Codex - Orks Angry Greenskin Edition: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>TheWiseDane
No edit summary
1d4chan>Hellsing612
Line 15: Line 15:
===HQ===
===HQ===
====Warboss====
====Warboss====
WS 7
*WS 7
====Weirdboy====
*5+ Invulnerable Save
*Purchase Weirdsquig for 15pts each
**'''Weirdsquig''': Allows Weirdboy to reroll psychic tests (<span style="color:#33aa33>Perals ov da Warp? Wot's dat?</span>)


===Troops===
===Troops===

Revision as of 14:46, 3 February 2016

Introduction

Angry codices are an attempt to improve internal and external balance. Check out the Angry Codex hub for the other angry codices.

Note that I am not an Ork player and have limited experience watching them and playing against them. Tips from Ork playas would be greatly appreciated as I can only really work through mathhammer, and I only start working on things which I never see anyone take, see everyone take or is just glaringly unbalanced.

Disclaimer

Games Workshop in no way endorses this codex nor any of the other Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.

Editing

Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)

Wargear

Units

HQ

Warboss

  • WS 7

Weirdboy

  • 5+ Invulnerable Save
  • Purchase Weirdsquig for 15pts each
    • Weirdsquig: Allows Weirdboy to reroll psychic tests (Perals ov da Warp? Wot's dat?)

Troops

Boyz

  • Base unit cost - 50 pts
  • Additional models - 5 pts/model

Gretchin

  • Base unit cost - 30 pts
  • Addiional Gretchin - 2 pts/model
  • The entire unit may take Stikkbombs - 1 pt/model

Elites

Nobz

  • WS 5
  • Additional models - 8 pts/model
  • Eavy armour - 7 pts/model
  • Warbikes - 25 pts/model

Boss Nob

  • WS 6, T 5

Kommandos

  • Base cost - 70 pts
  • Additional models - 7 pts/model

Fast Attack

Trukk

  • Change Ramshackle to the following:
  • Ramshackle: A vehicle with this special rule has a 6+ Invulnerable save.

Stormboyz

  • Base unit cost - 40 pts
  • Additional models - 8 pts/model

Warbuggies, Skorchas and Wartrakks

  • Now have the Jink rule.

Deffkoptas

  • 28 pts

Flya Skwadron

  • You may include 3 of the following models in any combination, counting as a single fast attack choice:
- Dakkajet
- Burna-bommer
- Blitza-bommer

Dakkajet

  • 80 pts

Heavy Support

Mek Gunz

  • Mek Gunz - 30 pts/model
  • Additional Gretchin - 6 pts/model
  • Kannons´ - Shell now has the Fleshbane type.

Deff Dread

70 pts

Special Rules

  • Move Through Cover
  • ’Ere We Go!
  • May replace any of its big shootas with one of the following:
- Rokkit Launcha - 5 pts/model
- Kustom mega-blasta - 7 pts/shoota 
. Grotzooka - 10 pts/shoota
- Skorcha - 0 pts/shoota
  • May take any of the following:
- Grot Riggers - 7 pts 
- Extra Armour - 5 pts

Killa Kans

  • 45 pts/model
  • Has the Move Through Cover rule.

Special Rules

  • Move Through Cover
  • Cowardly Grots!
  • Any Killa Kan can replace their big shoota with one of the following:
- Rokkit Launcha - 5 pts/model
- Kustom mega-blasta - 5 pts/model 
. Grotzooka - 10 pts/model
- Skorcha - 0 pts/model
  • Any Killa Kan can take any of the following:
- Grot Riggers - 3 pts/model 
- Extra Armour - 2 pts/model

Lootas

  • Base unit cost - 95
  • Additional models - 19 pts/model
  • Armed with Twin-linked Deffgun

Flash Gitz

  • 90 pts
  • 1 pts/ammo runt
  • 18 pts/model

Lords of War

Gorkanaut

  • 295 pts
  • Unit Type: Vehicle (Superheavy Walker, Transport)
  • Now has the Knight Stomp special rule.
  • Knight Stomp: Replace the 6 result on the stomp table with the 2-5 result, except carried out at S D AP 2.

Morkanaut

  • 280 pts
  • Unit Type: Vehicle (Superheavy Walker, Transport)
  • Now has the Knight Stomp special rule.
  • Knight Stomp: Replace the 6 result on the stomp table with the 2-5 result, except carried out at S D AP 2.