Southlands: Difference between revisions

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There are two Southlands of /tg/ note; the Warhammer one and the Midgard one. Added what little I know of the Midgard one, which is all but nothing.
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The Africa of [[Midgard]], with local features including deserts, jungles, dark-skinned humanoids (including both humans and actual [[Egypt]]ian-styled [[dwarf|dwarves]]), ancient curses, lots of weird magic, and assorted beastfolk.
The Africa of [[Midgard]], with local features including deserts, jungles, dark-skinned humanoids (including both humans and [[Egypt]]ian-styled [[dwarf|dwarves]]), ancient curses, lots of weird magic, and assorted beastfolk.


The original Southlands splatbook was only released for [[Pathfinder Roleplaying System]] 1st edition. A revamp, called "Southlands Worldbook", is due out in August 2021 for [[Dungeons & Dragons 5th Edition]].
The original Southlands splatbook was only released for [[Pathfinder]] 1st edition. A revamp, called "Southlands Worldbook", is due out in August 2021 for [[Dungeons & Dragons 5th Edition]].


Major races of the Southlands are:
Major races of the Southlands are:

Revision as of 00:39, 10 March 2021

Southlands is the name for the not!Africa region of two different settings; the Warhammer Fantasy world and the Midgard setting for Dungeons & Dragons.

Warhammer Southlands

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The Southlands are the Warhammer World's analogue to Sub-Saharan Africa. Meanwhile the northern half of Africa is covered by Araby and Nehekhara, while the area vaguely corresponding to the Arabian Peninsula and Middle East are the Badlands. It's often stated that it's not a part of the Old World, which in the Warhammer universe is mostly just Europe.

Most of it is jungles and swamps filled to the brim with lizardmen and dinosaurs... so, just a copy of Lustria. The lore explains this by saying that in the ancient past, the Southlands and Lustria were joined together (just like Africa and South America were in real life). The Old Ones sundered the continents and created the Great Ocean to make conditions more favorable for the younger races.

Besides the lizards, there is an abandoned dwarf fortress, Karak Zorn, which is rumored to be the oldest dwarf stronghold ever, and The Fortress of Dawn, an outpost established by the elves. It's stated that there actually are dark-skinned humans living here as well (NOT the Pygmies, those PR nightmares live in Lustria). There's also an ape-like breed of Beastmen called Apemen, and the Skaven Clan Festerlingus.

Gallery

Regions and Areas of the Warhammer World
Areas of The Old World: The Empire of Man - Bretonnia - Albion - Estalia - Tilea - Kislev - Norsca - Border Princes - Worlds Edge Mountains - Karak Eight-Peaks
Areas of The New World: Naggaroth - Lustria
Areas of The Eastern Lands: Cathay - Nippon - Ogre Kingdoms - Dark Lands - Kingdoms of Ind - Khuresh - Eastern Steppes
Areas of The Southlands: Nehekhara - Araby - Badlands - Marshes of Madness
Other Areas of the world: Ulthuan - Athel Loren - Chaos Wastes - Skavenblight - Lost Isles of Elithis
Main bodies of Water: The Great Ocean - The Far Sea - The Sea of Dread - Inner Sea of Ulthuan

Midgard Southlands

This article related to Dungeons & Dragons is a stub. You can help 1d4chan by expanding it

The Africa of Midgard, with local features including deserts, jungles, dark-skinned humanoids (including both humans and Egyptian-styled dwarves), ancient curses, lots of weird magic, and assorted beastfolk.

The original Southlands splatbook was only released for Pathfinder 1st edition. A revamp, called "Southlands Worldbook", is due out in August 2021 for Dungeons & Dragons 5th Edition.

Major races of the Southlands are:

Minor races include the Kijani, Lizardfolk (both regular lizardfolk and a new race of croc-folk called the Subek), Ramags and a particular subrace of Trollkin.