Strike Legion

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Strike Legion is a batshit insane sci-fi RPG that references nearly every sci-fi work of note, and some fantasy works, and puts everything together, turns everything up 11, creating combination that is utterly Awesome.

The game's basic plot is pretty cliched, likely on purpose. The evil Imperium is threatening the peaceful Star Republic and its allies. The Imperium is heavily outgunned and its troops poorly trained (by the settings standards, just to keep in mind), but as it controls three million solar systems and the Republic only has six thousand plants (not counting what it allies control), well, you can see the results. As a last resort, the Republic has created an elite group of super soldiers called the Strike Legion (the game's player characters), given the best of everything available (weapons, armor, ships, training, genetic enhancements) to them to go on otherwise suicidal missions to turn the tide against the Imperium.

Combat

Strike Legion's combat is largely done with rolls on D10s. It has standard things of tabletop RPG with attribute and skill tests, though measurement of length is made pretty simplistic by having everything determined by a set of range bands, which is what everything moves across and the number of bands a range weapon fires across is the term for its range.

A notable aspect is the combat covers more than just fighting on foot, it also includes vehicles, which starships fall under. Yes, you can actually take take part in ship battles, along with using giant robots, pretty clearly inspired by the Gundam franchise, in ship and ground combat. The GM is encouraged to be creative with missions, which is need because all vehicles have a rule called an X-Factor that you multiple their stats by to determine their actual values, and the damage done by their weapons. The result is that the same weapon can do different amounts of damage depending on the ship its fired from, with bigger vehicles typically have higher X-Factors. In a nutshell, this mean that vehicles are not only going to be faster than somebody on foot, but they are FAR more durable and inflict significantly more damage. Vehicles include power armor, giant robots (called Frames), and ships.

The firepower in this setting's Fluff is insane, there are hand grenades capable of destroying small planets, and many of the larger ships can tank hits from these things with their shields alone, and they, can, of course, destroy planets.

Mastery

This setting's equivalent of pyskic powers and The Force, and, it's basically lifted from Mage: Awakening. Like in Mage, the powers the user (referred to as a Master) gets are separated into different areas, which represent an aspect of reality a Master truly grasps, but the sheer knowledge of reality's true workings have the consequence that too much drives the Master insane. Exactly what can be done with the Acts of Mastery is heavily up to what the player and the GM agrees on, but, most of the restrictions on what a player can do in Mage aren't present here, aside from the whole insanity thing. Put simply, the player doesn't need to fear enforcers of reality or breaking the universe, they are the enforcers and their job is keep the universe from breaking.

Background

In a nutshell, various events with humanity exploring the galaxy, and various chaos around that led to the rise of the Empress, who brought humanity under her iron fist and demanded she be worshiped as a god. Massive amounts of science that could do anything, creation of various genetically modified humans called gens for various things, some humans formed the Star Republic that was independent from the Empress. Eventually, numerous aliens threats started to emerge and gens were enhanced to be able to think and fight in wars to repel them. While the gens repelled the aliens, they got sick of how badly the Empress treated them and decided to rebel. The Empress's response when she was losing? Get a bunch of Masters together and mess with reality so any ship that attempted FLT travel through Nullspace (the main form of FTL) would be destroyed instantly in an event called the Eternal Night, cutting every planet in the galaxy off from each other, and then go into hibernation an take over the galaxy again when she reawakened. Cutting planets off from each other had the consequence of cutting them off from each other meant much of the technology gained was lost. When the Eternal Night eventually ended, humans and gens began to spread and explore again, with the inhabitants of the Star Republic meeting with the gens and the various species forming an alliance and prospering form their various technologies and ideas. The Empress, however, began to rebuild her empire, and seeing the Republic and its gen population, she was determined to wipe it from the galaxy.

Factions

Star Republic

Standard democratic future idealist society, composed of humans and Gens. Not all the gen nations as especially pleasant, but contact with the Republic starts to get them to defrost. It would probably be an idea place to live if not for the Imperium fighting exterminate due to all the Gens, and all the presence of all the other menaces in the galaxy. Has a huge technological edge over the Imperium due to how allows and encourages the spread of ideas from all its member species, but lacks the Imperium's sheer manpower.

Fleet

Yes, that's seriously what the Republic calls its military. The overall design is pretty clearly modeled after Starfleet, not exactly a good thing since it means they don't have a separate ground army like the Imperium does, even if they do have actual soldiers beyond their ships' security teams. The Fleet personal are much better trained and equipped than their counterparts in the Imperium, though they aren't as powerful as the Imperium's elite troops.

Strike Legion

What you play as. Super soldiers that undergo augmentation that mean leaves a few survivors but benefit from a much greater performance, and given the best weapons available. But don't think of them as Space Marine knockoffs, since A, that kind of trope has been plenty of times outside of this game (rather famously in Halo), and be, the Space Marines are ants compared to them. Seriously, the game's stats list just having one point in the gun skill as being a better shot than anybody alive today, a point in fighting as being a better fighter than Bruce Lee, and a point in technology or science making someone a genius. And the Legion archtypes listed as samples for what a Legionnaire can do have the highest stats and skill of any soldiers in the game. This is without getting their equipment, which is actually stuff exclusive to them. They have better weapons than everyone else, their frames and power armor smoke most of the others in stats, and the few that do come close to matching them still aren't nearly as well armed are possess their neat special rules. Their Strike Cruiser ship, oh boy, this thing has insane speed, and its well armed enough to destroy most ships in a single turn.

Aryans

Huge grey skinned gens created for war

Imperium

The main enemy. Basically the Imperium of Man except they're the main villain, though the Empress is, from what is revealed about her, FAR worse than the Emperor considering she seems more motivated about herself than protecting against Chaos. Life is Grimdark with worlds being greatly overpopulated, free though discouraged (by ANYBODY), it's tiny populace of nobles picked by the Empress eats up a fourth of its resources (which is pretty insane given the Imperium's size) while another half goes to its military, which it decides to spend on fighting the Republic because the Empress doesn't like gens. Any hint of rebellion is typically answered by killing everyone on the planet than replacing the people with populace from other worlds. Not as Grimdark as the Imperium, but that more so seems to stem not having the entire galaxy trying to kill it.

Imperial Defense Corps

Ground troops, basically the Imperial Guard, though their weapons and armor seem closer in capability to the Space Marines. Follows the tradition of higher ranking officers being better fighters.

Imperial Marines

The Empresses version of the Space Marines, whose appearances make them sound like they dress more like Chaos Space Marines considering they put spikes on their armor. When they are sent to put down a rebellion, they go and bombard the planet from orbit before picking off the survivors. While better equipped than the Defense Corps, a lot of their stuff is junk compared to factions in the Republic, and the even more extreme super soldiers in the Imperium. Note that while their power armor is among the worst in the game, it still has personal regenerating energy shields, built in weapons, and flight capabilities.

Also, Marine leaders are tactical geniuses.

Imperial Intelligence

Spies and secret agents, doesn't get mentioned as much as other groups.

Imperial Justice

More Judge Dredd inspired cops like the Adeptus Arbitus, which still managed to get in a Warhammer reference with its highest ranking officers being called Inquisitors.

Assassins Guild

The Empress's assassins that kill anybody perceived as a deviant, which can include anybody from a commoner to a high ranking military officer. She also sicks them on lovers that have displeased or angered her. Seriously.

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