Alchemist: Difference between revisions
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Pathfinder alchemists are basically a mad scientist character class. They cackle, they drink mutagen and turn into the Hulk, they make construct-soldiers out of dead bodies, they cast spells by chugging potions, you get the idea. | Pathfinder alchemists are basically a mad scientist character class. They cackle, they drink mutagen and turn into the Hulk, they make construct-soldiers out of dead bodies, they cast spells by chugging potions, you get the idea. | ||
They're a lot of fun, since they get ''throw anything'' as a power and have lots of unique bombs they can make, and | They're a lot of fun, since they get ''throw anything'' as a power and have lots of unique bombs they can make, and actually make "incredible discoveries!" as they level up. There's nothing else in the game quite like them, and it makes them unique and interesting. Unfortunately, all those powers aren't terribly focused, which is a downer. | ||
If you want a hilariously awesome class that does things you probably haven't seen before in the d20 system, pick this guy. If you want something a little more geared towards optimized mechanical play? I'm sure they'll have another overpowered [[wizard]] prestige class ready for you in the next splatbook, you damn [[munchkin]]-robot. | If you want a hilariously awesome class that does things you probably haven't seen before in the d20 system, pick this guy. If you want something a little more geared towards optimized mechanical play? I'm sure they'll have another overpowered [[wizard]] prestige class ready for you in the next splatbook, you damn [[munchkin]]-robot. | ||
{{Pathfinder-Classes}} | {{Pathfinder-Classes}} |
Revision as of 11:58, 19 February 2014
Alchemists were early chemists who worked in the medieval period. Like modern chemists, they thought matter followed specific rules and would reliably change at different heats, proportions, etc. Unlike modern chemists their rules were rather... derpy. They thought, for instance, that examining an object physically would reveal its internal properties, and spent lots of time in chemically useless pursuits like trying to find phlogiston, an imaginary chemical that was responsible for combustion, or, most famously, trying to turn lead into gold.
In the modern age, they're generally thought of as naive idiots at best and devious charlatans at worst, but they played an important role in keeping science alive in an age where research wasn't much of a thing.
Dungeons and Dragons 3rd Edition
...Gaaaaaah. Sorry guys. I knew I was biting off more than I could chew...
Pathfinder
Pathfinder alchemists are basically a mad scientist character class. They cackle, they drink mutagen and turn into the Hulk, they make construct-soldiers out of dead bodies, they cast spells by chugging potions, you get the idea.
They're a lot of fun, since they get throw anything as a power and have lots of unique bombs they can make, and actually make "incredible discoveries!" as they level up. There's nothing else in the game quite like them, and it makes them unique and interesting. Unfortunately, all those powers aren't terribly focused, which is a downer.
If you want a hilariously awesome class that does things you probably haven't seen before in the d20 system, pick this guy. If you want something a little more geared towards optimized mechanical play? I'm sure they'll have another overpowered wizard prestige class ready for you in the next splatbook, you damn munchkin-robot.
The Classes of Pathfinder 1st Edition | |
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Core Classes: | Barbarian - Bard - Cleric - Druid - Fighter - Monk Paladin - Ranger - Rogue - Sorcerer - Wizard |
Advanced Player's Guide: |
Alchemist - Antipaladin - Cavalier Inquisitor - Oracle - Summoner - Witch |
Advanced Class Guide: |
Arcanist - Bloodrager - Brawler - Hunter - Investigator Shaman - Skald - Slayer - Swashbuckler - Warpriest |
Occult Adventures: |
Kineticist - Medium - Mesmerist Occultist - Psychic - Spiritualist |
Ultimate X: | Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante |