Infinity/N4 Tactics/Yu Jing: Difference between revisions

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===Light Infantry===
===Light Infantry===
*'''Light Infantry 1:'''
*'''Bao Troops:''' The leopard troopers got massively pruned down in N4, losing their X-visor and consolidating their profiles to down to three different loadouts. They're effective against camouflage and impersonators.
**'''Special Character:'''
 
*'''Light Infantry 2:'''
*'''Celestial Guard:''' The regiment tasked with guarding the Imperial Palace grounds, Celestial Guards make excellent hackers.
**'''Gui Feng Xi Zhuang''': Xi Zhuang was good enough to take in N3, and he's back with a vengeance in N4. Xi is absolutely loaded with gear. Strongly recommended, as adding him to any list only makes it better.
 
*'''Imperial Agents, Pheasant Rank:''' Pheasants are more than capable of picking up the slack. Featuring Chain of Command at baseline, Pheasants fulfil an important backline specialist role, with a variety of support loadouts such as hackers or Madtrap minelayers. Notably, the Tactical Awareness Red Fury Pheasant is one of the few high burst specialists, making her ideal for a late turn 3 objective run.
 
*'''Kuang Shi:''' Made up of dissenters, traitors, and criminals too heinous to be rehabilitated, Kuang Shi are how ISS can afford all of its high value troops. Aggressively costed, Dogged, Kuang Shi are designed to scream across the table and trade life for life with enemy troops. .
 
*'''Major Lunah, ex-Aristeia! Sniper:''' A former bloodsport superstar who publicly renounced her Haqqislam citizenship to join Yu Jing, Lunah brings her expert marksmanship to Yu Jing, where she uses it to great effect. Already quite good in N3, She was massively buffed in N4, and now demands attention on the battlefield.
 
*'''Mech-Engineers (Zhanshi Gongcheng):''' Our cheapest engineer. Pretty important when a big chunk of your army is allergic to E/M ammo. If you take him, give him a Yaozao as well.
**'''Chief Mech-Engineer Chung-Hee Jeong:''' A new addition with the Betrayal manga. While he's pretty pricy for a 1W trooper at 29-30 pts, Chief Jeong packs a smorgasbord of custom gear and interesting utility. On top of bringing a WIP 14 engineer, he's got the only K1 weapon in all of YJ (and his is Dam 14 to boot), and that profile is the only linkable profile in IA that can carry mines. The LRL profile carries a decent midrange weapon that hits like an HRL in his hands. But maybe most interesting is the fact that he carries a repeater, but is ''not'' hackable himself. That means he can walk into ZoC of enemy hackers with impunity, while your tinbotted hackers make short work of the opposition.
 
*'''Tian Gou, Orbital Activity Squad:'''
 
*'''Zhanying Imperial Agents''': The first tier of Imperial Service Agents (Pheasants are the second), Zhanying are the beat cops and detectives that make up the majority of the ISS police force. Their years on the force have given them an uncanny knack for detecting trouble, giving them Sixth Sense on all profiles. Also they have Bioimmunity. Most Zhanying have Sensor, making them excellent at dealing with enemy camo, and Breaker Combi Rifles are effective against almost everything in the game.


====Mercenaries====
====Mercenaries====

Revision as of 12:06, 23 August 2021

An overview for faction units and tactics in N4. WIP

Why Play Yu Jing?

Text Blurb.

Faction Features

  • Features 1:
  • Features 2:
  • Features 3:

Special Skills

  • Skills 1:
  • Skills 2:
  • Skills 3:

Weapons and Equipment

  • Equipment 1:
  • Equipment 2:
  • Equipment 3:

Units Overview

  • Overview 1:
  • Overview 2:
  • Overview 3:

Remember to keep Unit blurbs below short and succinct. This is 'what they do and why they're good' not 'here's how you use them'. Keep them to a paragraph.

Light Infantry

  • Bao Troops: The leopard troopers got massively pruned down in N4, losing their X-visor and consolidating their profiles to down to three different loadouts. They're effective against camouflage and impersonators.
  • Celestial Guard: The regiment tasked with guarding the Imperial Palace grounds, Celestial Guards make excellent hackers.
    • Gui Feng Xi Zhuang: Xi Zhuang was good enough to take in N3, and he's back with a vengeance in N4. Xi is absolutely loaded with gear. Strongly recommended, as adding him to any list only makes it better.
  • Imperial Agents, Pheasant Rank: Pheasants are more than capable of picking up the slack. Featuring Chain of Command at baseline, Pheasants fulfil an important backline specialist role, with a variety of support loadouts such as hackers or Madtrap minelayers. Notably, the Tactical Awareness Red Fury Pheasant is one of the few high burst specialists, making her ideal for a late turn 3 objective run.
  • Kuang Shi: Made up of dissenters, traitors, and criminals too heinous to be rehabilitated, Kuang Shi are how ISS can afford all of its high value troops. Aggressively costed, Dogged, Kuang Shi are designed to scream across the table and trade life for life with enemy troops. .
  • Major Lunah, ex-Aristeia! Sniper: A former bloodsport superstar who publicly renounced her Haqqislam citizenship to join Yu Jing, Lunah brings her expert marksmanship to Yu Jing, where she uses it to great effect. Already quite good in N3, She was massively buffed in N4, and now demands attention on the battlefield.
  • Mech-Engineers (Zhanshi Gongcheng): Our cheapest engineer. Pretty important when a big chunk of your army is allergic to E/M ammo. If you take him, give him a Yaozao as well.
    • Chief Mech-Engineer Chung-Hee Jeong: A new addition with the Betrayal manga. While he's pretty pricy for a 1W trooper at 29-30 pts, Chief Jeong packs a smorgasbord of custom gear and interesting utility. On top of bringing a WIP 14 engineer, he's got the only K1 weapon in all of YJ (and his is Dam 14 to boot), and that profile is the only linkable profile in IA that can carry mines. The LRL profile carries a decent midrange weapon that hits like an HRL in his hands. But maybe most interesting is the fact that he carries a repeater, but is not hackable himself. That means he can walk into ZoC of enemy hackers with impunity, while your tinbotted hackers make short work of the opposition.
  • Tian Gou, Orbital Activity Squad:
  • Zhanying Imperial Agents: The first tier of Imperial Service Agents (Pheasants are the second), Zhanying are the beat cops and detectives that make up the majority of the ISS police force. Their years on the force have given them an uncanny knack for detecting trouble, giving them Sixth Sense on all profiles. Also they have Bioimmunity. Most Zhanying have Sensor, making them excellent at dealing with enemy camo, and Breaker Combi Rifles are effective against almost everything in the game.

Mercenaries

  • Aida Swanson, Submondo Smuggler: As a smuggler Booty is an obvious flavor thing, but still very nice from time to time. Forward deployment, MA L2 and Viral Mines, aswell as her SMG make her role of defending/taking the midfield obvious- she's not the cheapest choice for this role, but a competent one, especially if going first.
  • Authorized Bounty Hunters: They've got Booty (ReRoll), also stealth can be quite neat in certain situations, but mostly they are a niche unit who can be nice to have if you want to bring something specific to your list you can't have on another unit for some reason.
    • Miranda Ashcroft: Gets a bit more versatility and a general boost over the regular Bounty Hunter, but for her price she doesn't bring a lot to Yu Jing.
  • Cube Jäger: Irregular parachutists, both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.
  • Knauf, Outlaw Sniper: While MSV1 snipers weren't that attractive in N3 the Outrage poster boy turned a whole lot hotter. BS (+1B) and Shock is nasty, and MIM (-3) makes using him a bit safer. Besides that he's not doing much, but that trait also keeps him at an affordable price.
  • Krakot Renegades, Morat Fugitives: It’s weird that Krakot is typed as LI, as they are a straight up Warband unit. His purpose is to get up into the opponents face, kill as much as it can and die heroically, in a true Morat fashion. Worth considering for an Alpha Strike, if you can get one.
  • Libertos Freedom Fighters: Are the highly popular irregular roadbump unit, coming with either a SMG or a light shotgun plus shock mines. They also get Camouflage and Forward Deployment (8"), dodge on a 16 and have Dogged!
  • Monstruckers: SPAAAACEEE TRUUUCKIIING! Monstruckers are cheap irregular engineers with Climbing Plus and a bunch of nice weapon options. The cheapest loadout comes with an SMG and Drop Bears, making it ideal to push a button and turn their position into a foxhole afterwards. The other two loadouts are also quite useful, just pick the one supplementing your lists loadout the most.
  • Oktavia Grimsdóttir, Icebreake's Harpooner: A mercenary character with BS (+1B), Sixth Sense and Dogged. Whith a Missile Launcher and a Contender her role is as an ARO piece, but since she's expensive and barely filling any holes anywhere the main reason to bring her is the cool sculpts she got.
  • REM-Racers, Mercenary Hacker-Pilots: These mercenaries bring quite the fun mechanic into the game: With REM-Driver they can buff a remote in the list depending on which loadout you pick! There's also a hacker profile, but Yu Jing has better options for that purpose.
  • Taowu, Mastermind and Schemer: Another former A! superstar, Taowu is if you gave the phrase "All according to plan" a profile. Holomask encourages misdirection, and his skills turn him into a walking time bomb that explodes into templates and viral ammo if anything gets close. Also, his model is fucking dope as hell.
  • Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
  • Wild Bill, Legendary Gunslinger: He's fast at MOV 6-2, got (+1Dam) and shock on his BS, also he's got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he's got a positive rangeband from 0-12", which overall makes him an unpleasant close-range fighter.

Medium Infantry

  • Medium Infantry 1:
  • Medium Infantry 2:

Heavy Infantry

  • Heavy Infantry 1:
  • Heavy Infantry 2:

Tactical Armor Gear

  • TAGS:

Remotes

  • Yaokong: As per usual with S3 remotes they come in a bunch of variations.
    • Chaiyi: Is the trusty flashbot.
    • Husong: The TR-HMG bot.
    • Son-Bae: The guided-missile bot.
    • Weibing: The FO gunfighter bot.
  • Yaopu Pangguling: The S4 baggage bots, come in the usual three varieties with EVO HD, TR bot with a combi rifle, or just a plain baggage bot.
  • Yaoxie Lu Duan: Holomask and Holoprojector make this S4 remote particularly fun! It also got minelayer with deployable repeaters, which is pretty sweet. The MK12 and heavy flamethrower (+1B) are solid weapons, and it's got MSV1 to shoot better against those pesky MIM units.
  • Yaoxie Rui Shi: Brings MSV2 and a spitfire, making it the S4 gunbot.
  • Yaofang Long Ya: Forward Deployment, Camo and Panzerfaust plus Flammenspeer which both (+1B). AP mines and a minelayer option, and the choice between a SMG or a heavy shotgun. These are great for the asymmetric trades.

Warband

  • Warbands:

Skirmishers

  • Skirmishers:

Building Your Army

One to two short paragraphs on list building.

Tactics

  • Shoot Enemy, Don't Die:
  • Don't Die:
  • Play the Objective: