Rune Priest: Difference between revisions
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:This article is about the Space Wolves unit. For the [[Dungeons & Dragons]] class, see [[Runepriest]]. | :This article is about the Space Wolves unit. For the [[Dungeons & Dragons]] class, see [[Runepriest]]. | ||
[[File:Rune_priest_by_adrian_smith.jpg|280px|right|thumb| | [[File:Rune_priest_by_adrian_smith.jpg|280px|right|thumb|]] | ||
The | The Rune Priests are [[Librarian]]s of the [[Space Wolves]] who use shamanic rituals to avoid being sucked into the Warp. Totems and runes allow the Rune Priests to exercise caution and precision with their powers. lLike the Librarians of Codex Chapters, Rune Priests are combatant psykers, using their psychic abilities to aid their brothers on the battlefield; off the battlefield, they are the keepers of the chapter's librarium and store of knowledge. | ||
'''NOTE:''' Rune Priests also exist in [[Warhammer Fantasy]], specifically as a class in the video game [[Warhammer Online]], representing the adventurer version of [[Dwarfs (Warhammer Fantasy)#Runesmithing|Runesmiths]] of the [[Dwarfs (Warhammer Fantasy)|Dwarfs]]. | |||
'''NOTE:''' Rune Priests also exist in [[Warhammer Fantasy]], specifically as a class in the video game [[Warhammer Online]], representing the adventurer version of [[Dwarfs (Warhammer Fantasy)#Runesmithing|Runesmiths]] of the [[Dwarfs (Warhammer Fantasy)|Dwarfs | |||
==Chapter Role== | ==Chapter Role== | ||
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==Warp vs Fenris== | ==Warp vs Fenris== | ||
The major difference between Rune Priests and most other Librarians is that they do not believe their psychic abilities are derived from the Warp, but rather from the animistic spirits of their homeworld, Fenris; which is channeled through totems and runes on their armour. | The major difference between Rune Priests and most other Librarians is that they do not believe their psychic abilities are derived from the Warp, but rather from the animistic spirits of their homeworld, Fenris; which is channeled through totems and runes on their armour. In ''Wolfsblade''the Rune Priest traditions were descended from the shamanistic rituals of Fenris's native tribes, and have remained unchanged for countless centuries. Russ claims that his Rune Seers do not draw on the warp; that they ''(along with the Stormseers of the [[White Scars]])'' use "older traditions" which shield themselves from corruption from the warp by limiting the power they can draw from it directly; they acknowledge both the power of Fenris and the Warp side-by-side, essentially making their culture a lens through which the Warp can be viewed ''comparatively'' safely. They seem to be using Fenris ''as'' a totem for channeling the Warp. | ||
Because of Russ' stance on his Rune Priests, he is flat out called a hypocrite by [[Rogal Dorn]] ''(who coincidentally was the only Primarch who still adhered to the Edict of Nikaea at that point)'' who points out that there are no limits on power, no matter how you slice it. Later Russ begins to wonder if he really was a hypocrite, and privately resolves to examine his Rune Priests' relationship with the warp on another day. Whether he actually did this or not is anyone's guess. | Because of Russ' stance on his Rune Priests, he is flat out called a hypocrite by [[Rogal Dorn]] ''(who coincidentally was the only Primarch who still adhered to the Edict of Nikaea at that point)'' who points out that there are no limits on power, no matter how you slice it. Later Russ begins to wonder if he really was a hypocrite, and privately resolves to examine his Rune Priests' relationship with the warp on another day. Whether he actually did this or not is anyone's guess. |
Revision as of 14:16, 23 March 2019
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- This article is about the Space Wolves unit. For the Dungeons & Dragons class, see Runepriest.
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The Rune Priests are Librarians of the Space Wolves who use shamanic rituals to avoid being sucked into the Warp. Totems and runes allow the Rune Priests to exercise caution and precision with their powers. lLike the Librarians of Codex Chapters, Rune Priests are combatant psykers, using their psychic abilities to aid their brothers on the battlefield; off the battlefield, they are the keepers of the chapter's librarium and store of knowledge.
NOTE: Rune Priests also exist in Warhammer Fantasy, specifically as a class in the video game Warhammer Online, representing the adventurer version of Runesmiths of the Dwarfs.
Chapter Role
Rune Priests preserve their Chapter's entire history not in written form, but memorize it in great sagas. A Rune Priest who begins his training as a Skald is usually assigned to a single Great Company where he is taught its tales. With every new Great Year he joins another Company until he has learned the Chapter's full history and can be sent to whichever Rune Priest needs an apprentice.
The basic weapons of the Rune Priests are their psychically charged Runic Weapons. A common power among Rune Priests is the ability to summon storms across the battlefield which can cover the army's advance. Furthermore, they can cast runes which predict the ebb and flow of future events. These runes are usually carved from the bones or teeth of totem animals.
Many Rune Priests are psyker-linked to cyber-ravens, which are known as "Choosers of the Slain" to the Space Wolves. Their link enables them to see through the ravens eyes and control them, thus allowing them to use them as scouts and messengers.
Warp vs Fenris
The major difference between Rune Priests and most other Librarians is that they do not believe their psychic abilities are derived from the Warp, but rather from the animistic spirits of their homeworld, Fenris; which is channeled through totems and runes on their armour. In Wolfsbladethe Rune Priest traditions were descended from the shamanistic rituals of Fenris's native tribes, and have remained unchanged for countless centuries. Russ claims that his Rune Seers do not draw on the warp; that they (along with the Stormseers of the White Scars) use "older traditions" which shield themselves from corruption from the warp by limiting the power they can draw from it directly; they acknowledge both the power of Fenris and the Warp side-by-side, essentially making their culture a lens through which the Warp can be viewed comparatively safely. They seem to be using Fenris as a totem for channeling the Warp.
Because of Russ' stance on his Rune Priests, he is flat out called a hypocrite by Rogal Dorn (who coincidentally was the only Primarch who still adhered to the Edict of Nikaea at that point) who points out that there are no limits on power, no matter how you slice it. Later Russ begins to wonder if he really was a hypocrite, and privately resolves to examine his Rune Priests' relationship with the warp on another day. Whether he actually did this or not is anyone's guess.
Underverse
Russ himself takes a jaunt into the Underverse (essentially a sanitised version of the Warp) to entreat with the Wights to provide a means for wounding Horus. He succeeded because he understood and respected the symbolism of the realm. One might say that the Underverse is exactly the same as the Warp, but the Underverse comes with rules and conditions to prevent travelers from wandering astray ("Drink, but don't eat the meat" etc) and the wights left him alone at least until he addressed them. It is not the first non-Chaos sub-realm to appear. In the alternative, if he had travelled directly into the warp he would have been subject to all of the crazed logic of Chaos and likely would have had a considerably more violent experience; while his exposure to the Underverse was fraught with threat and difficulty, he passed through relatively unmolested.
Forces of the Space Wolves | |
---|---|
Command: | Wolf Lord - Wolf Guard |
Priesthood: | Iron Priest - Rune Priest - Wolf Priest |
Troops: | Blood Claw - Fenrisian Wolf - Long Fang - Skyclaw Swiftclaw - Thunderwolf Cavalry - Wulfen - Grey Hunter |
Great Crusade-era: | Consul-Opsequiari - Deathsworn Grey Slayer - Jorlund Hunter Pack |
Walkers: | Dreadnought - Eldthursar - Hrimthursar Space Wolves Dreadnought - Wulfen Dreadnought |
Vehicles: | Bike Squad - Rhino - Razorback Land Speeder - Predator - Vindicator Whirlwind - Land Raider (Land Raider Crusader Land Raider Redeemer - Wrath of Mjalnar) |
Special Vehicles: | Stormrider |
Flyers: | Stormfang - Stormwolf |
Spacecraft: | Boarding Torpedo - Drop Pod Space Marine Landing Craft |
Allies: | Space Marines - Primaris Marines |