Alchemist: Difference between revisions

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Pathfinder alchemists are basically a mad scientist character class.  They cackle, they drink mutagen and turn into the Hulk, they make construct-soldiers out of dead bodies, they cast spells by chugging potions, you get the idea.
Pathfinder alchemists are basically a mad scientist character class.  They cackle, they drink mutagen and turn into the Hulk, they make construct-soldiers out of dead bodies, they cast spells by chugging potions, you get the idea.


They're a lot of fun, since they get ''throw anything'' as a power and have lots of unique bombs they can make, and their other powers are cool too.  There's nothing else in the game quite like them, and it makes them unique and interesting.  Unfortunately, all those powers aren't terribly focused, which is a downer.   
They're a lot of fun, since they get ''throw anything'' as a power and have lots of unique bombs they can make, and actually make "incredible discoveries!" as they level up.  There's nothing else in the game quite like them, and it makes them unique and interesting.  Unfortunately, all those powers aren't terribly focused, which is a downer.   


If you want a hilariously awesome class that does things you probably haven't seen before in the d20 system, pick this guy.  If you want something a little more geared towards optimized mechanical play?  I'm sure they'll have another overpowered [[wizard]] prestige class ready for you in the next splatbook, you damn [[munchkin]]-robot.
If you want a hilariously awesome class that does things you probably haven't seen before in the d20 system, pick this guy.  If you want something a little more geared towards optimized mechanical play?  I'm sure they'll have another overpowered [[wizard]] prestige class ready for you in the next splatbook, you damn [[munchkin]]-robot.


{{Pathfinder-Classes}}
{{Pathfinder-Classes}}

Revision as of 11:58, 19 February 2014

Alchemists were early chemists who worked in the medieval period. Like modern chemists, they thought matter followed specific rules and would reliably change at different heats, proportions, etc. Unlike modern chemists their rules were rather... derpy. They thought, for instance, that examining an object physically would reveal its internal properties, and spent lots of time in chemically useless pursuits like trying to find phlogiston, an imaginary chemical that was responsible for combustion, or, most famously, trying to turn lead into gold.

In the modern age, they're generally thought of as naive idiots at best and devious charlatans at worst, but they played an important role in keeping science alive in an age where research wasn't much of a thing.

Dungeons and Dragons 3rd Edition

...Gaaaaaah. Sorry guys. I knew I was biting off more than I could chew...

Dungeons & Dragons 3rd Edition classes
Player's Handbook Barbarian • Bard • Cleric • Druid • Fighter • Monk • Paladin • Ranger • Rogue • Sorcerer • Wizard
Player's Handbook II Beguiler • Dragon Shaman • Duskblade • Knight
Complete Adventurer Exemplar • Ninja • Scout • Spellthief
Complete Arcane Warlock • Warmage • Wu jen
Complete Divine Favored Soul • Shugenja • Spirit Shaman
Complete Psionic Ardent • Divine Mind • Erudite • Lurk
Complete Warrior Hexblade • Samurai • Swashbuckler
Dragon Compendium Battle Dancer • Death Master • Jester • Mountebank • Savant • Sha'ir • Urban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror Archivist • Dread Necromancer
Magic of Incarnum Incarnate • Soulborn • Totemist
Miniatures Handbook Favored Soul • Healer • Marshal • Warmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures Samurai • Shaman • Shugenja • Sohei • Wu Jen
Psionics Handbook/Expanded Psion • Psychic Warrior • Soulknife • Wilder
Tome of Battle Crusader • Swordsage • Warblade
Tome of Magic Binder • Shadowcaster • Truenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes Adept • Aristocrat • Commoner • Expert • Magewright • Warrior
Second Party Mariner • Mystic • Noble • Prophet
Class-related things Epic Levels • Favored Class • Gestalt character • Multiclassing • Prestige Class • Racial Paragon Class • Tier System • Variant Class

Pathfinder

Pathfinder alchemists are basically a mad scientist character class. They cackle, they drink mutagen and turn into the Hulk, they make construct-soldiers out of dead bodies, they cast spells by chugging potions, you get the idea.

They're a lot of fun, since they get throw anything as a power and have lots of unique bombs they can make, and actually make "incredible discoveries!" as they level up. There's nothing else in the game quite like them, and it makes them unique and interesting. Unfortunately, all those powers aren't terribly focused, which is a downer.

If you want a hilariously awesome class that does things you probably haven't seen before in the d20 system, pick this guy. If you want something a little more geared towards optimized mechanical play? I'm sure they'll have another overpowered wizard prestige class ready for you in the next splatbook, you damn munchkin-robot.

The Classes of Pathfinder 1st Edition
Core Classes: Barbarian - Bard - Cleric - Druid - Fighter - Monk
Paladin - Ranger - Rogue - Sorcerer - Wizard
Advanced
Player's Guide:
Alchemist - Antipaladin - Cavalier
Inquisitor - Oracle - Summoner - Witch
Advanced
Class Guide:
Arcanist - Bloodrager - Brawler - Hunter - Investigator
Shaman - Skald - Slayer - Swashbuckler - Warpriest
Occult
Adventures:
Kineticist - Medium - Mesmerist
Occultist - Psychic - Spiritualist
Ultimate X: Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante