Infinity/N4 Tactics/Yu Jing: Difference between revisions
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*'''Huiláng Skirmishers:''' Camo Infiltrators with MSV1- these guys come with a bunch of useful loadouts for any occasion. Worth mentioning is the minelayer with deployable repeaters since he's giving your hackers a bigger threat range from the deployment on. | *'''Huiláng Skirmishers:''' Camo Infiltrators with MSV1- these guys come with a bunch of useful loadouts for any occasion. Worth mentioning is the minelayer with deployable repeaters since he's giving your hackers a bigger threat range from the deployment on. | ||
*'''Kunai Solutions Ninjas:''' | *'''Kunai Solutions Ninjas:''' These guys come at the price of regular ninjas, but with fewer loadouts, no infiltration (which feels pretty bad), and no specialist option. Not the most attractive unit of this kind, better safe your points for something else. | ||
*'''Kanrèn Counter-insurgency Group:''' | *'''Kanrèn Counter-insurgency Group:''' |
Revision as of 17:59, 23 August 2021
An overview for faction units and tactics in N4. WIP
Why Play Yu Jing?
Text Blurb.
Faction Features
- Features 1:
- Features 2:
- Features 3:
Special Skills
- Skills 1:
- Skills 2:
- Skills 3:
Weapons and Equipment
- Equipment 1:
- Equipment 2:
- Equipment 3:
Units Overview
Light Infantry
- Bao Troops: The leopard troopers got massively pruned down in N4, losing their X-visor and consolidating their profiles to down to three different loadouts. They're effective against camouflage and impersonators.
- Celestial Guard: The regiment tasked with guarding the Imperial Palace grounds, Celestial Guards make excellent hackers.
- Gui Feng Xi Zhuang: Xi Zhuang was good enough to take in N3, and he's back with a vengeance in N4. Xi is absolutely loaded with gear. Strongly recommended, as adding him to any list only makes it better.
- Imperial Agents, Pheasant Rank: Pheasants are more than capable of picking up the slack. Featuring Chain of Command at baseline, Pheasants fulfil an important backline specialist role, with a variety of support loadouts such as hackers or Madtrap minelayers. Notably, the Tactical Awareness Red Fury Pheasant is one of the few high burst specialists, making her ideal for a late turn 3 objective run.
- Kuang Shi: Made up of dissenters, traitors, and criminals too heinous to be rehabilitated, Kuang Shi are how ISS can afford all of its high value troops. Aggressively costed, Dogged, Kuang Shi are designed to scream across the table and trade life for life with enemy troops. .
- Major Lunah, ex-Aristeia! Sniper: A former bloodsport superstar who publicly renounced her Haqqislam citizenship to join Yu Jing, Lunah brings her expert marksmanship to Yu Jing, where she uses it to great effect. Already quite good in N3, She was massively buffed in N4, and now demands attention on the battlefield.
- Mech-Engineers (Zhanshi Gongcheng): Our cheapest engineer. Pretty important when a big chunk of your army is allergic to E/M ammo. If you take him, give him a Yaozao as well.
- Chief Mech-Engineer Chung-Hee Jeong: A new addition with the Betrayal manga. While he's pretty pricy for a 1W trooper at 29-30 pts, Chief Jeong packs a smorgasbord of custom gear and interesting utility. On top of bringing a WIP 14 engineer, he's got the only K1 weapon in all of YJ (and his is Dam 14 to boot). The LRL profile carries a decent midrange weapon that hits like an HRL in his hands. But maybe most interesting is the fact that he carries a repeater, but is not hackable himself. That means he can walk into ZoC of enemy hackers with impunity, while your tinbotted hackers make short work of the opposition.
- Tian Gou, Orbital Activity Squad: These guys come with a 360 visor and Holomask. Perfect for baiting the opponent into a trap from time to time.
- Zhanshi: The humble Zhanshi is mostly here to provide orders. Don't forget that Zhanshi have a LT profile - while it pales in comparison to some other Yu Jing options, you may occasionally find a use for it.
- Zhanshi Yisheng: Your only doctor. Very standard and not always necessary since a lot of your dudes have NWI. Might be more efficient to pack paramedics into your links. If you do take her, don't skimp on expenses and give her a Yaozao.
- Zhanying Imperial Agents: The first tier of Imperial Service Agents (Pheasants are the second), Zhanying are the beat cops and detectives that make up the majority of the ISS police force. Their years on the force have given them an uncanny knack for detecting trouble, giving them Sixth Sense on all profiles. Also they have Bioimmunity. Most Zhanying have Sensor, making them excellent at dealing with enemy camo, and Breaker Combi Rifles are effective against almost everything in the game.
Mercenaries
- Aida Swanson, Submondo Smuggler: As a smuggler Booty is an obvious flavor thing, but still very nice from time to time. Forward deployment, MA L2 and Viral Mines, aswell as her SMG make her role of defending/taking the midfield obvious- she's not the cheapest choice for this role, but a competent one, especially if going first.
- Authorized Bounty Hunters: They've got Booty (ReRoll), also stealth can be quite neat in certain situations, but mostly they are a niche unit who can be nice to have if you want to bring something specific to your list you can't have on another unit for some reason.
- Miranda Ashcroft: Gets a bit more versatility and a general boost over the regular Bounty Hunter, but for her price she doesn't bring a lot to Yu Jing.
- Cube Jäger: Irregular parachutists, both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.
- Knauf, Outlaw Sniper: While MSV1 snipers weren't that attractive in N3 the Outrage poster boy turned a whole lot hotter. BS (+1B) and Shock is nasty, and MIM (-3) makes using him a bit safer. Besides that he's not doing much, but that trait also keeps him at an affordable price.
- Krakot Renegades, Morat Fugitives: It’s weird that Krakot is typed as LI, as they are a straight up Warband unit. His purpose is to get up into the opponents face, kill as much as it can and die heroically, in a true Morat fashion. Worth considering for an Alpha Strike, if you can get one.
- Libertos Freedom Fighters: Are the highly popular irregular roadbump unit, coming with either a SMG or a light shotgun plus shock mines. They also get Camouflage and Forward Deployment (8"), dodge on a 16 and have Dogged!
- Monstruckers: SPAAAACEEE TRUUUCKIIING! Monstruckers are cheap irregular engineers with Climbing Plus and a bunch of nice weapon options. The cheapest loadout comes with an SMG and Drop Bears, making it ideal to push a button and turn their position into a foxhole afterwards. The other two loadouts are also quite useful, just pick the one supplementing your lists loadout the most.
- Oktavia Grimsdóttir, Icebreake's Harpooner: A mercenary character with BS (+1B), Sixth Sense and Dogged. Whith a Missile Launcher and a Contender her role is as an ARO piece, but since she's expensive and barely filling any holes anywhere the main reason to bring her is the cool sculpts she got.
- REM-Racers, Mercenary Hacker-Pilots: These mercenaries bring quite the fun mechanic into the game: With REM-Driver they can buff a remote in the list depending on which loadout you pick! There's also a hacker profile, but Yu Jing has better options for that purpose.
- Taowu, Mastermind and Schemer: Another former A! superstar, Taowu is if you gave the phrase "All according to plan" a profile. Holomask encourages misdirection, and his skills turn him into a walking time bomb that explodes into templates and viral ammo if anything gets close. Also, his model is fucking dope as hell.
- Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
- Wild Bill, Legendary Gunslinger: He's fast at MOV 6-2, got (+1Dam) and shock on his BS, also he's got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he's got a positive rangeband from 0-12", which overall makes him an unpleasant close-range fighter.
Medium Infantry
- Daoying Operative Control Unit: Arguably one of the best lieutenants in the game. Camo keeps her safe, while Lieutenant L2 lets you spend two extra orders on a beefy beatstick or a link through an NCO. The base LT loadout is the cheapest and is probably the best choice if you just want to power one of IA's fantastic NCO options. The Hacker profile is solid and can use those 2 LT orders for late game objective rushes. The sniper provides an easy solution to an exposed enemy TR bot and is one of the few minelayers in the sectorial.
- Hùndùn Ambush Unit: These hidden deployment troops make a mean ARO threat, especially the Heavy Rocket Launcher and the Multi Sniper. If you’re tied on SWC or expect the opponent to get a bit closer the Shock Marksman Rifle is no slouch either!
- Imperial Agent Adil Mehmut, Special Division: This character‘s packing a bunch of useful weapons and decent stats and skills to back them up, making him great in shooting and CC. On top of that he brings a specialist profile with Veteran or Chain of Command. Sensor comes in handy whenever you got to deal with a lot of Camo.
- Jing Qo, the Shadow of Huangdi: This mid- to close-range fighter gets a bunch of resilience-traits, get him into CC to make your target dead.
- Lei Gong, Invincibles Lord of Thunder: An A! alumni, Lei Gong has a highly optimized set of stats and provides some unique utility to Yu Jing. He's fast with 6-2 move, is an accurate BS13 MSV1 shooter, packs a Blitzen for long-range AROs or coordinated orders, is unhackable, and uniquely, has Albedo, meaning for the first round of the game, he is invisible to anybody with MSV. Both profiles are worth taking, with the SMR being a great budget shooter and the CoC a good specialist with WIP 14. Both are excellent in or out of a link.
- Sun Tze v.2 (Marksman Leader):
- Tiger Soldiers: The infamous Yu Jing combat jump unit. Their stats and skills make them excellent at their job, and their profiles give you the right tool for most tasks.
- Ye Mao Infantry: These guys get MSV1 and Superjump. They have a few neat loadouts, making them relatively flexible (but not really cost-effective). A profile worth mentioning is the Engineer with Panzerfaust and D-Charges.
Mercenaries
- Armand 'Le Muet,' Freelance Killer: Dude is a relentlessly aggressive trooper that beats down any enemy at any range and even has an extra wound to do. While poor old Armand cannot remember which side he's truly on; he still is an irritating ARO piece because of his -6 Mimetism. He also comes with the option of either a shock minelayer to protect himself, or a MSV1. But that aside, if you're not planning on having a core-linkes sniper for that sweet +3BS Armand is great for an aggressive area-denying troop who does well in both active turn and ARO.
- John Hawkwood, Mercenary Officer:
Heavy Infantry
- Captain Qiang Gao, Invincibles Officer: When he's not off tanking Shasvastii as part of the crew of the Defiance, Qiang Gao provides an un-isolatable Lieutenant L2 with a Dam 16 HMG.
- Dàofei Tactical Section: Infiltrating camo-Hi, which is also quite fast. These are expensive, but come with a bunch of useful profiles and make both sturdy midfield specialists and a great tool in an Alpha Strike.
- Hac Tao Special Unit: Elite Thermo-optic Camouflage Heavy Infantry. In addition to being able to hidden deploy, Hac Tao pack a scary amount of 14s across their statline. Expensive, but avoid visors and keep'em safe in the reactive turn and they'll carry you far.
- Hsien Warriors:
- Hulang Shocktroopers: Hulang are what you get when a monk decides to train a bunch of violent thugs and then sticks them in power armor: tough, hard-to-hit CC specialists with a scary array of short-range options. The Forward Deployment (+8") profiles give them a headstart on slicing through their opponents. Don't forget every profile is also a Specialist Operative and can accomplish mission objectives.
- Haidao Special Support Group: Naval HI, the Haidao pack a wide variety of skills and specialist options to round out your links. All of the specialist profiles are great and the MSV2 Sniper is a very strong ARO piece when linked. Be aware that Haidao are rather weedy for HI with PH11 and BTS0.
- Imperial Agents, Crane Rank:
- Imperial Agent Adil Mehmut (Crane Rank Armor):
- Jujak Regiment, Korean Shock Infantry: These guys are cheap, and come with a bunch of loadouts. While they are mostly good for being wildcards in White Banner you could take one as budget HI option in vanilla from time to time.
- Liu Xing Jump Infantry: Superhero landing! Effectively flying Zuyong, Liu Xing have the always-entertaining Combat Jump (Explosion) skill, allowing them do deal out a DAM 12 template to anything they land near on a pretty reliable 14. Once they land, don't underestimate the damage an effective 2W 6-2 move BS 13 model can do to a backline.
- Mowang Troops: "Walk softly and carry a big gun" -these guys, probably. Despite their bulk and toughness, Mowang Troops are stealthy NCO-driven bruisers. Mimetism (-3), 2 wounds + NWI and ARM 5 make them super tanky. Their weapons are optimized for softer targets, so aim for those.
- Shang Ji Invincibles: Next-gen power armored line infantry, Shang Ji are excellent, albeit expensive units. Besides being faster than average, they pack some extra perks compared to other HI in the same bracket. They come with a variety of gunner and specialist options.
- All hail our lord and saviour Shang Ji-sus. The Tactical Awareness/AP HMG/Tinbot: Firewall [-6] profile provides everything you'd want for a fireteam in a 49 point package. An extra order, a high-burst armor-piercing long-range gun, and a tinbot to keep your HI safe from hackers.
- Sun Tze:
- Sù-Jiàn Immediate Action Unit:
- Wú Míng Assault Corps: Relatively cheap and simple HI, which can form a Fireteam: Core or Haris. They can bring Zhànjing Imperial Agents into their link. The TinBot (-6) profile gives you extra protection from hackers, and the MULTI Rifle comes with the nasty combination of E/M and regular Grenade Launcher.
- Yan Huo Invincibles, Fire Support Heavy Regiment: Yan Huo are here to do one thing, and that one thing is firing oversized weaponry. Each Yan Huo is armed with weaponry that's only otherwise seen on TAGs. Take into account that although they are bigger than most horses and weigh more than a LI Core fireteam, these guys don't have any form of Courage, visual modifiers or special equipment. They are tough and they shoot a lot of rounds, but that's it.
- Zuyong Invincibles, Terra-cotta Soldiers: Basic, no-frills HI. Zuyongs are the baseline of the Invincible Army: they are reliable, resilient and efficient (characteristics that they share with the sectorial as a whole). You can choose between 13 possible loadouts that cover everything from heavy weapons to specialists and fillers. Don't underestimate the B3 Breaker Pistols all Zuyong carry at close range.
- Tai Sheng, Zuyong Invincibles NCO: Tai Sheng brings NCO to your fireteam of choice, on top of being a WIP 14 specialist and one of the best marksmen in Yu Jing with BS14 and some decent guns. Her Breaker Combi profile is also a great choice for bringing a tinbot.
- Krit Kokram, Zuyong Invincibles Specialist: Former badboy Krit Kokram is our cheapest NCO and an engineer. Also notable for carrying three pistols.
Tactical Armor Gear
- Blue Wolf Mongol Cavalry: This S6 TAG is meant to be used in the midfield, since the AP Spitfire basically asks for it and their CC skill keeps them relatively safe from melee threats. With BS (+1B and Dam) it can dish out pretty well- but it’s not a heavy TAG, so make sure to position safely at the end of your active turn.
- Guijia Squadrons: Formerly the most basic bitch TAG available, the Guijia got a nice glow-up in N4 with the addition of Super Jump and Martial Arts. Super Jump gives it that extra little edge in mobility (and lets you hover up to get unexpected angles on cowering enemies), while Martial Arts means you have less to fear from one of TAGs' natural enemies - CC warbands.
Remotes
- Yaokong: As per usual with S3 remotes they come in a bunch of variations.
- Chaiyi: Is the trusty flashbot.
- Husong: The TR-HMG bot.
- Son-Bae: The guided-missile bot.
- Weibing: The FO gunfighter bot.
- Yaopu Pangguling: The S4 baggage bots, come in the usual three varieties with EVO HD, TR bot with a combi rifle, or just a plain baggage bot.
- Yaoxie Lu Duan: Holomask and Holoprojector make this S4 remote particularly fun! It also got minelayer with deployable repeaters, which is pretty sweet. The MK12 and heavy flamethrower (+1B) are solid weapons, and it's got MSV1 to shoot better against those pesky MIM units.
- Yaoxie Rui Shi: Brings MSV2 and a spitfire, making it the S4 gunbot.
- Yaofang Long Ya: Forward Deployment, Camo and Panzerfaust plus Flammenspeer which both (+1B). AP mines and a minelayer option, and the choice between a SMG or a heavy shotgun. These are great for the asymmetric trades.
Warband
- Shaolin Warrior Monks: The only Yu Jing warbands, being as warband as it gets: very good in CC, smoke throwing, irregular and impetuous. Also they're dirt-cheap.
- Liang Kai, Wandering Shaolin Monk: He pays for being regular and a lot of tools making him war more resilient, and deadly! For 21 points he isn't even close to being expensive given all the great warband tools he gets.
Skirmishers
- Huiláng Skirmishers: Camo Infiltrators with MSV1- these guys come with a bunch of useful loadouts for any occasion. Worth mentioning is the minelayer with deployable repeaters since he's giving your hackers a bigger threat range from the deployment on.
- Kunai Solutions Ninjas: These guys come at the price of regular ninjas, but with fewer loadouts, no infiltration (which feels pretty bad), and no specialist option. Not the most attractive unit of this kind, better safe your points for something else.
- Kanrèn Counter-insurgency Group:
- Ninjas: Hidden deployment infiltrators with MIM (-6). They've got hackers with either HD or KHD, or a FO option as specialists. The tactical bow allows precise assassinations within close range without drawing AROs- you shouldn't rely on it though since their BS isn't great.
Building Your Army
One to two short paragraphs on list building.
Tactics
- Shoot Enemy, Don't Die:
- Don't Die:
- Play the Objective: