Scrollhammer: Holds of Skyrim: Difference between revisions
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====Jarls and Holdcarls==== | ====Jarls and Holdcarls==== | ||
Hero. Independent Character, Skirmish, Infantry, Nord, Single Model. You are limited to 0-1 Jarls in your army. A Jarl or Holdcarl may take a retinue of up to 3 Housecarls, for +pts each. A character and his Housecarl bodyguards act together as a single Independent Character, and as a unit among themselves. | |||
{| class="wikitable" | |||
|- | |||
! Name | |||
! WS | |||
! BS | |||
! S | |||
! T | |||
! W | |||
! I | |||
! A | |||
! Ld | |||
! Mg | |||
! Sv | |||
|- | |||
| Jarl | |||
| 6 | |||
| 4 | |||
| 4 | |||
| 4 | |||
| 3 | |||
| 4 | |||
| 4 | |||
| 10 | |||
| 1 | |||
| 5+ | |||
|- | |||
| Holdcarl | |||
| 5 | |||
| 4 | |||
| 4 | |||
| 4 | |||
| 3 | |||
| 4 | |||
| 3 | |||
| 9 | |||
| 1 | |||
| 5+ | |||
|} | |||
Wargear: Great Weapon, Hand Weapon, Scaled Mail | |||
Spells: None | |||
Special Rules: | |||
Stubborn. | |||
Mighty Deeds: A Jarl or Holdcarl must choose one Mighty Deed from the Heroes list and one from the Warriors list. | |||
Leader of Men: Friendly units within 6" of a Jarl or Holdcarl who is not fleeing may use his Leadership for all morale tests they make. | |||
Legacy of Kings: Once per game, in an army containing a Jarl, you may choose to have one of your Bards invoke his Mighty Deed for a second turn(the two turns need not be consecutive). | |||
(gear options coming soon) | |||
====Thane==== | ====Thane==== |
Revision as of 00:37, 26 July 2012
Introduction
General Rules
Hale and Hardy:
The Men of the North value martial prowess and bravery in battle. Born into a frozen and dangerous realm, many Sons of Skyrim have fought since a young age, and long for a glorious death. Pain and fear are trivial. All Nord models in armies created using this list have the Stubborn universal special rule, and have increases to their base Strength and Toughness included in their profiles.
Bards:
To speak a wondrous tale, to breathe the past deeds of ancient heroes, is among the finest arts of the Nords. The Bard's College in the city of Solitude educates young Nords in music, song and history. Those who learn well earn an honored place in their Hold, and in times of war are able to provide inspiration to those who fight alongside them. Bards count as being Musicians, but in addition to this may choose a Mighty Deed from the Bard list. Once per game, at the beginning of your turn, a Bard may invoke his Mighty Deed, granting his unit a special rule until the beginning of your next turn.
Mighty Deeds
The heroes of Skyrim and their sagas are without number. Countless seasoned warriors aspire to attain such glory. To represent the feats of battle that a Nordic warrior performs, and the legend which he hopes to forge, many a variety of characters and units in the Holds of Skyrim army have a bonus special ability of your choice, in addition to their other, fixed abilities. The following lists contain the Mighty Deeds available to a single character as well as those available to a unit, where called for by their entry in the army list. The Bards list contains a list of songs that a Bard can invoke, to grant his unit an additional Mighty Deed until the beginning of your next turn.
Heroes
Warriors
Bards
Army List
A Holds of Skyrim army uses the following list:
Heroes: 0-1 Jarl, Holdcarl, Thane. 2 extra Thanes may be taken in addition to your other Heroes. 0-1 Court Wizard, Thaumaturgist or Wandering Bard may be taken as a Hero choice for each Jarl, Holdcarl or Thane in your army(you may not exceed your allowance of Heroes in this manner).
Core: Hold Guard, Huntsmen, Hold Riders
Elite: Honored Veterans, Warrior Clans, Horse-Veterans
Support: Wandering Bard, Thaumaturgist, Tongue, Catapult, Battering Ram
Heroes
Jarls and Holdcarls
Hero. Independent Character, Skirmish, Infantry, Nord, Single Model. You are limited to 0-1 Jarls in your army. A Jarl or Holdcarl may take a retinue of up to 3 Housecarls, for +pts each. A character and his Housecarl bodyguards act together as a single Independent Character, and as a unit among themselves.
Name | WS | BS | S | T | W | I | A | Ld | Mg | Sv |
---|---|---|---|---|---|---|---|---|---|---|
Jarl | 6 | 4 | 4 | 4 | 3 | 4 | 4 | 10 | 1 | 5+ |
Holdcarl | 5 | 4 | 4 | 4 | 3 | 4 | 3 | 9 | 1 | 5+ |
Wargear: Great Weapon, Hand Weapon, Scaled Mail
Spells: None
Special Rules:
Stubborn.
Mighty Deeds: A Jarl or Holdcarl must choose one Mighty Deed from the Heroes list and one from the Warriors list.
Leader of Men: Friendly units within 6" of a Jarl or Holdcarl who is not fleeing may use his Leadership for all morale tests they make.
Legacy of Kings: Once per game, in an army containing a Jarl, you may choose to have one of your Bards invoke his Mighty Deed for a second turn(the two turns need not be consecutive).
(gear options coming soon)