Demon (Pathfinder): Difference between revisions

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Like any evil hoard faction origin, at first, the abyss was only Pharasma's dumping ground for souls of chaotic evil, with [[petitioners]] larvae taking the form of and home to the [[qlippoth]], an evil outsider civilization that predates the creation of mortals and kept thier ancient incomprehensible evils to themselves. Unfortunately, in relatively recent events in planar timescales (millions of years ago at minimum, ignoring possible time-traveling relic shenanigans), a now-forgotten [[Daemon_(Pathfinder)|Daemon]][[Four_Horsemen#Pathfinder|Horsemen]] (guess why) decided to see what would happen if they combined sinful mortal souls with the abyssal qlippoth flesh. Apparently, this creation was something the abyss loved. The moment one was successfully made, the abyss immediately copied the blueprints and forced update every Larva petitioner across the [[Great Beyond]] into a demon. The spontaneous creation of the most numerous race destroyed the Qlippoth civilization, forcing them to hide deep into the abyss to plot thier mortal and demon genocide schemes and a fleshy tidal wave to crash over [[Abbadon]] and [[hell]]'s walls before dieing down to less obscene numbers.
Like any evil hoard faction origin, at first, the abyss was only Pharasma's dumping ground for souls of chaotic evil, with [[petitioners]] larvae taking the form of and home to the [[qlippoth]], an evil outsider civilization that predates the creation of mortals and kept thier ancient incomprehensible evils to themselves. Unfortunately, in relatively recent events in planar timescales (millions of years ago at minimum, ignoring possible time-traveling relic shenanigans), a now-forgotten [[Daemon_(Pathfinder)|Daemon]][[Four_Horsemen#Pathfinder|Horsemen]] (guess why) decided to see what would happen if they combined sinful mortal souls with the abyssal qlippoth flesh. Apparently, this creation was something the abyss loved. The moment one was successfully made, the abyss immediately copied the blueprints and forced update every Larva petitioner across the [[Great Beyond]] into a demon. The spontaneous creation of the most numerous race destroyed the Qlippoth civilization, forcing them to hide deep into the abyss to plot thier mortal and demon genocide schemes and a fleshy tidal wave to crash over [[Abbadon]] and [[hell]]'s walls before dieing down to less obscene numbers.


==The demons' Many Forms==
==The Demons' Many Forms==
Being reincarnated souls of sinners, a sin is any act of cruelty or destruction a mortal overly indulged in at the expense of others; you get a massive variety. Not only is a demon born from a Larva petitioner that survived for long enough, but also, if that demon doesn’t get eaten alive long enough by other demons, most types are able to reproduce, letting a one-off sin become a stable demon strain, give them thier most dangerous ability of fast reproduction.
Being reincarnated souls of sinners, a sin is any act of cruelty or destruction a mortal overly indulged in at the expense of others; you get a massive variety. Not only is a demon born from a Larva petitioner that survived for long enough, but also, if that demon doesn’t get eaten alive long enough by other demons, most types are able to reproduce, letting a one-off sin become a stable demon strain, give them thier most dangerous ability of fast reproduction.
In 1e, being a copy of 3e, they had the typical demon resilience that made them hardy in any environment (Immunity to electricity and poison, Resistance to acid, cold, and fire, and a weakness to Cold Iron and Good damage). After review, 2e realized how giving demons that much damage negation coverage demons had, they were instead given a larger bag of hit points, but also, each demon was given an explorable weakness. Actions that run counter to the sin the demon embodies will vex them soo deeply they take mental from the brain aneurysm you caused.
   
   
===[[Dretch]] (Sloth Demon)===
===[[Dretch]] (Sloth Demon)===

Revision as of 19:23, 6 May 2023

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When splitting ways, you can't go without the classic grudge match between demons and devils. Given the concept of sinners was absent in the current design space and devils were the spartin lawers, demons got the overindulgence hedonist characteristic of evil which they had from the start but was not overly pronounced in D&D.

History

Like any evil hoard faction origin, at first, the abyss was only Pharasma's dumping ground for souls of chaotic evil, with petitioners larvae taking the form of and home to the qlippoth, an evil outsider civilization that predates the creation of mortals and kept thier ancient incomprehensible evils to themselves. Unfortunately, in relatively recent events in planar timescales (millions of years ago at minimum, ignoring possible time-traveling relic shenanigans), a now-forgotten DaemonHorsemen (guess why) decided to see what would happen if they combined sinful mortal souls with the abyssal qlippoth flesh. Apparently, this creation was something the abyss loved. The moment one was successfully made, the abyss immediately copied the blueprints and forced update every Larva petitioner across the Great Beyond into a demon. The spontaneous creation of the most numerous race destroyed the Qlippoth civilization, forcing them to hide deep into the abyss to plot thier mortal and demon genocide schemes and a fleshy tidal wave to crash over Abbadon and hell's walls before dieing down to less obscene numbers.

The Demons' Many Forms

Being reincarnated souls of sinners, a sin is any act of cruelty or destruction a mortal overly indulged in at the expense of others; you get a massive variety. Not only is a demon born from a Larva petitioner that survived for long enough, but also, if that demon doesn’t get eaten alive long enough by other demons, most types are able to reproduce, letting a one-off sin become a stable demon strain, give them thier most dangerous ability of fast reproduction.

In 1e, being a copy of 3e, they had the typical demon resilience that made them hardy in any environment (Immunity to electricity and poison, Resistance to acid, cold, and fire, and a weakness to Cold Iron and Good damage). After review, 2e realized how giving demons that much damage negation coverage demons had, they were instead given a larger bag of hit points, but also, each demon was given an explorable weakness. Actions that run counter to the sin the demon embodies will vex them soo deeply they take mental from the brain aneurysm you caused.

Dretch (Sloth Demon)

Quasit

Vermlek (Worm Demon)

Abrikandilu (Wrecker Demon)

Brimorak (Arson Demon)

Babau (Blood Demon)

Succubus (Lust Demon)

incubus

Invidiak (Shadow Demon)

Roru (Hunter Demon)

Nabasu (Gluttony Demon)

Vrock (Wrath Demon)

Kithangian (Beast Demon)

Kalavakus (Slaver Demon)

Hezrou (Toad Demon)

Omox (Slime Demon)

Glabrezu (Treachery Demon)

Nalfeshnee (Boar Demon)

Shemhazian (Mutilation Demon)

Marilith (Pride Demon)

Vavakia (Destruction of souls Demon)

Vrolikai (Death Demon)

Balor (Fire Demon)

The Fiends of Pathfinder
Lawful: Asuras - Devils - Rakshasas - Velstracs
Neutral: Daemons - Divs - Sahkils
Chaotic: Demodands - Demons - Lilus - Nindorus - Qlippoth
Any: Oni
Lords: Ahriman - Archdevils
Demon Lords - Four Horsemen