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{{D&D4e-Races}}
{{D&D4e-Races}}
{{D&D5e-Races}}
[[Category:Races]]
[[Category:Races]]

Revision as of 14:41, 19 May 2015

Drow are black-skinned and white-haired subterranean elves who are allergic to sunlight. The strange thing is they live underground, but have black skin, you think they would be pale to the point of being transparent like Cave Fish. They produce adamantine equipment(Which falls apart in sunlight, yet is bad-ass underground), take slaves, are ruled by a matriarchy that likes S&M, have magic resistance and hate normal elves. In short, they'd be fucking cool, were it not for the fact that 90% of all player character Drow will be Chaotic Good and be Rebelling Against The Evils Of Their Race, thanks to the raging hard-on underages have on Drizzt. They apply human morality, when in reality any "good" Drow raised BY Drow would be just as fucked in the head as an evil human. A well played Good Drow would be close to "Chaotic Stupid" without going overboard. That is why there are no well played Good Drow. As a result, even though dark elf pr0n is 1; common, 2; totally acceptable given their interests, and 3; totally relevant when somebody asks for dark elf pictures (see 2) people still get whiny on tg at anything moderately crude. Sure, we're trying to hold back the tide of cancer, but where dark elves are concerned, it's totally good.

Eberron's Drow are somewhat different, in that they have gender equality (more or less) and hang out in jungles with the Yuan-Ti. They're still a bunch of racist dicks, though. Some things never change.

Character templates

AD&D and 2nd Edition

There were no explicit rules for playing Drow. They were always monster-type NPCs. That said, a lot of people homebrewed various alternatives, mostly revolving around taking elves and adding magic resistance. During this era, both Drizzt Do'Urden and Viconia De'Vir stand out as "playable" drow, with backstories to explain why they're on the surface instead of down in the Underdark.

3rd edition

3E had rules in the core set for monsters as races. For Elf (Drown) the effective Character level (ECL) was +2, so a 1st level Drow elf is equivalent to a 3rd level regular elf character. The usual elf bonuses and flaws, plus: +2 Int, +2 Cha, Darkvision 120' instead of elf-normal lowlight vision, Spell resistance of 11+level, +2 to will saves for spells, can cast these spell-like abilities 1/day: dancing lights, darkness, faerie fire, weapon proficiencies are hand-crossbow rapier and shortsword instead of elf-normal, sudden bright sunlight will blind a drow for 1 round, and the drow will be dazed until they leave the bright light. Boy drow have wizard as favoured class, girl drow have cleric (of Lolth) as favoured class.

4th edition

The 4E Monster Manual had some explicit monsters-as-races in the back, and the Drow were one of them, although they got an identical repost in the 4e Forgotten Realms Player's Guide alongside the Genasi -- fittingly, since FR basically created the idea of Drow PCs.

For Drow, +2 Dex, +2 Cha, Darkvision, +2 Intimidate, +2 Stealth, Fey Origin, Trance, and one racial encounter power (Llothtouched) that could be used as a minor action for one of two effects that last until the drow's next turn: a close-burst-1 darkness spell the drow can see through, or a faerie-fire spell that gives combat advantage against the target.

5th edition

Drow are finally mentioned in the Player's Handbook as an equal option for elf subtypes. The usual elf advantages, along with +1 Cha, 120' darkvision, automatic knowing some spells: the 'dancing lights' cantrip at 1st, the 'faerie fire' 1/day at 3rd level, and 'darkness' 1/day at 5th level. Automatic weapon proficiences are hand-crossbow, rapiers and shortswords. They are also the only race to recieve an explicit penalty in the core book: if the drow or the drow's target are in direct sunlight, the drow has disadvantage on attack rolls and perception rolls.

See also

  • Unified Setting/Drow Arctic merchant vikings who ride giant lobsters. But still with black skin and white hair.

Gallery

Dungeons & Dragons 4th Edition Races
Player's Handbook 1 DragonbornDwarfEladrinElfHalf-ElfHalflingHumanTiefling
Player's Handbook 2 DevaGnomeGoliathHalf-OrcShifter
Player's Handbook 3 GithzeraiMinotaurShardmindWilden
Monster Manual 1: BugbearDoppelgangerGithyankiGoblinHobgoblinKoboldOrc
Monster Manual 2 BullywugDuergarKenku
Dragon Magazine GnollShadar-kai
Heroes of Shadow RevenantShadeVryloka
Heroes of the Feywild HamadryadPixieSatyr
Eberron's Player's Guide ChangelingKalashtarWarforged
The Manual of the Planes Bladeling
Dark Sun Campaign Setting MulThri-kreen
Forgotten Realms Player's Guide DrowGenasi
Dungeons & Dragons 5th Edition Races
Player's Handbook DragonbornDrowDwarfElfGnomeHalf-ElfHalf-OrcHalflingHumanTiefling
Dungeon Master's Guide AasimarEladrin
Elemental Evil Player's Guide AarakocraGenasiGoliathSvirfneblin
Sword Coast Adventurer's Guide DuergarGhostwise HalflingSvirfneblinTiefling Variants
Mordenkainen's Tome of Foes Baatific TieflingsDuergarEladrinGithyankiGithzeraiSea ElfShadar-kaiSvirfneblin
Volo's Guide to Monsters AasimarBugbearFirbolgGoblinGoliathHobgoblinKenkuKoboldLizardfolkOrcTabaxiTritonYuan-Ti Pureblood
Eberron: Rising from the Last War BugbearChangelingGoblinHobgoblinShifterWarforged
Guildmaster's Guide to Ravnica CentaurElfGoblinHumanLoxodonMinotaurSimic HybridVedalken
Mythic Odysseys of Theros HumanCentaurLeoninMinotaurSatyrTriton
Plane Shift: Amonkhet AvenKhenraMinotaurNaga
Plane Shift: Innistrad Human
Plane Shift: Ixalan GoblinHumanMerfolkOrcSirenVampire
Plane Shift: Kaladesh AetherbornDwarfElfHumanVedalken
Plane Shift: Zendikar ElfGoblinHumanKorMerfolkVampire
One Grung Above Grung
Astral Adventurer's Guide Astral ElfAutognomeGiffHadozeePlasmoidThri-kreen
Dragonlance: Shadow of the Dragon Queen Kender
Unearthed Arcana GlitchlingMinotaurRevenant