Armada/Tactics/The Galactic Republic: Difference between revisions

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===Small Ships===
===Small Ships===
====Consular Class====
====Consular Class====
The Consular is a hybrid design, bridging the differences between the CR90 and the Imperial Raider.  It has the same 4 health, shield setup, 1 command, 1 squadron, and 2 engineering of the CR90.  But its maneuver chart is more like the Raider, losing turning as it gets faster.   
The Consular is a hybrid design, bridging the differences between the CR90 and the Imperial Raider but ultimately giving it a tighter focus.  It has the same 4 health, shield setup, 1 command, 1 squadron, and 2 engineering of the CR90.  But its maneuver chart is more like the Raider, losing turning as it gets faster.   


* '''Armed Crusier:''' The cheaper variant; essentially a Raider I that gives up a forward black to have 2 blue anti-fighter, making it a solid anti-fighter escort for its low cost.   
* '''Armed Crusier:''' The cheaper variant; essentially a Raider I that gives up a forward black to have 2 blue anti-fighter and an ordinance upgrade.  Best used as an escort against fighters and flankers.   
 
* '''Charger C70:''' The Armed Cruiser's polar opposite, the C70 has two reds on the front and sides and a turbolaser upgrade, plus fore & aft blue and a black anti-fighter.  Solid long range run & gun harasser.
* '''Charger C70:''' The Armed Cruiser's polar opposite, the C70 has two reds on the front and sides, with only a fore & aft blue and a black anti-fighter.  Solid long range run & gun harasser.
* '''Titles'''
** '''Radiant VII''': Gives up turbolaser and ordinance upgrades to gain a fleet support.  Give it bomber command and team it up with Nevoota Bee to give your Y-Wings and ARC-170s three tries at getting a crit.
**'''Swift Return''': Can change speed or increase yaw value by 1 if determining course near an obstacle.  Probably too situational to be worth it.


===Medium Ships===
===Medium Ships===

Revision as of 20:42, 28 November 2020

Small Ships

Consular Class

The Consular is a hybrid design, bridging the differences between the CR90 and the Imperial Raider but ultimately giving it a tighter focus. It has the same 4 health, shield setup, 1 command, 1 squadron, and 2 engineering of the CR90. But its maneuver chart is more like the Raider, losing turning as it gets faster.

  • Armed Crusier: The cheaper variant; essentially a Raider I that gives up a forward black to have 2 blue anti-fighter and an ordinance upgrade. Best used as an escort against fighters and flankers.
  • Charger C70: The Armed Cruiser's polar opposite, the C70 has two reds on the front and sides and a turbolaser upgrade, plus fore & aft blue and a black anti-fighter. Solid long range run & gun harasser.
  • Titles
    • Radiant VII: Gives up turbolaser and ordinance upgrades to gain a fleet support. Give it bomber command and team it up with Nevoota Bee to give your Y-Wings and ARC-170s three tries at getting a crit.
    • Swift Return: Can change speed or increase yaw value by 1 if determining course near an obstacle. Probably too situational to be worth it.

Medium Ships

Acclamator Class

The Grandpalpy Star Destroyer, the Acclamator is a Victory as flown by clones. It has speed 3 and the shields are rebalanced for 4 ahead and 2's all around, one less hull but throwing another AA dice. The Acclamator quite literally behaves like a clone trooper: march straight at the enemy, guns blazing, giving zero fucks.

  • Acclamator I: Relative to the Victory I, it throws one less forward black, but two black AA.
  • Acclamator II: Back to throwing six dice in front (3 red, 2 black, 1 blue), and blue/black for AA.
  • Titles
    • Implacable: Can give up to 2 shields from its front arc to a friendly out to 1-2.
    • Nevoota Bee: OH GOD THE BEES!!! Generic squadrons gain swarm during their activation, and swarms can reroll one dice when attacking ships.