Shifter: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>QuietBrowser
I figured Saurian Shifters could share the page here.
1d4chan>QuietBrowser
I figured Saurian Shifters could share this page.
Line 19: Line 19:
Saurian Shifter Lineages:
Saurian Shifter Lineages:
* '''Beasthide''' +2 Constitution and +2 natural armor bonus.
* '''Beasthide''' +2 Constitution and +2 natural armor bonus.
* '''Broadwing''': +2 Dexterity, ignore the first 40 feet of a fall due to patagia.
* '''Broadwing''': +2 Dexterity, ignore the first 40 feet of a fall.
* '''Junglerunner''': +2 Dexterity and increase base land speed by +20 feet.
* '''Junglerunner''': +2 Dexterity and increase base land speed by +20 feet.
* '''Longtooth''': +2 Strength, grow fangs that bestow a natural attack (bite) that inflicts 1D6 + 1 per 4 character levels damage. A shifted Longtooth can make its bite attack as a secondary attack with a -5 penalty.
* '''Longtooth''': +2 Strength, grow fangs that bestow a natural attack (bite) that inflicts 1D6 + 1 per 4 character levels damage. A shifted Longtooth can make its bite attack as a secondary attack with a -5 penalty.

Revision as of 17:09, 21 April 2016

Shifters are one of the races to come out of the Eberron setting, alongside the Changeling and Warforged and oft-forgotten Kalashtar. The basic idea is that they are werebeasts-lite, having similar shapeshifting into beast powers without being as utterly broken as true lycanthropes. It's commonly believed that they are the descendants of humans and lycanthropes, hence the watered down shapeshifting power.

Initially, they weren't very popular, perhaps because the art made them absolutely butt-fuck ugly. Seriously, even your typical furry wouldn't bang the Eberron corebook shifters. Perhaps noting the attempts by fans to redraw them as monstergirls, WoTC prettied them up in subsequent art and they steadily grew more popular, though Warforged have always beaten them out.

Weren't in the 5e player's guide, but were part of the Eberron web-enhancement Unearthed Arcana, which can be found on the WotC website if you're willing to sniff around.

Saurian Shifters

Although Shifters kind of got ignored for most of Eberron's publication, Dragon Magazine did throw them a few bones. Perhaps the biggest of which was the Saurian Shifter variant race in Dragon #328, which replaces the mammalian traits/origins of the classic shifter with saurian ones. Or, in other words, it turns the shifter race into a way to play your choice of were-dinosaurs, which is either awesome or the stupidest thing you ever heard of, depending on who you ask.

Ability Score Modifiers: +2 Constitution, -2 Intelligence, -2 Charisma
Racial Classification: Humanoid (Reptilian, Shapechanger)
Size: Medium
Base Land Speed: 30ft
Low-Light Vision
Racial Skill Bonus: +2 to Balance, Climb and Jump checks.
Shifting (Su): Each saurian shifter has one dinothropic lineage, chosen from the list of seven below. This choice is set at character creation and cannot be changed afterwards. Once per day, the saurian shifter can tap into this lineage, gaining bonuses dependent on their lineage. Shifting is a free action and lasts for a number of rounds equal to 3 + the saurian shifter's Constitution bonus (using the increased bonus caused by any Constitution boost gained from shifted form, if appropriate). As with normal shifters, a saurian shifter can increase this duration and how readily it may take shifted form by taking Shifting Feats; shifting duration increases by +1 round per Shifting Feat taken, whilst every 2 Shifting Feats taken increases the amount of times a saurian shifter can shift each day by +1. If shifting grants a natural attack option, a saurian shifter may only make one natural attack each round, even if they have a base attack bonus high enough to grant multiple attacks.
Favored Class: Ranger

Saurian Shifter Lineages:

  • Beasthide +2 Constitution and +2 natural armor bonus.
  • Broadwing: +2 Dexterity, ignore the first 40 feet of a fall.
  • Junglerunner: +2 Dexterity and increase base land speed by +20 feet.
  • Longtooth: +2 Strength, grow fangs that bestow a natural attack (bite) that inflicts 1D6 + 1 per 4 character levels damage. A shifted Longtooth can make its bite attack as a secondary attack with a -5 penalty.
  • Raptorleap: +2 Strength, +4 to all Jump checks, always counts as having a running start for Jump checks.
  • Razorclaw: +2 Strength, grow claws that bestow a natural attack (claw) that inflicts 1D4 + 1 per 4 character levels damage. A shifted Razorclaw can make an attack with one claw as a standard action or with both claws as a full-round action (in both cases as a primary natural weapon). They can also use their claw as a secondary attack (light off-hand weapon), with a -2 penalty.
  • Widetail: +2 Constitution, grow a powerful tail that bestows a natural attack (tail slap) that inflicts 1D6 + 1 per 4 character levels damage. A shifted Widetail can make its tail slap attack as a secondary attack with a -5 penalty.


Dungeons & Dragons 4th Edition Races
Player's Handbook 1 Dragonborn • Dwarf • Eladrin • Elf • Half-Elf • Halfling • Human • Tiefling
Player's Handbook 2 Deva • Gnome • Goliath • Half-Orc • Shifter
Player's Handbook 3 Githzerai • Minotaur • Shardmind • Wilden
Monster Manual 1: Bugbear • Doppelganger • Githyanki • Goblin • Hobgoblin • Kobold • Orc
Monster Manual 2 Bullywug • Duergar • Kenku
Dragon Magazine Gnoll • Shadar-kai
Heroes of Shadow Revenant • Shade • Vryloka
Heroes of the Feywild Hamadryad • Pixie • Satyr
Eberron's Player's Guide Changeling • Kalashtar • Warforged
The Manual of the Planes Bladeling
Dark Sun Campaign Setting Mul • Thri-kreen
Forgotten Realms Player's Guide Drow • Genasi
Dungeons & Dragons 5th Edition Races
Player's Handbook Dragonborn • Drow • Dwarf • Elf • Gnome • Half-Elf • Half-Orc • Halfling • Human • Tiefling
Dungeon Master's Guide Aasimar • Eladrin
Elemental Evil Player's Guide Aarakocra • Genasi • Goliath • Svirfneblin
Sword Coast Adventurer's Guide Duergar • Ghostwise Halfling • Svirfneblin • Tiefling Variants
Mordenkainen's Tome of Foes Baatific Tieflings • Duergar • Eladrin • Githyanki • Githzerai • Sea Elf • Shadar-kai • Svirfneblin
Volo's Guide to Monsters Aasimar • Bugbear • Firbolg • Goblin • Goliath • Hobgoblin • Kenku • Kobold • Lizardfolk • Orc • Tabaxi • Triton • Yuan-Ti Pureblood
Eberron: Rising from the Last War Bugbear • Changeling • Goblin • Hobgoblin • Shifter • Warforged
Guildmaster's Guide to Ravnica Centaur • Elf • Goblin • Human • Loxodon • Minotaur • Simic Hybrid • Vedalken
Mythic Odysseys of Theros Human • Centaur • Leonin • Minotaur • Satyr • Triton
Plane Shift: Amonkhet Aven • Khenra • Minotaur • Naga
Plane Shift: Innistrad Human
Plane Shift: Ixalan Goblin • Human • Merfolk • Orc • Siren • Vampire
Plane Shift: Kaladesh Aetherborn • Dwarf • Elf • Human • Vedalken
Plane Shift: Zendikar Elf • Goblin • Human • Kor • Merfolk • Vampire
One Grung Above Grung
Astral Adventurer's Guide Astral Elf • Autognome • Giff • Hadozee • Plasmoid • Thri-kreen
Dragonlance: Shadow of the Dragon Queen Kender
Unearthed Arcana Glitchling • Minotaur • Revenant