House Greim
House Greim are the self styled "Military House" of the nobility of Necromunda.
They claim command over the PDF militia regiments, and conduct themselves as if they are perpetually preparing for war, despite the fact that most of leaders have never seen a battle or would even be willing to venture near a battlefield.
Because the Clan Houses are not permitted to engage in offworld trade, it is House Greim that actually exports the majority of wargear and munitions that the lower houses generate. This arrangement also allows them to pick and choose the finest equipment to keep for themselves which they gift out to their pet battalion commanders for their loyalty. Even after being deployed, many officers of the Imperial Guard are therefore indebted to House Greim for their commissions and continued favour.
Despite the puffed up showmanship, House Helmawr actually encourages it by awarding made-up titles and shiny medals for Greim's performance. Considering it such a small cost to have such an enthusiastic ally that he knows will support him if the other Houses ever stepped out of line.
House Greim is a longtime supporter of House Goliath, and take a great interest in their development; the potential for regiments of quick-grown, highly aggressive, supersoldiers is certainly an attractive prospect. Though their short lifespans and dependence on stimms is a drawback that has yet to be overcome.
Alliance Benefits
Tabletop
| Playable Factions of Necromunda | |
|---|---|
| Clan Houses: | Cawdor - Delaque - Escher - Goliath - Orlock - Van Saar |
| Noble Houses: | Catallus - Greim - Ko'iron - Ran Lo - Ty - Ulanti - Spyrers |
| Others: | Ash Waste Nomads - Corpse Grinder Cults - Cult of the Redemption Ironhead Squat Prospectors - Palanite Enforcers - Ratskins - Scavvies |