Warcry/Tactics/Fyreslayers: Difference between revisions

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===Pros===
===Pros===
*'''''Good Damage'''''-Your Hearthguard units have great crit damage hitting at 4 or 5, and your Vulkite Berzerkers w/ dual handaxes are throwing 4 dice.
*'''''Good Ranged Access'''''-'''[Double] Fyresteel Throwing Axe''' throws one more dice compared to other warbands' missile abilities so it's more worth it to try and land the crit value on anyone within 6". Meanwhile, the Auric Hearthguard have a 3-15" range and hit for 4 on the crit.
*'''''Movement Debuff'''''-If you're using Auric Hearthguard then you can use'''[Double] Encase in Molten Rock'''. This is a great utility to remove threats from getting close to objectives or chasing your already slow dorfs down.


===Cons===
===Cons===

Revision as of 19:26, 1 April 2020

Fyreslayers Tactics

Faction Overview

New rules and fighter cards for using Fyreslayers in your games of Warcry are available in February White Dwarf. Be warned, they like hitting stuff hard and setting things on fire! Includes rules for 10 different loadouts over three fighter types.

Pros

  • Good Damage-Your Hearthguard units have great crit damage hitting at 4 or 5, and your Vulkite Berzerkers w/ dual handaxes are throwing 4 dice.
  • Good Ranged Access-[Double] Fyresteel Throwing Axe throws one more dice compared to other warbands' missile abilities so it's more worth it to try and land the crit value on anyone within 6". Meanwhile, the Auric Hearthguard have a 3-15" range and hit for 4 on the crit.
  • Movement Debuff-If you're using Auric Hearthguard then you can use[Double] Encase in Molten Rock. This is a great utility to remove threats from getting close to objectives or chasing your already slow dorfs down.

Cons

Abilities Overview

  • [Double] Fyresteel Throwing Axe: Pick a visible enemy fighter within 6" of your one and roll 2D6. The enemy fighter gets 1 damage for every 4-5 rolled, while for each 6 it takes damages equal to the value of the ability dice.
  • [Double] Encase in Molten Rock: Until the end of the fighter's activation, when the fighter attacks an enemy fighter their movement is reduced of half the value of the ability dice.
  • [Double] Relentless Zeal: +3 Move to a fighter's next move action.
  • [Triple] Duty Unto Death: Can be used only by fighters who suffered 5+ damage. Fighter gets a bonus movement action, followed by a bonus attack action.
  • [Triple] Honour Our Oaths: Activates after one of your fighters defeats an enemy fighter. Every other friendly fighter within 6" of that one get +1 to the range of their attacks, unless it's already higher than 3.
  • [Quad] Unleash Runic Fury: The fighter using this action gets the value of the ability dice to the number of attacks they can do with 3 or less range.

Fighter's Overview

Leader

Vulkite Berzerker Karl

  • Stats: Movement 3"; Toughness 4; Wounds 22; 170 Pts.
  • Rules: Leader
    • Weapons:
      • Axe-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary -

Auric Hearthguard Karl

  • Stats: Movement 3"; Toughness 4; Wounds 22; 180 Pts.
  • Rules: Fenzied, Leader
    • Weapons:
      • Blast-Range 3-15"; Attacks 2; Strength 4; Damage 2/4
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/2
  • Fighter Commentary -

Hearthguard Berzerker Karl with Flamestike Poleaxe

  • Stats: Movement 3"; Toughness 4; Wounds 22; 185 Pts.
  • Rules: Leader, Warrior
    • Weapons:
      • Axe-Range 2"; Attacks 4; Strength 3; Damage 3/5
  • Fighter Commentary -

Hearthguard Berzerker Karl with Berzerker Broadaxe

  • Stats: Movement 3"; Toughness 4; Wounds 22; 185 Pts.
  • Rules: Leader, Warrior
    • Weapons:
      • Axe-Range 2"; Attacks 4; Strength 4; Damage 2/5
  • Fighter Commentary - Compared to the Vulkite Berzerker Karl, you are getting an additional inch of range, +1 crit damage, and access to [Triple] Duty unto Death all for 15 more points. Pretty much an auto take since you WILL be losing wounds to take advantage of your [Triple] ability.

FIghter

Vulkite Berzerker With Fyresteel Handaxes

  • Stats: Movement 3"; Toughness 4; Wounds 12; 85 Pts.
    • Weapons:
      • Axe-Range 1"; Attacks 4; Strength 3; Damage 1/3
  • Fighter Commentary -

Vulkite Berzerker With Fyresteel Handaxe and Bladed Slingshield

  • Stats: Movement 3"; Toughness 5; Wounds 12; 85 Pts.
    • Weapons:
      • Axe-Range 1"; Attacks 2; Strength 3; Damage 1/3
  • Fighter Commentary -

Vulkite Berzerker With Fyresteel War-pick and Bladed Slingshield

  • Stats: Movement 3"; Toughness 5; Wounds 12; 90 Pts.
    • Weapons:
      • Axe-Range 1"; Attacks 2; Strength 3; Damage 1/4
  • Fighter Commentary -

Auric Hearthguard

  • Stats: Movement 3"; Toughness 4; Wounds 12; 125 Pts.
  • Rules: Fenzied
    • Weapons:
      • Blast-Range 3-15"; Attacks 2; Strength 4; Damage 2/4
      • Unarmed-Range 1"; Attacks 3; Strength 3; Damage 1/2
  • Fighter Commentary -

Hearthguard Berzerker arl with Flamestike Poleaxe

  • Stats: Movement 3"; Toughness 4; Wounds 12; 110 Pts.
  • Rules: Leader, Warrior
    • Weapons:
      • Axe-Range 2"; Attacks 3; Strength 3; Damage 2/5
  • Fighter Commentary -

Hearthguard Berzerker with Berzerker Broadaxe

  • Stats: Movement 3"; Toughness 4; Wounds 12; 115 Pts.
  • Rules: Leader, Warrior
    • Weapons:
      • Axe-Range 2"; Attacks 3; Strength 4; Damage 2/4
  • Fighter Commentary -

General Tactics