Warhammer 40,000/3rd Edition Tactics/Orks: Difference between revisions

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=== Elites ===
=== Elites ===
*'''[[Stormboyz]]'''
*'''[[Stormboyz]]'''
*'''[[Kommandos]]'''
*'''[[Ork Kommando]]s'''
*'''[['Ard Boyz]]'''
*'''[['Ardboyz]]'''
*'''[[Skarboyz]]'''
*'''[[Skarboy]]z'''
*'''[[Flash Gitz]]'''
*'''[[Flash Gitz]]'''
=== Troops ===
=== Troops ===
*'''[[Slugga Boyz]]'''
*'''[[Slugga Boyz]]'''

Revision as of 18:38, 24 May 2020

This is an old Edition's Ork "tactics". The 5th Edition Tactics are here while the 2nd Edition Tactics are here.

Unit Analysis

Headquarters

  • Warboss: A very different beast to the lovable guy we're familiar with in later editions, he's only T4.
  • Warboss's Bodyguard: A motley crew of lackeys for the boss. You can choose from Nobz, Mekboyz, and Mad Doks.
  • Big Mek
  • Big Mek's Bodyguard
  • Painboy: He's a HQ this time around, and he doesn't get Dok's Tools by default, though it is just a 1pt upgrade.
  • Painboy's Bodyguard: Each Painboy can also take a bodyguard of between four and nine Cyborks if he wants, which are considered a single unit with him if taken, so feel free to Counts As with a Looted Techmarine and Servitors. They can't take any upgrades so you're stuck with the base Sluggas and Choppas, but they all get a 5++ invulnerable save and T5, making them pretty resilient.

Elites

Troops

Fast Attack

Heavy Support