DnD God Creation Table: Difference between revisions
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{| border="1" cellspacing="1" cellpadding="1" align="center" | |||
! colspan="10" | Number of relics (d10) | |||
|- | |||
!1-2 | |||
| 1d2 | |||
|- | |||
!3-4 | |||
| 1d5 | |||
|- | |||
!5-6 | |||
| 1d10 | |||
|- | |||
!7-8 | |||
| 2d10 | |||
|- | |||
!9-10 | |||
| 2d12 | |||
|- | |||
|} | |||
{| border="1" cellspacing="1" cellpadding="1" align="center" | |||
! colspan="10" | Relic Type (d10) | |||
|- | |||
!1-2 | |||
| Weapon | |||
|- | |||
!3-4 | |||
| Tool | |||
|- | |||
!5-6 | |||
| Clothing | |||
|- | |||
!7-8 | |||
| Armor | |||
|- | |||
!9-10 | |||
| You choose | |||
|- | |||
|} | |||
{| border="1" cellspacing="1" cellpadding="1" align="center" | |||
! colspan="10" | Relic exacts (d10) | |||
|- | |||
!1-2 | |||
|Weapon: Sword, Tool: Hammer, Clothing: Shirt, Armor: Torso-Piece | |||
|- | |||
!3-4 | |||
|Weapon: Axe, Tool: Axe, Clothing: Pants/Dress, Armor: Helm | |||
|- | |||
!5-6 | |||
|Weapon: Staff, Tool: Scythe, Clothing: Robe/Overcoat, Armor: Gauntlets | |||
|- | |||
!7-8 | |||
|Weapon: Mace, Tool: Pickaxe/Shovel, Clothing: Shoes, Armor: Sabaton/Boots | |||
|- | |||
!9-10 | |||
|Weapon: Bow/Crossbow, Tool: Paintbrush, Clothing:Headware, Armor: Greaves | |||
|- | |||
|} | |||
{| border="1" cellspacing="1" cellpadding="1" align="center" | |||
! colspan="10" | Relic Abilities (1-3 d9) | |||
|- | |||
!1-2 | |||
| Offensive (shoots fire or is a vorpal weapon) | |||
|- | |||
!3-4 | |||
| Defenceive (grant resistences to a type of damage or mkae you involerable for a turn or two) | |||
|- | |||
!5-6 | |||
| Supportive (grant regeneration or can grant buffs) | |||
|- | |||
!7-8 | |||
| Utility (allows you to fast travel or indentify other items) | |||
|- | |||
!9 | |||
| Pick your own, so long as it isn't to broken (makes user more lucky or is just really good at it's supposed to do) | |||
!10 | |||
| Roll again, keeping the last or pick something absolutely broken and crazy (not necessarily in favor of the user) | |||
|- | |||
|} | |||
{| border="1" cellspacing="1" cellpadding="1" align="center" | |||
! colspan="10" | Angelic/Demonic Workforce (d10) | |||
|- | |||
!1-2 | |||
| God does most of their own dirty work by choice, honestly perfering not relying on angels or demon much if at all | |||
|- | |||
!3-4 | |||
|Workforce is non-existent so god is forced to do work themself | |||
|- | |||
!5-6 | |||
|The workforce is small, but still gets things done | |||
|- | |||
!7-8 | |||
|An averagely sized force | |||
|- | |||
!9-10 | |||
|A large force of demon or angel is employed by this god | |||
|- | |||
|} | |||
[[Category:Creation_Tables]] | [[Category:Creation_Tables]] | ||
[[Category:Dungeons_&_Dragons]] | [[Category:Dungeons_&_Dragons]] |
Revision as of 09:23, 24 August 2018
i made some dice tables for the creation of dnd gods, for new campaign settings
The Tables
Roll 1d4 for number of domains
domains(d70) | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | life | ||||||||
2 | death | ||||||||
3 | fire | ||||||||
4 | water | ||||||||
5 | wind/air | ||||||||
6 | change | ||||||||
7 | disease | ||||||||
8 | earth | ||||||||
9 | pain | ||||||||
10 | happiness | ||||||||
11 | pleasure | ||||||||
12 | magic | ||||||||
13 | light | ||||||||
14 | darkness | ||||||||
15 | blood | ||||||||
16 | battle | ||||||||
17 | peace | ||||||||
18 | nothingness | ||||||||
19 | gambling | ||||||||
20 | law | ||||||||
21 | freedom | ||||||||
22 | craftsmanship | ||||||||
23 | forests | ||||||||
24 | society | ||||||||
25 | art | ||||||||
26 | alcohol | ||||||||
27 | music | ||||||||
!28 | stagnancy | ||||||||
29 | truth | ||||||||
30 | lies | ||||||||
31 | hunting | ||||||||
32 | family | ||||||||
33 | love | ||||||||
34 | fear | ||||||||
35 | knowlegde | ||||||||
36 | spirits | ||||||||
37 | dreams | ||||||||
38 | body | ||||||||
39 | plains | ||||||||
40 | ice | ||||||||
41 | tundras | ||||||||
42 | volcanoes | ||||||||
43 | mountains | ||||||||
44 | sailing | ||||||||
45 | purpose | ||||||||
46 | roads | ||||||||
47 | trade | ||||||||
48 | thieves | ||||||||
49 | time | ||||||||
50 | the sun(s) | ||||||||
51 | the moon(s) | ||||||||
52 | the stars | ||||||||
53 | space | ||||||||
54 | animals | ||||||||
55 | passion | ||||||||
56 | age | ||||||||
57 | children | ||||||||
58 | agriculture | ||||||||
59 | politicians | ||||||||
60 | metal | ||||||||
61 | weapons | ||||||||
62 | shields | ||||||||
63 | armor | ||||||||
64 | hope | ||||||||
65 | madness | ||||||||
66 | rage | ||||||||
67 | justice | ||||||||
68 | loyalty | ||||||||
69 | jewels | ||||||||
70 | food |
Origin (d6) | |||||||||
---|---|---|---|---|---|---|---|---|---|
1-2 | has always been a god | ||||||||
3-4 | was a demigod | ||||||||
5 | was a supernatural entity(angel/demon) before becoming a god | ||||||||
6 | was mortal before becoming a god |
Roll 2d6, the first being Good to Evil, the second for Lawful to Chaotic
Alignment (2d6) | |||||||||
---|---|---|---|---|---|---|---|---|---|
1-2 | good/lawful | ||||||||
3-4 | neutral | ||||||||
5-6 | evil/chaotic |
Number of Worshipers (d12) | |||||||||
---|---|---|---|---|---|---|---|---|---|
1-3 | is worshipped by a very large number of people | ||||||||
4-9 | is worshipped by a decent number of people | ||||||||
10-11 | is worshipped by a small cult | ||||||||
12 | is unheard of |
Location (d10) | |||||||||
---|---|---|---|---|---|---|---|---|---|
1-2 | live in a select location on this plane | ||||||||
3-4 | live in a select location on an alternate plane with other gods | ||||||||
5-6 | lives in their own plane | ||||||||
7-8 | doesn't have a set home and travels around | ||||||||
9-10 | is omnipersent, and as such has no set home |
Number of relics (d10) | |||||||||
---|---|---|---|---|---|---|---|---|---|
1-2 | 1d2 | ||||||||
3-4 | 1d5 | ||||||||
5-6 | 1d10 | ||||||||
7-8 | 2d10 | ||||||||
9-10 | 2d12 |
Relic Type (d10) | |||||||||
---|---|---|---|---|---|---|---|---|---|
1-2 | Weapon | ||||||||
3-4 | Tool | ||||||||
5-6 | Clothing | ||||||||
7-8 | Armor | ||||||||
9-10 | You choose |
Relic exacts (d10) | |||||||||
---|---|---|---|---|---|---|---|---|---|
1-2 | Weapon: Sword, Tool: Hammer, Clothing: Shirt, Armor: Torso-Piece | ||||||||
3-4 | Weapon: Axe, Tool: Axe, Clothing: Pants/Dress, Armor: Helm | ||||||||
5-6 | Weapon: Staff, Tool: Scythe, Clothing: Robe/Overcoat, Armor: Gauntlets | ||||||||
7-8 | Weapon: Mace, Tool: Pickaxe/Shovel, Clothing: Shoes, Armor: Sabaton/Boots | ||||||||
9-10 | Weapon: Bow/Crossbow, Tool: Paintbrush, Clothing:Headware, Armor: Greaves |
Relic Abilities (1-3 d9) | |||||||||
---|---|---|---|---|---|---|---|---|---|
1-2 | Offensive (shoots fire or is a vorpal weapon) | ||||||||
3-4 | Defenceive (grant resistences to a type of damage or mkae you involerable for a turn or two) | ||||||||
5-6 | Supportive (grant regeneration or can grant buffs) | ||||||||
7-8 | Utility (allows you to fast travel or indentify other items) | ||||||||
9 | Pick your own, so long as it isn't to broken (makes user more lucky or is just really good at it's supposed to do) | 10 | Roll again, keeping the last or pick something absolutely broken and crazy (not necessarily in favor of the user) |
Angelic/Demonic Workforce (d10) | |||||||||
---|---|---|---|---|---|---|---|---|---|
1-2 | God does most of their own dirty work by choice, honestly perfering not relying on angels or demon much if at all | ||||||||
3-4 | Workforce is non-existent so god is forced to do work themself | ||||||||
5-6 | The workforce is small, but still gets things done | ||||||||
7-8 | An averagely sized force | ||||||||
9-10 | A large force of demon or angel is employed by this god |