Skeleton Warrior
DnD
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The Skeleton Warrior was a short-lived creature in the days of Advanced Dungeons & Dragons, appearing in the Fiend Folio. Created to make up for the fact that monsters couldn't "level up" the way adventurers could in those days, the Skeleton Warrior exists to keep the skeleton relevant for longer.
Fluff-wise, a Skeleton Warrior is an undead Fighter of considerable level, brought back from the dead as an intelligent, self-aware skeletal undead by an evil necromancer or demigod, who controls them by trapping their soul in a golden circlet. This circlet can be used to control the Skeleton Warrior, but it will always be watching for a chance to turn on its master and kill them; only by obtaining the circlet can the Skeleton Warrior's soul be released to the afterlife.
Standing as an interim step between skeleton and Death Knight, Skeleton Warriors are extremely tough. Their weapons hit as if they were +3 weapons, they are immune to non-magical weapons themselves, and they have a 90% resistance to magic spells. They exude an aura of fear that causes any creature with less than 5 hit dice to flee at the sight of them, and they are immune to clerical turning effects.
The Skeleton Warrior's legacy lives on mostly in the Skeletal Champion template for Pathfinder.
A skeleton warrior named Dekion appeared in an early episode of the D&D Cartoon.
There was also a Science Fantasy cartoon series in the early 90s (when else?) called "Skeleton Warriors" and it was metal as fuck, with heroic knights battling a band of evil warriors who had attempted to seize a magical artifact, only to be transformed into ghastly living skeletons with dark magical powers. Like most 80s-to-mid-90s toons, it had an awesome theme song. You can check it out here.
Warhammer Fantasy Battles
For the various necromancers of the Old World, skeleton warriors are the typical front-line troops for most of your armies. With the exception of the Vampirates, who are almost entirely zombies. All other Undead factions typically use the skeleton warriors or their more elite counterparts. Mostly because it's easier to get long dead people than recently dead people in the form of zombies, and because skeletons don't have any of the residual personality left like mummies do. (With the exception of Dwarf skeletons who are as stubborn in death as they are in life, leading to many a poor necromancer dying at the hands of pissed of skeleton dwarf slayers.)
As you would expect, the Grumpy mummies and the Hot-topic fans use them differently due to the different areas of the world they inhabit.
The End Times made it so both versions could be taken in the same army, the Undead Legion.
Tomb Kings
In the New Kingdom-themed ranks of the warriors of Nehekhara, Skeleton Warriors are the mainline infantry to be found supporting both giant constructs and their masters in the deserts of the far south. There, rows upon rows of generations of warriors will march into battle, willing to die a countless number of times for their God-kings, as they have swore an eternal oath of loyalty before the gods of Nehekhara, which they intend to carry out.
Unlike the skeleton warriors of the vile necromancers to the north, the Skeleton Warriors of Nehekhara all pledged themselves willingly to their king, and are not mindless automata before them. Instead, when their king died, they would be lead to grand caverns and courtyards before the pyramid by their Master in Arms, and caused them to stand perfectly still and in rank as heavy boulders blocked all light from view and hot sand filled above their standard pole, suffocating them to death, only to awaken once the Great Necromancer's curse filled the lands of Nehekhara with necrotic energies, raising them once again to heed the call of their kings and Liche Priests, once again calling their souls back from the Realm of the Dead to be bound to their now decayed bodies, no longer able to fully remember the life they once had as well as their mummified leaders. However, they will always remember their undying loyalty to their king with perfect sincerity and clarity, as well as their devotion to the Gods.
The Skeleton Warriors of the Tomb Kings not only have more experience with their khopeshes, spears, and maces then almost any living creature, but also carry shields and banners showing archaic symbols of their devotion. Though they no longer carry lungs, their war horns still sound just as loud as they did in life. None break rank, except to gather the bones of their fallen comrades so that they may rise once again should their king fall and need to be resurrected. With no fear, pain, nor fatigue, skeleton warriors will continue to fight until they crumble to dust, no matter how overwhelming the foe or how impossible the odds. They no not mercy, only that they must obey their king's decrees to the letter and with no hesitation. Thus very few mortals are able to fight them in the unbearable Nehekharan sun without fleeing in terror or fainting outright, but those that do will find they are not particularly strong, but their numbers make them indomitable.
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Forces of the Tomb Kings | |
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Leaders & Characters | Tomb Prince • Tomb King • Liche Priest • Liche High Priest • Tomb Herald • Necrotect |
Troops | Skeleton Archer • Tomb Guard • Skeleton Warrior • Nehekharan Warriors • Tomb Swarm • Dust Goblin • Bone Giant • Skeleton Horsemen -Skeleton Horse Archer • Carrion • Necropolis Knight • Mummies- Scythans -Bastethi |
Chariots | Skeleton Chariot |
Constructs | Sepulchral Stalker • Ushabti • Warsphinx • Necrosphinx • Heirotitan • Tomb Scorpion • Bone Thrower • Screaming Skull Catapult • Casket of Souls • Khmeric Titan • Sky-Boats |
Vampire Counts
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Vampire Counts Units
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Leaders & Characters : | Vampire Count - Vampire Lord - Necromancer - Master Necromancer - Necromancer Lord - Wight King - Banshee - Strigoi Ghoul King | ||
Troops : | Zombie - Black Knight - Blood Knight - Cairn Wraith - Crypt Horror - Ghoul - Grave Guard - Hexwraith - Simulacra - Skeleton - Spirit Host - Strigany - Swain - Sylvanian Levy - Vargheists - Vampire Thrall - Skeleton Warrior | ||
Beasts : | Bat Swarm - Dire Wolves - Fell Bats | ||
Chariots : | Black Coach - Corpse Cart - Coven Throne - Mortis Engine | ||
Monsters : | Abyssal Terror - Varghulf - Terrorgheist - Zombie Dragon | ||
Others : | Zombie Pirate |
Vampire Coast
The Vampire Coast surprisingly doesn't use skeletons, and instead focuses almost entirely on zombies. It's likely the mix of ship-wrecked sailors, washed up bodies, and people caught in a very bad raid mean that they typically don't get things who have been dead for long, especially with the various predators and scavengers of Lustria and the sea eating anything that won't put up a fight. Additionally, corpses will float, whereas skeletons typically sink to the bottom of the sea, which, as you would expect, would make it hard for an entrepreneurial Vampire to get his hands on, due to the unknown eldritch horrors that lay at the bottom of the Warhammer World's seas. Some skeletons may be found on Necrofex Colossus, but overall they are basically non-existent.