Craftworld Saim-Hann: Difference between revisions
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They'd be besties with the [[White Scars]], were it not for the fact that both sides consider the other untermenschen. Unlike the other major Craftworlds, they don't have a single preferred enemy (though they do hold an especially great dislike for [[Ork]]s and [[Necron]]s. | They'd be besties with the [[White Scars]], were it not for the fact that both sides consider the other untermenschen. Unlike the other major Craftworlds, they don't have a single preferred enemy (though they do hold an especially great dislike for [[Ork]]s and [[Necron]]s. | ||
The Wild Rider clans are wild, load and proud. They hold honour in far higher regard than many of the other Craftworlds, and are the closeting thing in the setting you are going to get to Elven Space Wolves (just with much less wolf, and much better hygiene and fashion sense). | |||
The Eldar of Saim-Hann are happy to help out Biel-Tan in cleansing aliens from maiden worlds, but are really turned off by Biel-Tan extreme xenophobic tendencies and habit of murdering all non Eldar life, even if they no longer pose a threat. They will also work well alongside the forces Ulthwé, but will quickly grow tired of the constant manipulation and are not above telling the Seers of Ulthwé to go fuck themselves when asked to attack an unprovoked foe. Plus they clearly inspired the whole red makes things go faster thing amongst the Orks… or could that be the other way round? | |||
With the coming of the Great Rift and the massive social turmoil that has engulfed the Craftworlds, everyone wants the Wild Riders of Saim-Hann on their side. Despite the Clan’s wanting to keep their independence and freedom they are inevitably beginning to discover that it is almost impossible not to take sides in the civil unrest. | |||
== Tactics == | == Tactics == |
Revision as of 00:51, 2 November 2017
Saim-Hann | |
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Capital | |
Official Languages |
Eldar Lexicon |
Power |
Minor Power |
Size |
Craftworld |
Head of State |
Each Clan is led by a High Chieftain |
Head of Government |
As above, though a Chieftain Council serves to coordinate the disparate clans |
Governmental Structure |
Confederation of Independent Clans |
State Religion/Ideology |
Eldar Mythology |
Demographic | |
Military Force |
Windrider Hosts, Aspect Hosts, Craftworld Fleet |
Craftworld Saim-Hann is one of the five big Craftworlds. Saim-Hann specialises in jetbikes and about everybody there is part of a Wild Rider family - basically a clan of crazy Eldar jetbikers. They are known for loving it fast and rough. Maybe they watched the Speed Freeks and thought "We can do that too, if not better!" (They, like the Speed Freeks and Blood Angels, believe that 'Red ones go faster!') Unlike other Craftworlds, they are not particularly big on the typical Eldar Path. Instead they are more outgoing, and enjoy the simple things of life to a higher degree than other Craftworld Eldar. This, however, has earned them a reputation as barbarians among other Craftworlds. Things like settling agreements with ritual duels and a general dislike for intrigue and manipulation do not help that impression.
The Craftworld was one of the first to flee the imploding Eldar empire, before Slaanesh feasted on their souls. As such, they care less about the dangers of letting their emotions run wild, and enjoy the thrill of danger. They are bros with some Exodites, in part due to their being less uptight about everything. However, they have been known to come into conflict with other Craftworlds and are distrusted because of this. The other Craftworlds have been known to try and enlist their support on several occasions, but such alliances tend to fall apart after whatever threat required them due to philosophical differences.
They'd be besties with the White Scars, were it not for the fact that both sides consider the other untermenschen. Unlike the other major Craftworlds, they don't have a single preferred enemy (though they do hold an especially great dislike for Orks and Necrons.
The Wild Rider clans are wild, load and proud. They hold honour in far higher regard than many of the other Craftworlds, and are the closeting thing in the setting you are going to get to Elven Space Wolves (just with much less wolf, and much better hygiene and fashion sense).
The Eldar of Saim-Hann are happy to help out Biel-Tan in cleansing aliens from maiden worlds, but are really turned off by Biel-Tan extreme xenophobic tendencies and habit of murdering all non Eldar life, even if they no longer pose a threat. They will also work well alongside the forces Ulthwé, but will quickly grow tired of the constant manipulation and are not above telling the Seers of Ulthwé to go fuck themselves when asked to attack an unprovoked foe. Plus they clearly inspired the whole red makes things go faster thing amongst the Orks… or could that be the other way round?
With the coming of the Great Rift and the massive social turmoil that has engulfed the Craftworlds, everyone wants the Wild Riders of Saim-Hann on their side. Despite the Clan’s wanting to keep their independence and freedom they are inevitably beginning to discover that it is almost impossible not to take sides in the civil unrest.
Tactics
Saim-Hann tactics are all about speed. They usually field large numbers of Guardian jetbikers, as well as Seer Councils on jetbikes and Vyper jetbikes.
Unsurprisingly they have a high concentration of the Swooping Hawks and Shining Spear Aspect Warriors on their Craftworld.
Name
Saim-Hann, like Biel-Tan, is a name created by taking the name of a druidic festival (Samhain, Beltain), and tweaking it a bit. Why Games Workshop did this is unclear, but it may have something to do with the Eldar being Elves in space.
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