Primarchs in 8th Edition: Difference between revisions

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Sire of the Night Lords: All enemy units within 6" of Konrad Curze have -2 Leadership. In addition, Konrad Curze may charge in a turn in which he Fell Back.
Sire of the Night Lords: All enemy units within 6" of Konrad Curze have -2 Leadership. Konrad Curze may also charge in a turn in which he Fell Back. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Konrad Curze is your Warlord.




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{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!| Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Night Lords
!| Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Night Lords
Keywords: Character, Monster, Primarch, Konrad Curze
Keywords: Character, Monster, Primarch, Fly, Konrad Curze
|-
|-


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|'''Wrist mounted Heavy Flamer''' || 8" || Assault D6 || 6 || -1 || 1 || This weapon automatically hits.
|'''Wrist mounted Heavy Flamer''' || 8" || Assault D6 || 6 || -1 || 1 || This weapon automatically hits.
|-
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!| Special Rules:
The Draken Scales: Vulkan has a 3+ invulnerable save. In addition, he may re-roll all failed armour saves against weapons with 0 AP.
Primarch of the XVII: All Salamander units within 6" of Vulkan may re-roll any failed to hit and to wound rolls.
Sire of the Salamanders: All friendly Salamander units within 6" of Vulkan may use his Leadership instead of their own, and automatically pass any Morale Test while locked in close combat. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Vulkan is your Warlord.
Blood of Fire: Roll a dice each time Vulkan loses a wound. On a 5+, the damage is ignored and he does not lose a wound. This is increased to 4+ against weapons with a Damage characteristic of 1.
|-
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!| Faction Keywords: Imperium, Adeptus Astartes, Salamanders
Keywords: Character, Monster, Primarch, Vulkan
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|'''[[Lorgar]]'''
Lorgar is a single model armed with Illuminarum and an Archaeotech Pistol. Only one of this model may be included in your army.
|-
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points                   
|-
| '''Lorgar''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 5 || 10 || 2+ || 4++ || 300                                                       
|-
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| Range || Type || S || Ap || D || Abilities
|-
|'''Illuminarum''' || Melee || Melee || +2 || -3 || 3 ||
|-
|'''Archaeotech Pistol''' || 12" || Pistol 1 || 6 || -2 || D3 ||
|-
|-

Revision as of 00:09, 11 August 2017

This is just some homebrew rules for using the Primarchs in 30k in 8th Edition. Either use this custom army list, https://www.dropbox.com/s/8axo6uywjg0ax61/Legiones%20Astartes%208th%20Ed%20Compilation.pdf?dl=0, or you can use the Index Imperium 1/Index Chaos to play them.

Rules (Base Statlines)

All Primarchs are Lords of War choices for their respective armies.

M WS BS S T W A Ld Sv Invul Points
Horus 8" 2+ 2+ 6 6 9 6 10 2+ 3++
Angron 8" 2+ 2+ 7 6 9 7 10 2+ 4+
Fulgrim 9" 2+ 2+ 6 6 9 6 10 2+ 4++/3++ in CC
Mortarion 8" 2+ 2+ 6 7 9 6 10 2+ 4++
Ferrus Manus 7" 2+ 2+ 7 7 9 5 10 2+ 3++
Konrad Curze 16" 2+ 2+ 6 6 9 6 10 2+ 4++
Vulkan 7" 2+ 2+ 7 7 9 5 10 2+ 3++
Lorgar 8" 2+ 2+ 6 6 9 5 10 2+ 4++
Perturabo 7" 2+ 2+ 6 6 9 5 10 2+ 3++
Rogal Dorn 8" 2+ 2+ 6 6 9 6 10 2+ 4++
Corvus Corax 16" 2+ 2+ 6 6 9 6 10 2++ 4++
Alpharius 8" 2+ 2+ 6 6 9 6 10 2+ 4++
Roboute Guilliman 8" 2+ 2+ 6 6 9 6 10 2+ 4++
Roboute Guilliman (40k) 8" 2+ 2+ 6 6 9 6 10 2+ 3++ 360
Magnus the Red 8" 2+ 2+ 7 6 9 5 10 2+ 4++
Magnus the Red (Daemon) 16" 2+ 2+ 7 7 16 7 10 3+ 4++ 415
Leman Russ 8" 2+ 2+ 6 6 9 7 10 2+ 4++
Jaghatai Khan
Lion El'Jonson
Sanguinius



Individual Rules

Horus

Horus is a single model armed with Worldbreaker and the Talon of the Warmaster. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Horus 8" 2+ 2+ 6 6 9 6 10 2+ 3++ 400
Range Type S Ap D Abilities
Worldbreaker Melee Melee x2 -3 3
The Talon of the Warmaster (Melee) Melee Melee +1 -3 D3 This weapon inflicts Mortal Wound in addition to normal damage anytime it rolls a 5+ to wound againt Infantry and Monster models.
The Talon of the Warmaster (Ranged) 24" Rapid Fire 2 5 -2 D3 -
Special Rules:

The Serpent's Scales: Horus has a 3+ invulnerable save. In addition, Horus may Deny the Witch as if he was a psyker and he may Deny the Witch only against psychic powers that target him (he may attempt to deny each power a single time, and may deny as many times as he is targeted by psychic powers).


Primarch of the XVI: All Sons of Horus units within 6" of Horus may re-roll all failed to hit and to wound rolls.


Sire of the Sons of Horus: Horus gains D3 Attacks when fighting either a unit with majority WS 3+ or worse, and if he fights any Character that has lost any wounds (both bonuses stack). In addition, if your army is Battle-forged, you receive an additional 3 Command Points if Horus is your Warlord.


Teleport Strike: During deployment, you may set up Horus in a teleportarium instead of placing him on the battlefield. At the end of any of your Movement phases Horus may use a teleport strike to arrive on the batttlefield - set him up anywhere on the battlefield that is more than 9" away from any enemy models.


God of War: Friendly Sons of Horus units within 6" of Horus may use his Leadership instead of their own.

Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Sons of Horus

Keywords: Character, Monster, Primarch, Horus

Angron

Angron is a single model armed with Gorefather & Gorechild and Spite Furnace. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Angron 8" 2+ 2+ 7 6 9 7 10 2+ 4++ 320
Range Type S Ap D Abilities
Gorefather & Gorechiled Melee Melee +1 -4 D3 Any roll of 6+ to wound with this weapon inflicts a Mortal Wound in addition to normal damage.
Spite Furnace 12" Pistol 1 8 -3 3 Any to hit roll of 1 inflicts a Mortal wound on the wielder.
Special Rules:

The Armour of Mars: Angron has a 4+ invulnerable save.


Primarch of the XII: All World Eater units within 6" of Angron may re-roll all failed to hit and to wound rolls.


Sire of the World Eaters: Angron may fight twice per Fight phase. In addition, he may re-roll all failed charge rolls.


The Red Sands: Angron gains +1 to wound in the Fight phase when fighting enemy Characters.


The Butcher's Nails: For every roll of 6+ to hit in the Fight phase, Angron may immediately make an additional attack (these attacks do not generate more attacks)

Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, World Eaters

Keywords: Character, Monster, Primarch, Angron

Fulgrim

Fulgrim is a single model armed with either The Blade of the Laer or Fireblade and Firebrand. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Fulgrim 9" 2+ 2+ 6 6 9 6 10 2+ 4++/3++ in CC 320
Range Type S Ap D Abilities
Blade of the Laer Melee Melee User -3 D3 You may make an additional D6 attacks with this weapon each Fight phase.
Fireblade Melee Melee +1 -3 3
Firebrand 15" Assault 2 5 -1 2
Special Rules:

The Gilded Panoply: Fulgrim has a 4+ invulnerable save, that is increased to 3+ against close combat attacks.


Primarch of the III: All Emperor's Children units within 6" of Fulgrim may re-roll all failed to hit and to wound rolls.


Sire of the Emperor's Children: Fulgrim can still shoot and charge in a turn in which he Fell Back. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Fulgrim is your Warlord.


Sublime Swordsman: Fulgrim can always fight first in the Fight phase, even if he didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.


Strategic Planning: All Emperor's Children units within 6" of Fulgrim may add 1 to Advance and Charge rolls.

Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Emperor's Children

Keywords: Character, Monster, Primarch, Fulgrim

Mortarion

Mortarion is a single model armed Silence, The Lantern and Phosphex bomb canisters. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Mortarion 7" 2+ 2+ 6 7 9 6 10 2+ 4++ 350
Range Type S Ap D Abilities
Silence Melee Melee +1 -4 3 You gain an additional 1 attack for every 5 enemy models within 3" of Mortarion.
The Lantern 18" Assault 1 8 -4 3
Phosphex bomb canisters 12" Grenade D3+1 5 -3 1
Special Rules:

The Barbaran Plate: Mortarion has a 4+ invulnerable save.


Primarch of the XIV: All Death Guard units within 6" of Mortarion may re-roll all failed to hit and to wound rolls.


Sire of the Death Guard: All Death Guard unit's within 6" of Mortarion may still shoot after Falling Back. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Mortarion is your Warlord.


Preturnatural Resilience: Roll a dice each time Mortarion loses a wound. On a 5+, the damage is ignored and he does not lose a wound. In addition, Mortarion recovers 1 wound at the begining of each of your turns.


Witch Spite: Mortarion may Deny the Witch as if he was a psyker and he may Deny the Witch only against psychic powers that target him (he may attempt to deny each power a single time, and may deny as many times as he is targeted by psychic powers).


Shadow of the Reaper: All enemy units within 6" of Mortarion have -1 Leadership. In addition, when Mortarion advances, he moves 6" instead of rolling and he may charge after advancing.

Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Death Guard

Keywords: Character, Monster, Primarch, Mortarion

Ferrus Manus

Ferrus Manus is a single model armed with Metallic Fists and Medusan Carapace weapon systems. He may be armed with Forgebreaker. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Ferrus Manus 7" 2+ 2+ 7 7 9 5 10 2+ 3++ 325 or 350 with Forgebreaker
Range Type S Ap D Abilities
Metallic Fists Melee Melee User -3 3 You may make an additional D3 attacks with this weapon each Fight phase.
Forgebreaker Melee Melee x2 -4 4
Medusan Carapace weapon systems:
Servo-arms Melee Melee 8 -3 3 This weapon cannot be swung normally and instead you may make 2 additional attacks with this weapon with a -1 to hit modifier.
Plasma Blaster (Normal) 18" Assault 2 7 -3 1
Plasma Blaster (Overcharge) 18" Assault 2 8 -3 2 Any to hit roll of 1 will inflict a Mortal wound on the wielder.
Heavy Flamer 8" Heavy D6 5 -1 1 Automatically hits
Graviton Gun 18" Assault 2 5 -3 1 If the target has a Save characteristic of 3+ or better, this weapons increases it's Damage to D3.
Grenade Harness 12" Assault D6 4 -1 1
Special Rules:

The Medusan Carapace: Ferrus Manus has a 3+ invulnerable save. In addition, all attacks against Ferrus Manus have 1 point worse Ap than normal (for example, an Ap-2 weapon would be decreased to Ap-1).


Primarch of the X: All Iron Hand units within 6" of Ferrus Manus may re-roll any failed to hit and to wound rolls.

Sire of the Iron Hands: Ferrus Manus may fire with every ranged profile on his Medusan Carapace weapons systems every turn (you must still choose between the two different Plasma Blaster profiles) and at different targets if you wish. Ferrus Manus also may advance and fire Assault weapons without the -1 to hit penalty. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Ferrus Manus is your Warlord.

Master of Machines: Ferrus Mannus may restore D3 wounds to a single friendly Iron Hands vehicle within 3" of him. You may also add 1 to hit rolls to a single friendly Iron Hands vehicle within 12" of him.

Faction Keywords: Imperium, Adeptus Astartes, Iron Hands

Keywords: Character, Monster, Primarch, Ferrus Manus

Konrad Curze

Konrad Curze is a single model armed with Mercy & Forgiveness and The Widowmakers. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Konrad Curze 16" 2+ 2+ 6 6 9 6 10 2+ 4++ 320
Range Type S Ap D Abilities
Mercy & Forgiveness Melee Melee User -3 D3 Any to wound roll of 6+ with this weapon inflicts a Mortal Wound in addition to it's normal damage.
Widowmakers 12" Assault 3 4 -1 1 You may advance and fire this weapon without the -1 hit penalty. Any roll of 6+ to wound with this weapon against Infantry and Monster models will ignore any armour saves.
Special Rules:

The Nightmare Mantle: Konrad Curze has a 4+ invulnerable save. He may also charge in the same turn he Fell Back. In addition, every time you make a successful charge into combat, roll a die. On a 2+ a single enemy unit within 1" of Konrad Curze suffers D3 Mortal Wounds.


Primarch of the VIII: All Night Lord units within 6" of Konrad Curze may re-roll any failed to hit and to wound rolls.


Sire of the Night Lords: All enemy units within 6" of Konrad Curze have -2 Leadership. Konrad Curze may also charge in a turn in which he Fell Back. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Konrad Curze is your Warlord.


Lord of Terrors: Any enemy unit within 6" of Konrad Curze must take a Morale test whether they suffer any casualties that turn or not.

Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Night Lords

Keywords: Character, Monster, Primarch, Fly, Konrad Curze

Vulkan

Vulkan is a single model armed with Dawnbringer, The Furnace's Heart and a Wrist mounted Heavy Flamer. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Vulkan 7" 2+ 2+ 7 7 9 5 10 2+ 3++ 340
Range Type S Ap D Abilities
Dawnbringer:
Strike Melee Melee x2 -4 4 Any roll of 6+ to wound with this weapon inflicts D3 Mortal Wounds in addition to it's normal damage.
Sweep Melee Melee +1 -2 2 Make D3 attacks for each attack you make with this weapon instead of 1
The Furnace's Heart 12" Assault 1 8 -4 D6 When firing this weapon, draw a line. Any enemy models touching this line suffer a single automatic hit with this weapons profile
Wrist mounted Heavy Flamer 8" Assault D6 6 -1 1 This weapon automatically hits.
Special Rules:

The Draken Scales: Vulkan has a 3+ invulnerable save. In addition, he may re-roll all failed armour saves against weapons with 0 AP.


Primarch of the XVII: All Salamander units within 6" of Vulkan may re-roll any failed to hit and to wound rolls.


Sire of the Salamanders: All friendly Salamander units within 6" of Vulkan may use his Leadership instead of their own, and automatically pass any Morale Test while locked in close combat. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Vulkan is your Warlord.


Blood of Fire: Roll a dice each time Vulkan loses a wound. On a 5+, the damage is ignored and he does not lose a wound. This is increased to 4+ against weapons with a Damage characteristic of 1.

Faction Keywords: Imperium, Adeptus Astartes, Salamanders

Keywords: Character, Monster, Primarch, Vulkan

Lorgar

Lorgar is a single model armed with Illuminarum and an Archaeotech Pistol. Only one of this model may be included in your army.

M WS BS S T W A Ld Sv Invul Points
Lorgar 8" 2+ 2+ 6 6 9 5 10 2+ 4++ 300
Range Type S Ap D Abilities
Illuminarum Melee Melee +2 -3 3
Archaeotech Pistol 12" Pistol 1 6 -2 D3