Spelljammer Vessels
![]() |
The defining feature of Spelljammer as a setting is, of course, the vast array of magical vessels that are used to travel through Wildspace and the Phlogiston/Astral Plane. On this page, /tg/ aims to list the basics of each and every single one of those fantastical space-sailing ships.
Angelship
- Built By: Kobold
- Used Primarily By: Kobolds
- Cost: 33,000 GP
- Tonnage (2e): 33
- Cargo Capacity Tonnage: 21
- Crew: 8/33, 12/66 if manned by small creatures
- Landing: Land
- Hull Armor: Thick Wood
- Power Type(2e): Minor helm
- Keel/Beam: 130 ft./135 ft.
- Weapons:
- Foward: 2 Medium Ballistae, 1 Blunt Ram
- Aft: 1 Medium Catapult
Created by Kobolds and strangely doesn't have a draconic-related name. Were the main kobold before the Elven Imperial Fleet destroyed most of them and their presence in wild space. Used more by merchants, but Rumored a few kobold warships are still prowling, painted black, cloaked in invisibly magic and dubbed "Night Angels".
Antlership
- Built By: Unknown
- Used Primarily By: Undead
- Cost: 75,000·150,000 gp
- Tonnage: 50-100
- Hull Points: 50-100
- Crew: 5/10/50-100
- Manueverability Class: E
- Landing: Can't Land
- Armor Rating:
- Saves As: Bone
- Power Type: Major Helm
- Ship's Rating:
- Standard Armaments: 2 Light Catapults (360 degrees)
- Front: 2 Rams
- Cargo: 25-50 tons
- Keel/Beam Length: 45ft./250ft.
Crafted from what is believed to be antlers of massive yet unknown creatures. As how made the ships are is also unknown, we have few leads.
the ship like to ram into other ships. the Antlership does have a problem in the form of having a single exposed deck, leaving the Spelljammer and helm (not to mention the crew) exposed. The proposed solution is to have a bunch of crew sitting in fack Spelljammer helm to confuse the enemy. (don't fix the weakness of AOE spells)
Argosy
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Barge of Ptah (Battle Barge)
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Battlewagon
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Blade (Arrow)
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Bloatfly
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Bolaship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Catamaran
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Citadel
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Corbina
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Cuttle Command
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Deathglory
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Great Bombard/Bombard
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
- Built By: Giff
- Used Primarily By: Giff
- Cost:
- Tonnage: 40 (2e)
- Cargo Capacity Tonnage: 20 (2e), 150 or 10 if max on fourteen giant cannonball
- Crew: 12
- Landing: Water
- Hull Armor:
- Keel/Beam: 140 ft./30 ft.
- Weapons: 2 Ballistae, 1 Giant Cannon
Damselfly Ship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Dragonfly Ship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Dragonship
- Built By:
- Used Primarily By:
- Tonnage: 45
- Hull Points: 45
- Crew: 20/45
- Maneuverability Class: D
- Landing - Land: No
- Landing - Water: Yes
- Armor Rating: 6
- Saves As: Thick Wood
- Power Type:
- Ship's Rating:
- Standard Armaments: 3 Large Weapons, optional Ram
- Cargo:
- Keel Length:
- Beam Length:
- Cost: 60,000 gold pieces
Resembling a strange combination between a dhow and a sculpture of an Oriental Dragon, the dragonship is a spelljammer designed by Chinese and Japanese-flavored human nations as a true spelljamming ship, as opposed to just sticking a Helm in a dhow. Dragonships are particularly common around Torilspace, because both the Wa and their rivals the Shou make extensive use of them; the fact that they're not Wa-exlusive is why this entry is up here and not down in the Wa Fleet section of this page, despite their extensive use of dragonships.
Dolphin, Battle
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Dolphin,Shuttle
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Dreadnought
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Eagle Ship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Eel Ship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Tradesmen (fish Ship)/Flying Fish Ship (5e)
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Flying Pyramid
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Hammerhead Ship
- Built By: Humans, Lizardfolk
- Used Primarily By: Humans, Lizardfolk, Elves
- Tonnage: 60 tons
- Hull Points: 60
- Crew: 24/60
- Manueverability Class: D
- Landing - Land: No
- Landing - Water: Yes
- Armor Rating: 6
- Saves As: Hard Wood
- Power Type: Major Helm or Minor Helm
- Ship's Rating: As for spelljammer
- Standard Armaments: 2 Heavy Catapults (Crew 5), 1 Heavy Ballista (Crew 4), 1 Blunt Ram
- Cargo: 30 tons
- Keel Length: 250'
- Beam Length: 250'
- Cost: 50,000 gold pieces
One of the more common jammer models, Hammerheads are popular with both traders and pirates for their comfortably solid size, carrying capacity, and armament values.
Iambus
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Jade Spider
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Jade Spider Commandship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Junk
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Klicklikak
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Lamprey Ship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Leaf-Ship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Leech
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Mammoth
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Mantis
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Living Ship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Nautiloid
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Mindspider
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Nightspider
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Mosquito
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Octopus (Tailgunner)
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Porcupine Ship (Spine-Ship)
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Quad of Thay
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Scalpel Ship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Scorpion Ship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Shrike Ship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Sidewheeler
- Built By: Tinker Gnomes
- Used Primarily By: Tinker Gnomes, Dohwar, Idiots
- Tonnage: 30 tons
- Hull Points: 30
- Crew: 20/30 (or 40/60 tinker gnomes)
- Maneuverability Class: E
- Landing - Land: Yes
- Landing - Water: Yes
- Armor Rating: 7
- Saves As: Metal
- Power Type:
- Ship's Rating:
- Standard Armaments: None
- Cargo:
- Keel Length: 120'
- Beam Length: 25'
- Cost: 40,000
Sidewheelers, named for their tendency to have massive paddlewheels on their sides that somehow convert the frantic peddling of Giant Space Hamsters into motive force, are the creation of the Tinker Gnomes of Krynn. That right there is all the warning you need if you're at all familiar with the dreaded Minoi. For the unfamiliar, the Minoi are an entire race of bungling inventors who build oversized, overly intricate contraptions that never work right, with the level of "go wrong" varying from "collapse into a heap of junk" to "violently explode". Referred to as "the ship of the desperate", only the most gullible, foolish, demented or lacking in options of non-Minoi will have anything to do with them, and most intelligent creatures will avoid them like the plague. Even Illithids and Neogi think twice before trying to plunder a Sidewheeler. Such is the ramshackle and shoddy nature of Sidewheeler construction that there is a 50% chance when the vessel attempts to land that it will crash, explode, fall apart or otherwise be rendered inoperable upon touching down. Non-Minoi gnomes have been known to become space pirates solely to hunt down and destroy Sidewheelers as a blemish on the good name of the gnomish race.
Skeleton Ship (Boneship)
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Skiff
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Space Leviathan
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Space Galleon
A Galleon but built by people living in Wildspace and the Astral Sea. Praised for its ability to land at sea and sail incognito as an ordinary Galleon (with the inclusion of the ability to fly faster than the speed of light, and other additional upgrades relating to related space sailing)
Galleon, Spacesea Giant
- Built By: Spacesea Giant
- Used Primarily By: Spacesea Giant
- Cost: 120,00 gp
- Tonnage: 60
- Hull Points: 60
- Crew: 11/20 Giants
- Manueverability Class: E
- Landing - made of stone but floats on Water
- Armor Rating:
- Saves As: Stone
- Power Type: Major helm
- Ship's Rating:
- Standard Armaments: 3 Heavy ballistae, 11-20 Giants throwing boulders (360°)
- Cargo: 30 tons
- Keel/Beam Length: 200 ft./50 ft.
Owned by Spacesea Giants how like rocks. Will have Elders on board to use magic to turn rock into filling cement.
Squid Ship
- Built By: Humans
- Used Primarily By: Humans, Lizardfolk
- Tonnage: 45 tons
- Hull Points: 45
- Crew: 12/45
- Manueverability Class: D
- Landing - Land: No
- Landing - Water: Yes
- Armor Rating: 5
- Saves As: Thick Wood
- Power Type: Major Helm, Minor Helm
- Ship's Rating: As for spelljammer
- Standard Armaments: 1 Heavy Catapult (Crew 5), 2 Medium Ballistae (Crew 2 Each), Piercing/Grappling Ram
- Cargo: 23 tons
- Keel Length: 250'
- Beam Length: 25'
- Cost: 45,000 gold pieces
One of the common model jammers, squid ships are amongst the workhorses of Wildspace. They may not carry as much as their hammerhead cousins, but their stylized triple-rams and twin ballistae mean they can deliver a sharp, painful lesson to those who try and rob them... of course, pirates like to take advantage of that "built for ramming" design, too. They tend to be unpopular with those who have bad experiences with illithid nautiloids, though.
Stoneship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Swan Ship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Thorn-Ship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Triop
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Turtle Ship (Battle Boat)
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Tyrant Scout Ship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Tyrant Ship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Unity Ship
- Built By: K'r'r'r
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
-
K'r'r'r spaceship
-
Floorplan of a K'r'r'r Spaceship
Urchin
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Uspo, Dohwar
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Vagabond
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Vipership (Darkviper)
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Wasp Ship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Whaleship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Whelk
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Wraith
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Wreckboat
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Xebec
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Yacht
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Yawl
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Yawl Wagon
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Zoocraft (Ark; Gardenship)
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Improvised Ships
As the creation of the Spelljamming Helm handles all of the hard parts about space travel (well, other than those parts covered by the Prime Material operating under more "rule of cool" physics than we do), this means that creating a vessel to sail through Wildspace and the Phlogiston is a lot simpler than building a rocket ship in, say, Star Trek or Star Wars. The earliest spelljammers were, in fact, literally just regular ships outfitted with a Helm and then launched off into space, and to this day taking a normal sea-faring vessel and sticking a Helm on it is the cheapest, simplest way to get spaceborne. After all, you can buy a sea-ship at any coastal community, whereas a custom-made space-ship is usually only going to be made by space-based communities or governmental powers.
That said, being the el cheapo option means that these "uplifted ship" spelljammers come with some pretty severe drawbacks. They tend to be very slow and very awkward to fly compared to their space-built counterparts, and many are also ill-equipped for long-range voyages, since they weren't built with the necessity of sustaining an air envelope in mind. Add to it that "professional" spacefarers tend to look down on somebody flying one of these "improvised" jammers and in general, most people will look to trade up to a superior model when and if they can.
Caravel
- Built By:
- Used Primarily By:
- Tonnage: 10 tons
- Hull Points: 10
- Crew: 8/10
- Maneuverability Class: F
- Landing - Land: No
- Landing - Water: Yes
- Armor Rating: 9
- Saves As: Thick Wood
- Power Type:
- Ship's Rating:
- Standard Armaments: 1 Large Weapon
- Cargo:
- Keel Length:
- Beam Length:
- Cost: 10,000 gold pieces
On the seas, caravels are versatile cargo carriers. In Wildspace? Not so much. They're cheap and easily handled by a small team, yeah, but that's largely all you can say about them positively. Jamming caravels tend to be sailed by either adventurer bands or the desperate.
Cargo Barge
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Clipper
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Coaster
- Built By:
- Used Primarily By:
- Tonnage: 10
- Hull Points: 10
- Crew: 8/10
- Maneuverability Class: F
- Landing - Land: No
- Landing - Water: Yes
- Armor Rating: 9
- Saves As: Thick Wood
- Power Type:
- Ship's Rating:
- Standard Armaments: 1 Large Weapon
- Cargo:
- Keel Length: 60'
- Beam Length: 20'
- Cost: 5,000 gold pieces
The cheaper, nastier cousin of the caravel, Coasters are intended to be used purely for coastal trading, hugging close to shore and sailing short distances at a time; they handle like a pregnant ogre, and that's at sea... you have to be really desperate (or miserably cheap) to take one of these out to Wildspace. They're so ill-suited for space travel that they actually suffer a -1 penalty to their Ship Rating because of how badly they handle!
Cog
- Built By:
- Used Primarily By:
- Tonnage: 20
- Hull Points: 20
- Crew: 10/20
- Maneuverability Class: F
- Landing - Land: No
- Landing - Water: Yes
- Armor Rating: 9
- Saves As: Thick Wood
- Power Type:
- Ship's Rating:
- Standard Armaments: None
- Cargo:
- Keel Length: 90'
- Beam Length: 20'
- Cost: 10,000
Bigger than caravels, cogs are popular merchant ships for sea-sailing, and in a pinch can make passable cargo-haulers in Wildspace... but their poor maneuverability and lack of armament makes them easy picking for space pirates, so any merchant with common sense puts their coppers towards something better.
Drakkar
- Built By:
- Used Primarily By:
- Tonnage: 10
- Hull Points: 10
- Crew: 20/10
- Maneuverability Class: F
- Landing - Land: No
- Landing - Water: Yes
- Armor Rating: 7
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments: 1 Large Weapon
- Cargo:
- Keel Length: 100'
- Beam Length: 20'
- Cost: 25,000 gold pieces
A variant of the longship built and used by the raiders of Viking-esque cultures, drakkars make poor jammers even by the standards of "uplifted" sea ships, because they require more crew to function effectively than the air envelope they generate can safely support. As a result, drakkar-jammers are normally used as short-ranged vessels, rarely leaving the confines of their home planet unless it's to raid, say, a moon or the twin in a binary planet structure or something like that. Theoretically, a much larger jammer could carry drakkars as scouting ships, but that's a poor use of funds to say the least.
Dromond
- Built By:
- Used Primarily By:
- Tonnage: 16
- Hull Points: 16
- Crew: 10/16
- Maneuverability Class: E
- Landing - Land:
- Landing - Water:
- Armor Rating: 9
- Saves As: Thin Wood
- Power Type:
- Ship's Rating:
- Standard Armaments: 3 Large Weapons, Piercing Ram
- Cargo:
- Keel Length: 175'
- Beam Length: 15'
- Cost: 15,000 gold pieces
Comparatively large, relatively fast and agile even in Wildspace, decently armed and surprisingly cheap all things considered, the dromond is actually a fairly decent jammer for an uplifted sailing ship. The one drawback is that it might as well be made of cobwebs compared to some of the nastier monsters and ships out there in the Phlogiston, so whilst it can make a decent choice for fledgeling star voyages, upgrading as soon as possible should always be on your mind.
Great Galley
- Built By:
- Used Primarily By:
- Tonnage: 20 tons
- Hull Points: 20
- Crew: 15/20
- Manueverability Class: F
- Landing - Land: No
- Landing - Water: Yes
- Armor Rating: 7
- Saves As: Thick Wood
- Power Type:
- Ship's Rating:
- Standard Armaments: 3 Large Weapons, Piercing Ram
- Cargo:
- Keel Length: 130'
- Beam Length: 20'
- Cost: 30,000 gold pieces
Part of the oft-mocked selection of "uplifted sea-ship" jammers, Great Galleys are usually sent into Wildspace as early experiments by nations with fledgling spelljamming programs. Their reliance on manual propulsion by rowers, whether freemen or slaves, doesn't translate well, and means they tend to quickly exhaust their air envelopes. Theoretically, some magocracies might achieve better results with galleys crewed by golem or undead rowers, but the general consensus is that there are simply better choices for a jammer out there.
Galleon
- Built By:
- Used Primarily By:
- Tonnage: 40
- Hull Points: 40
- Crew: 20/40
- Maneuverability Class: E
- Landing - Land: No
- Landing - Water: Yes
- Armor Rating: 7
- Saves As: Thick Wood
- Power Type:
- Ship's Rating:
- Standard Armaments: 3 Large Weapons
- Cargo:
- Keel Length: 130'
- Beam Length: 30'
- Cost: 50,000
Being usually one of the most advanced kinds of sailing ships on the worlds of the Prime Material, galleons adapt to being spelljammers with surprisingly good results; if you absolutely have to take a regular sailing ship into Wildspace, the galleon is probably your best choice. Relatively maneuverable and well-armed, but with good cargo capacity, uplifted galleons are often the primary jammer of choice for groundling nations stretching out into space.
Longship
- Built By:
- Used Primarily By:
- Tonnage: 4
- Hull Points: 4
- Crew: 4/4
- Maneuverability Class: E
- Landing - Land: No
- Landing - Water: Yes
- Armor Rating: 8
- Saves As: Thin Wood
- Power Type:
- Ship's Rating:
- Standard Armaments: 1 Large Weapon
- Cargo:
- Keel Length: 75'
- Beam Length: 15'
Longships are primarily converted into spelljammers by adventurer bands, who appreciate the small size and minimal crew requirements of the vessel. However, that same small size makes them only useful for relatively short, quick journeys; an extended voyage can easily turn fatal as the air envelope fouls with waste-breath very quickly.
Elven Imperial Fleet
The ships of the Elf Imperial Navy are highly distinctive amongst other spelljammers, in that they are grown, not built. Each elf ship begins its life as a magical plant indigenous to both Wildspace and the Phlogiston called a Starfly Plant, which literally flies through space as part of its lifecycle. Elves seek out the fruits of these plants and use their magic to carefully sculpt and shape the embryonic space-tree, warping the seed into a distinct shape and creating a living ship. Whilst these ships are famously quick and agile compared to their manufactured counterparts, they are much more space-dependent than other spelljammers; many elf-jammers are incapable of landing on anything other than an air-world or a spacestation.
Armada
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Armada, Monarch Class
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Man-o-War/Star Moth(5e)
- Built By: Elves
- Used Primarily By: Elves
- Tonnage: 60
- Hull Points: 60
- Crew: 10/60
- Maneuverability Class: C
- Landing - Land: No
- Landing - Water: No
- Armor Rating: 7
- Saves As: Ceramic
- Power Type:
- Ship's Rating:
- Standard Armaments: 4 Large Weapons
- Cargo:
- Keel Length: 200'
- Beam Length: 20'
- Cost: 100,000 gold pieces
Flitter
- Built By: Elves
- Used Primarily By: Elves
- Tonnage: 1
- Hull Points: 1
- Crew: 1
- Maneuverability Class: B
- Landing - Land: Yes
- Landing - Water: Yers
- Armor Rating: 8
- Saves As: Ceramic
- Power Type:
- Ship's Rating:
- Standard Armaments: None
- Cargo:
- Keel Length: 20'
- Beam Length: 5'
- Cost: 10,000 gold pieces
The smallest ship in the Imperial Navy, the Flitter is a one-man (well, one-elf) vessel that is largely used as a support ship to the other, larger ships in the fleet. Most aren't equipped with jamming helms at all, but instead are deployed when in an air envelope as gliders, typically to carry elves from a "mother ship" to another vessel or down onto the surface of a planet.
Radiant Ship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Vodoni Fleet
Introduced in the module SJA4: Under the Dark Fist, the Vodoni are a malevolent, powerful and expansionistic spelljamming empire that already has control over a dozen known crystal spheres when they become known to the residents of Knownspace. This history of successful spacefaring conquest, and isolation from the major races of Knownspace, has led to the Vodoni developing their own personal fleet of uniquely designed ships, which aren't seen in any other hands.
Hunter-Killer (Vodoni Assassin)
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Nightwolf (Vodoni Scout)
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Werewolf (Vodoni Butcher)
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Vodoni Diamond (Unique)
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Wa Fleet
One of the little things about Spelljammer that its fans don't like to talk about much is that the Forgotten Realms was an inordinately prominent part of it. One of the ways this manifested was that the Grand Admiral of the Elven Imperial Navy was from Toril. Another was that the Toril nation of Wa was a thriving spelljamming faction, maintaining a large fleet with multiple unique models of spelljammer... which is kind of a surprise since Kara-Tur had largely been presented as a fairly Low Fantasy part of the Realms... Probably the big reason the Wa Fleet exists is that their distinctive Chinese/Japanese aesthetic makes a good excuse for fairly unique-looking spelljammers.
born out of terror after seeing the Shou Lung and Elven fleet, Wa's emperor got a 140-person goup together and they produced the Tsunami and Locust ship after a decade of R&D, only to all die a month later in a "freak" alchemy Fire accident. Wa has an intimidation and secrecy policy with fleet power foccued on a few Goliath-sized ship supported by a cload of tiny speedboats with a death wish, and to also have half the entire fleet must be in the air at all time while the other half is hidden across secret cave hangers. The emperor would like to keep his fleet a secret from rival nations but hard, given the Tsunami, a ship more at home in Dreadfleet, to not draw addition when rolling up to the obscure port of Akkaido. be warned while making a pit stop at Wa, under the emperor's order, if you leave your ship, they will kill you on the spot.
Foxship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Locust
- Cost: 375 gp
- Tonnage: 1,500
- Hull Points: 1
- Crew: 2/3
- Manueverability Class: A
- Landing - Land and Water
- Armor Rating: 4
- Saves As: Light Wood
- Power Type: Rudder of Propulsion
- Ship's Rating: 6
- Standard Armaments: 1 Light Catapult (aft) or Light ballista (Foward)
- Cargo: 750 pound of Greek/Alcamy fire, ammunition, or one passenger
- Keel/Beam: 14 ft/4 ft.
Basically a two-man starfighter, but a cheap speedboat, maybe a WWII Japaness dogfighter is a better comparison. As the same suggests, they move fast, they die in one hit, roll an on on your attack roll, the ship snaps in half and crushes the crew to death, and they swarm like crazy. For each Tsunami ship, it is escorted by 20 Locusts.
Tsunami
- Cost: 600,000 gp
- Tonnage: 200
- Hull Points: 200
- Crew: 75/200/300(at full plague capacity)
- Manueverability Class: C
- Landing - Land
- Armor Rating: 2
- Saves As: Metal
- Power Type: Ki-helm
- Ship's Rating: As per helmsmen
- Standard Armaments: 3 Medium Jettisons, 6 Bombards, 12 Heavy Ballistae, 10 Heavy Catapults
- Cargo: 100
- Keel/Beam Length: 950 ft./70ft.
Describable as a massive aquatic centipede or remorhaz, its the largest Human ship ever constructed, 6 are known to exist (plus 2 off the records if taking writer misconception as cannon). A tsunami carries a full "plague" of 36 Locust ships, each storn in a leg. it is illuminated by magic lights and a garden to recycle air. Because of the size, it needs a lot of people with levels in Weeaboo Fightan Magic classes to keep the Ki-helm at full capacity.
-
tsunami with a full "plague" of Locusts. See the Bombard to comprehend how big it is.
Unique
These are the ships that have no counterparts anywhere; they are one-of-a-kind, custom made, not mass-produced like the rest of the jammers on this page!
Batship
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Hummingbird
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Quentin's Libraria
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Spelljammer
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length:
Smalljammer
- Built By:
- Used Primarily By:
- Tonnage:
- Hull Points:
- Crew:
- Manueverability Class:
- Landing - Land:
- Landing - Water:
- Armor Rating:
- Saves As:
- Power Type:
- Ship's Rating:
- Standard Armaments:
- Cargo:
- Keel Length:
- Beam Length: