Warhammer 40K: Darktide: Difference between revisions

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==Classes==
==Classes==


* '''Veteran:''' Has a similar ability to Waystalker in Vermintide where he has extra zoom, also increased headshot damage. Wields a [[Lasgun]] and a [[Chain Weapon|Chainsword]].
* '''Veteran:''' Has the ability to grant him extra zooming range and increase headshot damage. Wields a [[Lasgun]], a [[Chain Weapon|Chainsword]] and Frag Grenades.


* '''Zealot:''' Has a charging move (again like Zealot in Vermintide) but this time it locks enemies into melee. Wields an [[Autogun]] and a [[power weapon|Power Hammer]].
* '''Zealot:''' Has a charging move (again like Zealot in Vermintide) but this time it locks enemies into melee. Wields an [[Autogun]], a [[power weapon|Power Hammer]] and incendiary grenades.


* '''Psyker:''' Overcharging mechanics where they can explode if overusing their powers. Like Sienna from Vermintide, the psyker can kill a bunch of people by exploding the ground they stood on with their [[Force Weapons|Force Staff]]. For new moves, they can fire a warp-orb projectile at the enemies, [[awesome|crush a tough enemy's head like an ogryn's with their psychic might]] (a move that the psyker use when their weapon "switched" to the "grenades"), [[Star Wars|push away a horde of enemies in a burst of psychic wind]], and imbue powers of the warp into their blades and deal lethal damage in one swing. Wields a [[Force Weapons|Force Sword and a Force Staff]]. Oh and unlike Sienna, they no longer damage themselves when trying to cooldown from overheating.
* '''Psyker:''' A caster character with unlimited ammo that shares the same overcharging mechanics with Sienna from [[Vermintide]] where they can explode if overusing their powers. The psyker can kill a bunch of people by exploding the ground they stood on with their [[Force Weapons|Force Staff]]. For new moves, they can fire a warp-orb projectile at the enemies, [[awesome|crush a tough enemy's head like an ogryn's with their psychic might]] (a move that the psyker use when their weapon "switched" to the "grenades"), [[Star Wars|push away a horde of enemies in a burst of psychic wind]], and imbue powers of the warp into their blades and deal lethal damage in one swing. Their special ability allows them to instantly erase any overcharge they had. Wields a [[Force Weapons|Force Sword, a Force Staff]] and the aforementioned head busting power (speculated to be able to switched for other psyker power in the future updates). Oh and unlike Sienna, they no longer damage themselves when trying to cooldown from overheating.


* '''Ogryn:''' Will be taller than the other characters ([[derp|said to be the height of three Bardin tall]]) and can send smaller enemies flying back with his attack. Has the same charging move like Zealot, but pushes the enemies away instead. Armed with a ripper gun (which has an alt-firing move that allows it to go full auto), and a knife.
* '''Ogryn:''' Will be taller than the other characters ([[derp|said to be the height of three Bardin tall]]) and can send smaller enemies flying back with his attack. Has the same charging move like Zealot, but pushes the enemies away instead. Armed with a ripper gun (which has an alt-firing move that allows it to go full auto), a combat knife and grenades.


==Other Characters==
==Other Characters==

Revision as of 18:31, 13 August 2022

This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it.
Rejects Will Rise

Darktide is an upcoming co-op first-person shooter made by Vermintide developer Fatshark. The game will likely have the same gameplay as Vermintide, only in space and facing Chaos cults in an Underhive.

Setting

The game takes place on the Hive World of Atoma Prime, where a group of Nurgle worshiping assholes called "The Admonition" are plotting to take over the planet from the city of Tertium. The Inquisition has sent a small squad of expendable convicts (you guys) to figure out what the hell is going on and stop the city from falling to Chaos. Writing brought to you by motherfucking Dan Abnett, with help form your favourite Spiritual Liege, Matthew Ward[1]

Story

Gameplay

The game excitingly is one of the very few 40k video games to feature the Guardsmen in the starring role and not the Space Marines, and will likely play similar to Vermintide, only probably leaning more towards the shooty parts of the game. As such it will likely be much closer to the L4D2 style of play than Vermintide. The game will also feature a class style of character system like in Vermintide, and given that an Ogryn is featured in some concept art, we may get an interesting list of characters to pick from.

More will come as more info comes out, but Guardsmen fans rejoice as they are put in the spotlight for once.

As of the magazine spot, playable classes are to be a Zealot, an Ogryn, Veteran, and Psyker, The classes are also apparently very customizable, both visually and gameplay-wise with lots of interchangeable weapons for classes and while no weapons have been specifically mentioned, plasma weapons, hellguns, long-las, ripper guns, and flamers seem like obvious choices for different classes. Also, you can play as four Ogryns.

The trailer also showed off Poxwalkers, traitor guardsmen, Hounds of Xaphan (or chaos juiced attack dogs in this case), and fucking Plague Ogryns as enemy types so even though FW disconnected the Renegade and heretic line, they will hopefully live on in the game.

Darktide was featured on Edge magazine with a 15-page article stating that there will be some form of character creator and that you start as a newly conscripted prisoner snatched off a transport ship by the Inquisition, also ability leaks and a shield system like Payday 2.

Classes

  • Veteran: Has the ability to grant him extra zooming range and increase headshot damage. Wields a Lasgun, a Chainsword and Frag Grenades.
  • Zealot: Has a charging move (again like Zealot in Vermintide) but this time it locks enemies into melee. Wields an Autogun, a Power Hammer and incendiary grenades.
  • Psyker: A caster character with unlimited ammo that shares the same overcharging mechanics with Sienna from Vermintide where they can explode if overusing their powers. The psyker can kill a bunch of people by exploding the ground they stood on with their Force Staff. For new moves, they can fire a warp-orb projectile at the enemies, crush a tough enemy's head like an ogryn's with their psychic might (a move that the psyker use when their weapon "switched" to the "grenades"), push away a horde of enemies in a burst of psychic wind, and imbue powers of the warp into their blades and deal lethal damage in one swing. Their special ability allows them to instantly erase any overcharge they had. Wields a Force Sword, a Force Staff and the aforementioned head busting power (speculated to be able to switched for other psyker power in the future updates). Oh and unlike Sienna, they no longer damage themselves when trying to cooldown from overheating.
  • Ogryn: Will be taller than the other characters (said to be the height of three Bardin tall) and can send smaller enemies flying back with his attack. Has the same charging move like Zealot, but pushes the enemies away instead. Armed with a ripper gun (which has an alt-firing move that allows it to go full auto), a combat knife and grenades.

Other Characters

  • Sergeant Major Morrow:

Enemies

  • Poxwalkers: Civilians of Atoma Hive who were infected by Moebian's pox gas. They are the trash enemy of this game that comes in hordes, whose purpose is to tarpit the players.
    • Poxburster: Suicide bomber. Think of him as a boomer from left 4 dead.
  • Moebian Sixth regiments These regiments were known for being the toughest out of all Moebian regiments. However, with a bit of war trauma and a bit of warp power shenanigans, it corrupts them into Nurgle worships, turning them against the Imperium. They now seek to "save" the citizens of Atoma and its sister worlds by giving them pox gas filled with papa Nurgle's "truth", freeing them from the corpse Emperor's lies.
    • Traitor Guardsmen: Your typical wall of guns, smarter than a poxwalker, knows how to cover and know how to shoot your ass. There are two types of them: One that can shoot, and one that hit yo ass with a stick.
    • Bomber: Think of them as the Spitter/Globadier of this game, but use firebomb to create puddles of flame to burn the player's arse.
    • Dreg Tox Flamer: Literary the Warpfire thrower of this game. Ironically the traitor decided to use a chemical thrower instead of a regular flamer when their Bomber use normal firebomb, probably has to do with Nurgle worship, but also raised another question as to why their Bomber didn't chose to use poison gas bomb if they are going for the pestilence theme army? Anyways, their Tox thrower glow so bright, one could mistook as some kind of Necron tech (as if any human were capable of wielding it, let alone some fucking low-born heretics. only the inquisition knows how.)
    • Trapper: The Packmaster of this game. Actually clever than the ratmens that the Trapper use a net gun to capture the players from a far instead of using a long-stick-with-a-hook (aka Man catcher).
    • Scab Gunner: The rattling gunner of this game, but shoots the players with hell volly gun instead.
    • Scab Shot Gunner: The berserk/plague monks fanatics enemies equivalent of this game, suicidal and deals a lot of damage at close range with their shotgun.
    • Scab Mauler: Literary Mauler from vermintide 2, but fully armored, tough as nail like chaos warriors and is armed with a two-handed chain-axe.
    • Scab Sniper: Does what it says judging by its name. Deal a shit ton of damage in one shot from a far against the player and really likes to fucking hide. He is the most dangerous when he has pals to tarpit the players so he could take his sweet ass time to down their entire team.
  • Pox Hound: A straightforward gutter runner, and not so stealthy since it likes to bark. then to come in squad of 2 or 3 sometimes will be mixed in to hordes.
  • Chaos Ogryn: The Chaos Warriors of this game, tough dumb bastards that comes in three variants:
    • The offensive armored great weapon version Crusher that is the classic reminiscent the Chaos Warriors from vermintide 2
    • The defensive variant Bulwark that's armed with a chainsword and a big sturdy shield, but not armored, thankfully.
    • The range variant that carries a big fucking heavy stubber to shoot the players with, if only Nurgle has the power to give it the intelligence to aim...
  • Plague Ogryn: The first revealed randomly encountered boss of this game. Just a big rotting mutated Ogryn that wants to eat you and stuff you inside its shitty rotten intestine.
  • Enforcer: Shown in trailer with a plasma pistol. Most likely will make enemies retreat when killed.
  • Mutant: Mutants that were enhanced with cybernetics. Inspired by Charger from left 4 dead whose role is to charge at the players and then ground pound them. Pretty big, about the size of an ogryn, and is pretty tanky.

Bosses