Kor: Difference between revisions

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[[File:Kor entanglers.jpg|thumb|right|300px|I hear the Kor are into bondage.]]
The '''Kor''' are a race of pale-hued nomadic humanoids native to the plane of [[Zendikar]] in [[Magic: The Gathering]], appearing first in the [[Tempest Block]] as beings forcefully displaced from their home.
The '''Kor''' are a race of pale-hued nomadic humanoids native to the plane of [[Zendikar]] in [[Magic: The Gathering]], appearing first in the [[Tempest Block]] as beings forcefully displaced from their home.


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::Lucky: When you roll a 1 on an attack, ability check or saving throw, you can reroll the dice and must use the new role.
::Lucky: When you roll a 1 on an attack, ability check or saving throw, you can reroll the dice and must use the new role.
::Brave: You have Advantage on saving throws against Fright.
::Brave: You have Advantage on saving throws against Fright.
==Gallery==
<gallery>
File:Kor hookmaster.jpg
File:Kor skyclimber.jpg
File:Kor cartographer.jpg
File:Kor outfitter.jpg
File:Kor bladewhirl.jpg
</gallery>


{{D&D5e-Races}}
{{D&D5e-Races}}


[[Category:Magic: The Gathering]]
[[Category:Magic: The Gathering]]

Revision as of 20:46, 4 August 2020

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I hear the Kor are into bondage.

The Kor are a race of pale-hued nomadic humanoids native to the plane of Zendikar in Magic: The Gathering, appearing first in the Tempest Block as beings forcefully displaced from their home.

Deeply reverent of their land, the Kor roam incessantly across its surfaces, employing ropes and hooks to climb cliffs and cross chasms. With extremely strong traditions focused on keeping their commuities together, skin that comes in gray, blue-gray or ivory, pale hair and white, pupil-less eyes, it should be no surprise that they are Zendikar's associated White Mana race.

Dungeons & Dragons

Kor were given rules as a PC race option in Dungeons & Dragons 5th Edition via the free online article "Plane Shift: Zendikar".

Ability Score Modifiers: +2 Dexterity, +1 Wisdom
Size: Medium
Speed: 30 feet
Vision: Normal
Kor Climbing: You have Proficiency in Athletics and Acrobatics. Additionally, so long as you are not encumbered or wearing heavy armor, you have a Climbing speed of 30 feet.
Lucky: When you roll a 1 on an attack, ability check or saving throw, you can reroll the dice and must use the new role.
Brave: You have Advantage on saving throws against Fright.

Gallery

Dungeons & Dragons 5th Edition Races
Player's Handbook DragonbornDrowDwarfElfGnomeHalf-ElfHalf-OrcHalflingHumanTiefling
Dungeon Master's Guide AasimarEladrin
Elemental Evil Player's Guide AarakocraGenasiGoliathSvirfneblin
Sword Coast Adventurer's Guide DuergarGhostwise HalflingSvirfneblinTiefling Variants
Mordenkainen's Tome of Foes Baatific TieflingsDuergarEladrinGithyankiGithzeraiSea ElfShadar-kaiSvirfneblin
Volo's Guide to Monsters AasimarBugbearFirbolgGoblinGoliathHobgoblinKenkuKoboldLizardfolkOrcTabaxiTritonYuan-Ti Pureblood
Eberron: Rising from the Last War BugbearChangelingGoblinHobgoblinShifterWarforged
Guildmaster's Guide to Ravnica CentaurElfGoblinHumanLoxodonMinotaurSimic HybridVedalken
Mythic Odysseys of Theros HumanCentaurLeoninMinotaurSatyrTriton
Plane Shift: Amonkhet AvenKhenraMinotaurNaga
Plane Shift: Innistrad Human
Plane Shift: Ixalan GoblinHumanMerfolkOrcSirenVampire
Plane Shift: Kaladesh AetherbornDwarfElfHumanVedalken
Plane Shift: Zendikar ElfGoblinHumanKorMerfolkVampire
One Grung Above Grung
Astral Adventurer's Guide Astral ElfAutognomeGiffHadozeePlasmoidThri-kreen
Dragonlance: Shadow of the Dragon Queen Kender
Unearthed Arcana GlitchlingMinotaurRevenant