The Vortex: Difference between revisions
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It seems practically no-one else outside of the elves, daemons and Lizardmen (a few Slann dropped by to strengthen it) in the Warhammer world knows about this super uber important vortex though, which kind is weird since it is important to their survival. Perhaps the elves think no one would believe them or they are following in the footsteps of the USA in keeping secrets with unnecessary importance. | It seems practically no-one else outside of the elves, daemons and Lizardmen (a few Slann dropped by to strengthen it) in the Warhammer world knows about this super uber important vortex though, which kind is weird since it is important to their survival. Perhaps the elves think no one would believe them or they are following in the footsteps of the USA in keeping secrets with unnecessary importance. | ||
It is the central MacGuffin of Warhammer | ==In other Warhammer-related Media== | ||
It is the central MacGuffin of [[Total War: Warhammer|Total War: Warhammer II]] with all four of [[Druchii|the]] [[Asur|base]] [[Lizardmen|game's]] [[Skaven|factions]] vying for control of it in the aptly-named Vortex campaign. The campaign begins when another twin-tailed comet is spotted shooting across the sky. With everyone on the planet knowing [[Sigmar|what happened the last time]] such a comet was spotted, magic starts being cast out the wazoo, destabilizing The Vortex even further. From there most of the game's factions, and a couple of [[Tomb Kings|DLC-added]] [[Luthor_Harkon#Total_War:_WARHAMMER|ones]], have arranged their plans to utilize The Vortex to their own ends; | |||
* After some scrying, the High Elves are searching for their own MacGuffin, The Star Crown of Lileath, to help stabilize The Vortex, and possibly avert [[The End Times|the doom]] that threatens both Ulthuan and the world; | |||
* The Dark Elves, on [[Malekith]]'s orders, besiege Ulthuan to take control of The Vortex in the Witch King's latest bid for the island, if not total godhood. | |||
* Not ones to let a crisis go to waste, the Skaven seek control of The Vortex and its out of control magic to summon the [[Horned Rat]] into the world to bring the surface races to heel once and for all. | |||
* When a Skink priest watches the twin-tailed comet through his telescope while his own directing Slann mage-priest still sleeps, the priest opts to warn [[Lord Mazdamundi]], who in turn rallies the Lizardmen into action to enforce the Old Ones' will via The Vortex's power. | |||
* Rather than using The Vortex directly, the Tomb Kings decide to use the unstable maelstrom to locate The Nine Books of [[Nagash]] (or rather, five of them thanks to the comet's wake) in the hopes of uncovering secrets within the Great Necromancer's Black Pyramid. | |||
* As the Vortex howls, [[Amanar]] is whipped into a frenzy and the Vampire Coast, a piratical-themed offshoot of the [[Vampire Counts]] led by Luthor Harkon, is united in search of the Star-Metal Harpoon in order to bring the merwyrm under their control and become the unparalleled masters of the world's oceans. | |||
{{Template:High Elves}} | {{Template:High Elves}} |
Revision as of 16:30, 1 January 2021
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The Great Vortex is a portal at the center of Ulthuan through which chaotic magic is gathered and flushed out of the material world and back into the Realm of Chaos. It is a very important thing to anyone in the Warhammer Fantasy world who does not want chaos to overrun the world.
It was created by Caledor Dragontamer and a cabal of the most powerful elven mages of the age in order to drain the winds of magic to starve the daemon hordes rampaging across the Warhammer World. This worked like a treat although Caledor and his mages were stuck forever in a ghostly existence maintaining the whirlpool and much of Ulthuan was damaged by the spell.
This spell keeps the world free of the worst of chaos, which makes you beg the question why anyone would be insane enough to try to disturb it. Well, in a fit of genius (read madness) Malekith and his skanney mother and their dark elf cronies tried to do just that, believing the hordes of chaos would rush to their aid when they were losing the original elf civil war. Thankfully Caledor was having none of them and bitchslapped Malekith so hard he would think twice of doing it again.
It seems practically no-one else outside of the elves, daemons and Lizardmen (a few Slann dropped by to strengthen it) in the Warhammer world knows about this super uber important vortex though, which kind is weird since it is important to their survival. Perhaps the elves think no one would believe them or they are following in the footsteps of the USA in keeping secrets with unnecessary importance.
It is the central MacGuffin of Total War: Warhammer II with all four of the base game's factions vying for control of it in the aptly-named Vortex campaign. The campaign begins when another twin-tailed comet is spotted shooting across the sky. With everyone on the planet knowing what happened the last time such a comet was spotted, magic starts being cast out the wazoo, destabilizing The Vortex even further. From there most of the game's factions, and a couple of DLC-added ones, have arranged their plans to utilize The Vortex to their own ends;
- After some scrying, the High Elves are searching for their own MacGuffin, The Star Crown of Lileath, to help stabilize The Vortex, and possibly avert the doom that threatens both Ulthuan and the world;
- The Dark Elves, on Malekith's orders, besiege Ulthuan to take control of The Vortex in the Witch King's latest bid for the island, if not total godhood.
- Not ones to let a crisis go to waste, the Skaven seek control of The Vortex and its out of control magic to summon the Horned Rat into the world to bring the surface races to heel once and for all.
- When a Skink priest watches the twin-tailed comet through his telescope while his own directing Slann mage-priest still sleeps, the priest opts to warn Lord Mazdamundi, who in turn rallies the Lizardmen into action to enforce the Old Ones' will via The Vortex's power.
- Rather than using The Vortex directly, the Tomb Kings decide to use the unstable maelstrom to locate The Nine Books of Nagash (or rather, five of them thanks to the comet's wake) in the hopes of uncovering secrets within the Great Necromancer's Black Pyramid.
- As the Vortex howls, Amanar is whipped into a frenzy and the Vampire Coast, a piratical-themed offshoot of the Vampire Counts led by Luthor Harkon, is united in search of the Star-Metal Harpoon in order to bring the merwyrm under their control and become the unparalleled masters of the world's oceans.
The High Elves and their gods of Warhammer Fantasy | |||
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Characters: | Eltharion - Everqueen - Teclis - Tyrion - Prince Imrik - Alith Anar | ![]() |
Cadai: | Asuryan - Hoeth - Isha - Kurnous - Lileath - Loec - Mathlann - Vaul | ||
Cytharai: | Addaioth - Anath Raema - Atharti - Drakira Eldrazor - Ellinill - Ereth Khial - Estreuth - Hekarti Hukon - Khaine - Ladrielle - Morai-Heg - Nethu | ||
Events: | The War of the Beard - The invasion of Naggaroth | ||
Misc: | Ulthuan - The Vortex - Waystone - Widowmaker | ||
Appearances: | Blood Bowl - Dreadfleet - Mordheim - Warhammer Fantasy Battle |