i made some dice tables for the creation of dnd gods, for new campaign settings
The Tables
Roll 1d4 for number of domains
| domains(d70)
|
| 1
|
life
|
| 2
|
death
|
| 3
|
fire
|
| 4
|
water
|
| 5
|
wind/air
|
| 6
|
change
|
| 7
|
disease
|
| 8
|
earth
|
| 9
|
pain
|
| 10
|
happiness
|
| 11
|
pleasure
|
| 12
|
magic
|
| 13
|
light
|
| 14
|
darkness
|
| 15
|
blood
|
| 16
|
battle
|
| 17
|
peace
|
| 18
|
nothingness
|
| 19
|
gambling
|
| 20
|
law
|
| 21
|
freedom
|
| 22
|
craftsmanship
|
| 23
|
forests
|
| 24
|
society
|
| 25
|
art
|
| 26
|
alcohol
|
| 27
|
music
|
| !28
|
stagnancy
|
| 29
|
truth
|
| 30
|
lies
|
| 31
|
hunting
|
| 32
|
family
|
| 33
|
love
|
| 34
|
fear
|
| 35
|
knowlegde
|
| 36
|
spirits
|
| 37
|
dreams
|
| 38
|
body
|
| 39
|
plains
|
| 40
|
ice
|
| 41
|
tundras
|
| 42
|
volcanoes
|
| 43
|
mountains
|
| 44
|
sailing
|
| 45
|
purpose
|
| 46
|
roads
|
| 47
|
trade
|
| 48
|
thieves
|
| 49
|
time
|
| 50
|
the sun(s)
|
| 51
|
the moon(s)
|
| 52
|
the stars
|
| 53
|
space
|
| 54
|
animals
|
| 55
|
passion
|
| 56
|
age
|
| 57
|
children
|
| 58
|
agriculture
|
| 59
|
politicians
|
| 60
|
metal
|
| 61
|
weapons
|
| 62
|
shields
|
| 63
|
armor
|
| 64
|
hope
|
| 65
|
madness
|
| 66
|
rage
|
| 67
|
justice
|
| 68
|
loyalty
|
| 69
|
jewels
|
| 70
|
food
|
| Origin (d6)
|
| 1-2
|
has always been a god
|
| 3-4
|
was a demigod
|
| 5
|
was a supernatural entity(angel/demon) before becoming a god
|
| 6
|
was mortal before becoming a god
|
Roll 2d6, the first being Good to Evil, the second for Lawful to Chaotic
| Alignment (2d6)
|
| 1-2
|
good/lawful
|
| 3-4
|
neutral
|
| 5-6
|
evil/chaotic
|
| Number of Worshipers (d12)
|
| 1-3
|
is worshipped by a very large number of people
|
| 4-9
|
is worshipped by a decent number of people
|
| 10-11
|
is worshipped by a small cult
|
| 12
|
is unheard of
|
| Location (d10)
|
| 1-2
|
live in a select location on this plane
|
| 3-4
|
live in a select location on an alternate plane with other gods
|
| 5-6
|
lives in their own plane
|
| 7-8
|
doesn't have a set home and travels around
|
| 9-10
|
is omnipersent, and as such has no set home
|
| Number of relics (d10)
|
| 1-2
|
1d2
|
| 3-4
|
1d5
|
| 5-6
|
1d10
|
| 7-8
|
2d10
|
| 9-10
|
2d12
|
| Relic Type (d10)
|
| 1-2
|
Weapon
|
| 3-4
|
Tool
|
| 5-6
|
Clothing
|
| 7-8
|
Armor
|
| 9-10
|
You choose
|
| Relic exacts (d10)
|
| 1-2
|
Weapon: Sword, Tool: Hammer, Clothing: Shirt, Armor: Torso-Piece
|
| 3-4
|
Weapon: Axe, Tool: Axe, Clothing: Pants/Dress, Armor: Helm
|
| 5-6
|
Weapon: Staff, Tool: Scythe, Clothing: Robe/Overcoat, Armor: Gauntlets
|
| 7-8
|
Weapon: Mace, Tool: Pickaxe/Shovel, Clothing: Shoes, Armor: Sabaton/Boots
|
| 9-10
|
Weapon: Bow/Crossbow, Tool: Paintbrush, Clothing:Headware, Armor: Greaves
|
| Relic Abilities (1-3 d9)
|
| 1-2
|
Offensive (shoots fire or is a vorpal weapon)
|
| 3-4
|
Defenceive (grant resistences to a type of damage or mkae you involerable for a turn or two)
|
| 5-6
|
Supportive (grant regeneration or can grant buffs)
|
| 7-8
|
Utility (allows you to fast travel or indentify other items)
|
| 9
|
Pick your own, so long as it isn't to broken (makes user more lucky or is just really good at it's supposed to do)
|
10
|
Roll again, keeping the last or pick something absolutely broken and crazy (not necessarily in favor of the user)
|
| Angelic/Demonic Workforce (d10)
|
| 1-2
|
God does most of their own dirty work by choice, honestly perfering not relying on angels or demon much if at all
|
| 3-4
|
Workforce is non-existent so god is forced to do work themself
|
| 5-6
|
The workforce is small, but still gets things done
|
| 7-8
|
An averagely sized force
|
| 9-10
|
A large force of demon or angel is employed by this god
|