Man O' War: Corsair: Difference between revisions
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==See Also== | ==See Also== | ||
* [http://manowarcorsair.com The Man o' War:Corsair website] | * [http://manowarcorsair.com The Man o' War:Corsair website] | ||
* [[Total War: Warhammer]] 2's Vampire Coast | |||
[[Category:Warhammer Fantasy]] | [[Category:Warhammer Fantasy]] |
Revision as of 20:09, 15 June 2021
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This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it. |

Man o' War: Corsair is a video game based on the Warhammer Fantasy tabletop Specialist Game called Man O' War.
Setting
Gameplay
Man O' War: Corsair is extremely forgettable. How forgettable you ask? The game came out in 2017 and no one bothered to update this wiki page for three years.
The Gameplay is very Skubtastic, to say the least. Many predicted the game would be a strategy game similar to the naval battles of Empire Total War, but nope, it's just Assassin's Creed: Black Flag in warhammer, except with an extremely pathetic melee combat system that boils down to spamming the left click button.
The naval combat itself is fine, but considering the fact that half the races in this game really want to board your ships and get into melee, it's easy to say that you will be getting into a ton of melee battles.
The game is also very grindy, and it would take at least 5 hours to sail from one end of the continent that the game takes place to the other. Normally, this would sound great, but when you consider the fact that 90% of the map is literally empty, and the fact that you can only dock at and accept factions from human factions (who all play the exact same) it's easy to figure out that the game gets really boring really quickly.
Gallery
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...We're gonna need a bigger boat.
See Also
- The Man o' War:Corsair website
- Total War: Warhammer 2's Vampire Coast