Banestorm

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A world where Catholicism and Islam exist alongside Elves, Orcs, and more.

Banestorm is the primary fantasy setting for GURPS, published by Steve Jackson Games. In this world, the Elves and Dwarves were at war with the Orcs. Eventually a subsect of the elves got sick of all the Waaaghs, and decided that they would create a magical mega-storm to wipe the orcs out or teleport them to a different world.

Unfortunately, the elves were elves, and so they fucked up the spell. Instead of wiping out the orcs, they wiped out half of the elven settlements and summoned various races from across the universe. Humans came from Earth, in varieties of Christianity, Islam and even Judaism and Buddhism. Predictably, the Christians and Muslims didn't get along. From a world known as Gabrook, there came Goblins, Hobgoblins, Kobolds and Reptile Men. From a world known as Loren'dil came Centaurs, Giants, Halflings, and Minotaurs. And from yet another world known as Olokun came Merfolk, Octo-folk, and Shark Men.

Naturally, chaos reigned for a little while as the elves fought for their survival, the dwarves holed up in their mountains, the orcs were pushed back into a small corner of the world, and everyone else was desperate to figure out what the hell was going on. The various human civilizations took control quickly however, and Muslim and Christian empires alike quickly spread throughout Yrth.

Humans are now the dominant species on Yrth, and have several empires and kingdoms scattered across the world. Most races have conformed to their beliefs and empires, but many more live outside of human civilization.

Races

Most of the original races of Yrth have subraces or subspecies. Some of the newcomers have subspecies too, though most certainly not all of them.

Old World Races

Dwarves

  • Gnomes

Elves

  • Sea Elves
  • Dark Elves

Orcs

  • Half-Orcs

Ogres

Dragons

New World Races

Earth

Humans

Standard Humans, but with the twist that they got mass-isekai'd to Yrth. Currently divided into several different governments, which include Catholic empire Megalos, Catholic Fuedal wild west Caithness, Shi'ite Islam Al-Haz, Sunni Islam Al-Wazif, semi-protestant Tredoy and Cardiel, and vague asian Sahud.

Gabrook

Gabrook is a desert world, one with average to high mana and arid deserts. The Banestorm has swept people from Gabrook on three occasions, twice on the 11th century and once in the 12th.

Goblins

Goblins on Yrth aren't the standard cannon fodder or always-evil race that many settings portray them as. Rather, goblins are portrayed as quick adapters, fitting well into most human societies. They are extremely extroverted, naturally curious, and rather bright and clever, and this has given them some serious clout in human society. Even though some established the Goblin Kingdoms, these soon got absorbed into Megalos. Depending on the region, goblin communities will adopt the dominant religion.

  • Hobgoblins

Hobgoblins are a subspecies of goblins that arrived with the goblins from Gabrook. Unlike their extroverted, charming and intelligent cousins, Hobgoblins are brutish, dim-witted bullies. Many of them eschew civilization entirely, preferring to live out in the wastelands in hunter-gatherer tribes. Those that do live in the cities tend to be servants to the goblins.

  • Kobolds

Kobolds, unlike D&D Kobolds, are not dragon-folk, reptilian, or even dog-like. Rather, they are another distant cousin to the goblins, with blue skin instead of green. They tend to be rather weak, incredibly dumb and easily distracted, to the point that they're infamous across Yrth for their uselessness. The book confirms this by giving them the lowest possible points for a racial template. So, in general, Kobolds kinda suck.

Reptile Men

Loren'dil

Centaur

Giant

Halfling

Minotaur

Olokun

Merfolk

Shark Men

Octo Folk

Other Races

Insect Men

Human Nations

Megalos

Caithness

Al-Haz

Al-Wazif

Cardiel

Sahud

Other Nations

Djinn Empires

Southlands

Orclands

Zarak

Nomad Lands

The Oceans