Warcry/Tactics/Fyreslayers: Difference between revisions
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==Faction Overview== | ==Faction Overview== | ||
New rules and fighter cards for using Fyreslayers in your games of Warcry are available in February White Dwarf. Be warned, they like hitting stuff hard and setting things on fire! Includes rules for 10 different loadouts over three fighter types. | |||
===Pros=== | ===Pros=== | ||
===Cons=== | ===Cons=== | ||
==Abilities Overview== | ==Abilities Overview== | ||
Revision as of 04:13, 21 February 2020
Fyreslayers Tactics
Faction Overview
New rules and fighter cards for using Fyreslayers in your games of Warcry are available in February White Dwarf. Be warned, they like hitting stuff hard and setting things on fire! Includes rules for 10 different loadouts over three fighter types.
Pros
Cons
Abilities Overview
- [Double] Fyresteel Throwing Axe: Pick a visible enemy fighter within 6" of your one and roll 2D6. The enemy fighter gets 1 damage for every 4-5 rolled, while for each 6 it takes damages equal to the value of the ability dice.
- [Double] Encase in Molten Rock: Until the end of the fighter's activation, when the fighter attacks an enemy fighter their movement is reduced of half the value of the ability dice.
- [Double] Relentless Zeal: +3 Move to a fighter's next move action.
- [Triple] Duty Unto Death: Can be used only by fighters who suffered 5+ damage. Fighter gets a bonus movement action, followed by a bonus attack action.
- [Triple] Honour Our Oaths: Activates after one of your fighters defeats an enemy fighter. Every other friendly fighter within 6" of that one get +1 to the range of their attacks, unless it's already higher than 3.
- [Quad] Unleash Runic Fury: The fighter using this action gets the value of the ability dice to the number of attacks they can do with 3 or less range.