Warhammer 40K: Darktide: Difference between revisions

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* '''Ogryn:''' Will be taller than the other characters and can send smaller enemies flying back with his attack.
* '''Ogryn:''' Will be taller than the other characters and can send smaller enemies flying back with his attack.
==Other Characters==
* '''Sergeant Major Morrow:'''


==Enemies==
==Enemies==
Line 37: Line 41:
** '''Bomber:'''
** '''Bomber:'''
** '''Tox Flamer:'''
** '''Tox Flamer:'''
** '''Mauler:'''


* '''Chaos hound of Nurgle:''' Theorized to be a more straightforward gutter runner.
* '''Chaos hound of Nurgle:''' Theorized to be a more straightforward gutter runner.

Revision as of 18:48, 13 June 2022

This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it.
Rejects Will Rise

Darktide is an upcoming coop first person shooter made by Vermintide developer Fatshark. The game will likely have the same gameplay as Vermintide, only in space and facing Chaos cults in an Underhive.

Setting

The game takes place on the Hive World of Atoma Prime, where a group of Nurgle worshiping assholes called "The Admonition" are plotting to take over the planet from the city of Tertium. The Inquisition has sent a small squad of expendable convicts (you guys) to figure out what the hell is going on and stop the city from falling to Chaos. Writing brought to you by motherfucking Dan Abnett, with help form your favourite Spiritual Liege, Matthew Ward[1]

Story

Gameplay

The game excitingly is one of very few 40k video games to feature the Guardsmen in the starring role and not the Space Marines, and will likely play similar to Vermintide, only probably leaning more towards the shooty parts of the game. As such it will likely be much closer to the L4D2 style of play than Vermintide. The game will also feature a class style of character system like in Vermintide, and given that an Ogryn is featured in some concept art, we may get an interesting list of characters to pick from.

More will come as more info comes out, but Guardsmen fans rejoice as they are put in the spotlight for once.

As of the magazine spot, playable classes are to be a Zealot, an Ogryn, Veteran and Psyker, The classes are also apparently very customisable, both visually and gameplay wise with lots of interchangeable weapons for classes and while no weapons have been specifically mentioned, plasma weapons, hellguns, long-las, ripper guns and flamers seem like obvious choices for different classes. Also, you can play as four Ogryns.

The trailer also showed off Poxwalkers, traitor guardsmen, Hounds of Xaphan (or chaos juiced attack dogs in this case) and fucking Plague Ogryns as enemy types so even though FW disconnected the Renegade and heretic line, they will hopefully live on in the game.

Darktide was featured on the Edge magazine with a 15 page article stating that there will be some form of character creator and that you start as a newly conscripted prisoner snatched off a transport ship, also ability leaks and a shield system like Payday 2.

Classes

  • Veteran: Has a similar ability to Waystalker in Vermintide where he has extra zoom, also increased headshot damage.
  • Zealot: Has a charging move (again like Zealot in Vermintide) but this time it locks enemies into melee.
  • Psyker: Overcharging mechanics where he can explode if overusing his powers, not much else is known.
  • Ogryn: Will be taller than the other characters and can send smaller enemies flying back with his attack.

Other Characters

  • Sergeant Major Morrow:

Enemies

  • Poxwalkers:
  • Traitor Guardsmen:
    • Bomber:
    • Tox Flamer:
    • Mauler:
  • Chaos hound of Nurgle: Theorized to be a more straightforward gutter runner.
  • Chaos Ogryn: Most likely function as an elite armored enemy.
  • Plague Ogryn:

Bosses