Total War Warhammer/Tactics/Vampire Counts

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This is the tactica for the Total War: Warhammer version of the Vampire Counts.

Why Play Vampire Counts?

  • Because you want the realms of the living to drown in the night as the dark creatures consume their souls and bodies.
  • Because you really, REALLY wanted Dracula to win in the novel.
  • The enemy can't dive your backline if you have no backline!
  • Because you aren't quite sick of zombies yet.

Pros

  • God Tier Lords: Every Lord in your army is a caster of the Lore of Vampires, the strongest lore of magic in the entire game. Combine that with impressive melee stats and incredible mount options across the board, and Vampire Lords are among the most powerful in the entire game. Plus, with all the Bloodlines being playable you have plenty of even more powerful lords to choose from.
  • Fantastic Heroes: Vampire Counts also have amazing heroes on both the battlefield and the campaign map. Vampires are casters that can fight almost everything and win using their high melee stats and regen. Wight Kings are superb tanks with high HP, a silver shield, and a nifty anti-infantry bonus. Necromancers are essential both on and off the battlefield, granting AoE regen to allies — improved further and adding a few buffs with a corpse cart mount. Outside of fights, have a group of ten Necromancers with the "Lore Keeper" trait run amongst your cities, granting 100% off construction costs, 100% research rate, and a massive "Boost Income" bonus. Banshees are great agents that have access to "Assassinate", "Damage Walls", and "Block Army". The "Devious" trait gives a stacking boost to action success chance and a lower action cost.
  • Healing: Other factions have healing, but you are one of very few that can bring back dead models. This means that casualties aren't the biggest concern in the world for you as you can always just bring them back with a good Invocation of Nehek cast. Pro tip: Don't click that "end battle" button; instead, spend your remaining winds of magic to revive everyone and win the fight with zero casualties.
  • Cavalry: Blood Knights are among the best cav in the entire game, and, combined with the ability to revive models, can be oppressive. Even Black Knights are pretty damn good for what they do.
  • Monsters: You got plenty of large damage dealing monsters for numerous occasions. From fliers to ground monsters to bats and dogs to harass skirmishers, you got a beast for nearly every occasion.
  • Inexpensive: Most of your infantry choices are pretty cheap, which allows you to really lean into your more expensive troops and still have enough cash left over to get frontline to hold them in place. You can expect to outnumber your enemy in most battles, so be sure to use that. An early technology renders zombies and skeletons completely free of upkeep.
  • High Infantry Models: The zombie and skeleton units boast one of the highest model counts in the game. Pair that fact with your ability to bring back dead models and you have a blob to reckon with.

Cons

  • No Ranged Units: None whatsoever in the first game, meaning you are always forced to go all-in; otherwise, the enemy will just pick you apart. You do have plenty of tools to deal with enemy ranged, but you can still feel the inability to put out reliable damage from a distance. It also makes your siege defenses an absolute joke. The second game allows the recruitment of a small number of Sylvanian crossbowmen and handgunners after you unlock a Von Carstein Bloodline lord but they honestly aren't worth it.
  • Flimsy Infantry: Believe it or not, literal walking corpses animated like puppets don't make the best fighters. While Zombies and Skeletons can hold the line, don't expect them to win without help. Your cav, monsters, heroes, and lords will be doing most of the work in winning the battle.
  • Reliance on Lords: Lords are important in all armies, but yours literally keep your shambling mounds moving and fighting during the battle. If they die, the rest of the army is sure to follow.
  • DLC: Yes, a weakness pretty much everyone has but still worth mentioning. Mortis Engines and Corpse Carts are very useful in your average battle – almost essential – and sadly you need to fork over dough if you want to get these key units.
  • Slow Infantry: Zombies, walking skeletons, and possessed suits of armor are slow. Who knew?
  • PC Killer: Large number of units with high model counts combined with vampire-focused maps specializing in fog and your frame rate can easily take a dive, even on beefy rigs. The campaign map isn't safe as vampire corruption covers the land in fog and particle effects. Lowering or outright disabling volumetric fog is a must.

Legendary Lords and Subfactions

Mannfred von Carstein:

Heinrich Kemmler:

Helman Ghorst (DLC):

Vlad von Carstein (FLC):

Isabella von Carstein (FLC):

Units

Generic Lords

Bloodline Lords

You you can pretty much ignore the generic lords above because in both campaign and MP there's no reason to take them over these guys.

Heroes

Wight King:

Necromancer:

Vampire:

Banshee:

Krell(Kemmler Only):

Melee Units

Missile Units

Jack Shit

Cavalry

Chariots

Monsters