Thief: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Chingas
1d4chan>Chingas
Line 30: Line 30:


====Thief: Deadly Shadows====
====Thief: Deadly Shadows====
To make the game run and appeal to console players, it was watered down quite a bit, generally a good game it’s just low standards, glitchy and floaty for a Thief game. Despite its flaws, it holds the distinction of having one of the most famous and memorable levels not just in the Thief franchise, but in the entirety of video game history, that being the horrifyingly spooky Shalebridge Cradle.
To make the game run and appeal to console players, it was watered down quite a bit, generally a good game it’s just low standards, glitchy and floaty for a Thief game. Despite its flaws, it holds the distinction of having one of the most famous and memorable levels not just in the Thief franchise, but in the entirety of video game history, that being the horrifyingly spooky Shalebridge Cradle, for context on how fucking spooky this level is, Thief 3 was consistently on lists with other horror games as scariest games of all time, solely because of this level.


====Thief====
====Thief====

Revision as of 16:54, 19 August 2022

This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it.


Fanatics, Forest creatures, Hidden secret societies, and just some dude who wants to pay his rent.

Thief is a classic stealth dark low-fantasy game series where you play as Garrett, a thief, who gets entangled in supernatural goings-ons, including an Evil Nature God and his Beastman and Druid army, a Steampunk version of the Adeptus Mechanicus, and fanatics obsessed with warhammers.. It also has a fanmade tabletop setting for the original setting, from before the series was given a shitty reboot set in a Victorian Era instead of Art-Deco Steampunk Medieval.

Funnily enough, Garret acts like a Ranald cultist, complete with the no kill-no evidence rule.

Characters

  • Thi4f Garret A kleptomaniac who does thievery because it’s the only thing he’s good at. (Heavily implied to be a reincarnation of Garret, as the original died hundreds of years ago)
  • Karras Narcissistic leader of the mechanists with a nasally voice, so narcissistic that he has all his robots look like him and constantly spout how cool he is.
  • The Master Builder Chill dude and god figure of the Builders (A cult formed around building)
  • The Trickster AKA the woodsie lord, god of the pagan peoples, causes zombie outbreaks and general disarray, he almost gets his plan to destroy the city to work but Garret used a Builder rigged bomb to kill him.

Games

Thief: The Dark Project

The original, packed with horror elements and some forced combat sections since the devs didn’t expect a stealth game to work (Thief is the grandpappy to all stealth games so they never really expected it’s success)

Originally a sword and sorcery RPG inspired by Doom and Quake called Dark Camelot it eventually grew into a stealth game.

Thief 2: The Metal Age

Now knowing that stealth DOES work, the devs went on to make a more burglary based game, Garret is back but instead of beating monkeys to death with a blackjack hes now stealing from the rich to get by, but the cities gone on an industrial revolution, medieval CCTV which only appeared once in the first game is now extremely common, alongside robots with double donk launchers.

Thief: Deadly Shadows

To make the game run and appeal to console players, it was watered down quite a bit, generally a good game it’s just low standards, glitchy and floaty for a Thief game. Despite its flaws, it holds the distinction of having one of the most famous and memorable levels not just in the Thief franchise, but in the entirety of video game history, that being the horrifyingly spooky Shalebridge Cradle, for context on how fucking spooky this level is, Thief 3 was consistently on lists with other horror games as scariest games of all time, solely because of this level.

Thief

The reboot, while the story was quite butchered, it was kind of a good game, not as a Thief game as it neutered the mechanics but as a Dishonored inspired game in an interesting setting (that was more interesting in the last games) Interestingly, it was supposed to be called Thief: Dagger of ways, where it takes place during modern day with Garret using silenced machine guns.

What Makes It So Good

Thief aged so well because it’s just darn fun, it’s enjoyable to jump from a balcony onto some moss so you can beat a cop unconscious, combine this with the fun setting (Bear pits anyone?) it made a enjoyable experience.

Also it is the only game series that lets you summon an exploding suicide frog to explode in front of some poor sod.

Role Playing Game

https://thief.fandom.com/wiki/Thief:_the_Role_Playing_Game