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'''THE GRAND DAD EMPIRE''' ARE a prolific VINESAUCE-centric MEME group based in BEDROCK CITY. Their largest periods of activity seemed to be around the time SILVAGUNNER was terminated, when they were hosting several unofficial VINESAUCE gaming events (which they assure you repeatedly are ''not'' official Tournaments and are in no way affiliated with JOEL).
[[File:Phanaton.gif|300px|thumb|right]]
The Known World of [[Mystara]] introduced many strange and wonderous creatures to [[Dungeons & Dragons]], even way back when it all begin. Alongside races like the [[Rakasta]], [[Lupin]]s, [[Aranea]] and [[Diabolus|Diaboli]], one of the older races in the setting are the '''Phanatons'''.


They operated out of the SilvaGunner YouTube channel until it was terminated in 2014, after which they appear to have transitioned briefly to GiivaSunner in September of 2016 before returning to SilvaGunner in June of 2018.
Originally introduced in the module X1, better known as the ''[[Isle of Dread]]'', Phanatons are a race of beast-folk native to that terrible place. Roughly the size of [[halflings]], phanatons resemble a "cross between a raccoon and a monkey", because they didn't trust us to know what a lemur looks like. The original artwork gave us a big monkey with a raccoon's head and a tail in the black & white banded coloration of a raccoon's. Phanaton feet, although capable of gripping and enhancing their climbing skills, aren't dexterous or long enough to be used to wield weapons or other items, and the same applies to their 4ft long prehensile tails. Perhaps their most unique physical feature is the fact they bear patagia - wing-like membranes of fur and skin, connecting each wrist to its adjacent ankle - like a flying squirrel, which allows these forest-dwelling creatures to glide on currents of wind.


== CHANNELS ==
Phanatons are peaceful forest-dwelling creatures, often aligned with woodland protectors like wood elves, [[dryad]]s and [[treeman|treants]]. Omnivorous, they favor fruits and vegetables, but their favorite meat comes from bugs. Specifically, spiders; they are absolutely ''nuts'' for the taste of spider-meat, and voraciously prey on giant spiders that might enter their territory.
The original forums appeared to function as four services: preparation and communication in service of coming events, discussion about new HIGH-QUALITY RIPS, MEME showcase, and general VINESAUCE or unrelated discussion.


{{awesome}}== EVENTS ==
Incidentally, this may be part of the reason to blame for their long-running enmity with [[Aranea]] - who, after all, happen to ''be'' giant spiders with genius-level intelligence. The two races ''despise'' each other, and phanatons have a tendency to fly into berserk furies and blindly attack the spellcasting spiders. It probably goes without saying that such phanatons tend to end up as a snack.
The VINESAUCE MEME events that The GRAND DAD EMPIRE held were known for being diverse and involved, due in large part to their incredibly strong YTP scene.  These events would involve VINESAUCE-branded fan-made HIGH-QUALITY RIPS for SONGS that wouldn't exist for nearly a decade, and some that still don't!  They also hosted some of the first KING FOR ANOTHER DAY tournaments, with fan HIGH-QUALITY RIPS.


In later years, an event known as GRAND FEST was hosting PREMIERES for GRAND DAD Fantasy, KING FOR ANOTHER DAY, GRANDmachine, HE THICC 69, and MEME Wars, as of 2019.
From X1, Phanatons spread to [[X9: Savage Coast]] - unstatted, on the assumption that if the DM had bought the Expert Set, said DM still had its copy of X1 lying around. They also got a whole demiplane in [[M5: Talons of Night]]... which they have to share with the aranea. D'OH!


== HIGH-QUALITY RIPS and MEMES ==
They owe a lot to [[Dragon Magazine]], as they were promoted to playable twice over in its pages.
Some HIGH-QUALITY RIPS appear to have seen releases or updates in 5th and 6th edition.  Note that The GRAND DAD EMPIRE seem to have been most active between 2012 and 2019.


* GRAND DAD 2: SPASTIC BOOGALOO
==Basic Race/Class==
* GRAND DAD 3: THE GAUNTLET OF ASS (FEATURING SMOL NOZOMI, TITO DICKMAN, SPONGE, HE THICC, and SANS UNDERTALE)
The Basic D&D version of Phanatons appeared in Dragon Magazine #188, as an appendix to that issue's copy of [[The Voyage of the Princess Ark]]. Spanning 9 levels, the Phanaton racial class is divided into two versions; the Common Phanaton and the Phanaton Shaman.
* GRAND DAD 4: GRAND DAD IS GOD
* GRAND DAD 5: DEATH TO 1D4CHAN


GRAND DAD IS LOVE
''Common Phanaton'':
GRAND DAD IS LIFE
::Level 1: 0 XP to reach, 1d8-1 Hit Dice
GRAND DAD WILL CONQUER THIS WIKI
::Level 2: 1,800 XP to reach, 2d8-2 hit dice
FOR MEMES
::Level 3: 3,600 XP to reach, 3d8-3 hit dice
FOR VINESAUCE
::Level 4: 7,200 XP to reach
AND FOR
::Level 5: 14,400 XP to reach, 4d8-4 hit dice
SILVAGUNNER
::Level 6: 28,800 XP to reach, 5d8-5 hit dice
[[Category: Meme]][[Category: GRAND DAD]][[Category: GRAND DAD Fantasy]][[Category: Awesome]]
::Level 7: 56,600 XP to reach
::Level 8: 112,200 XP to reach, 6d8-5 hit dice
::Level 9: 225,000 XP to reach, +2 hit points
 
''Phanaton Shaman'':
Phanaton Shamans can cast [[Druid]]ic spells, but require a minimum of 12 Wis and 12 Cha to do so. If using the ''Wrath of the Immortals'' ruleset, Phanaton Shamans can devote themselves to one of the three Immortals they worship; shamans of Ui can ''Move Silently'' and ''Hide in Shadows'' as per a [[rogue|thief]] of equal level, but only in the trees; shamans of Mother Earth can ''Speak With Animals'' like a [[Mystic]], and shamans of the Huntsman add Tracking and Alertness to their skill list.
::Level 1: 0 XP to reach, 1d8-1 hit dice
::Level 2: 3,000 XP to reach, 2d8-2 hit dice, can cast 1 first-level spell per day
::Level 3: 6,000 XP to reach, 3d8-3 hit dice, can cast 2 first level spells per day
::Level 4: 12,000 XP to reach, can cast 2 first level spells and 1 second level spell per day
::Level 5: 24,000 XP to reach, 4d8-4 hit dice, can cast 2 first level spells and 2 second level spells per day
::Level 6: 48,000 XP to reach, 5d8-5 hit dice, can cast 2 first level spells, 2 second level spells, and 1 third level spell per day
::Level 7: 96,000 XP to reach, can cast 2 first level spells, 2 second level spells, and 2 third level spells per day
::Level 8: 200,000 XP to reach, 6d8-5 hit dice, can cast 2 first level spells, 2 second level spells, 2 third level spells, and 1 fourth level spell per day
::Level 9: 400,000 XP to reach, +2 hit points, can cast 2 first level spells, 2 second level spells, 2 third level spells, and 2 fourth level spells per day
 
Both normal and shamanic phanatons can climb to levels higher than 9th at a cost of 300,000 XP per level, and gain +2 hit points each time they gain a new level. Constitution bonus to hit dice only applies for levels 1-8.
 
Regardless of racial class, all phanatons gain the Glide, Flight and Pass Plant abilities at level 1, 4 and 7 respectively.
 
''Glide'' allows a phanaton to move forward horizontally when they jump, covering a distance equal to three times their starting height at a rate of 50 feet per round. A gliding phanaton cannot fight, cast spells, or otherwise do anything that would require the use of its hands; it has to keep all four limbs spread in order to catch the wind. For every 100 cn of weight they are carrying, a phanaton's gliding rate is slowed by -20 feet per round.
 
''Flight'' is the ability of experienced, 4th level phanatons to catch updrafts and the wind to propel themselves back up into the air, gaining 10 feet of altitude for every 60 feet covered in normal winds (or for every 30 feet covered in strong winds).
 
''Pass Plant'' is the magical ability of all 7th level phanatons to emulate the druid spell of the same name, which they can do 1/day.
 
All phanatons have the following racial maximums for ability scores: 16 Strength, 15 Intelligence, 15 Wisdom, 18 Dexterity, 18 Comeliness, 18 Charisma. Common Phanatons receive -2 Str, -1 Int and +2 Dexterity at character creation, whilst Phanaton Shamans receive 2 Str, -1 Int, +1 Wis and +1 Dexterity at character creation.
 
Phanatons suffer a -1 penalty to Charisma checks against humanoids and a -2 penalty to Charisma checks against humans and all demihumans other than elves.
 
The phanatons have a natural AC of 9, with a +2 bonus to AC and all saving throws due to their small size and agility.
 
==3.5 Race==
It goes without saying that when phanatons resurfaced in issue #351, a tie-in to the return of the Isle of Dread as part of Dungeon's [[Savage Tides]] adventure path at the time, they were a lot simpler than their Basic D&D depiction above. In fact, their depiction in #351 was actually a reprint of their statblock from an earlier issue, #339, but with some more attention dedicated specifically to the Isle of Dread's inhabitants.
 
::-2 Strength, -2 Constitution, +2 Dexterity
::Small
::Base Speed: 20 feet
::Low-light vision
::Natural Weapon: Bite (1d4 damage)
::Forest Awareness (Ex): +1 racial bonus to all saving throws when in forest terrain.
::Gliding (Ex): Can negate damage from a fall by gliding, covering 20 feet of horizontal terrain for every 5 feet descended. They have a glide speed of 20 feet with average manueverability, cannot glide if carrying a medium or heavy load, and falls from the air if it becomes unconscious or helpless whilst in midair.
::+4 racial bonus on Move Silently (increases to +8 in forests), +2 racial bonus on Climb, Jump, Listen and Spot.
::Favored Class: [[Rogue]]
 
==Gallery==
<center>
<gallery>
File:Creature Catalogue Phanaton.jpg
File:Phanaton Warband.jpg
File:Phanatons 3e.jpg
</gallery>
</center>
 
{{D&D1e-Races}}
{{D&D2e-Races}}
[[Category: Mystara]] [[Category:Furry]]

Revision as of 17:51, 14 August 2020

The Known World of Mystara introduced many strange and wonderous creatures to Dungeons & Dragons, even way back when it all begin. Alongside races like the Rakasta, Lupins, Aranea and Diaboli, one of the older races in the setting are the Phanatons.

Originally introduced in the module X1, better known as the Isle of Dread, Phanatons are a race of beast-folk native to that terrible place. Roughly the size of halflings, phanatons resemble a "cross between a raccoon and a monkey", because they didn't trust us to know what a lemur looks like. The original artwork gave us a big monkey with a raccoon's head and a tail in the black & white banded coloration of a raccoon's. Phanaton feet, although capable of gripping and enhancing their climbing skills, aren't dexterous or long enough to be used to wield weapons or other items, and the same applies to their 4ft long prehensile tails. Perhaps their most unique physical feature is the fact they bear patagia - wing-like membranes of fur and skin, connecting each wrist to its adjacent ankle - like a flying squirrel, which allows these forest-dwelling creatures to glide on currents of wind.

Phanatons are peaceful forest-dwelling creatures, often aligned with woodland protectors like wood elves, dryads and treants. Omnivorous, they favor fruits and vegetables, but their favorite meat comes from bugs. Specifically, spiders; they are absolutely nuts for the taste of spider-meat, and voraciously prey on giant spiders that might enter their territory.

Incidentally, this may be part of the reason to blame for their long-running enmity with Aranea - who, after all, happen to be giant spiders with genius-level intelligence. The two races despise each other, and phanatons have a tendency to fly into berserk furies and blindly attack the spellcasting spiders. It probably goes without saying that such phanatons tend to end up as a snack.

From X1, Phanatons spread to X9: Savage Coast - unstatted, on the assumption that if the DM had bought the Expert Set, said DM still had its copy of X1 lying around. They also got a whole demiplane in M5: Talons of Night... which they have to share with the aranea. D'OH!

They owe a lot to Dragon Magazine, as they were promoted to playable twice over in its pages.

Basic Race/Class

The Basic D&D version of Phanatons appeared in Dragon Magazine #188, as an appendix to that issue's copy of The Voyage of the Princess Ark. Spanning 9 levels, the Phanaton racial class is divided into two versions; the Common Phanaton and the Phanaton Shaman.

Common Phanaton:

Level 1: 0 XP to reach, 1d8-1 Hit Dice
Level 2: 1,800 XP to reach, 2d8-2 hit dice
Level 3: 3,600 XP to reach, 3d8-3 hit dice
Level 4: 7,200 XP to reach
Level 5: 14,400 XP to reach, 4d8-4 hit dice
Level 6: 28,800 XP to reach, 5d8-5 hit dice
Level 7: 56,600 XP to reach
Level 8: 112,200 XP to reach, 6d8-5 hit dice
Level 9: 225,000 XP to reach, +2 hit points

Phanaton Shaman: Phanaton Shamans can cast Druidic spells, but require a minimum of 12 Wis and 12 Cha to do so. If using the Wrath of the Immortals ruleset, Phanaton Shamans can devote themselves to one of the three Immortals they worship; shamans of Ui can Move Silently and Hide in Shadows as per a thief of equal level, but only in the trees; shamans of Mother Earth can Speak With Animals like a Mystic, and shamans of the Huntsman add Tracking and Alertness to their skill list.

Level 1: 0 XP to reach, 1d8-1 hit dice
Level 2: 3,000 XP to reach, 2d8-2 hit dice, can cast 1 first-level spell per day
Level 3: 6,000 XP to reach, 3d8-3 hit dice, can cast 2 first level spells per day
Level 4: 12,000 XP to reach, can cast 2 first level spells and 1 second level spell per day
Level 5: 24,000 XP to reach, 4d8-4 hit dice, can cast 2 first level spells and 2 second level spells per day
Level 6: 48,000 XP to reach, 5d8-5 hit dice, can cast 2 first level spells, 2 second level spells, and 1 third level spell per day
Level 7: 96,000 XP to reach, can cast 2 first level spells, 2 second level spells, and 2 third level spells per day
Level 8: 200,000 XP to reach, 6d8-5 hit dice, can cast 2 first level spells, 2 second level spells, 2 third level spells, and 1 fourth level spell per day
Level 9: 400,000 XP to reach, +2 hit points, can cast 2 first level spells, 2 second level spells, 2 third level spells, and 2 fourth level spells per day

Both normal and shamanic phanatons can climb to levels higher than 9th at a cost of 300,000 XP per level, and gain +2 hit points each time they gain a new level. Constitution bonus to hit dice only applies for levels 1-8.

Regardless of racial class, all phanatons gain the Glide, Flight and Pass Plant abilities at level 1, 4 and 7 respectively.

Glide allows a phanaton to move forward horizontally when they jump, covering a distance equal to three times their starting height at a rate of 50 feet per round. A gliding phanaton cannot fight, cast spells, or otherwise do anything that would require the use of its hands; it has to keep all four limbs spread in order to catch the wind. For every 100 cn of weight they are carrying, a phanaton's gliding rate is slowed by -20 feet per round.

Flight is the ability of experienced, 4th level phanatons to catch updrafts and the wind to propel themselves back up into the air, gaining 10 feet of altitude for every 60 feet covered in normal winds (or for every 30 feet covered in strong winds).

Pass Plant is the magical ability of all 7th level phanatons to emulate the druid spell of the same name, which they can do 1/day.

All phanatons have the following racial maximums for ability scores: 16 Strength, 15 Intelligence, 15 Wisdom, 18 Dexterity, 18 Comeliness, 18 Charisma. Common Phanatons receive -2 Str, -1 Int and +2 Dexterity at character creation, whilst Phanaton Shamans receive 2 Str, -1 Int, +1 Wis and +1 Dexterity at character creation.

Phanatons suffer a -1 penalty to Charisma checks against humanoids and a -2 penalty to Charisma checks against humans and all demihumans other than elves.

The phanatons have a natural AC of 9, with a +2 bonus to AC and all saving throws due to their small size and agility.

3.5 Race

It goes without saying that when phanatons resurfaced in issue #351, a tie-in to the return of the Isle of Dread as part of Dungeon's Savage Tides adventure path at the time, they were a lot simpler than their Basic D&D depiction above. In fact, their depiction in #351 was actually a reprint of their statblock from an earlier issue, #339, but with some more attention dedicated specifically to the Isle of Dread's inhabitants.

-2 Strength, -2 Constitution, +2 Dexterity
Small
Base Speed: 20 feet
Low-light vision
Natural Weapon: Bite (1d4 damage)
Forest Awareness (Ex): +1 racial bonus to all saving throws when in forest terrain.
Gliding (Ex): Can negate damage from a fall by gliding, covering 20 feet of horizontal terrain for every 5 feet descended. They have a glide speed of 20 feet with average manueverability, cannot glide if carrying a medium or heavy load, and falls from the air if it becomes unconscious or helpless whilst in midair.
+4 racial bonus on Move Silently (increases to +8 in forests), +2 racial bonus on Climb, Jump, Listen and Spot.
Favored Class: Rogue

Gallery

Dungeons & Dragons 1st Edition Races
Basic Set DwarfElfHobbitHuman
Creature Crucible 1 BrownieCentaurDryadFaunHsiaoLeprechaunPixiePookaRedcapSidheSpriteTreantWood ImpWooddrake
Creature Crucible 2 FaenareGnomeGremlinHarpyNagpaPegataurSphinxTabi
Creature Crucible 3 KnaKopruMerrowNixieSea GiantShark-kinTriton
Dragon Magazine CaymaGatormanLupinN'djatwaPhanatonRakastaShazakWallara
Hollow World BeastmanBrute-ManHutaakanKrugel OrcKubittMalpheggi Lizard Man
Known World BugbearGoblinGnollHobgoblinKoboldOgreTroll
Dungeons & Dragons 2nd Edition Races
Core DwarfElfGnomeHalf-ElfHalf-OrcHalflingHuman
Dark Sun AarakocraHalf-GiantMulPterranThri-kreen
Dragonlance DraconianIrdaKenderMinotaur
Mystara AraneaEe'arEndukLizardfolk (CaymaGurrashShazak) • LupinManscorpionPhanatonRakastaTortleWallara
Oriental Adventures KorobokuruHengeyokaiSpirit Folk
Planescape AasimarBariaurGenasiGithyankiGithzeraiModronTiefling
Spelljammer DraconGiffGrommamHadozeeHurwaetiRastipedeScroXixchil
Ravenloft: Broken OneFlesh GolemHalf-VistaniTherianthrope
Complete Book Series AlaghiBeastmanBugbearBullywugCentaurDuergarFremlinFirbolgFlindGnollGoblinHalf-OgreHobgoblinKoboldMongrelfolkOgreOgre MageOrcPixieSatyrSaurialSvirfneblinSwanmayVoadkynWemic
Dragon Magazine Half-DryadHalf-SatyrUldraXvart