Merkhants: Difference between revisions

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Created page with "{{dnd-stub}} {{Infobox Planescape Faction |Name = Merkhants |Aliases = Misers, Goldhounds, The Hidden Hand |Plane of Influence = Outlands |Allies = Believers of the Sou..."
 
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|Enemies = [[Fraternity of Order]], [[Transcendent Order]]
|Enemies = [[Fraternity of Order]], [[Transcendent Order]]
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[[File:Merkhants member.jpg|left|thumb]]
[[File:Merkhants member.jpg|left|thumb|A mildly [[/pol/|Happy Merchant]] of the Merkhants]]
The '''Merkhants''' are one of [[Planescape]]'s "planar sects", minor factions who have little influence in [[Sigil]]. They believe that money is power, and if you hoard enough material wealth, you will eventually be able to ''buy'' dominion over the entire multiverse. They are most active in the Outlands, where trade routes between the planes often cross.
The '''Merkhants''' are one of [[Planescape]]'s "planar sects"; minor factions who have little influence in [[Sigil]]; who hold the dubious honor of being the most uncreatively named and conceived faction in the setting. They might as well just be called the Merchant's Guild considering that they're one letter and word away from that. They believe that money is power, and if you hoard enough material wealth, you will eventually be able to ''buy'' dominion over the entire multiverse, no clue on how they'll be able to use ''fucking physical currency'' to buy out [[Celestia]], the deepest levels of [[Baator]], or the chaotic infinity that is the [[Abyss]].
 
They are most active in the Outlands, where trade routes between the planes often cross.


{{Planescape-Factions}}
{{Planescape-Factions}}

Revision as of 11:01, 19 January 2022

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Merkhants
Aliases Misers, Goldhounds, The Hidden Hand
Plane of Influence Outlands
Allies Believers of the Source, Fated
Enemies Fraternity of Order, Transcendent Order
A mildly Happy Merchant of the Merkhants

The Merkhants are one of Planescape's "planar sects"; minor factions who have little influence in Sigil; who hold the dubious honor of being the most uncreatively named and conceived faction in the setting. They might as well just be called the Merchant's Guild considering that they're one letter and word away from that. They believe that money is power, and if you hoard enough material wealth, you will eventually be able to buy dominion over the entire multiverse, no clue on how they'll be able to use fucking physical currency to buy out Celestia, the deepest levels of Baator, or the chaotic infinity that is the Abyss.

They are most active in the Outlands, where trade routes between the planes often cross.