Warcry/Tactics/Daughters of Khaine

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Revision as of 22:48, 15 February 2020 by 1d4chan>Stephenlucas600 (Leaders)
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Faction Overview

Morathi thinks of Varanspire a legitimate threat, and all damage done here is good. Typical glass cannons as always Whitches, Melusai and Kyrenai form the roster of this faction.

Pros

Cons

Abilities Overview

  • [Double] Bathe in Blood: Universal. A fighter can use this ability only if they are within 3" of a visible enemy fighter with 1 or more damage points allocated to them. Until the end of this fighters activation, add 1 to the Attacks and Strength characteristics of attack actions made by this fighter.
  • [Double] Turned To Crystal: Blood Sisters only. Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of a 4-5, allocate 1 damage point to that fighter. For each roll of a 6, allocate a number of damage points to that fighter equal to the value of this ability.
  • [Triple] Heartseekers: Blood Stalkers only. If the next attack action made by this fighter this activation scores one or more critical hits, and the target fighter is more than 3" away, allocate a number of damage points to that fighter equal to the value of this ability.
  • [Triple] Slaughter's Strength: Universal. Until the end of this fighters activation, add the value of this ability to the Strength characteristic of attack actions made by this fighter that have a range characteristic of 3 or less.
  • [Triple] Sacrifice to Khaine: Leadera (of any type) only. A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter.
  • [Quad] Death on the Wind: Khinerai (of both type) only. This fighter makes a bonus move action. Then, they can make a bonus attack action. In addition, add 1 to the Strength characteristic of that attack action if the fighter finished the move action 6" or more from their starting position.


Fighter's Overview

Leaders

Witch Aelf Hag

  • Stats: Movement 5"; Toughness 3; Wounds 16; 115 Pts.
  • Rule: Leader
  • Weapons:
    • Dagger-Range 1"; Attacks 4; Strength 3; Damage 1/4
  • Fighter Commentary

Sister of Slaughter Handmaiden

  • Stats: Movement 5"; Toughness 3; Wounds 16; 150 Pts.
  • Rule: Leader
  • Weapons:
    • Reach Weapon-Range 2"; Attacks 4; Strength 3; Damage 2/4
  • Fighter Commentary

Khenerai Heartrender Shrke

  • Stats: Movement 12"; Toughness 4; Wounds 20; 245 Pts.
  • Rule: Leader, Agile, Fly
  • Weapons:
    • Spear-Range 8"; Attacks 3; Strength 4; Damage 2/4
  • Fighter Commentary

Khenerai Lifetaker Harridyn

  • Stats: Movement 12"; Toughness 4; Wounds 20; 235 Pts.
  • Rule: Leader, Agile, Fly
  • Weapons:
    • Dagger-Range 1"; Attacks 5; Strength 3; Damage 2/4
  • Fighter Commentary

Fighters

Crypt Ghoul

  • Stats: Movement 5"; Toughness 3; Wounds 8; 55 Pts.
  • Rule:
  • Weapons:
    • Claws-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary


Allies

General Tactics