DnD God Creation Table: Difference between revisions

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Revision as of 10:49, 24 August 2018

i made some dice tables for the creation of dnd gods, for new campaign settings

The Tables

Roll 1d4 for number of domains

domains(d70)
1 life
2 death
3 fire
4 water
5 wind/air
6 change
7 disease
8 earth
9 pain
10 happiness
11 pleasure
12 magic
13 light
14 darkness
15 blood
16 battle
17 peace
18 nothingness
19 gambling
20 law
21 freedom
22 craftsmanship
23 forests
24 society
25 art
26 alcohol
27 music
28 stagnancy
29 truth
30 lies
31 hunting
32 family
33 love
34 fear
35 knowlegde
36 spirits
37 dreams
38 body
39 plains
40 ice
41 tundras
42 volcanoes
43 mountains
44 sailing
45 purpose
46 roads
47 trade
48 thieves
49 time
50 the sun(s)
51 the moon(s)
52 the stars
53 space
54 animals
55 passion
56 age
57 children
58 agriculture
59 politicians
60 metal
61 weapons
62 shields
63 armor
64 hope
65 madness
66 rage
67 justice
68 loyalty
69 jewels
70 food
Origin (d6)
1-2 has always been a god
3-4 was a demigod
5 was a supernatural entity(angel/demon) before becoming a god
6 was mortal before becoming a god

Roll 2d6, the first being Good to Evil, the second for Lawful to Chaotic

Alignment (2d6)
1-2 good/lawful
3-4 neutral
5-6 evil/chaotic
Number of Worshipers (d12)
1-3 is worshipped by a very large number of people
4-9 is worshipped by a decent number of people
10-11 is worshipped by a small cult
12 is unheard of


Location (d10)
1-2 live in a select location on this plane
3-4 live in a select location on an alternate plane with other gods
5-6 lives in their own plane
7-8 doesn't have a set home and travels around
9-10 is omnipersent, and as such has no set home
Number of relics (d10)
1-2 1d2
3-4 1d5
5-6 1d10
7-8 2d10
9-10 2d12
Relic Type (d10)
1-2 Weapon
3-4 Tool
5-6 Clothing
7-8 Armor
9-10 You choose
Relic exacts (d10)
1-2 Weapon: Sword, Tool: Hammer, Clothing: Shirt, Armor: Torso-Piece
3-4 Weapon: Axe, Tool: Axe, Clothing: Pants/Dress, Armor: Helm
5-6 Weapon: Staff, Tool: Scythe, Clothing: Robe/Overcoat, Armor: Gauntlets
7-8 Weapon: Mace, Tool: Pickaxe/Shovel, Clothing: Shoes, Armor: Sabaton/Boots
9-10 Weapon: Bow/Crossbow, Tool: Paintbrush, Clothing:Headware, Armor: Greaves
Relic Abilities (1-3 d9)
1-2 Offensive (shoots fire or is a vorpal weapon)
3-4 Defensive (grant resistances to a type of damage or mkae you involerable for a turn or two)
5-6 Supportive (grant regeneration or can grant buffs)
7-8 Utility (allows you to fast travel or indentify other items)
9 Pick your own, so long as it isn't to broken (makes user more lucky or is just really good at it's supposed to do)
10 Roll again, keeping the last or pick something absolutely broken and crazy (not necessarily in favor of the user)
Angelic/Demonic Workforce (d10)
1-2 God does most of their own dirty work by choice, honestly perfering not relying on angels or demon much if at all
3-4 Workforce is non-existent so god is forced to do work themself
5-6 The workforce is small, but still gets things done
7-8 An averagely sized force
9-10 A large force of demon or angel is employed by this god