Invictor Tactical Warsuit: Difference between revisions
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The Invictor Tactical Warsuit ''is'' meant to be a stealthy fast walker designed to accompany Vanguard recon forces to give them some heavy firepower ('Heavy' being a relative term, since the loadout is seemingly geared towards fighting infantry hordes, with Heavy 6 S7 AP-1 D2 autocannons for your Nobz, a 12" Heavy 2D6 S5 AP-1 flamer to roast Boyz straight out of Deepstrike/Concealed, and a Heavy Bolter for everything in between). As a stealth walker, it is meant to go behind enemy lines and attack vulnerable positions with very little resistance, aided by some kind of sound dampening alloy. [[FAIL|However, you must be as blind as an 80 year old senior with cataracts to miss that Dreadnought-sized machine lumbering around.]] Seriously, there is no way in hell that '''''anyone''''' is gonna miss that thing trying to pull off a Solid Snake. Unless of course, they are led by the [[Raven Guard]]. | The Invictor Tactical Warsuit ''is'' meant to be a stealthy fast walker designed to accompany Vanguard recon forces to give them some heavy firepower ('Heavy' being a relative term, since the loadout is seemingly geared towards fighting infantry hordes, with Heavy 6 S7 AP-1 D2 autocannons for your Nobz, a 12" Heavy 2D6 S5 AP-1 flamer to roast Boyz straight out of Deepstrike/Concealed, and a Heavy Bolter for everything in between). As a stealth walker, it is meant to go behind enemy lines and attack vulnerable positions with very little resistance, aided by some kind of sound dampening alloy. [[FAIL|However, you must be as blind as an 80 year old senior with cataracts to miss that Dreadnought-sized machine lumbering around.]] Seriously, there is no way in hell that '''''anyone''''' is gonna miss that thing trying to pull off a Solid Snake. Unless of course, they are led by the [[Raven Guard]]. | ||
Well, at the very least, one of the few redeeming qualities of this walker is the heavy bolter strapped to it’s leg, [[Awesome|which can be used by the giant powerfist like a pistol, complete with the ability to use it while in melee]]. Which can lead to some legitimately tacticool move sets. Likewise, we could at least be grateful that the SPESS MEHREENS have an actual 'proper' mech now that could give the [[Tau]] some right and proper [[Anal circumference|fisting.]] | Well, at the very least, one of the few redeeming qualities of this walker is the heavy bolter strapped to it’s leg, [[Awesome|which can be used by the giant powerfist like a pistol, complete with the ability to use it while in melee]]. Which can lead to some legitimately tacticool move sets. Likewise, we could at least be grateful that the SPESS MEHREENS have an actual 'proper' mech now that could give the [[Tau]] some right and proper [[Anal circumference|fisting.]] | ||
{{Primaris Marine-Forces}} | {{Primaris Marine-Forces}} |
Revision as of 05:29, 8 August 2019
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"A weapon to surpass metal gear"
- – Ocelot
Welp, it seems like the Primaris Space Marines had nicked off the designs from the oldschool Eldar War Walkers and a Grey Knight Dreadknight and somehow manage to fit the whole thing inside a Dreadnought chassis. Or, for those non-40kers out there, it resembles the love child of the AMP Suits from Avatar and the Power Loaders from Aliens.
This machine is for those Space Marines who want to play around as a Dreadnought without suffering the much needed side affects of being permanently interned into and would rather not look like an ass in the Centurion suit. Consequently enough, only Vanguard Primaris are given the special privilege in riding one.
Overview
As hinted, the Invictor Tactical Warsuit is ridiculously designed. Well, I guess that roll-cage may prevent the Primaris from getting squashed inside his own walker.
The Invictor Tactical Warsuit is meant to be a stealthy fast walker designed to accompany Vanguard recon forces to give them some heavy firepower ('Heavy' being a relative term, since the loadout is seemingly geared towards fighting infantry hordes, with Heavy 6 S7 AP-1 D2 autocannons for your Nobz, a 12" Heavy 2D6 S5 AP-1 flamer to roast Boyz straight out of Deepstrike/Concealed, and a Heavy Bolter for everything in between). As a stealth walker, it is meant to go behind enemy lines and attack vulnerable positions with very little resistance, aided by some kind of sound dampening alloy. However, you must be as blind as an 80 year old senior with cataracts to miss that Dreadnought-sized machine lumbering around. Seriously, there is no way in hell that anyone is gonna miss that thing trying to pull off a Solid Snake. Unless of course, they are led by the Raven Guard.
Well, at the very least, one of the few redeeming qualities of this walker is the heavy bolter strapped to it’s leg, which can be used by the giant powerfist like a pistol, complete with the ability to use it while in melee. Which can lead to some legitimately tacticool move sets. Likewise, we could at least be grateful that the SPESS MEHREENS have an actual 'proper' mech now that could give the Tau some right and proper fisting.
Forces of the Primaris Marines | |||
---|---|---|---|
Command: | Apothecary Biologis - Helix Adept - Judiciar - Primaris Ancient Primaris Apothecary - Primaris Captain - Primaris Chaplain Primaris Librarian - Primaris Lieutenant - Primaris Techmarine Vanguard Librarian - Vanguard Lieutenant | ||
Troops: | Aggressor - Bladeguard Veteran - Desolation Squad Eliminator - Eradicator - Hellblaster - Inceptor - Incursor Infernus - Infiltrator - Intercessor - Reiver - Suppressor | ||
Structures: | Firestrike Servo-Turret - Hammerfall Bunker | ||
Walkers: | Ballistus Dreadnought - Brutalis Dreadnought Invictor Tactical Warsuit - Redemptor Dreadnought | ||
Transports: | Impulsor - Repulsor Tank | ||
Vehicles: | Gladiator Tank - Invader ATV - Primaris Outriders - Storm Speeder | ||
Super Heavies: | Astraeus Super-Heavy Tank | ||
Flyers: | Overlord Gunship | ||
Spacecraft: | Space Marine Landing Craft | ||
Allies: | Space Marines |