Star Trek

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If you aren't already hearing the theme song you might not belong here.

"Space: the final frontier. These are the voyages of the starship Enterprise. Its five-year mission: to explore strange new worlds. To seek out new life and new civilizations. To boldly go where no man has gone before!"

– James T. Kirk, third captain of the starship USS Enterprise

"For the duration of this mission the prime directive is rescinded."

– Kathryn Janeway, captain of the starship USS Voyager

Star Trek is a multimedia science-fiction series and one of the cornerstones of nerdy media properties (in fact, Klingon is the most learned fictional language, rivalled only by Tolkien's elvish in popularity), and one of the few to crossover into mainstream popularity (alongside Star Wars, Doctor Who and a few others). It's also one of the longest-running science fiction franchises, as it began when the the first episode of The Original Series aired in 1966, and since then has had over 50 years of geek history spanning several generations. Needless to say, it's had a huge influence on all things sci-fi, and, by extension, /tg/.

Originally, Star Trek was noblebright beyond noblebright and, in many ways, was the polar opposite of Warhammer 40K's grimdark. The more recent reboot films, however, have taken a much, much more grimdark tone, which is delightfully skubtastic.

Games[edit | edit source]

You're in /tg/ = 1d4chan, so, we'll start with the games.

There's been plenty of tabletop games and vidya gaems featuring Star Trek without being merchandising bullshit (see: themed Monopoly sets), including one of the earliest action multiplayer wargame: Netrek.

  • Star Trek: Adventure Gaming in the Final Frontier (1978) The very first Trek tabletop RPG. Written by, I shit you not, Michael Scott. Groggy (grokky?) as all hell, and due for an OSR.
  • Starships & Spacemen (1978 1e, 2013-present 2e) This was an attempt by a guy named Leonard Kanterman to make his own Star Trek RPG but since he didn't hold the license he had to alter the names and fudge the rules a bit so he wouldn't get sued. It appeared and died fairly quickly. It was later purchased by Goblinoid Games and heavily reworked to work more like their other game, Labyrinth Lord but different enough that converting things back and forth should take a minute or two longer than just dropping them in. The 2e version has some decent third party material at least.
  • Star Fleet Battles (SFB) (1979-) The crunchiest starship combat game you're ever going to find outside of a computer. Based on the original series and not any of the later series, for licensing reasons. Takes some liberties with the setting, which (combined with the aforementioned licensing) is why "Star Trek" isn't actually in the title. It's had its own video game spinoff in the form of Starfleet Command. The vidya series died when the last company owned by Interplay broke up in the early 2000s, but the original game is still published by its designer, Amarillo Design Bureau (formerly in conjunction with the defunct Task Force Games).
  • Star Trek: The Role Playing Game (1982-1989) Made by FASA, essentially Traveller-lite, or a happier, shinier Rogue Trader. Hasn't aged terribly well, what with having been made when the only canonical Star Trek materials to work with were the original and animated series, the first four films, and a couple of now non-canon novels. If you try to dust it off, expect tons of conflict with the rest of the show. Died as they were trying to update it for TNG, because Paramount's corporate suits (surprise, surprise) had no idea what an RPG actually entailed and were worried about violence, and getting their cut, and... oh you know the drill by now. Welcome to the 80's.
  • Star Trek: Starship Tactical Combat Simulator (1983) FASA designed this, so it feels like Battletech but not as good.
  • Prime Directive (1993-2008) The most successful tabletop RPG line (but that's not saying much), it's actually still in print. Produced by Amarillo Design Bureau, so again no direct name-dropping of "Star Trek." Lasted as long as it did by constantly evolving, in Borg-like fashion, to adapt to the current zeitgeist. Has had 4 editions, with the second using GURPS, the third using d20, and the fourth d20 Modern.
  • Star Trek CCG (1994-2007, 2011-2014, 2013-2015, 2018-) There's been a few of these, most notably the games released by Decipher, but never globally popular. They also suffered from game balance problems from fans wanting their fave character, but needing extra rules for their quirks. There's also the problem of putting numbers to character stats, such as one game that asserted that Picard having about twice the integrity of a Klingon pig. Later versions are "deck-building" games to try to cash in on the popularity of Dominion and Thunderstone. And now virtual CCGs are the order of the day.
  • Star Trek: The Next Generation Role Playing Game (1998-2000) The next attempt, made by Last Unicorn Games. Won an Origins Award for best new game. Has a lot of extraneous skills, as expected of a 90's RPG, but does a good job of capturing the feel of the show. Includes core books for Deep Space Nine and The Original Series, with a planned Voyager book never released. Tons of fan material is available, including books for Enterprise, Voyager, and even the Captain Pike era. Authors of the original game have also finished and released adventures and sourcebooks online. Died an untimely death.
  • Star Trek Red Alert (2000) A Diskwars game themed to Star Trek.
  • Star Trek Roleplaying Game (2002-2005) When Decipher had the CCG license, they decided, "What the hell, let's make an RPG, too." Some of the authors of the Last Unicorn Games RPG worked on this game. The systems are similar but different enough that they aren't compatible. The fluff focuses more on the Voyager era. A well made game but it's forgotten for a reason.
  • Star Trek Online (2010-) An MMO. Decent gameplay mechanics, especially starship combat. Storyline leaves something to be desired, especially when the ostensibly peaceful Federation trades shots at least once with every other faction in the galaxy. Is also sadly being screwed over by CBS who keeps retconning the series thus forcing the game to bend more and more unnaturally to fit in the new canon. Still, it's solid enough for an MMO and you can hit max level quick enough to get into the real meat of the game and join a Fleet (their version of a guild) and blow shit up.
  • Call To Arms: Star Trek (2011) Mongoose's license for Babylon 5 expired, so they collaborated with Amarillo Design Bureau (the Star Fleet Battles guys), re-themed the game to Star Trek along with improving the system to make it more nifty. Less micro-management than SFB, and ships get some cinematic feats.
  • Star Trek: Expeditions (2011) Ignore the tie-ins to the movie, Reiner Knizia designed this. Explore the gameboard, flip over missions, try to have the proper crew to get victory points.
  • Star Trek: Fleet Captains (2011) Tile flipping, exploring, and spaceships fighting over resources
  • Star Trek: Attack Wing (2013-) WizKids license the flightpath system from Fantasy Flight Games and adds Star Trek to the mix, Skub ensues. The game has been consistently plagued with balance issues, to the point that the rules errata is more than ten times longer than the actual rules. The actual current rules for things like the Borg special movement and fighter squadrons are completely different than the rules as written.
  • Star Trek: Ascendancy (2016-) 4X table top boardgame from GaleForce9. Most of the races are represented, though the base set only has the Federation, Klingons and Romulans. Andorians, Vulcans, Cardassians and Ferengi can be purchased as expansions. There is even a Borg expansion that turns the game semi-coop as everyone tries real hard not to be assimilated.
  • Star Trek Adventures (2017-) The latest attempt at an RPG, by Modiphius. It also comes with a whole range of miniatures of the various crews from the show. Runs on a similar engine to the creator's Conan the Barbarian which both makes sense, since they're both pulpy storytelling, and is hilarious, given the total tonal mish-mash between the two. Task resolution is generally done via a mixture of six attributes and six disciplines, which are added together, then used as a modifier for a d20 roll. For instance, combat is usually handled by the Security discipline, but hand-to-hand combat would use Fitness or Daring, while firing a phaser or other long-arm would use Control, and shipborne weapons Insight or Reason. In addition to combat stuff, players might solve problems by obtaining information and sciencing the shit out of it. They also have various Values that can be tapped for additional dice, a shared pool of Momentum all players can spend to gain advantages and add to by overboosting on success, and a pool of Threat that they can give the GM rather than burning Momentum, which he can then spend to make the situation degrade. It's a fun system, but it requires a GM who can wrap their head around the idea of an evolving situation rather than a set encounter to really click, which can be hard for GMs who're used to the D&D model.

So why should I care?[edit | edit source]

Because between them, these six TV series and their assorted spinoff movies, books, etc. can provide inspiration for any sci-fi game you could care to run. If you want light-hearted action, look at the sort of things that happened in TOS or DS9 to get the crew into some dangerous situation. If you want a charismatic villain, look at Gul Dukat or the Borg Queen (but not the one in Voyager). More serious issues are often handled with various degrees of success. While many science fiction series deal with a wide range of topics, Star Trek does so as aspects of a greater world. Like Tolkien is to fantasy it's a prime gateway drug to science fiction and especially science fiction which is more than "action movie IN SPACE!"

Not to mention in any sci-fi RPG with remotely free-form rules you're likely to encounter Star Trek fanboys, so you might as well know what they're talking about. The unholy spawn of a Trekkie and a Furry is known as a Chakat, and you should fear it.

At its best Star Trek is thoughtful, optimistic futurism with a positive human element and brings you to strange new worlds in the grand tradition of speculative fiction but one that's accessible to even the layman. At its worst Star Trek is arrogant, smug, hypocritical, one-sided, preachy, dull and sloppy.

Setting[edit | edit source]

Here's the Cliff's Notes on Star Trek. A couple of general warnings; firstly, Star Trek likes to really take its "racial themes" bits just a little too far. Second, despite this, it's rare for an entire race to be completely irredeemable the way many fictional aliens are: there are heroic and sympathetic characters from nearly every race listed below, able to put more-positive spins on their racial themes. Thirdly, aside from very occasional appearances by aliens who are so bizarre that humankind can barely comprehend them, all of the aliens look like dudes with rubber masks on (because they are). In real life, this was because there was no budget for anything else, but in-universe it's been explained by some kind of Precursor race who seeded all of the planets with their broadly humanoid DNA, and every race evolved slightly differently from there. There isn't much fluff on what these precursors were like, and some of it was contradictory, and Gene Roddenberry didn't like the idea (although he still had to work with the rubber forehead stuff). The good news for fa/tg/uys who like homebrew is that this makes it fairly easy to write d20 system rules for all of the races - after all, most D&D races are just humans with rubber masks on...

A Composite Creation[edit | edit source]

This is a general note that one should consider: Star Trek was created in pretty much the opposite way as The Hobbit and The Lord of the Rings. Tolkien worked out a bunch of linguistic stuff and general history of Arda in his spare time over the course of years, then decided to use that as the basis for some stories that he eventually gave to some publishers which in the end sold quite well.

Roddenberry, by contrast, pitched a very broad general idea (it's the future, things are good, we got some guys on a ship exploring space; a "wagon train to the stars") to the networks and eventually Lucy from I Love Lucy made it happen. Roddenberry then worked with a variety of writers and actors (and some later on in later series) who added to this rough skeleton of an idea in a process that would continue on to this day.

This is not to knock either approach, but both have their advantages and disadvantages. In regards to Star Trek, a franchise which relies mostly on an episode of the week format (until recently, apparently) that's been going on for more than half a century, there were numerous people at the helm and many of them had often very different ideas about what should be done that were just thrown out to see what stuck, many of which were contradictory, meaning that the canon is a fucking mess (Kinda sounds familiar, doesn't it?). Some of which we'd frankly rather forget (Data being possessed by a mask, for instance). In general fans and fluff writers have been spending a whole lot of time trying to straighten things out and much of the lore is basically a rough consensus of what people like and what fits in with it. Later series got more systematic about this, but there are still points of contention and a lot of flat out contradictions due to its scattershot nature.

You know, like comic books.

Factions[edit | edit source]

The Federation

The Klingon Empire

The Romulan Star Empire

The Ferengi Alliance

The Borg Collective

The Cardassian Union

The Bajoran Republic

The Dominion

Species 8472 / Undine

The Q

The Mirror Universe[edit | edit source]

This isn't a faction; it's an alternate setting. Its own factions do bleed into the mainline starting in DS9. So it merits its own section.

The Mirror is a parallel universe in which things have gone differently in Earth's History. The main point of divergence appears to occur when the Vulcan scientists who landed at Bozeman, Montana in 2063 are not welcomed with alcohol and music but instead are killed and have their ship looted. It is equally clear that where the main universe is Noblebright the Mirror Universe is Grimdark. Instead of a peace loving Federation searching for knowledge and friendly cooperation for the betterment of all, Earth gave rise to the Terran Empire which seeks out new life and civilizations to conquer and enslave, as it had done with the Klingons. Pretty much it's the PG-13 version of the Imperium of Man with a bit more Grimderp. Junior officers get promoted by killing their superiors, those that fail at that get thrown in the agony booth for their troubles and Emperor gets the job by usurping the previous incumbent. As a rule, characters in the mainline become, in the Mirror Universe, a selfish asshole version of themselves (or have to go along to get along: O'Brien, Spock). Following comic book logic the uniforms for the female characters are more revealing, and facial hair is vogue. Occasionally people can cross over from one universe to the next due to technobabble and cause mischief in either realm.

Originally it was a one off TOS setting for an episode of the week, but it was brought back in a few novels and some romps in Deep Space Nine in which the Terran Empire had fallen. In Enterprise's fourth season it got a two parter that was pretty good and would have been an annual thing if the show had been renewed, this one having little crossover with the main universe (a ship from TOS ended up in the Mirror Universe and is salvaged after all it's crew have died). We also went there in Discovery, for better or worse. Voyager never did the mirror universe, but instead got a homage episode with some alien historians in the far future getting the details wrong like historians tend to.

The Star Trek Crew[edit | edit source]

Whether the focus of the show is exploration, manning a space station in an important locale or trying to get home, all Star Trek series have a basic set up of casting and focus: namely on a collection of people who are usually the senior-most officers on the ship. If you decide to make a Star Trek inspired game take this into consideration.

  • The Captain: Big cheese. Makes the hard decisions. Needs to be able to talk, think or fight out of situations as needed. The third option fetishist finding the balance between empathy and reason. (Two least skubby examples: Kirk and Picard, but the skub will fly hard if you say one is better than the other, sufficed to say that people like both of them alot but for different reasons)
  • The First Officer: Second in command and trusted advisor. Added after the original series, where the role was combined with and split between two others. (Two least skubby examples: Riker and Kira)
  • The Science Officer: Got high Int stats. Can analyze the situation and work out solutions. The voice of reason. Almost never human. (Two least skubby examples: Data and Spock)
  • The Engineer: Hard working technically minded guy who gets shit done. (Two least skubby examples: Scotty and Geordi)
  • The Doctor: Ship's healer with a secondary scientific role. The voice of empathy, whether prickly or serene. (Two least skubby examples: Bones and the EMH Doctor)
  • The Security Officer: Rough and tumble no-nonsense sort whose job it is to keep these guys alive when diplomacy fails, which it often does. Often has to juggle providing ship's security with working the tactical station on the bridge in a crisis. (Two least skubby examples: Worf and Odo)
  • The Helmsman: Got mad spacecraft piloting skills, either full-sized starships, shuttles, or fighters. Younger and more brash. (Two least skubby examples: Sulu and Tom Paris)
  • The Other Guy: A crewmember whose role doesn't cleanly map onto other positions, a role often restricted to a single show. Example positions include communications officer, ship's councilor, transporter chief, and linguist. (Two Least skubby examples: Uhura and Troi)
  • The Outsider: Someone who is a passenger and regular cast member, but exists outside the organization, looking in and commenting. Usually works a side-job, like tailor, bartender, or cook. Either a beloved fan-favorite or utterly despised, there is no middle ground. (Two Least skubby examples: Guinan and Quark)

Some of these hats may be worn by more than one character, some may be worn by no one at all. This is especially true in the original series, which had a smaller cast overall, and which put less emphasis on an ensemble and more on the main trio of Kirk, Spock, and McCoy. The usual roles and character dynamics were instead set down by The Next Generation, which later series generally copied.

The Shows[edit | edit source]

The Original Series[edit | edit source]

The Animated Series[edit | edit source]

The Next Generation[edit | edit source]

Deep Space Nine[edit | edit source]

Voyager[edit | edit source]

Enterprise[edit | edit source]

STD aka Disco aka Discovery[edit | edit source]

RetardPicard[edit | edit source]

Strange New Worlds[edit | edit source]

Lower Decks[edit | edit source]

Prodigy[edit | edit source]

Films[edit | edit source]

We're putting these at the end in the (unlikely) event someone does a movie that's in the non-Abrams canon ever. As a general rule, the even-numbered ones aren't complete shit.

  • Star Trek: The Motion Picture: AKA: The Slow Motion Picture, or the Motionless Picture. A giant space whatsit is flying towards Earth, the mostly-retired crew has to go figure out what's going on and stop it. Old school sci-fi geeks like the ideas, but terrible pace and interminable special effects that were clearly meant to capitalize on 2001: A Space Odyssey while failing to understand what people like about that movie kill them dead for everyone else. Besides the uniform worn by Kirk, the uniforms also look like pajamas. So no wonder they were changed only a movie later. Features an entirely bald female alien who is so good at sex that she has to swear an oath not to get it on with the crew. Really. This is canon.
  • Star Trek II: The Wrath of Khan: As Kirk starts to feel his age, a one-off villain from the show played by Ricardo "Corinthian Leather" Montalban makes a dramatic reappearance: KKKHHHAAAAAAAAAAAANNNN!!!! Widely considered the best of all the films, and the only one considered a straight up great film, no qualifiers. If you haven't seen it, see it. So good many later movies in the franchise just try to rip it off instead of finding their own identities. Interesting fact: due to time constraints, Shatner and Montalban weren't available at the same time. So the entire script was written so that Kirk and Khan never need to meet face-to-face. But you'd never notice if it weren't pointed out to you. Roddenberry screeched autistically and objected to some of the actions of his characters, including Kirk shooting a brain eating space parasite that had literally just emerged from the head of his friend rather than "keeping it for study." The fact that his strongest objections came to the most win of the films says a great deal about his depreciating value to the franchise around the TNG era.
  • Star Trek III: The Search for Spock: Where is Spock? He's on Genesis. ALL AHEAD FULL! Not really bad, just mediocre and run of the mill compared to the superior films that surround it. It was also saddled with the misfortune of undoing some of the previous film's more-daring decisions, and having its only daring decision reversed a film later. If you had to say that any film broke the "odd numbers suck" rule, it would be this one. This was Leonard Nimoy's first attempt at directing a full film, having asked for the seat in exchange for agreeing to play Spock again.
  • Star Trek IV: The Voyage Home: The crew of the Enterprise travels back in time to save the whales. No, literally and unironically. Scott tries to talk to a computer through the mouse, Spock nerve-pinches a punk on a bus in San Francisco, and somehow it works, creating something perhaps not quite in the genre intended but a classic in sci-fi dramedy. The Voyage Home is a zany comedy romp beloved by the general public and fandom alike, leaving only the most intractable fanbois to bitch and moan. Nimoy directed this one too but there was a contract stipulation that Shatner would get whatever Nimoy got, thus leading to...
  • Star Trek V: The Final Frontier: aka. the film that should never have been made, even by many die-hard Trekkies. Kirk's actor got his spin behind the camera as agreed and wanted a "thought-provoking movie" after the more comical IV. Good intention, but the abysmal execution leaves the audience facepalming at the very best. Between the weak script, the 'moral' of the story ('faith can be abused by unscrupulous people', for the record) delivered with all the subtlety of a punch to the face, poor (or deliberately campy) special effects, uninspired performances by the actors (who for the most part didn't like the script as it had them behave against everything that had come before and betray Kirk) and Kirk's screentime-hogging (despite being behind the camera); this movie is by far the absolute worst of the original six and simply not worth watching... but it's just dumb and hapless, not dead and soulless like what's to follow from other crews.
  • Star Trek VI: The Undiscovered Country: The Space Cold War ends amidst searing mystery and drama. The sendoff for the original cast, except Kirk who got a worse send-off a movie later. Gene Roddenberry watched it, hated it, and was going to seek legal advice but died a week later. And good riddance to that, because it's a pretty sweet political thriller if your hippie-panties don't get into a twist at the thought that the Federation isn't a perfect place full of perfect people. Press F for Christopher Plummer, second best ham in Trek history. After the previous movie's painful directing, Sulu's actor only agreed to come back if he got to be captain of his own ship. He did, but Shatner still found a way to steal his thunder.
  • Star Trek Generations: Malcolm McDowell blows up planets to get into a magic space ribbon to live forever, no it does not make any more sense in context. Bringing the TNG crew to the silver screen was a good idea, but those were thin on the ground. An already-weak story hamstrung by its obsession with being daring and unconventional rather than good (aside from the bit where Worf gets promoted, that was great). Also, Kirk dies on the bridge in the most face-palming manner possible. Nimoy was offered the Director's chair, took one look at the script and demanded a rewrite which didn't happen so he refused to be involved.
  • Star Trek First Contact: The TNG crew face off with the Borg to ensure the future happens. Lots of action, a script that sparks with energy and snark, and some quite effective performances make this the only good TNG movie (we don't blame you TNG cast). It is sadly also the only appearance of the Defiant on the big screen, doing a pretty decent job of fighting the Borg before the Enterprise E saves the day of course. The Borg Queen was also introduced here before Voyager ruined what could have been a good idea. (Or demonstrated the flaws in what was already a shaky idea, depending on who you ask, but either way she works well here in a way she won't later.)
  • Star Trek Insurrection: If you thought the Na'vi were a bunch of badly-written Mary Sues, you ain't seen nothing yet! B-b-b-baby you ain't seen n-n-n-nothing yet! Also, Riker shaves his beard, and that's basically a war crime. Aged from terrible to forgettably bad thanks to that one scene of Picard and Data singing HMS Pinafore going memetic.
  • Star Trek Nemesis: The last stand of the TNG cast, ending not with a bang but a whimper. It also required amending the even=good/odd=bad rule to "Galaxy Quest counts as a Star Trek film so this one is also odd." Infamous for killing off Data (which was actually Brent Spiner's idea since he was starting to visibly age) and because the director hadn't watched a single episode of TNG, back when it was considered a bad thing not to know anything about the property you were adapting. It also killed Tom Hardy's career for half a decade, and nearly killed Hardy himself.
  • Star Trek (2009): Alternate timeline "reboot" (sideboot?) with the original crew, albeit with new younger actors. Timey-wimey shit happens and old prime timeline Spock (reprised by old Leonard Nimoy) is hurled back in time along with a bunch of Romulan assholes. The dickbag Romulans begin fucking shit up, slightly altering history in a way that ensures gratuitous lens flare. Skubtastic, but at least fun to watch (if a literally gleaming, uncomplicated space action-adventure that doesn't delve deeply into the human condition ala II or deeply into idiocy ala V/Generations/Insurrection spells "fun" to you), which is more than most odd-numbered films can muster. If you still even count it as odd, without the Galaxy Quest-amendment.
  • Star Trek Into Darkness: Some edgy shit. The second of the alternate timeline Trek films. Terrorism, conspiracy and flapdoodle. Even more skubtastic, but generally considered worse than its predecessor, partially because (like Nemesis) it tries to be a remake of The Wrath of Khan and having Kirk at his most punchable.
  • Star Trek Beyond: Didn't totally suck; graded on a curve against the prior two. So - the good / bad / skub. Good: lots of good character stuff for the entire cast (including Kirk not being an asshat) and a decent story revolving around a race of mysterious space pirates trying to conquer a colony; handles IRL death of Leonard Nimoy excellently. Bad: villains are under-written, the action photography is poorly-lit shaky-cam horseshit, and the sound work is awful. Skub: Takei came out to complain that its Sulu was gay-married, since he'd played Sulu straight himself, so gay-Sulu was - Takei complained - an insult to his acting prowess (but: alternate universe, remember). If it's the last "Kelvin Timeline" movie, as it seems it will be, at least it ended on a note that wasn't total turd. Apparently we're getting a fourth one now, which was news to everyone including the cast.

Novels[edit | edit source]

Like most long time franchises Star Trek has a massive line of books.

Most are effectively fanfics as nothing but the show and the movies is canon so the writers can do whatever they want. Partial exception to be made for the Deep Space Nine line; those are considered the "eighth season", justifiably, because they're actually quite good. Start with Andrew "Garak" Robinson's Stitch in Time.

This changed after Nemesis since that movie was so godawful the producers calculated they might never have another show or movie in the "Prime" universe; also, several DS9 actors started dropping off dead (so their fans never did get their kino). The writers got their shit together and wrote a group of books as a tight community very close to the shows. The relaunch novels are a continuation of the show they're about. Also there's the Titan book series which is about Riker and Troi getting their own ship, which happens to be staffed by every race in the Federation including living rocks, space dinosaurs that smell like toast and a space cyborg ostrich.

All the relaunch lines eventually got brought together in Star Trek: Destiny, where the Borg go nuts and eat Pluto ... yeah... and then they finally get sick of the Federation somehow managing to not get assimilated all the time, so they finally just send every last cube they have with orders to Exterminatus the absolute SHIT out of the entire Alpha Quadrant. Pretty much every important character from TNG, DS9, and Voyager has to team up to stop them, and even then the Federation still gets its shit kicked in and winds up having to rely on a vaguely ridiculous deus ex machina to beat the Borg, and billions of people still die and dozens of planets are blown to shit. It was pretty insane.

Then all the Federation's main enemies get together to form an anti-Federation and start poking the bear, all the while telling their allies that they're somehow warmongering dicks, Section 31 gets its cover blown in a big way, and Riker gets promoted to Admiral. Also, a lot of the newer TNG novels have been devoted to following up on one-shot aliens from the show, like the guys that sent out the probe that made Barclay super-smart and those fish monks that were abducting crewmembers for experiments. Now that the Picard show is coming out, though, this will all presumably be chucked in the dustbin.

Picard show came. Dustbin. But! Some of the authors who'd been working on the novel continuity for the last twenty years weren't willing to let the Trek novelverse die an inglorious death like the original Star Wars EU, so they got together and wrote a trilogy to give it a proper send-off. The dickhead aliens from that TNG two-part episode with Mark Twain have worked out a way to blow up entire quantum realities and feast on the neural energy of the trillions of lives snuffed out in the process. The novelverse crews all team up to stop them and learn that they're in an alternate timeline created by the Borg during the events of First Contact, and that their reality will have to be erased permanently in order to ensure the survival of the rest of the multiverse. Some of them are less happy about it than others, but they band together to fight the good fight one last time. Everyone fucking dies, of course, but in the end they defeat the dickhead aliens and save the day before being extinguished forever. Still a better note to go out on than Disney saying "lol none of the old EU is canon anymore, buy our new stuff nerds."

Video Games[edit | edit source]

Again, you're in /tg/, so /v/ comes LAST.

There have been over 100 Star Trek video games to date but you'll be lucky for find more than 6 on Steam or GOG that aren't shitty mobile phone games. The vast, vast majority of Star Trek's games are abandonware with no way to purchase them, let alone get them from completely trustable sources. Also for a long time gamers had the (justified) prejudice that Trek games were shit and Wars games were good. This changed a bit after Elite Force redeemed Trek a bit and more so on the other end after EA ran Wars to the ground.

Star Trek Online[edit | edit source]

Star Trek Online is the free-to-play online game built by Cryptic Studios and run by Infogrames Atari Perfect World Gearbox. With an official license CBS, recurring characters voiced by various Trek alumni, and a license to include references to both the reboot chronology (officially known as the "Kelvin Timeline") and recent shows, it's the closest existing thing to an "official" continuation of the "Prime" timeline, and contains history and fluff extending nearly 30 years from the end of Star Trek: Nemesis.

Taking place in the 25th century (around the year 2409-2412), the Hobus supernova (the event that kicked Nero and Spock into the past alternate timeline during Star Trek 2009) has devastated the Romulans, resulting in the near-collapse and fragmentation of the Romulan Star Empire. This causes tensions between a resurgent Klingon Empire and the Federation which blows up into a war. Members of the new (and nicer) breakaway Romulan Republic play both sides in exchange for development aid.

There are six possible starts for characters.

  • Current Starfleet - The standard starting point.
  • Klingons - You are a warrior of the Empire! Qapla' warrior! Today is a good day to die!
  • Romulan Republic - Part of a breakaway state after the destabilization of the Star Empire, you get a choice on which major faction (Starfleet or Klingon) you can join later on.
  • Dominion - Quite possibly the least played, you do start at level 60 (basically right at end game since levels cap at 65) and you pick which major faction to join too, but you're part of the Dominion so...
  • TOS Starfleet - With all the redshirt shenanigans that entails. A time anomaly and weird mission later and you're now in the standard timeline for STO.
  • DSC Starfleet - Similar to TOS, comes with a series of starting missions that are possibly the best any of the starts have. Drawback is that it is couched in the Discovery era.

The game contains deep cuts from all over Trek lore, and answers questions about what happened to various key characters, including Data (took over the Enterprise-E, then retired), the Enterprise (now an even bigger ship run by Andorian captain Shon), and the Voyager crew (it took Harry Kim 30 years to make Captain lol). Raises barely-shown, unnamed, and otherwise obscure races to new prominence as big bad foes, including the Iconians (ancient aliens with god complexes who mutated into energy beings, currently live in Dyson Spheres and were only defeated by a predestination paradox), Tzenkethi (4-armed halo guys whose weak points are the FRONT of their shields), and Na'kuhl (the alien nazis from Enterprise as time-traveling terrorists who blame the Federation for a throwaway event that happened in TNG's beach episode).

The two most recent major arcs center on a Klingon power struggle and civil between mostly TNG-era Klingons and some DSC-era Klingons (and you also go to Klingon Hell) followed very quickly by a Terran arc with heavy tie-ins to the original Star Trek movie's V'Ger. While the Klingon arc made some players more than a little irked due to not only its length (spread out over several "seasons" of play) and it's attempt to shoehorn in the controversial Discovery era, the Terran arc has been widely praised and brought back a very notorious character from the TNG era.

Ostensibly free to play, but don't let that fool you... the not-so-microtransactions are the only reason the lights stay on.

That said, the game does get really decent updates and now is in a groove of running two seasonal events ("Summer on Risa" and "Q's Winter Wonderland") as well as a year-long campaign, as well as a smattering of smaller ones throughout the year. The seasonal ones tend to give you really good shit (often a ship, other times major equipment that can help define an entire character) but the year-long campaign gives you a choice of 3 options to pick from - a shit ton of in-game currency known as Lobi (enough to get a Lobi ship and a little extra), TWO regular Zen Store Tier 6 ships (these unlock for all characters, by the way), or one of the "Premium" ships (ones you typically get from lockbox drops). The only major stipulation is the Premium ship can't be one that has been released in that specific year, but previous years ones are fair game to grab.

Bridge Commander[edit | edit source]

A game that lets you feel like a captain. Very dated, but mods are very good. Has had a resurgence in recent years, with newer mods adding stuff from the newer shows.

Elite Force[edit | edit source]

There was an "Away Team" game that sucked and a "Voyager" game 1995-7 that got canceled. Elite Force was the ST:VOY away-team FPS game that critics didn't poop on, and it even got a sequel featuring much of the cast of TNG.

Starfleet Command[edit | edit source]

Starfleet Command was a series real time space battle games by Interplay based on the much older tabletop game Star Fleet Battles. It came out in 1999 and was followed by several sequels and expansions. Gameplay was much like Battlefleet Gothic, but with the player only controlling one ship. SFC remains Interplay's best selling game, topping even Baldur's Gate.

Armada[edit | edit source]

A series of low effort RTS's churned out by Activision in 2000. Tried to take on both Homeworld and Age of Empires, both of which have recently gotten HD remakes and Armada hasn't so that should tell you all you need to know. However, for one of the first 3D model space RTS's it was surprisingly easy to mod, resulting in many ship mod packs being made for it.

Legacy[edit | edit source]

Starfleet Command dumbed down but with fancier graphics and the ability to fly in 3D. Features ships and protagonists from all 4 main series before the reboots so it has everything iconic. The Ultimate Universe mod has every single ship from all series before the reboot.

NonCanon[edit | edit source]

Homages[edit | edit source]

Being such a long-running franchise with a wide audience, Star Trek has gained enough pop-culture recognition that it is often referenced in other works. In a few cases entire projects are made to pay homage to Star Trek. Here are some examples.

Galaxy Quest[edit | edit source]

A sci-fi/comedy film released in 1999, directed by Dean Parisot. Built around that Three Amigos premise of "What if the cast of Star Trek ended up on a real spaceship and had to actually do the shit they did in the show?", this one parodies science fiction films and series in general - Star Trek (and its fandom) in particular.

The film stars big name actors including Tim Allen, Sigourney Weaver and the late Alan Rickman. The plot revolves around the cast of a defunct cult television series called Galaxy Quest (for example, Tim Allen played the Kirk/Shatner expy and Alan Rickman played the Spock/Nimoy expy). They're also suffering fatigue that mirrors the experiences of the actual Star Trek actors (Rickman's character is typecast with his Galaxy Quest character and laments it, similar to how these things happened to the late, great Leonard Nimoy).

The cast are suddenly visited by actual aliens, the Thermians, who believe the series to be an accurate documentary (they have no concept of fiction and only the most bare bones idea of lying - which they only just learned about when the antagonist deceived them repeatedly) and seek their help. The Thermians take the actors with them, who find themselves involved in a very real, and dangerous, galactic conflict against the alien warlord, Sarris. Unlike the show where it all wrapped up quickly they struggle to learn about and relate to the aliens. Can these ordinary, flawed actors find greatness within themselves, and possibly personal redemption? (Spoiler: yes, and it is incredible.)

Speaking of the aliens, in a witty nod to the "rubber forehead aliens" so common in Star Trek, the Thermians first appear to resemble humans with unnaturally pale skin and straight hair/cheap make-up, but that's revealed to be a holographic disguise and their true forms are squid-like. This does not stop one of the actors from striking up a relationship with a female alien anyway. Shine on you crazy /d/iamond!

/tg/ deems this one of the best parodies ever made, and an affectionate love-letter to the franchise as a whole. If you disagree then feel free to consume a big bag of Saurian Swinoid dongs.

"Never give up, Never surrender!"

The Orville[edit | edit source]

Now has its own page.

Fanfics[edit | edit source]

We could point you to An Archive Of Our Own but, for those (few) of you not keen to watch Kirk and Spock probe Uranus, here are some of the better noncanonical Trek you might want to watch.

Star Trek: Renegades[edit | edit source]

Kickstarter Trek. The makers submitted their made-for-TV movie pilot to CBS in an attempt to get it made into a legit on-the-air series (and by god it shows), but they were not successful. As a result, while the project limped along for a few years afterward, it has good and bad in equal measure. As a non-official product it also cannot be considered canon. Some characters are actually interesting (about time we saw more of the Breen!) while others are pure Mary Sues (including a male Seven of Nine with a built-in Borg-gun/personal shield/fully-functional hand). Some of the ideas are interesting while others are boring or already-been-done. The CGI is all Hollywood-quality, but the practical effects are okay at best. It's obvious that they made this without knowing that they were going to be able to make a TV show or not, and tried to cram the sort of build-up and intrigue we saw in DS9 into a span of 90 minutes. For now though, it's decidedly meh, and probably a dead project as well since it hasn't been mentioned on the maker's website in over a year as of late 2019.

Star Trek Continues[edit | edit source]

Of all the offerings listed here, Star Trek Continues is BY FAR the closest in theme and tone to the original 1960's series. Indeed, this is the whole point: from its inception, this fan-funded project was intended to represent a what-if "4th Season" of the Original Series, ending with the conclusion of the Enterprise's 5-year mission. It is surprisingly and at times delightfully watchable, with strong stories, consequences and arcs that carry over to later episodes, tons of attention to detail, unexpected cameos, and a cast that really came together, particularly in later episodes. It also delicately navigated a line between viewing female characters through the lens of a show that was rooted in 1960's culture while also not treating them as weak children dependent on men for protection. Star Trek Continues successfully concluded its "season" with all 11 episodes gradually released from 2014 to 2018, to heaps of industry awards and wide praise (including a personal endorsement from Gene Roddenberry's son, who said his father would've approved).

Parodies[edit | edit source]

Futurama[edit | edit source]

Matt Groening, that mad lad, got almost all the original actors in a Futurama episode to [re-]enact a Trek episode on behalf of an alien fan. But not Doohan, so "Scotty" is replaced by "Welshie". Who gets horribly killed and has his corpse zapped whenever the alien loses his temper.

Star Wreck: In the Pirkinning[edit | edit source]

Another parody, parodying not only Star Trek but Babylon 5 as well. The seventh in a series fan movies released in 2005, it's about Captain Pirk builds a starship called CPP Kickstart, allies with Russia and takes over the world. He wants to take over more planets but the ships of his P-Fleet aren't fast enough to travel outside the Solar system. A maggot hole opens and it leads to an alternate reality. Pirk wants to take over the Earth of this reality, which leads to an awesome space battle between the P-Fleet and the fleet of the space station Babel 13 led by Johnny Sherrypie. The movie features some of the best special effects ever put in a sci-fi movie, which is pretty impressive, considering that this is an amateur film with a very low budget and was rendered in five years in someone's bedroom. The film is spoken in Finnish but subtitles are available for a wide variety of languages, including Klingon. They also made a role-playing game based on it, where your character becomes more incompetent as he levels up.

Would you like to know more?[edit | edit source]

And oh Lordy, is there more...