Knights Over A Scarlet Sea: Difference between revisions

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1d4chan>Sicarius
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Starting Skill: Ranged, Light (1)
Starting Skill: Ranged, Light (1)


'''Three Rounds Rapid:''' Once per combat, the player may reroll up to three Advantage Die.
'''Three Rounds Rapid:'''  


===Laborer===
===Laborer===
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Starting Skill: Resilience (1)
Starting Skill: Resilience (1)


''':''' Once per session, your character may remove one Difficulty die from any Brawn test.
''':'''  


===Craftsman===
===Craftsman===
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Starting Skill: Mechanics (1)
Starting Skill: Mechanics (1)
''':'''


===Profiteer===
===Profiteer===
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Starting Skill: Negotiation (1)
Starting Skill: Negotiation (1)


'''Spread the Wealth:''' The player may distribute a total of 4 additional boost (blue) dice to rarity checks during a play session.
'''Spread the Wealth:''' The player may distribute a total of 4 additional boost (blue) dice to rarity/acquisition checks during a play session.


===Aristocrat===
===Aristocrat===
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Starting Skill: Leadership (1)
Starting Skill: Leadership (1)
''':'''


===Intellectual===
===Intellectual===
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Starting Skill: Knowledge (1)
Starting Skill: Knowledge (1)
''':'''


=Careers=
=Careers=

Revision as of 05:34, 18 January 2020

A homebrew setting for a dieselpunk RPG, inspired by Porco Rosso, All Quiet on the Western Front, and Crimson Skies.

The Scarlet Sea

The Scarlet Sea
A map of the Scarlet Sea

People of the Scarlet Sea

Character Archetypes

Veteran

Brawn Agility Intellect Cunning Willpower Presence
2
3
1
1
2
1

Starting Wound Threshold: 11+Brawn

Starting Strain Threshold: 11+Willpower

Starting Experience: 110

Starting Skill: Ranged, Light (1)

Three Rounds Rapid:

Laborer

Brawn Agility Intellect Cunning Willpower Presence
3
2
1
1
2
1

Starting Wound Threshold: 12+Brawn

Starting Strain Threshold: 10+Willpower

Starting Experience: 110

Starting Skill: Resilience (1)

:

Craftsman

Brawn Agility Intellect Cunning Willpower Presence
1
2
3
2
1
1

Starting Wound Threshold: 9+Brawn

Starting Strain Threshold: 10+Willpower

Starting Experience: 110

Starting Skill: Mechanics (1)

:

Profiteer

Brawn Agility Intellect Cunning Willpower Presence
1
1
2
3
1
2

Starting Wound Threshold: 9+Brawn

Starting Strain Threshold: 9+Willpower

Starting Experience: 110

Starting Skill: Negotiation (1)

Spread the Wealth: The player may distribute a total of 4 additional boost (blue) dice to rarity/acquisition checks during a play session.

Aristocrat

Brawn Agility Intellect Cunning Willpower Presence
1
1
2
1
2
3

Starting Wound Threshold: 10+Brawn

Starting Strain Threshold: 10+Willpower

Starting Experience: 120

Starting Skill: Leadership (1)

:

Intellectual

Brawn Agility Intellect Cunning Willpower Presence
1
1
3
2
2
1

Starting Wound Threshold: 8+Brawn

Starting Strain Threshold: 10+Willpower

Starting Experience: 110

Starting Skill: Knowledge (1)

:

Careers

  • Soldier
  • Mechanic
  • Medic
  • Captain
  • Sergeant
  • Rogue
  • Quartermaster
  • Astrologer
  • Bard

Plane Building Rules

Manufacturers and Products