Warcry/Tactics/Daughters of Khaine

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Khaine may have died, but his heart still lived. A faction of Khaine-worshipping aelves led by Morathi, who is leeching off of their worship in the hopes of becoming a goddess (and was transformed into a winged Medusa-like creature due to her little stay with Slaanesh between AoS and the End Times); while Khaine could be reborn through the worship and sacrifices of his servants, he won't be so long as Morathi keeps redirecting all of the worship intended for him to herself. They have the Witch Elves, Doomfire Warlocks, and the two kits; Cauldron of Blood and Bloodwrack Shrine. They also have several new units formed from elf souls that retain a degree of Slaaneshi corruption, much like Morathi herself: the serpentine Melusai and the bat-winged Khinerai.

Morathi thinks of Varanspire a legitimate threat, and all damage done here is good.

Faction Overview

Typical glass cannons as always: Witches, Melusai and Kyrenai form the roster.

Pros

  • Fast: lot of thing are 5" and beyond and with flyers
  • Lot of attacks: 4+ attack and even a 6+, easy to fish for crits.
  • Blood in the air: abilitys let them snoball when their killing

Cons

  • Low damage, Crit Relient: you may attack a lot but most only deal 1 damage, Poultry chip damage. You need to hope your flurry of attacks yields a lot of 6s to get the 3 and 4 crits damage.
  • Firagle: most will die to a breeze.

Abilities Overview

  • [Double] Bathe in Blood: Universal. A fighter can use this ability only if they are within 3" of a visible enemy fighter with 1 or more damage points allocated to them. Until the end of this fighters activation, add 1 to the Attacks and Strength characteristics of attack actions made by this fighter.
    • Fighter Commentary - a defining ability, getting +1 attack is good on High crit fighter like Sister of Slaughter, and during your attack to S4 also help widdle enemies down even if you don't get the sixs. also killer on Blood Sisters
  • [Double] Turned To Crystal: Blood Sisters only. Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of a 4-5, allocate 1 damage point to that fighter. For each roll of a 6, allocate a number of damage points to that fighter equal to the value of this ability.
    • Fighter Commentary - let Blood Sisters deal extra damage.
  • [Triple] Heartseekers: Blood Stalkers only. If the next attack action made by this fighter this activation scores one or more critical hits, and the target fighter is more than 3" away, allocate a number of damage points to that fighter equal to the value of this ability.
    • Fighter Commentary - Situational and you have other Abilities that will give you more guaranteed effects. only recommend using it on a Blood Stalker Krone.
  • [Triple] Slaughter's Strength: Universal. Until the end of this fighters activation, add the value of this ability to the Strength characteristic of attack actions made by this fighter that have a range characteristic of 3 or less.
    • Fighter Commentary -
  • [Triple] Sacrifice to Khaine: Leader (of any type) only. A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter.
    • Fighter Commentary -
  • [Quad] Death on the Wind: Khinerai (of both type) only. This fighter makes a bonus move action. Then, they can make a bonus attack action. In addition, add 1 to the Strength characteristic of that attack action if the fighter finished the move action 6" or more from their starting position.
    • Fighter Commentary -

Fighter's Overview

Leaders

Witch Aelf Hag

  • Stats: Movement 5"; Toughness 3; Wounds 16; 115 Pts.
    • Rule: Leader
    • Weapons:
      • Dagger-Range 1"; Attacks 4; Strength 3; Damage 1/4
  • Fighter Commentary - your discount Leader, a Witch Aelf with double the wounds. Not sepctalcuar but will save you points for a bigger warband.

Sister of Slaughter Handmaiden

  • Stats: Movement 5"; Toughness 3; Wounds 16; 150 Pts.
    • Rule: Leader
    • Weapons:
      • Reach Weapon-Range 2"; Attacks 4; Strength 3; Damage 2/4
  • Fighter Commentary - A step up. Still fragile, but has a reach weapon and inficts alot of damage on avrage, lilky to triger [Triple] Sacrifice to Khaine.

Khenerai Lifetaker Harridyn

  • Stats: Movement 12"; Toughness 4; Wounds 20; 235 Pts.
    • Rule: Leader, Agile, Fly
    • Weapons:
      • Dagger-Range 1"; Attacks 5; Strength 3; Damage 2/4
  • Fighter Commentary - Keep upgraging in durability and offence. Alot more manuvable and suisidle. will make the most out of [Quad] Death on the Wind.

Khenerai Heartrender Shrke

  • Stats: Movement 12"; Toughness 4; Wounds 20; 245 Pts.
    • Rule: Leader, Agile, Fly
    • Weapons:
      • Spear-Range 8"; Attacks 3; Strength 4; Damage 2/4
  • Fighter Commentary - takes safer job then the Harridyn, but still highly manuberable and throws javilins. By wording you can trigger [Triple] Sacrifice to Khaine by thowing a spear 8" away while her compaions within 6" of her get the +1 attack.

Blood Sister Gorgai

  • Stats: Movement 7"; Toughness 4; Wounds 30; 245 Pts.
    • Rule: Leader, Elite
    • Weapons:
      • Spear-Range 2"; Attacks 6; Strength 4; Damage 2/4
  • Fighter Commentary - Slipery and Scally warrior. 6 attacks at 4 Strangth, that deals 2 damgae (4 on 6s) will take out meny a fighter.

Blood Stalker Krone

  • Stats: Movement 7"; Toughness 4; Wounds 30; 235 Pts.
    • Rule: Leader, Berserker
    • Weapons:
      • Ranged-Range 3-20"; Attacks 3; Strength 3; Damage 2/5
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/2
  • Fighter Commentary - one of the best lead from the back fighter. her bow and very strong and using [Triple] Heartseekers can criple many things if you get a 6.

Fighters

Witch Aelf With Sacrificial Knives

  • Stats: Movement 5"; Toughness 3; Wounds 8; 65 Pts.
    • Weapons:
      • Dagger-Range 1"; Attacks 4; Strength 3; Damage 1/3
  • Fighter Commentary - the basis of what your faction is. They will die quickly but with quickly move and have 4 attacks. They are weak attacks and cross your fingers you crit a lot. The low strength and damage can of set with abilities [Double] Bathe in Blood, [Triple] Slaughter's Strength, and [Triple] Sacrifice to Khaine which boost attack and Strength, Don't fix damage problem but your landing more hits and some my crit.

Witch Aelf With Sacrificial Knives and Bladed Buckler

  • Stats: Movement 5"; Toughness 4; Wounds 8; 75 Pts.
    • Weapons:
      • Dagger-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary - Trade +1 attack for +1 Toughness. Better at not dying and holding their ground. For 10 points, they are more likely to Live longer, which is only superior in campaigns to save money.

Sister of Slaughter Barbed Wip and Sacrifical Knife

  • Stats: Movement 5"; Toughness 3; Wounds 8; 75 Pts.
    • Weapons:
      • Reach Weapon-Range 2"; Attacks 4; Strength 3; Damage 1/4
  • Fighter Commentary - Upgreaded Witch that deal +1 Crit damge for 10 more points. Also has a 2" reach weapon, helping to zone out enemies for a little more defense. if your stacking attack buffs, they are a better canidate then Witch Aelfs.

Sister of Slaughter Barbed Wip and Bladed Bucker

  • Stats: Movement 5"; Toughness 4; Wounds 8; 85 Pts.
    • Weapons:
      • Reach Weapon-Range 2"; Attacks 3; Strength 3; Damage 1/4
  • Fighter Commentary - A defensive version on the Sister of Slaughter. Slightly less fragile like the Witch Aelf with Buckler but it also has a 2" reach weapon, helping to zone out enemies for a little more defense. Still expensive with only 8 wounds despite having both reach and T4

Khenerai Lifetaker

  • Stats: Movement 12"; Toughness 4; Wounds 10; 165 Pts.
    • Rule: Agile, Fly
    • Weapons:
      • Dagger-Range 1"; Attacks 4; Strength 3; Damage 1/4
  • Fighter Commentary - A flying Sister of Slaughter. They are fragle for thier price with only 10 wound but they still deal alot of damge and farly quick, especaly using [Quad] Death on the Wind.

Khenerai Heartrender

  • Stats: Movement 12"; Toughness 4; Wounds 10; 175 Pts.
    • Rule:Agile, Fly
    • Weapons:
      • Spear-Range 8"; Attacks 2; Strength 4; Damage 1/4
  • Fighter Commentary - Sacrifice mibile damge for killing at a safe dictacen. They can make safer use of [Quad] Death on the Wind at exchanging DBS. Overall more will generat more value over time then Lifetakers as they don't have to be in dagrouse situations.

Blood Sister

  • Stats: Movement 7"; Toughness 4; Wounds 20; 165 Pts.
    • Rule: Elite
    • Weapons:
      • Spear-Range 2"; Attacks 5; Strength 3; Damage 1/4
  • Fighter Commentary - Fast moveing Slitherer, the closesed thing you have to a tank (they at least to die to breazes). In adtion to having a little reach, her spear spits out 5 attacks (still coss your fingers for 6s). [Triple] Slaughter's Strength and [Double] Turned To Crystal will help chip fighters down.

Blood Stalker

  • Stats: Movement 7"; Toughness 4; Wounds 20; 165 Pts.
    • Rule: Berserker
    • Weapons:
      • Ranged-Range 3-20"; Attacks 2; Strength 3; Damage 1/5
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/2
  • Fighter Commentary- the archer of the bunch. Longrange with bow and do 5 damga on crits. To bad its only 2 attacks. Still a decnet fighter that hids in the back and fishis for 6s. if your using [Triple] Heartseekers, use it on the leader vertion on instead spend it on [Triple] Slaughter's Strength.

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