Warhammer 40K: Darktide
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Darktide is an upcoming co-op first-person shooter made by Vermintide developer Fatshark. The game will likely have the same gameplay as Vermintide, only in space and facing Chaos cults in an Underhive.
Setting
The game takes place on the Hive World of Atoma Prime, where a group of Nurgle worshiping assholes called "The Admonition" are plotting to take over the planet from the city of Tertium. The Inquisition has sent a small squad of expendable convicts (you guys) to figure out what the hell is going on and stop the city from falling to Chaos. Writing brought to you by motherfucking Dan Abnett, with help form your favourite Spiritual Liege, Matthew Ward[1]
Story
Gameplay
The game excitingly is one of the very few 40k video games to feature the Guardsmen in the starring role and not the Space Marines, and will likely play similar to Vermintide, only probably leaning more towards the shooty parts of the game. As such it will likely be much closer to the L4D2 style of play than Vermintide. The game will also feature a class style of character system like in Vermintide, and given that an Ogryn is featured in some concept art, we may get an interesting list of characters to pick from.
More will come as more info comes out, but Guardsmen fans rejoice as they are put in the spotlight for once.
As of the magazine spot, playable classes are to be a Zealot, an Ogryn, Veteran, and Psyker, The classes are also apparently very customizable, both visually and gameplay-wise with lots of interchangeable weapons for classes and while no weapons have been specifically mentioned, plasma weapons, hellguns, long-las, ripper guns, and flamers seem like obvious choices for different classes. Also, you can play as four Ogryns.
The trailer also showed off Poxwalkers, traitor guardsmen, Hounds of Xaphan (or chaos juiced attack dogs in this case), and fucking Plague Ogryns as enemy types so even though FW disconnected the Renegade and heretic line, they will hopefully live on in the game.
Darktide was featured on Edge magazine with a 15-page article stating that there will be some form of character creator and that you start as a newly conscripted prisoner snatched off a transport ship by the Inquisition, also ability leaks and a shield system like Payday 2.
Classes
- Veteran: Has the ability to grant him extra zooming range and increase headshot damage. On default, they wields a Lasgun, a Chainsword and Frag Grenades.
- Zealot: Has a charging move (again like Zealot in Vermintide) but this time it locks enemies into melee. On default, they wields an Autogun, a Power Hammer and Incendiary grenades.
- Psyker: A caster character with the exact same play style and mechanic as Sienna from vermintide. As mentioned previously in vermintide, Psyker has unlimited ammo, but will explode if they overused their powers, but they no longer suffer damage when trying to cooldown from overheating using the reload button. For new editions, Psyker can get new spell powers in their grenade slots to smite the enemies for the Emprah. One of the many demonstrated spell is the headlock spell that deal a massive damage to a single enemies' head, to the point of crushing their skull, killing them in an instant. Their melee blocking moves allows them to conjure a force shield that not only blocks range fire, but also stagger the enemy's melee hit, and it works on even the hardest hitting elites like the Crushers or the Maulers. Other powers includes pushing away a horde of enemies in a burst of psychic wind, and imbue powers of the warp into their blades and deal lethal damage in one swing. Their unique ability allows them to instantly erase any overcharge they had. On default, they wields a Force Sword, a Force Staff (aka the conflagration staff from vermintide) and the aforementioned head busting power (speculated to be able to switched for other psyker power in the future updates).
- Ogryn: Will be taller than the other characters (said to be the height of three Bardin tall) and can send smaller enemies flying back with his attack. Has the same charging move like Zealot, but pushes the enemies away instead. On default, they wields a ripper gun (which has an alt-firing move that allows it to go full auto), a combat knife and their own unique Ogryn patterned grenades (which it's a cluster bomb that will scatter and explode an large area randomly).
Other Characters
- Sergeant Major Morrow:
Enemies
- Poxwalkers: Civilians of Atoma Hive who were infected by Moebian's pox gas. They are the trash enemy of this game that comes in hordes, whose purpose is to tarpit the players.
- Poxburster: Suicide bomber. Think of him as a boomer from left 4 dead. He not only deal massive damage with his explosion, he also inflict poison on the players, rendering their health bar taken by the purple bar (similar to the curse condition while holding a grimoire in Vermintide), unable to heal back by normal means unless the players use the healing station.
- Moebian Sixth regiments These regiments were known for being the toughest out of all Moebian regiments. However, with a bit of war trauma and a bit of warp power shenanigans, it corrupts them into Nurgle worships, turning them against the Imperium. They now seek to "save" the citizens of Atoma and its sister worlds by giving them pox gas filled with papa Nurgle's "truth", freeing them from the corpse Emperor's lies.
- Traitor Guards: Your typical wall of guns. Smarter than Poxwalkers, knows how to cover and knows how to shoot your ass. There are two types of them: One that can shoot, and one that hit yo ass with a stick.
- Scab Bomber: Think of them as the Spitter/Globadier of this game, but use firebomb to create puddles of flame to burn the player's arse.
- Dreg Tox Flamer: Literary the Warpfire thrower of this game. Ironically the traitor decided to use a chemical thrower instead of a regular flamer when their Bomber use normal firebomb, probably has to do with Nurgle worship, but also raised another question as to why their Bomber didn't chose to use poison gas bomb if they are going for the pestilence theme army? Anyways, their Tox thrower glow so bright, one could mistook as some kind of Necron tech (as if any human were capable of wielding it, let alone some fucking low-born heretics. only the inquisition knows how.)
- Scab Trapper: The Packmaster of this game. Actually clever than the ratmens that the Trapper use a net gun to capture the players from a far instead of using a long-stick-with-a-hook (aka Man catcher).
- Scab Gunner: The Rattling Gunner of this game, but shoots the players with Hotshot Volley Gun instead.
- Scab Shot Gunner: The berserk/plague monks fanatics enemies equivalent of this game, suicidal and deals a lot of damage at close range with their shotgun.
- Scab Mauler: Literary Mauler from vermintide 2, but fully armored, tough as nail like chaos warriors (probably more so since it fucking resists power weapon attacks!) and is armed with a two-handed chain-axe.
- Scab Sniper: Does what it says judging by its name. Their Long-Las ignore player's range shield and dealt a shit ton of damage in one shot from a far against the player and really likes to fucking hide and run. He is the most dangerous when he has his pals to tarpit for him while he take his sweet ass time to downing the players' entire team. The best way to defend against him is to take cover and hopefully the Abominable Intelligence is dumb enough to order him to get closer to the players behind the wall, in melee range where he is the most vurnable so the players could take their everlasting revenge against that fucking heretic.
- Pox Hound: A straightforward gutter runner, but not as agile nor stealthy since it likes to bark. It sometimes comes in a squad of 2 or 3 mixed in with hordes. It's bite contains powerful pox that inflict the same poison condition like Poxburster's to the players.
- Chaos Ogryn: The Chaos Warriors of this game, tough dumb bastards that comes in three variants:
- Crusher:The offensive variant that's armored and armed with great weapon. A classic reminiscent of the Chaos Warriors from vermintide 2.
- Bulwark:The defensive variant that's armed with a chainsword and a big sturdy shield, but not armored, thankfully.
- Reaper:The range variant that carries a big fucking heavy stubber that would filled the players' character full of lead. Think of it as a mobile, meatier version of the Scab Gunner.
- Plague Ogryn: The first revealed randomly encountered boss of this game. Just a big rotting mutated Ogryn that wants to eat you and stuff you inside its shitty rotten intestine.
- Enforcer: Shown in trailer with a plasma pistol. Most likely will make enemies retreat when killed.
- Mutant: Mutants that were enhanced with cybernetics. Inspired by Charger from left 4 dead whose role is to charge at the players and then ground pound them, or disrupt them by throwing them around. Pretty big, about the size of an Ogryn, and it is pretty fast and tanky. Hilarious, it copied Chaos Spawn's throwing animation from Vermintide 2.