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==Averheim==
==Averheim==
[[File:Averland Soldier-Adrian Smith.jpg|thumb|right|250px|A bit weird and kind of annoying, but he sure as hell gets the job done.]]
[[File:Averland Soldier-Adrian Smith.jpg|thumb|right|250px|A bit weird and kind of annoying, but he sure as hell gets the job done.]]
The province capital and located along part of the River Aver, Averheim is quite small for a province capital with a population of under 10,000, most province capitals usually have 30,000+ populations leaving Averheim as one of the smallest in the Empire, though this may be because the city never recovered during Gorebads invasion as the city was made into a car park, and the orcs left a big pile of skulls in the city that are still there to this day. Despite this, Averheim is a very important city in the empire as it is the trading post for most of Averlands cattle, which get loaded on boats and sent up the Aver towards other the other provinces. Multiple merchants guilds also inhabit the city, and a fairly notable part of the population are from noble houses, who own and run parts of the city making money off the trade and agricultural sales from their land. The city used to be run by the Count of Averlands family, but since [[Marius Leitdorf|Leitdorfs]] death the control of both the province and city has been up in the air as all the noble houses play politics, internally and with each other to try and become the next [Elector Count]] and de-facto rulers of the city.
The province capital and located along part of the River Aver, Averheim is quite small for a province capital with a population of under 10,000, most province capitals usually have 30,000+ populations leaving Averheim as one of the smallest in the Empire, though this may be because the city never recovered during Gorebads invasion as the city was made into a car park, and the orcs left a big pile of skulls in the city that are still there to this day. Despite this, Averheim is a very important city in the empire as it is the trading post for most of Averlands cattle, which get loaded on boats and sent up the Aver towards other the other provinces. Multiple merchants guilds also inhabit the city, and a fairly notable part of the population are from noble houses, who own and run parts of the city making money off the trade and agricultural sales from their land. The city used to be run by the Count of Averlands family, but since [[Marius Leitdorf|Leitdorfs]] death the control of both the province and city has been up in the air as all the noble houses play politics, internally and with each other to try and become the next [[Elector Count]] and de-facto rulers of the city.


==Military==  
==Military==  

Revision as of 23:59, 2 February 2021

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Averland
Elector Count as of 2520IC Marius Leitdorf (deceased)
Province capital Averheim
Runefang Mother's Ruin, also known as The Sword of Ruin
Specialties Wealthy and well funded armies, defensive battles
Commerce Agriculture
Primary military colours Yellow and Black

Averland is a southern province of The Empire, named after the river Aver that runs through the province it's nestled in the foot hills of both the Worlds Edge Mountains, and Black Mountains. Officially known as Grand County of Averland, the provinice is dominated by huge stretches of open plains and fertile land making it renowned for its agriculture and its incredible wealth that it has accumulated because of this. Averland would be the perfect place for a holiday home, if it weren't for the fact that the main exit of Black Fire Pass opens into the province and has a constant stream of Greenskins and other nasties that have wandered out of the mountains, and therefore is constantly having to control these small incursions, and act as the main defence against big Orc Waaaghs that enter the Empire.

Averlanders and Culture

Averlanders are considered a little eccentric by the other provinces as they tend to wear their emotions on their sleeves and all seem to have bats in the belfry, which is suggested to have been caused by small amounts of inbreeding across the province. Still despite this, Averlanders are noted as generally being friendly and fun companions to hang out with, telling jokes and laughing while being very generous and sharing the ale and wine with guests and friends. Though they have known to become very annoying if you upset them, and they are also very superstitious. The annoying kind of superstitious, the ones who talk about star signs and black cats being bad omens. They also like Dwarfs, due to how have similar sense of humours and both love getting shit faced on beer.

During the Invasion of Gorbad Ironclaw, Averland suffered quite badly as a large part of the population was killed and Averheim had to be almost completely rebuilt. However this is nothing compared to what happened to Solland, which got absolutely REAMED by the orc invasion, so much so that the province was pretty much destroyed and its lands were split up between Averland and Wissenland. This merging of the provinces has had an effect on the culture of Averland as the heraldry was changed to a sun to honour Solland and multiple surviving noble houses still fly Solland heraldry and colours, meaning that a lot of Solland symbols and even some traditions are now common place throughout Averland.

Averheim

A bit weird and kind of annoying, but he sure as hell gets the job done.

The province capital and located along part of the River Aver, Averheim is quite small for a province capital with a population of under 10,000, most province capitals usually have 30,000+ populations leaving Averheim as one of the smallest in the Empire, though this may be because the city never recovered during Gorebads invasion as the city was made into a car park, and the orcs left a big pile of skulls in the city that are still there to this day. Despite this, Averheim is a very important city in the empire as it is the trading post for most of Averlands cattle, which get loaded on boats and sent up the Aver towards other the other provinces. Multiple merchants guilds also inhabit the city, and a fairly notable part of the population are from noble houses, who own and run parts of the city making money off the trade and agricultural sales from their land. The city used to be run by the Count of Averlands family, but since Leitdorfs death the control of both the province and city has been up in the air as all the noble houses play politics, internally and with each other to try and become the next Elector Count and de-facto rulers of the city.

Military

Due to how wealthy the province is, Averlands military is very well equipped which is important as Averland is the doormat for any orc or chaos warbands that stumble through Black Fire Pass and needs its soldiers to be able to react and deal with threats quickly, or the local populace will wake up with an orc in their house and an axe in their head. Due to the very important task of making sure a repeat of Gorbad doesn't happen, the Averland armies have become very good at fighting defensively and in sieges (oh look, the army with a yellow colour scheme is good at siege fighting) and so makes a wide use of cannons, handguns and spear and halberdier state troops. They are also very brave during battles, though this mostly comes from them wanting to prove they are not cowards which a common joke made by most of the other provinces due to their slightly erratic and loopy behaviour, so will sometimes not give ground out some sense of pride or proving a point, when the smart thing to do would be to retreat and re-group.

Gallery


Provinces of the Empire
Reikland - Averland - Hochland - Middenland - Nordland - Ostland - Ostermark - Stirland - Talabecland - Wissenland
Cities: Altdorf - Averheim - Middenheim - Mordheim - Talabheim - Nuln
Lost Provinces: Solland - Drakwald
Independent Provinces: The Moot - Marienburg - Sylvania