Expert: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Zimriel
No edit summary
imported>Administrator
m 1 revision imported
(No difference)

Revision as of 23:50, 18 June 2023

The Expert was one of several NPC Classes introduced in Dungeons & Dragons 3rd edition. An Expert is skilled in a profession or craft. The class has its roots in the old, OLD school D&D as the retainer with some specialised profession, from alchemist to zookeeper. With "porter" in between.

Essentially, they're meant to represent anyone who has a well-trained job past "nondescript civilian" (so not a commoner), but also doesn't fit into any traditional PC class. This is expressed by the fact that they pick any ten skills at character creation to be their class skills, as well as getting an above-average six skill points to work with. So, for instance, a blacksmith could be an expert who chose mostly Craft-related skills, a scribe, scholar, or librarian might pick up various Knowledges and Decipher Script, a diplomat would select as many social skills as possible, and so on.

Notably, since they can pick any ten skills, they can actually be min-maxed somewhat-effectively compared to their non-spellcasting NPC class brethren. In particular, Iaijutsu Focus can give them a solid damage option, Use Magic Device turns them into a knockoff caster, Tumble grants excellent mobility, Autohypnosis can make them immune to fear and poison, the social trifecta of Bluff, Diplomacy, and Intimidate lets them handle all face duties, and that still leaves two slots for things like Sense Motive, Spot/Listen, Handle Animal, Stealth, or Survival. There are also some silly builds that revolve around skill checks rather than other mechanics.

Perhaps because of this, the class was, ironically, power-creeped by the Factotum and Savant classes, who automatically get all skills as class skills without having to pick, and get actual class features. On the other side this class meant... who even needed to play a Rogue anymore.

The Expert returns in 5th edition as a sidekick class. The expert gets more proficiencies than the other sidekick classes and its class features for combat center around using the help action to assist teammates.

Dungeons & Dragons 3rd Edition classes
Player's Handbook BarbarianBardClericDruidFighterMonkPaladinRangerRogueSorcererWizard
Player's Handbook II BeguilerDragon ShamanDuskbladeKnight
Complete Adventurer ExemplarNinjaScoutSpellthief
Complete Arcane WarlockWarmageWu jen
Complete Divine Favored SoulShugenjaSpirit Shaman
Complete Psionic ArdentDivine MindEruditeLurk
Complete Warrior HexbladeSamuraiSwashbuckler
Dragon Compendium Battle DancerDeath MasterJesterMountebankSavantSha'irUrban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror ArchivistDread Necromancer
Magic of Incarnum IncarnateSoulbornTotemist
Miniatures Handbook Favored SoulHealerMarshalWarmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures SamuraiShamanShugenjaSoheiWu Jen
Psionics Handbook PsionPsychic WarriorSoulknifeWilder
Tome of Battle CrusaderSwordsageWarblade
Tome of Magic BinderShadowcasterTruenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes AdeptAristocratCommonerExpertMagewrightWarrior
Second Party MarinerMysticNobleProphet
Class-related things Epic LevelsFavored ClassGestalt characterMulticlassingPrestige ClassRacial Paragon ClassTier SystemVariant Class
Dungeons & Dragons 5th Edition Classes
Player's Handbook BarbarianBardClericDruidFighterMonk
PaladinRangerRogueSorcererWarlockWizard
Tasha's Cauldron of Everything ArtificerExpertSpellcasterWarrior
Van Richten's Guide to Ravenloft ApprenticeDiscipleSneakSquire
Unearthed Arcana Mystic