Infinity/N4 Tactics/Japanese Sectorial Army: Difference between revisions
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===Light Infantry=== | ===Light Infantry=== | ||
*'''Keisotsu:''' The plain, listfilling LI. They aren't really good at anything but generating orders, but they're cheap, can form a core link and have a few specialist an SW profiles if you're in desperate need of something specific on a budget. They can bring one Domaru into their link. | *'''Keisotsu:''' The plain, listfilling LI. They aren't really good at anything but generating orders, but they're cheap, can form a core link and have a few specialist an SW profiles if you're in desperate need of something specific on a budget. They can bring one Domaru into their link. | ||
**'''Yuriko Oda:''' Yuriko | **'''Yuriko Oda:''' Yuriko can do a lot, and she does it really well. She's a wildcard engineer with MIM and a good chance of dodging, making her ideal to tag along a paintrain. If you want to have her solo she even gets a profile with Forward Deployment 8"! | ||
*'''Aragoto Senkenbutai:''' The Aragoto are motorcycle units with both a HD and a KHD choice, making them efficient at zooming to where they need to be and do their hacker/specialist thing. If you don't need a specialist they also can | *'''Aragoto Senkenbutai:''' The Aragoto are motorcycle units with both a HD and a KHD choice, making them efficient at zooming to where they need to be and do their hacker/specialist thing. If you don't need a specialist they also can wield a Boarding shotgun or Spitfire, otherwise they'll get the Combi Rifle. | ||
* '''Kuroshi Rider:''' Gets Dogged, FO and | * '''Kuroshi Rider:''' Gets Dogged, FO and MA L1, and a general boost on their stats for a few more points. She's also one of the rare sources of smoke in this sectorial, and brings a LT option. | ||
*'''Kempeitai:''' Kempeitai are a Wildcard option, bringing Sixth Sense and Number Two into a link. They have two CoC profiles, making your offensive LT options way more appealing. Also worth mentioning is the Shock Marksman Rifle with MSV2. | *'''Kempeitai:''' Kempeitai are a Wildcard option, bringing Sixth Sense and Number Two into a link. They have two CoC profiles, making your offensive LT options way more appealing. Also worth mentioning is the Shock Marksman Rifle profile with MSV2. | ||
*'''Ryūken Unit-9:'''MIM (-6), Minelayer and a X-Visor are the standout features. Brings two | *'''Ryūken Unit-9:'''MIM (-6), Minelayer and a X-Visor are the standout features. Brings two profiles with a very different playstyle. The more prominent one comes with camo and a HRL, this one's a very scary ARO piece. The second version comes with a SMG and Forward Deployment +8". It also carries around D-charges and there's a hacker option, which is '''really attractive''' for any sort of efficient button pushing and turning into a roadblock afterwards. | ||
*'''Tokusetsu Butai:''' These are the faction-generic doctor and engineer. One-purpose profiles, but cheap and | *'''Tokusetsu Butai:''' These are the faction-generic doctor and engineer. One-purpose profiles, but cheap and good at what they do. | ||
*'''Warcors:''' 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it. | *'''Warcors:''' 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it from time to time. | ||
===Heavy Infantry=== | ===Heavy Infantry=== |
Revision as of 16:20, 19 August 2021
An overview for faction units and tactics in N4. WIP
Why Play JSA?
You went to the LGS or the Infinity website and your weeb-senses instantly locked on the JSA action pack. This faction is packed with sci-fi samurais and ninjas. JSA is not great at shooting over long ranges, and have limited access to smoke and MSVs- but they make up for it with a boatload of Martial Arts and stealth. They win the game by slicing your opponents forces into pieces.
Faction Features
- Stabbing, shanking, slicing: JSA has got ALL you could want if it comes to CC. They don't really need to rely on this, but everyone else should fear their close combat fighters.
- Strong midfield choices: Ninjas, Oniwabans, Ryuken are all really good and scary midfield units which are there to protect a certain area or push buttons. Having a good start in the midfield makes moving up your paintrain way easier.
- Minelayers: During deployment JSA can drop a lot of mines, repeaters and CrazyKoalas, which makes protecting their DZ way easier.
- Stealth: Almost all the dedicated fighters in JSA have stealth- even their TAG has it! Be wary of your opponents sixth sense units and sneak your way into success.
Units Overview
Light Infantry
- Keisotsu: The plain, listfilling LI. They aren't really good at anything but generating orders, but they're cheap, can form a core link and have a few specialist an SW profiles if you're in desperate need of something specific on a budget. They can bring one Domaru into their link.
- Yuriko Oda: Yuriko can do a lot, and she does it really well. She's a wildcard engineer with MIM and a good chance of dodging, making her ideal to tag along a paintrain. If you want to have her solo she even gets a profile with Forward Deployment 8"!
- Aragoto Senkenbutai: The Aragoto are motorcycle units with both a HD and a KHD choice, making them efficient at zooming to where they need to be and do their hacker/specialist thing. If you don't need a specialist they also can wield a Boarding shotgun or Spitfire, otherwise they'll get the Combi Rifle.
- Kuroshi Rider: Gets Dogged, FO and MA L1, and a general boost on their stats for a few more points. She's also one of the rare sources of smoke in this sectorial, and brings a LT option.
- Kempeitai: Kempeitai are a Wildcard option, bringing Sixth Sense and Number Two into a link. They have two CoC profiles, making your offensive LT options way more appealing. Also worth mentioning is the Shock Marksman Rifle profile with MSV2.
- Ryūken Unit-9:MIM (-6), Minelayer and a X-Visor are the standout features. Brings two profiles with a very different playstyle. The more prominent one comes with camo and a HRL, this one's a very scary ARO piece. The second version comes with a SMG and Forward Deployment +8". It also carries around D-charges and there's a hacker option, which is really attractive for any sort of efficient button pushing and turning into a roadblock afterwards.
- Tokusetsu Butai: These are the faction-generic doctor and engineer. One-purpose profiles, but cheap and good at what they do.
- Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it from time to time.
Heavy Infantry
- Daiyōkai Dengekitai: 2,5 wounds, NCO, an actually decent BS and two nice weapon options make the Daiyōkai the ideal inclusion to a paintrain as the main gunfighter. Linkable with Domaru, which is also the reason their DA+AP CC is not that important- Domaru are just way faster.
- Domaru Butai: Whenever you run a HI paintrain you gotta include one of these, because they come with all the special fireteam rules. That's ok though, since they are really good at what they do. They have a lot going on in their profile, the biggest thing is their insane skill in CC, and berserk to get into it. Most profiles carry the super scary E/M CC weapon, always pay the extra point for that weapon. They're cheap and that comes with a big downside- HI with BS 12. That's why a lot of times the plain Chainrifle is good enough, but if you need them to shoot a lot take the spitfire or a Daiyōkai. They have fireteam: Core, Haris and Duo. Tankō are their best friends, but the Dayokai is also invited to the party. Outside of their own link they can join Karakuris, and one Domaru can join the Keisotsu.
- Takeshi 'Neko' Oyama: Counts as regular Domaru for all purposes, but comes with Tactical Awareness and an extra DA CC weapon. Always take him if you run Domarus anyways and have a few points left, the extra order is well worth it.
- Karakuri Special Project: Robot waifu HI, with 3 wounds and Remote Presence- aka really hard to take down. Every profile is a FO and carries a Panzerfaust, Chainrifle and Flash Pulse. Their main gun options aren't too fancy, but they are good- con't complain and use your SWC elsewhere. If you don't want to overspend on their Haris drop 1-2 Domarus in, or maybe Yuriko if things go south.
- Shikami: You're the kind of person that doesn't want to run a clunky core link into the opponent? Shikami is your guy then! MIM (-6), Superjump, Climbing Plus and Dodge (+2") with a 6-2 MOV let him get anywhere on the table with little effort. As per usual in JSA he's not very good at gunfights, but his Flash Pulse can make up for it and just as per usual again he is a very capable CC fighter. The points cost for this one's cheap, but well used he can make a solo of the mission.
- Tankō Zensenbutai: The cheapest HI in the faction, and maybe even in the whole game. Linkable with Mushashi or the Domarus, these guys bring some very scary ARO guns into the game. Paying for the ML with Monofilament CC is well worth it, but the other profiles are very useful aswell.
Tactical Armor Gear
- O-Yoroi: This TAG is very versatile. Minelayer with CrazyKoalas makes it harder for warbands to sneak up. MA L2 and an EXP CC makes it even harder for warbands to succeed after they dodged the Koalas. It also comes with stealth, probably for flavor reasons. The AP HMG is nice during active turn, but don't forget to park it in a safe spot before finishing your turn since AP isn't half as scary as the EXP ARO of main battle tags.
Remotes
- Yáokòng: As per usual with S3 remotes they come in a bunch of variations.
- Chaīyì: Is the trusty flashbot.
- Húsòng: The TR-HMG bot.
- Son-Bae: The guided-missile bot.
- Wèibīng: The FO gunfighter bot.
- Yáopú Pangguling: The S4 baggage bots, come in the usual three varieties with EVO HD, TR bot with a combi rifle, or just a plain baggage bot.
- Yáoxiè Lù Duān: Holomask and Holoprojector make this S4 remote particularly fun in JSA since it can be disguised as a Bike! It also got minelayer with deployable repeaters, which is pretty sweet. The MK12 and heavy flamethrower (+1B) are solid weapons, and it's got MSV1 to shoot better against those pesky MIM units.
- Yáoxiè Rui Shi: Brings MSV2 and a spitfire, making it the S4 gunbot.
Warband
- Miyamoto Mushashi: No smoke for this WB, but if your opponent can't keep him from getting into CC they've got a real problem. AP+EXP CC al MA L5, on a CC25 profile is NUTS. Irregular on his solo profile but can be taken as a FTO for a Tankō haris.
- Yojimbo: He is so good. A motorcycling warband with Smoke Grenade Launcher, and he's the cheapest source of smoke in the faction. Minelayer with CrazyKoalas makes your deployment zone a tad more safe. He's immune to Crits and has NWI, but since he'sIimpetuous you still need to be careful. Lastly he is a very competent CC fighter, but honestly almost everything in JSA is.
Skirmishers
- Ninjas: Hidden deployment infiltrators with MIM (-6). They've got hackers with either HD or KHD, or a FO option as specialists. The tactical bow allows precise assassinations within close range without drawing AROs.
- Oniwaban: A bit more fancy than the ninja, with infiltration (+6) and better CC weapons and skills. Place one next to a corner you expect a TAG passing by for the ultimate uptrade experience.
- Shinobu Kitsune: Shinobu comes even higher priced for access to smoke and climbing plus. If you want a single Hidden infiltrator with very good skills she's your gal. Don't put her LT option in hidden deployment sice you'll start in LoL.
- Saito Togan: He's a very nice character with smoke for a little cheaper than Shinobu. Besides that he's competing hard with the ninjas and Oniwaban in JSA, but he's still a solid pick, even if it's just for the smoke on a hidden infiltrator.
Building Your Army
One to two short paragraphs on list building.
Tactics
ShootStab Enemy, Don't Die:- Don't Die:
- Play the Objective: