Commoner: Difference between revisions
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The '''Commoner''' was one of several NPC Classes introduced in Dungeons & Dragons 3rd edition | The '''Commoner''' was one of several [[NPC]] Classes introduced in [[Dungeons & Dragons 3rd edition]] and reused in [[Pathfinder]] | ||
It's usually reserved for NPCs who don't qualify as any other NPC | Mechanically, they are literally the worst class in the game. A level one commoner might as well be a level zero character; having bad save progression across the board, the BAB of the [[Wizard]], D6 hit die, 2 skill points per level with a limited number of class skills, are proficient in only a single simple weapon, and have absolutely no class features whatsoever. | ||
It's usually reserved for NPCs who don't qualify as any other class, as NPCs with ''actual'' jobs and trade skills are more likely to be [[Expert]]s or [[Warrior]]s. However, because most settings are backwater medieval fantasy worlds where education comes at a premium, it means that most of the everyday people that inhabit the setting are likely to be commoners and are likely to be the quickest followers to accumulate if a PC takes the [[NPC#Leadership|Leadership]] feat, and due to their lack of features it is easy to stat lots of faceless minions ''en masse''. | |||
[[Pathfinder]] tried to make them a little bit interesting by having NPC classes grant "Boons" at appropriate occasions (determined by the [[GM]]), which often provide mechanical benefits to players, such as granting minor bonuses on certain skill checks or shopping discounts on certain craft skills. But most of the time they are just fluffy excuses to remember the character. | |||
Needless to say they generally make awful adventurers. | |||
==See Also== | ==See Also== | ||
[[Peasant]] | [[Peasant]] | ||
{{D&D3-Classes}} | {{D&D3-Classes}} |
Revision as of 07:14, 22 September 2018
The Commoner was one of several NPC Classes introduced in Dungeons & Dragons 3rd edition and reused in Pathfinder
Mechanically, they are literally the worst class in the game. A level one commoner might as well be a level zero character; having bad save progression across the board, the BAB of the Wizard, D6 hit die, 2 skill points per level with a limited number of class skills, are proficient in only a single simple weapon, and have absolutely no class features whatsoever.
It's usually reserved for NPCs who don't qualify as any other class, as NPCs with actual jobs and trade skills are more likely to be Experts or Warriors. However, because most settings are backwater medieval fantasy worlds where education comes at a premium, it means that most of the everyday people that inhabit the setting are likely to be commoners and are likely to be the quickest followers to accumulate if a PC takes the Leadership feat, and due to their lack of features it is easy to stat lots of faceless minions en masse.
Pathfinder tried to make them a little bit interesting by having NPC classes grant "Boons" at appropriate occasions (determined by the GM), which often provide mechanical benefits to players, such as granting minor bonuses on certain skill checks or shopping discounts on certain craft skills. But most of the time they are just fluffy excuses to remember the character.
Needless to say they generally make awful adventurers.