Knights Over A Scarlet Sea: Difference between revisions
1d4chan>Sicarius |
1d4chan>Sicarius |
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Starting Skill: Ranged, Light (1) | Starting Skill: Ranged, Light (1) | ||
'''Three Rounds Rapid:''' | '''Three Rounds Rapid:''' | ||
===Laborer=== | ===Laborer=== | ||
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Starting Skill: Resilience (1) | Starting Skill: Resilience (1) | ||
''':''' | ''':''' | ||
===Craftsman=== | ===Craftsman=== | ||
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Starting Skill: Mechanics (1) | Starting Skill: Mechanics (1) | ||
''':''' | |||
===Profiteer=== | ===Profiteer=== | ||
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Starting Skill: Negotiation (1) | Starting Skill: Negotiation (1) | ||
'''Spread the Wealth:''' The player may distribute a total of 4 additional boost (blue) dice to rarity checks during a play session. | '''Spread the Wealth:''' The player may distribute a total of 4 additional boost (blue) dice to rarity/acquisition checks during a play session. | ||
===Aristocrat=== | ===Aristocrat=== | ||
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Starting Skill: Leadership (1) | Starting Skill: Leadership (1) | ||
''':''' | |||
===Intellectual=== | ===Intellectual=== | ||
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Starting Skill: Knowledge (1) | Starting Skill: Knowledge (1) | ||
''':''' | |||
=Careers= | =Careers= |
Revision as of 05:34, 18 January 2020
A homebrew setting for a dieselpunk RPG, inspired by Porco Rosso, All Quiet on the Western Front, and Crimson Skies.
The Scarlet Sea
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People of the Scarlet Sea
Character Archetypes
Veteran
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
---|---|---|---|---|---|
Starting Wound Threshold: 11+Brawn
Starting Strain Threshold: 11+Willpower
Starting Experience: 110
Starting Skill: Ranged, Light (1)
Three Rounds Rapid:
Laborer
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
---|---|---|---|---|---|
Starting Wound Threshold: 12+Brawn
Starting Strain Threshold: 10+Willpower
Starting Experience: 110
Starting Skill: Resilience (1)
:
Craftsman
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
---|---|---|---|---|---|
Starting Wound Threshold: 9+Brawn
Starting Strain Threshold: 10+Willpower
Starting Experience: 110
Starting Skill: Mechanics (1)
:
Profiteer
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
---|---|---|---|---|---|
Starting Wound Threshold: 9+Brawn
Starting Strain Threshold: 9+Willpower
Starting Experience: 110
Starting Skill: Negotiation (1)
Spread the Wealth: The player may distribute a total of 4 additional boost (blue) dice to rarity/acquisition checks during a play session.
Aristocrat
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
---|---|---|---|---|---|
Starting Wound Threshold: 10+Brawn
Starting Strain Threshold: 10+Willpower
Starting Experience: 120
Starting Skill: Leadership (1)
:
Intellectual
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
---|---|---|---|---|---|
Starting Wound Threshold: 8+Brawn
Starting Strain Threshold: 10+Willpower
Starting Experience: 110
Starting Skill: Knowledge (1)
:
Careers
- Soldier
- Mechanic
- Medic
- Captain
- Sergeant
- Rogue
- Quartermaster
- Astrologer
- Bard