Chieftain Marksman

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In Team Yankee

Dakka dakka

For a paltry 2 points each, you get up to 3 platforms with enough firepower to make an Ork blush. The Chieftain Marksman is the Gepard's cannons on a platform with heavier armour, better stats and for half a point less per model! Like the Gepard, these beasts won't struggle make their points back many times over. One concern however, for those of you using the mission matrix, is that they have FA6 and therefore trigger deep reserves. Essentially you'll have to pick between these guys and a platoon of tanks or flight of aircraft if you are playing a defensive British force (so like, every British force?).

Averaging the same AA firepower per point as the Rapier, the Marksman will make pact infantry and IFV companies soil themselves in terror. 15 shots at AT:11 and FP:4+ is all but guaranteed to pin infantry or wipe out the equivalent points in IFVs. The lack of HEAT also means they can scare tanks from the side.

At 6 points for 3 tanks, there's no reason you shouldn't take a battery of these monsters.

IRL

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British Forces in Team Yankee
Tanks: Chieftain - Challenger 1
Transports: Spartan Transport - FV432 Transport - FV510 Warrior - Lynx Transport
Infantry: Mechanized Company - Milan Section (Mechanized) - Airmobile Company - Milan Platoon (Airmobile) - Support Troop
Artillery: Abbot Field Battery - M109 Field Battery - FV432 Mortar Carrier -M270 MLRS
Anti-Aircraft: Spartan Blowpipe - Tracked Rapier - Chieftain Marksman
Tank Hunters: Striker - Spartan MCT - Swingfire
Recon: FV432 FOO - Scorpion - Scimitar -FV721 Fox
Aircraft: Harrier Jump Jet - Lynx HELARM