Invictor Tactical Warsuit

From 2d4chan
Jump to navigation Jump to search
We Mech Warrior now!

"A weapon to surpass metal gear"

– Ocelot

Welp, it seems like the Primaris Space Marines had nicked off the designs from the oldschool Eldar War Walkers and a Grey Knight Dreadknight and somehow manage to fit the whole thing inside a Dreadnought chassis. Or, for those non-40kers out there, it resembles the love child of the AMP Suits from Avatar and the Power Loaders from Aliens.

This machine is for those Space Marines who want to play around as a Dreadnought without suffering the much needed side affects of being permanently interned into and would rather not look like an ass in the Centurion suit. Consequently enough, only Vanguard Primaris are given the special privilege in riding one.

Overview

As hinted, the Invictor Tactical Warsuit is ridiculously designed. Well, I guess that roll-cage may prevent the Primaris from getting squashed inside his own walker.

The Invictor Tactical Warsuit is meant to be a stealthy fast walker designed to accompany Vanguard recon forces to give them some heavy firepower ('Heavy' being a relative term, since the loadout is seemingly geared towards fighting infantry hordes, with Heavy 6 S7 AP-1 D2 autocannons for your Nobz, a 12" Heavy 2D6 S5 AP-1 flamer to roast Boyz straight out of Deepstrike/Concealed, and a Heavy Bolter for everything in between). As a stealth walker, it is meant to go behind enemy lines and attack vulnerable positions with very little resistance, aided by some kind of sound dampening alloy. However, you must be as blind as an 80 year old senior with cataracts to miss that Dreadnought-sized machine lumbering around. Seriously, there is no way in hell that anyone is gonna miss that thing trying to pull off a Solid Snake. Unless of course, they are led by the Raven Guard.

Well, at the very least, one of the few redeeming qualities of this walker is the heavy bolter strapped to it’s leg, which can be used by the giant powerfist like a pistol, complete with the ability to use it while in melee. Which can lead to some legitimately tacticool move sets. Likewise, we could at least be grateful that the SPESS MEHREENS have an actual 'proper' mech now that could give the Tau some right and proper fisting.

Forces of the Primaris Marines
Command: Apothecary Biologis - Helix Adept - Judiciar - Primaris Ancient
Primaris Apothecary - Primaris Captain - Primaris Chaplain
Primaris Librarian - Primaris Lieutenant - Primaris Techmarine
Vanguard Librarian - Vanguard Lieutenant
Troops: Aggressor - Bladeguard Veteran - Desolation Squad
Eliminator - Eradicator - Hellblaster - Inceptor - Incursor
Infernus - Infiltrator - Intercessor - Reiver - Suppressor
Structures: Firestrike Servo-Turret - Hammerfall Bunker
Walkers: Ballistus Dreadnought - Brutalis Dreadnought
Invictor Tactical Warsuit - Redemptor Dreadnought
Transports: Impulsor - Repulsor Tank
Vehicles: Gladiator Tank - Invader ATV - Primaris Outriders - Storm Speeder
Super Heavies: Astraeus Super-Heavy Tank
Flyers: Overlord Gunship
Spacecraft: Space Marine Landing Craft
Allies: Space Marines