Warlords of the Accordlands: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Zimriel
No edit summary
1d4chan>Zimriel
No edit summary
Line 1: Line 1:
'''Warlords of the Accordlands''' is AEG's role-playing system for the setting of [[Larisnar]], in the Lands of the Accord. The "line editors" were Todd Rowland and Erik Yaple, but we'll be seeing a LOT of help from others, especially Allison Medwin and Andrew Getting.
'''Warlords of the Accordlands''' is AEG's role-playing system for the setting of [[Larisnar]], in the Lands of the Accord. Its [[Tracy Hickman]] was Allison Medwin; although she had help, especially from Todd Rowland and Andrew Getting.


This is a [[Dragonlance]]-style epic fantasy system, with a focus: in saving the place from a sinister plot of baddies. The baddies are hidden scheming assassins like the [[Scarlet Brotherhood]]. Also like Dragonlance, especially [[Taladas]], some tropes are maintained (like the Dwarves, and the Nothrog to be honest) and others are Subverted, particularly the Elves here.
This is a [[Dragonlance]]-style epic fantasy system, with a focus: in saving the place from a sinister plot of baddies. The baddies are hidden scheming assassins like the [[Scarlet Brotherhood]]. Also like Dragonlance, especially [[Taladas]], some tropes are maintained (like the Dwarves, and the Nothrog to be honest) and others are Subverted, particularly the Elves here.
Line 10: Line 10:
=d20 Version=
=d20 Version=
In 2006, AEG published four books to get in on the [[d20 System]] market. All at once!
In 2006, AEG published four books to get in on the [[d20 System]] market. All at once!
The three books which aren't ''The Campaign Adventure Book'' credit as "line editors": Todd Rowland and Erik Yaple. jim pinto (lower case) did the art direction for all of them; Rowland chipped in for the three non-''TCAB'' books.


'''The Master Codex''' is Allison Medwin's [[Player's Handbook]], with help from Rowland and Getting and others. This provides the races, classes, [[prestige class]]es, spells, and equipment. [[Arcana Unearthed|Some settings]] consider prestige classes, at least, to belong to the Gazetteer, to be doled out by the DM; but AEG put them in this book. Races are Deverenians (hominid nephilim who are better than you), Humans (standard), [[Elves]] (short-lived and scaly here), Nimbics (even shorter, and shorter-lived too), [[Dwarves]] (standard), Nothrog (green militant [[Ork]]s, Warhammer-style). Halfbreeds exist but are uncommon in Larisnar.
'''The Master Codex''' is Allison Medwin's [[Player's Handbook]], with help from Rowland and Getting and others. This provides the races, classes, [[prestige class]]es, spells, and equipment. [[Arcana Unearthed|Some settings]] consider prestige classes, at least, to belong to the Gazetteer, to be doled out by the DM; but AEG put them in this book. Races are Deverenians (hominid nephilim who are better than you), Humans (standard), [[Elves]] (short-lived and scaly here), Nimbics (even shorter, and shorter-lived too), [[Dwarves]] (standard), Nothrog (green militant [[Ork]]s, Warhammer-style). Halfbreeds exist but are uncommon in Larisnar.
Line 17: Line 19:
'''Monsters and Lairs''' is the Medwin-directed [[Creature Collection]] of the setting with, helpfully, sample dungeons and lairs to get you started. This is a nice touch borrowed from / shared with the ''Legacy of the Dragon'' supplement for [[Arcana Unearthed]].
'''Monsters and Lairs''' is the Medwin-directed [[Creature Collection]] of the setting with, helpfully, sample dungeons and lairs to get you started. This is a nice touch borrowed from / shared with the ''Legacy of the Dragon'' supplement for [[Arcana Unearthed]].


And the '''Campaign Adventure Book''' is - so far as we've gathered - the same epic story which played out in the card game. Medwin, once more, was the senior director and editor here although - once more - the usual suspects did many of the setpieces before her. It may end up with its own page when and if we can be bothered to do it.
And the '''Campaign Adventure Book''' is - so far as we've gathered - the same epic story which played out in the card game. Medwin, once more, was the senior director and editor here although - once more - the usual suspects did many of the setpieces before her, including even Rowland otherwise excluded from this book's credits. ''WotA:TCAB'' may end up with its own page when and if we can be bothered to do it.


Errata exist, and when word got out the mistakes didn't help sales. We're unsure where to find their corrections.
Errata exist, and when word got out the mistakes didn't help sales. We're unsure where to find their corrections.

Revision as of 21:08, 11 August 2021

Warlords of the Accordlands is AEG's role-playing system for the setting of Larisnar, in the Lands of the Accord. Its Tracy Hickman was Allison Medwin; although she had help, especially from Todd Rowland and Andrew Getting.

This is a Dragonlance-style epic fantasy system, with a focus: in saving the place from a sinister plot of baddies. The baddies are hidden scheming assassins like the Scarlet Brotherhood. Also like Dragonlance, especially Taladas, some tropes are maintained (like the Dwarves, and the Nothrog to be honest) and others are Subverted, particularly the Elves here.

How To Play It (no, seriously; how?)

This was first designed for cards, like Magic: The Gathering; but we haven't ever played that system, so we'll be concentrating on the d20 translation here. If anyone's played it, feel free to replace this paragraph and dump the following ugly "stub" tag.

This article is a stub. You can help 1d4chan by expanding it

d20 Version

In 2006, AEG published four books to get in on the d20 System market. All at once!

The three books which aren't The Campaign Adventure Book credit as "line editors": Todd Rowland and Erik Yaple. jim pinto (lower case) did the art direction for all of them; Rowland chipped in for the three non-TCAB books.

The Master Codex is Allison Medwin's Player's Handbook, with help from Rowland and Getting and others. This provides the races, classes, prestige classes, spells, and equipment. Some settings consider prestige classes, at least, to belong to the Gazetteer, to be doled out by the DM; but AEG put them in this book. Races are Deverenians (hominid nephilim who are better than you), Humans (standard), Elves (short-lived and scaly here), Nimbics (even shorter, and shorter-lived too), Dwarves (standard), Nothrog (green militant Orks, Warhammer-style). Halfbreeds exist but are uncommon in Larisnar.

The World Atlas would be that Gazetteer, for the Accordlands proper. Andrew Getting compiled this one, here aided by Medwin, Rowland, et al.. It starts with 24 pages of lore. Then, in order: the Empire of Deverenia, the Dwarves, the Elves, the Free Kingdoms (i.e. us), the Nothrog, and the Unaligned Lands. These chapters all follow the same template which helps in finding the lore we need. Then Religion and Cosmos. Then Magic Items, and Personalities = NPCs. Think, the Time of the Lance box; doing its best to make a sandbox out of a linear plot.

Monsters and Lairs is the Medwin-directed Creature Collection of the setting with, helpfully, sample dungeons and lairs to get you started. This is a nice touch borrowed from / shared with the Legacy of the Dragon supplement for Arcana Unearthed.

And the Campaign Adventure Book is - so far as we've gathered - the same epic story which played out in the card game. Medwin, once more, was the senior director and editor here although - once more - the usual suspects did many of the setpieces before her, including even Rowland otherwise excluded from this book's credits. WotA:TCAB may end up with its own page when and if we can be bothered to do it.

Errata exist, and when word got out the mistakes didn't help sales. We're unsure where to find their corrections.