Codex - Chaos Daemons Angry Initiative Edition
Introdoction
Angry codices are an attempt to improve internal and external balance. Check out the Angry Codex hub for the other angry codices.
Random is fine, that is what chaos is all about. However. When you put in 5+ different tables with more than 30 different results, it will require a lot of looking up charts and rules. This codex will attempt to get rid of the time gobbling monster, which is the endless number of charts and tables. While this reduces the random, I believe it will create a more smooth game experience.
Disclaimer
Games Workshop in no way endorses this codex nor any of the other Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.
Editing
Feel free to edit wordings to improve readability. Before adding anything to an angry codex, first write in the discussion page of the page in question and say what you want to change. If no one responds within 1 week, feel free to change it. If someone objects you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. AngryPirate does not follow these rules, mainly because he is mostly editing stuff he himself wrote. If you don´t agree with an edit AngryPirate has made you can PM him or write in the talk page.
List of Changes and reasoning:
- Removed random rewards. - Too time consuming, they brought very little tactics and fun for the time they took to generate and keep track of.
- Added the three bloodthirster types from the Khorne Daemonkin book and made 2 new greater daemons for each of the other gods. - While they are not individually customizable the fact that there is 3 for each god should provide a fair bit of customizability. This is to make up for the loss of rewards.
- Heralds can be bought as unit upgrades, allows you to take heralds without using up the slots for greater daemons.
- Skarbrand +100 points + stat increase. - Skarbrand should be the king of bloodthirsters, now he is.
- Removed the 2+ re-roll-able Tzeentch exploit. - Broken, fixed it.
- Daemons of opposite alignment don´t like each other. - Fluff, immersion, fun.
- Heavily buffed all the daemonic disciplines. - Don´t even remember what they did, nobody took them, they were not fun, fixed it.
- Horrors are a ranged unit. - too many psychic dice to handle. You can get almost as many dice, you just have to work for each dice. Horrors were basically power dice generators which is fairly boring. Their role was inactive, Tzeentch should be active, always seeking to change the battlefield.
- Blood Letters are anti light-medium infantry. - It fits that blood letters shed a lot of blood.
- This also further fleshes out the Daemonettes as an anti-armour unit.
- Screamers of Tzeentch are not as good against infantry, Initiative 1. - They were a bit too good, was not sure if the removal of 2+ re-roll-able was enough.
- Nerfed Soul Grinder.
- Skull cannon of khorne has shorter range. - It should not be hiding in the back, blood for the blood god!
Allie Matrixes:
- Note this has a major game impact.
- Daemons of ______ are treated as having the mark of ______.
- For the purpose of allies treat heretic armies such as the one presented in FW as chaos space marines without marks.
Unaligned Daemons:
Battle Brothers:
- Chaos Daemons of any kind
- Chaos Space Marines
Allies of Convenience:
- None.
Desperate Allies:
- Orks
Come the Apocalypse
- Everyone else
Daemons of Khorne:
Battle Brothers:
- Models with the mark of Khorne and unaligned daemons
- Chaos Space Marines without marks
Allies of Convenience:
- Models with mark of Nurgle and mark of Tzeentch
- Orks
Desperate Allies:
- Models with the mark of Slaanesh
Come the Apocalypse
- Everyone else
Daemons of Slaanesh:
Battle Brothers:
- Chaos Daemons with mark of Slaanesh and unaligned daemons
- Chaos Space Marines without Marks or with mark of Slaanesh
Allies of Convenience:
- Chaos Daemons and Chaos Space Marines with mark of Nurgle and mark of Tzeentch
Desperate Allies:
- Models with the mark of Khorne
- Orks
Come the Apocalypse:
- Everyone else
Daemons of Nurgle:
Battle Brothers:
- Models with the mark of Nurgle and unaligned daemons
- Chaos Space Marines without marks or with mark of Nurgle
Allies of Convenience:
- Chaos Daemons and Chaos Space Marines with mark of Khorne and mark of Slaanesh
Desperate Allies:
- Models with the mark of Tzeentch
- Orks
Come the Apocalypse:
- Everyone else
Daemons of Tzeentch:
Battle Brothers:
- Models with the mark of Tzeentch and unaligned daemons
- Chaos Space Marines without marks or with mark of Tzeentch
Allies of Convenience:
- Chaos Daemons and Chaos Space Marines with mark of Khorne and mark of Slaanesh
Desperate Allies:
- Models with the mark of Nurgle
- Orks
Come the Apocalypse:
- Everyone else
Daemonic Psychic Powers
Dicipline of Change
0. Flickering Fire of Tzeeentch…. Warp Charge 1-3
Flickering Fire of Tzeentch is a Witchfire power with the profile given below. Choose the Warp Charge level before rolling.
Range S AP Type Warp Charge 1 18 D6 D6 Assault 2D6, Soul Blaze, Warpflame Warp Charge 2 18 D6 D6 Assault 5D6, Soul Blaze, Warpflame Warp Charge 3 18 D6 D6 Assault 9D6, Soul Blaze, Warpflame
- Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.
1-2. Arcane Transmutation…. Warp Charge 1
Arcane Transmutation is a Blessing that targets a single friendly unit within 12” roll a D6 and apply the result below.
- 1-2 Daemonic Strength: Roll 2D6 to determine the unit´s strength, if an 11 or 12 is rolled the unit becomes Strength 1.
- 3-4 Daemonic Durability: Roll 1D6+1 to determine the unit´s toughness.
- 5-6 Daemonic Speed: The unit gains Fleet and can run twice in your movement phase or run once and then shoot.
3-4. Bolt of Change…. Warp Charge 2
Doombolt is a Focussed Witchfire power with the profile given below
Range S AP Type Bolt of Change 18 D6+4 1 Assault 1, Soul Blaze, Warp Touch, Armour Bane
- Warp Touch: If a model is hit by this power and survives roll a D6; If the model is a vehicle it´s new armour value is equal to 9+ the D6 roll, otherwise the models toughness becomes equal to the D6 roll.
5-6. Infernal Gateway…. Warp Charge 3
Warp Gate is a Witchfire power with the profile given below
Range S AP Type Warp Gate 24 2D6 1 Assault 1, Soul Blaze, Raging Warpflame, Pinning, No Cover Saves Allowed, Large Blast, Infernal Drag
- Infernal Drag: Roll 2d6, after rolling to hit, to determine the strength of this weapon, if 11 or 12 is rolled then the strength is D.
- Raging Warpflame: After removing casualties, roll a number of D6 equal to the number 2D6 rolled for the strength of this weapon. For each a 5+ the target unit loses one point of toughness for the rest of the battle, for each 1 rolled the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.
Dicipline of Plague
0. Stream of Corruption…. Warp Charge 1
Stream of Corruption is a Witchfire power with the profile given below
Range S AP Type Stream of Corruption Template - 3 Assault 1, Poisoned (4+)
1-2. Plague Wind…. Warp Charge 1
Plague Wind is a Witchfire power with the profile given below
Range S AP Type Plague Wind Template - 2 Assault 1, Poisoned (4+)
3-4. Gift of Contagion…. Warp Charge 1
Gift of Contagion is a Malediction, ehh I mean Gift, that affects a single enemy unit within 48”. Roll on the table below to see what effect it has on every model in the unit whilst the power is in effect.
- 1-2 Flyblown Palsy: The units attack characteristic is reduced to 1 per model, the unit can only fire Snap Shots and gains the Shrouded special rule.
- 3-4 Muscular Atrophy: The unit becomes WS and S 1 and gains Feel No Pain (5+).
- 5-6 Liquifying Ooze: The unit´s close combat attacks become Poison (4+) and the unit has -D3 Toughness, roll when the power takes effect. Any model whose Toughness would be reduced to 0 or less by this power is removed from play.
5-6. Nurgle´s Rot…. Warp Charge 3
Nurgle´s Rot is a Nova with the profile below.
Range S AP Type Nurgle´s Rot 12” 5 1 Assault 2D6, Ignores Cover
Dicipline of Decadence
0. Hysterical Frenzy…. Warp Charge 1
Hysterical Frenzy is a Blessing that targets all friendly non-vehicle units with the mark of Slaanesh within 12”. Roll once on the table below for each unit to see what effect it has on every model in the unit whilst the power is in effect.
- 1-2 Swollen Sensorium: Iniative 10.
- 3-4 Lunatic Strength: +1 Strength
- 5-6 Hysterical Fit: +1 Attack
1-2. Lash of Slaanesh…. Warp Charge 1
Lash of Slaanesh is a Focussed Witchfire with the profile below.
Range S AP Type Lash of Slaanesh 18” 6 1 Assault 1, Rending, Unrefusable Offer
- Unrefusable Offer: If a unit is hit by this weapon it is immediately moved 2D6 toward the psyker, moving as if it were running toward the psyker. This cannot take the models closer than 1” away from enemy models (your models).
3-4. Pandemonium…. Warp Charge 2
Pandemonium is a Malediction that targets a single enemy unit within 18”. The target unit´s leadership becomes seven, unless it would normally be lower, this cannot increased in any way. The unit loses the following rules (if it has them): Fearless, Stubborn, And They Shall Know No Fear, Daemonic Instability.
5-6. Cacaphonic Choir…. Warp Charge 3
While the psyker insists that it is music, it is nought but pain for anyone with but a shred of sanity. Death Metal is a Nova with the profile below.
Range S AP Type Death Metal 24 3 2 Assault 2D6, Ignores Cover
Warp Storm Table
If your primary detachment is chosen from this codex, roll 1D6 at the start of each of your Psychic phases. Compare the result to the Warp Storm Table Below, and resolve the effect immediately.
- 1 Warp Ebb
All friendly Daemon units reduce their invulnerable saves by 1 point until the start of your next Psychic phase.
- 2 Storm of Fire
Both players may choose one unit on the battlefield, each unit chosen suffers 2D6 S D6 AP D6 hits with the Ignores Cover rule. Your opponent must choose one of your units with the mark of Nurgle if possible.
- 3 Rot, Glorious Rot
Both players may choose one unit on the battlefield, each unit chosen suffers D6 S 1 AP 3 hits with the Poisoned and Ignores Cover rules. Your opponent must choose one of your units with the mark of Tzeentch if possible.
- 4 The Dark Prince Thirsts
Both players may choose one unit on the battlefield, each unit chosen suffers D6 S 6 AP - hits with the Ignores Cover and Rending rules. If a vehicle is hit, it is hit on its side armour. Your opponent must choose one of your units with the mark of Khorne if possible.
- 5 Khorne´s Wrath
Both players may choose one unit on the battlefield, each unit chosen is targeted with a S 8 AP 2 Blast, Barrage, which may be placed anywhere directly on top of a model from the chosen unit. Your opponent must choose one of your units with the mark of Slaanesh if possible.
- 6 Warp Surge
All friendly Daemon units increase their invulnerable saves by 1 point until the start of your next Psychic phase.
Daemonic Special Rules
Daemonic Alignment
Note models with different allignments are allies of convenience and models with opposite allignment are desperate allies, refer to the ally matrix section.
Daemon of Khorne
Daemons of Khorne have the Daemon, Daemonic Instability, Counter-attack, Rage, Preferred Enemy (Daemons of Slaanesh) and Blood Tithe special rules. Chariots with this rule inflict S 7 Hammer of Wrath hits.
Blood Tithe
See the Blood Tithe table in the Codex Khorne Daemonkin codex, replace Blood for the Blood God! with Daemon of Khorne. Remove of Unfettered Fury.
Daemon of Tzeentch
Daemons of Tzeentch have the Daemon, Daemonic Instability and Preferred Enemy (Daemons of Nurgle) rules and may never summon units with the Daemon of Nurgle special rule. Models with the mark of Tzeentch may re-roll failed saving throws of 2.
Daemon of Nurgle
Daemons of Nurgle have the Daemon, Daemonic Instability, Shrouded, Slow and Purposeful and Preferred Enemy (Daemons of Tzeentch) rules and may never summon units with the Daemon of Tzeentch special rule. Models with the mark of Nurgle are armed with defensive grenades.
Daemon of Slaanesh
Daemons of Slaanesh have the Daemon, Daemonic Instability, Jink, Rending, Shred, Fleet, Swiftstride and Preferred Enemy (Daemons of Khorne) rules and may never summon units with the Daemon of Khorne special rule.
Swiftstride
Units with one or more models with this rule may run twice during the shooting phase. Vehicles, which are not walkers, gain the Fast vehicle type.
Daemonic Instability
Roll 2D6 when this unit loses combat. Subtract the units Leadership value and add the number by which the unit lost combat, the unit loses this many wounds with no saves of any kind allowed. If you roll a double 1 the unit is immediately returned to its starting number of models, place all returned models into unit coherency with a model which was there at the before you rolled the double 1. The returned models must be 1” away from enemy models which their unit is not in close combat with. If you roll a double 6, all models in the unit are removed from the game.
Minions of Chaos
Notes
Daemonology Discipline
Unless otherwise noted psykers may not generate their powers from the Daemonology discipline.
Summoning Greater Daemons
When you succesfully manifest the Possesion psychic power you may choose between any of the 4 Greater Daemons worth 250 pts:
- Bloodthirster
- Supreme Mutator
- Maggot Lord
- Keeper of Secrets
Random Strength, AP etc. etc.
Whenever a weapon details a random element this is rolled after the target has been chosen but before rolling any dice. For example if a unit of Pink Horrors wish to shoot. First you choose your target, this could be a unit of Terminators, then you roll for the Strength and AP-value of the attack. Then finally you roll to hit and to wound, finally rolling saves if applicable. Or another example a unit Plaguebearers is engaged against two units, first you direct how many attacks go against each enemy unit, next you randomise the Poison value, then you roll to hit, to wound and saves if applicable.
HQ
Greater Daemons of Khorne
Skarbrand 325 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Skarbrand | 10 | 10 | 8 | 6 | 8 | 10 | 8 | 9 | 3+/5+ | Monstrous Creature (C) | 1 (Unique) |
Wargear:
- Carnage
Range S AP Type - User 2 Melee, Armourbane, Master-crafted
- Slaughter
Range S AP Type - User 2 Melee, Fleshbane, Master-crafted, Specialist Weapon
- Bellow of Endless Fury (Heavy Flamer)
Special Rules:
- Adamantium Will
- Daemon of Khorne
- Deep Strike
- Hatred Embodied: Skarbrand, and all units (friend or foe) within 12" of Skarbrand have the Hatred and Preferred Enemy special rules.
Wrathspawn 300 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Wrathspawn | 10 | 10 | 6 | 6 | 5 | 9 | 6 | 9 | 3+/5+ | Monstrous Creature (C) | 1 Wrathspawn |
Wargear:
- Bloodflail
Range S AP Type 12 7 2 Assault D3 - +1 2 Melee, Concussive, Specialist Weapon
- Axe of Khorne
Range S AP Type - User 2 Melee, Fleshbane, Specialist Weapon
Special Rules:
- Adamantium Will
- Daemon of Khorne
- Deep Strike
Lord of Insensate Rage 275 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Lord of Insensate Rage | 10 | 10 | 6 | 6 | 5 | 1 | 6 | 9 | 3+/5+ | Flying Monstrous Creature (C) | 1 Lord of Insensate Rage |
Wargear:
- Great axe of Khorne
Range S AP Type - D 2 Melee, Two-handed
- Warpforged Armour
All Strength D hits that hit a model wearing a warpforged armour counts as Strength 10 hits. All other hits are resolved at -1 Strength.
Special Rules:
- Adamantium Will
- Daemon of Khorne
- Deep Strike
Bloodthirster 250 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Bloodthirster | 10 | 10 | 6 | 6 | 5 | 9 | 6 | 9 | 3+/5+ | Flying Monstrous Creature (C) | 1 Bloodthirster |
Wargear:
- Lash of Khorne
Range S AP Type 12 6 - Assault 6
- Axe of Khorne
Range S AP Type - User 2 Melee, Fleshbane, Specialist Weapon
Special Rules:
- Adamantium Will
- Daemon of Khorne
- Deep Strike
Greater Daemons of Tzeentch
Kairos Fateweaver 325 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Kairos | 1 | 6 | 5 | 5 | 5 | 2 | 1 | 9 | -/4+ | Flying Monstrous Creature (C) | 1 Kairos (Unique) |
Wargear:
- Staff of Tomorrow
Once per turn you may re-roll a single D6 of your choice - declare you wish to re-roll before doing so. You can re-roll a single dice from among a batch of 2D6, 3D6 etc, however the other dice are not re-rolled. Remember that a re-rolled dice cannot be re-rolled.
Special Rules:
- Daemon of Tzeentch
- Deep Strike
- The Two Heads of Fate: Kairos is a mastery level 5 psyker. At the start of each of your psychic phases roll a D6. On a 4+ Kairos knows all the psychic powers from the disciplines of Change, Pyromancy and Divination. On a roll of 3 or less Kairos knows all psychic powers from the disciplines of Change, Telepathy and Biomancy. He knows all the powers listed untill the start of your next magic phase.
Psyker: Kairos generates his power as per The Two Heads of Fate special rule.
Master Summoner 300 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
- | 6 | 6 | 6 | 6 | 5 | 6 | 5 | 9 | -/5+ | Flying Monstrous Creature (C) | 1 Master Summoner |
Special Rules:
- Daemon of Tzeentch
- Deep Strike
- Psyker (Mastery Level 3)
- Locus of Tzeentch: When a unit with the Daemon of Tzeentch special rule attemtps to Deep Strike within 12" of a model with this rule they do not scatter.
Psyker: A Master Summoner knows all powers from the Daemonology Malefic discipline.
Lord of Change 275 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
- | 4 | 6 | 6 | 6 | 5 | 4 | 4 | 9 | -/5+ | Flying Monstrous Creature (C) | 1 Lord of Change |
Wargear:
- Grimoire of True Names
At the start of each of your turns nominate one unit within 12" of the Lord of Change. Roll a D6 on a 3+ the unit´s Invulnerable save is improved by two points, if a 1 or a 2 is rolled their Invulnerable save is decreased by one point instead.
Special Rules:
- Daemon of Tzeentch
- Deep Strike
- Psyker (Mastery Level 3)
Psyker: A Lord of Change generates his power from the Change discipline. Note that Lords of Change do not have access to the Daemonology discipline.
Supreme Mutator 250 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Supreme Mutator | 6 | 6 | 6 | 6 | 5 | 6 | 5 | 9 | 3+/5+ | Flying Monstrous Creature (C) | 1 Supreme Mutator |
Wargear:
- Staff of Change
Range S AP Type 8 D6 - Assault 2d6, Essence of Mutation - 2D6 1 Melee, Lance, Warpdoom
Essence of Mutation: If a unit suffers one or more unsaved wounds from a weapon with this rule roll 2d6, the unit´s Toughness is the lowest of the two rolls while it´s armour save is the higher of the two rolls this effect lasts until the end of the shooting phase. Warpdoom: If you roll 11 or 12 for the Strength of this weapon the Strength for this attack is D.
Special Rules:
- Daemon of Tzeentch
- Deep Strike
- Psyker (Mastery Level 2)
- Uncontrollable Mutations: Once per turn during your shooting phase you may choose a single friendly unit, roll a d6 the unit´s Toughness is changed to the result of the roll.
Psyker: A Supreme Mutator generates his power from the Divination discipline. Note that Supreme Mutators do not have access to the Daemonology discipline.
Greater Daemons of Nurgle
Ku´Gath Plaguefather 325 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Ku'Gath Plaguefather | 6 | 3 | 6 | 7 | 7 | 4 | 5 | 9 | 3+/5+ | Monstrous Creature (C) | 1 Ku'Gath Plaguefather |
Equipment:
- Necrotic Cannon
Range S AP Type 24" - 3 Assault 1, Large Blast, Poisoned
Special Rules:
- Daemon of Nurgle
- Deep Strike
- Fleshbane
- Nurgling Infestation: Whenever a model with this rule suffers an unsaved wound, even if it is negated by Feel No Pain, you may summon a new unit of D3 Plaguelings, the new unit must remain entirely within 6" of this model and may not be within 1" of enemy models.
- Psyker (Mastery Level 4)
Psyker: Ku´gath Plaguefather generates his power from the Plague Plague discipline. Note that Ku'Gath Plaguefather does not have access to the Daemonology discipline.
Grand Maledictor 300 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Grand Maledictor | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 9 | 3+/5+ | Monstrous Creature (C) | 1 Grand Maledictor |
- Acidic Missile
Range S AP Type 24" 6 1 Assault 1, Poisoned (2+), Armourbane
Special Rules:
- Armourbane
- Daemon of Nurgle
- Deep Strike
- Poisoned (2+)
- Feel No Pain
- Let the Infliction Spread: Models with the Daemon of Nurgle special rule within 12" of this model add 1 to the Poison value of all their weapons with Poison and to their own special rule if they have it. Poison D6 becomes Poison D6+1. Poisoned becomes Poison (3+).
- Psyker (Mastery Level 3)
Psyker: A Grand Maledictor generates his power from the Plague discipline. Note that Grand Maledictors do not have access to the Daemonology discipline.
Great Unclean One 275 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Great Unclean One | 6 | 3 | 6 | 8 | 5 | 4 | 5 | 9 | 2+/5+ | Monstrous Creature (C) | 1 Great Unclean One |
- Toxic Puke
Range S AP Type - - 4 Assault 1, Template, Poisoned
Special Rules:
- Daemon of Nurgle
- Deep Strike
- Poisoned (4+)
- Psyker (Mastery Level 2)
- Toxic Ooze: At the start of each round of close combat all models in base contact with a model with this rule must take a toughness test or suffer a wound with AP 2. When an enemy unit charges a model with this special rule each model in the unit must take a dangerous terrain test.
Psyker: A Great Unclean One knows all powers from the Daemonology Malefic discipline.
Maggot Lord 250 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Maggot Lord | 6 | 3 | 6 | 6 | 10 | 4 | 5 | 9 | 3+/5+ | Monstrous Creature (C) | 1 Wrathspawn |
Special Rules:
- Daemon of Nurgle
- Deep Strike
- Poisoned (4+)
- Psyker (Mastery Level 1)
- Lord of Maggots: During each of your movement phases you may nominate a unit of Plaguelings within 3" of this model, then this model suffers a wound with no saves of any kind allowed. Roll a D3 and add that many Plaguelings to the chosen unit, all plaguelings must be within unit coherency of the chosen unit and entirely within 3" of this model.
- Nurgling Catapult: During the shooting phase you may nominate a friendly unit of nurglings in base contact with this model, immediately remove the plagueling unit and Deepstrike anywhere within 24" of this model.
- Psyker (Mastery Level 1)
Psyker: A Maggot Lord generates his power from the Biomancy discipline. Note that Maggot Lords do not have access to the Daemonology discipline.
Greater Daemons of Slaanesh
Bringer of Temptation 300 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Bringer of Temptation | 9 | 6 | 6 | 6 | 6 | 10 | 6 | 9 | -/5+ | Monstrous Creature (C) | 1 Bringer of Temptation |
Special Rules:
- Daemon of Slaanesh
- Deep Strike
- Malevolent Charge: All friendly units with the Daemon of Slaanesh special rule within 6" may run and charge in the same turn.
- Psyker (Mastery Level 3)
Psyker: A Master of Decadence generates his power from the Decadence discipline. Note that a Bringer of Temptation do not have access to the Daemonology discipline.
Queen of Excess 275 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Queen of Excess | 9 | 6 | 6 | 6 | 6 | 11 | 6 | 9 | -/5+ | Monstrous Creature (C) | 1 Queen of Excess |
Special Rules:
- Daemon of Slaanesh
- Deep Strike
- Assault Summon: Units summoned by this model may charge the turn they are summoned. If the Queen of Excess arrived from deep strike herself this turn, this rule does not apply
- Unnatural Speed: All friendly models within 12" may run once more than normal each shooting phase.
- Initiative 11: Initiative 11 happens just before Initiative 10. Initiative 11 is what Initiative 10 is to Initiative 9.
- Psyker (Mastery Level 2)
Psyker: A Lord of Excess knows all powers from the Daemonology Malefic discipline.
Keeper of Secrets 250 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Keeper of Secrets | 9 | 6 | 6 | 6 | 6 | 10 | 10 | 9 | -/5+ | Monstrous Creature (C) | 1 Keeper of Secrets |
Special Rules:
- Daemon of Slaanesh
- Deep Strike
- Daemonic Surge: During the first game turn all friendly Daemons of Slaanesh automatically run 6" each time they run.
- Forbidden Secrets: Once per turn during your shooting phase you may nominate an enemy unit within 12" the chosen unit must take a Morale test.
- Telepathic Overlord: Fear tests taken against a model with this rule must be taken at 3D6.
- Psyker (Mastery Level 1)
Psyker: A Keeper of Secrets generates his power from the Telepathy discipline. Note that Keepers of Secrets do not have access to the Daemonology discipline.
Exalted Herald of Khorne
80 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Exalted Herald of Khorne | 8 | 8 | 4 | 4 | 3 | 6 | 4 | 8 | -/5+ | Infantry (C) |
Wargear:
- Bloodfire Blade (Power Sword)
Special Rules:
- Daemon of Khorne
- Deep Strike
- Rampage
- Bloodshield of Khorne: This unit has a 4+ Invulnerable against all ranged attacks.
Options: May take one of the following:
- Black Cleaver - 25 pts.
Range S AP Type - User 5 Melee, Shred, Fleshbane, Specialist Weapon
- Darkfre Reaper - 35 pts
Range S AP Type - User 2 Melee, Haywire, Specialist Weapon
- You must choose one of the following upgrades:
- Locus of Total Rejection - 20 pts.
Psychic powers cannot be targeted at a model with this upgrade, his unit and any unit which is in combat with this model or his unit.
- Locus of Boundless Fury - 40 pts.
All Daemons of Khorne in the same unit as the model with this upgrade gain the Rampage special rule.
- Locus of Undying Wrath - 60 pts.
The model with this upgrade as well as any models in the same unit as the model gain the Feel No Pain special rule.
Skulltaker the Champion of Khorne
160 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Skulltaker | 9 | 9 | 5 | 4 | 3 | 9 | 4 | 8 | 2+/5+ | Infantry (C) | 1 Skulltaker (Unique) |
Skulltaker on Juggernaut | 9 | 9 | 5 | 5 | 4 | 9 | 5 | 8 | 2+/5+ | Cavalry (C) | 1 Skulltaker on Juggernaut (Unique) |
Wargear:
- Flaming Fury
Range S AP Type - User 2 Melee, Concussive, Soul Blaze
Special Rules:
- Adamantium Will
- Daemon of Khorne
- Deep Strike
- Independent Character
- Eternal Warrior
- Cruel Duelist: At the end of each round of close combat in which Skulltaker has been in a challenge he generates a single Blood Tithe Counter.
- Blooddrinker: During your movement phase you may spend one Blood Tithe Counter to restore a wound Skulltaker lost earlier in the battle.
Options:
- May be upgraded to Skulltaker on Juggernaut - 80 pts
Exalted Herald of Tzeentch
100 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Exalted Herald of Tzeentch | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 8 | -/5+ | Infantry (C) | 1 Exalted Herald of Tzeentch |
Wargear:
- Pink Fire
Range S AP Type 18 D6 D6 Assault 2, Warpflame
- Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.
- Blue Fire
Range S AP Type - D6 D6 Melee, Warpflame
- Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.
Special Rules:
- Daemon of Tzeentch
- Deep Strike
- Independent Character
- Psyker (Mastery Level 2)
Psyker: Exalted Heralds of Tzeentch generate powers from Divination, Daemonology Malefic and Change disciplines.
Options:
- Mastery Level 3 - 25 pts.
- You must choose one of the following upgrades:
- Locus of Transmogrification - 30 pts.
All Daemons of Tzeentch in a unit with a model with this upgrade can re-roll failed Invulnerable saves.
- Locus of Change - 40 pts.
Change the AP, of all the Blue Fire and Pink Fire of all Daemons of Tzeentch in the same unit as the model with this upgrade by, to 4 and it´s strength to d6+1.
- Locus of Conjuration - 60 pts.
The SUMMONING psychic power can summon 8 Horrors and 1 Herald of Tzeentch instead of 10 Horrors as long as the model with this upgrade is alive. Note that this means they gain the Favour of Tzeentch.
Exalted Herald of Nurgle
Epidemius the Tallyman of Nurgle
150 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Epidemius | 5 | 5 | 5 | 4 | 4 | 4 | 4 | 8 | 3+/5+ | Infantry (C) | 1 Epidemius |
Wargear:
- Plaguesword
Range S AP Type - User - Melee, Poison (D6)
Special Rules:
- Daemon of Nurgle
- Deep Strike
- Locus of Infection: Friendly models with the Daemon of Nurgle special rule attempting to Deep Strike within 12" of this model do not scatter.
- Psyker (Mastery Level 1)
- Tally of Pestilence: Each time you inflict an unsaved wound with a model with the Daemon of Nurgle special rule you get a plague counter. You may expend a plague counter to re-roll any single to wound roll with a model with the Daemon of Nurgle special rule.
Psyker: Epidemius generate his power from the Biomancy, Plague and Daemonology Malefic disciplines.
Exalted Herald of Slaanesh
The Masque of Slaanesh
100 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
The Masque | 7 | 5 | 4 | 3 | 3 | 9 | 6 | 7 | -/5+ | Infantry (C) | 1 (Unique) |
Special Rules:
- Daemon of Slaanesh
- Deep Strike
- Smash
- Skilled Rider
- Hit and Run
- Forbidden Dances: Once per turn during your shooting phase choose one enemy unit within 12" and line of sight of The Masque then choose one of the following dances:
- Dance of Petrification: Target unit suffers a -5 penalty to WS (to a minimum of 1) and can only move,run, charge and fall back D3, the effects last until the start of your next shooting phase. - Dance of Death: Target unit suffers 1 strength 3 AP2 hit per model in the unit, no roll to hit is made, hits are distributed as for a shooting attack. - Dance of Dreaming: Target unit suffers a -5 penalty to BS and cannot fire Overwatch, the effects last until the start of your next shooting phase.
Troops
Bloodletters
50 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Bloodletter | 5 | 4 | 4 | 3 | 1 | 4 | 2 | 7 | -/5+ | Infantry | 4 Bloodletters, 1 Bloodreaper |
Bloodreaper | 5 | 4 | 4 | 3 | 1 | 4 | 3 | 7 | -/5+ | Infantry (C) | |
Herald of Khorne | 7 | 5 | 4 | 4 | 2 | 6 | 4 | 8 | -/5+ | Infantry (C) |
Wargear:
- Infernal blade (Bloodletters and Bloodreaper only)
Range S AP Type - User 4 Melee
- Bloodfire Blade (Power Sword) (Herald of Khorne only)
Special Rules:
- Daemon of Khorne
- Deep Strike
- Rampage (Herald of Khorne only)
- Bloodshield of Khorne: This unit has a 4+ Invulnerable against all ranged attacks.
- Favour of Khorne: If the number of Bloodletters (excluding characters) in this squad is 8 then you may re-roll the scatter dice when this unit Deep Strikes.
Options:
- The Bloodreaper may be upgraded to a Herald of Khorne - 50 pts.
- May add up to 10 additional Bloodletters - 10 pts/model
Pink Horrors
50 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Pink Horror | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | -/5+ | Infantry | 4 Pink Horrors, 1 Purple Horror |
Purple Horror | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | -/5+ | Infantry (C) | |
Herald of Tzeentch | 3 | 3 | 3 | 3 | 2 | 3 | 2 | 8 | -/5+ | Infantry (C) | |
The Changeling | 3 | 4 | 3 | 3 | 2 | 3 | 1 | 8 | -/5+ | Infantry (C) |
Wargear:
- Close combat weapon (The Changeling only)
- Pink Fire
Range S AP Type 18 D6 D6 Assault 2, Warpflame
- Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.
- Blue Fire
Range S AP Type - D6 D6 Melee, Warpflame, Specialist Weapon
- Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.
Special Rules:
- Daemon of Tzeentch
- Deep Strike
- Formless Horror: (The Changeling only) At the start of any round of close combat The Changeling may increase his S, T and A to be equal to that of an enemy model in base contact with The Changeling.
- Psyker (Mastery Level 1) (The Changeling only)
- Psyker (Mastery Level 2) (Herald only)
- Favour of Tzeentch: If the number of Pink Horrors (excluding characters) in this squad is 9 then you may re-roll the scatter dice when this unit Deep Strikes.
Psyker: Heralds of Tzeentch and The Changeling generate their power from the Change discipline.
Options:
- The Purple Horror may be upgraded to a Herald of Tzeentch - 50 pts.
- One Purpole Horror in your army may be upgraded to The Changeling - 50 pts
- May add up to 10 additional Horrors - 10 pts/model
Plaguebearers
50 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Plaguebearer | 3 | 3 | 3 | 3 | 1 | 2 | 1 | 7 | 3+/5+ | Infantry | 4 Plaguebearers, 1 Plagueridden |
Plagueridden | 3 | 3 | 3 | 3 | 1 | 2 | 2 | 7 | 3+/5+ | Infantry (C) | |
Herald of Nurgle | 4 | 4 | 5 | 4 | 2 | 3 | 3 | 8 | 2+/5+ | Infantry (C) |
Wargear:
- Plaguesword
Range S AP Type - User - Melee, Poison (D6)
Special Rules:
- Daemon of Nurgle
- Deep Strike
- Psyker (Mastery Level 1) (Herald only)
- Favour of Nurgle: If the number of Plaguebearers (excluding characters) in this squad is 7 then you may re-roll the scatter dice when this unit Deep Strikes.
Psyker: Heralds of Nurgle generate their power from the Plague discipline.
Options:
- The Plagueridden may be upgraded to a Herald of Nurgle - 60 pts.
- May add up to 10 additional Plaguebearers - 10 pts/model
Daemonettes
50 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Daemonette | 5 | 4 | 3 | 3 | 1 | 6 | 2 | 7 | -/5+ | Infantry | 4 Daemonettes, 1 Alluress |
Alluress | 5 | 4 | 3 | 3 | 1 | 6 | 3 | 7 | -/5+ | Infantry (C) | |
Herald of Slaanesh | 7 | 5 | 4 | 3 | 2 | 9 | 4 | 7 | -/5+ | Infantry (C) |
Special Rules:
- Daemon of Slaanesh
- Deep Strike
- Psyker (Mastery Level 1) (Herald only)
- Smash (Herald only)
- Favour of Slaanesh: If the number of Daemonettes in this squad is 6 then you may re-roll the scatter dice when this unit Deep Strikes.
Psyker: Heralds of Slaanesh generate their power from the Decadence discipline.
Options:
- The Alluress may be upgraded to a Herald of Slaanesh - 60 pts.
- May add up to ten additional Daemonettes - 10 pts/model
Plaguelings
45 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Nurgling swarm | 2 | 1 | 2 | 3 | 4 | 3 | 4 | 7 | -/5+ | Infantry | 3 Plaguelings |
Wargear:
- Pestilent Claws (Plaguesword)
Special Rules:
- Daemon of Nurgle
- Deep Strike
- Infiltrate
- Scout
- Swarms
- Eternal Warrior
Options:
- May add up to 7 additional Plaguelings - 15 pts/model
Elites
Blood Throne of Khorne
160
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Herald of Khorne | 9 | 7 | 5 | 4 | 2 | 4 | 3 | 8 | - | Infantry (C) |
BS | FA | SA | RA | HP | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Skull Throne | 0 | 12 | 12 | 10 | 3 | Vehicle (Chariot, Open-topped) | 1 Blood Throne of Khorne |
Wargear:
- Power weapon (Herald only)
Special Rules:
- Daemon of Khorne
- Deep Strike
- Horsepowered: When a vehicle with this special rule suffers an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
- Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.
- Blood Armour When this models Hammer of Wrath causes an unsaved wound(s) , this model regains a number of HP lost earlier in the battle equal to the number of unsaved wounds caused.
- Aura of Hate All units within 6” gain Hatred.
Skullcrushers of Khorne
135 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Skullcrusher | 7 | 5 | 5 | 5 | 3 | 4 | 3 | 7 | -/5+ | Cavalry | 2 Skullcrusherss, 1 Skullhunter |
Skullhunter | 7 | 5 | 5 | 5 | 3 | 4 | 4 | 7 | -/5+ | Cavalry (C) | |
Herald of Khorne | 9 | 7 | 5 | 5 | 4 | 4 | 5 | 8 | -/5+ | Cavalry (C) |
Wargear:
- Bloodfire Blade (Power Sword)
Special Rules:
- Daemon of Khorne
- Deep Strike
Options:
- The Bloodreaper may be upgraded to a Herald of Khorne - 25 pts.
Flamers of Tzeentch
72 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Flamers of Tzeentch | 2 | 4 | 4 | 4 | 2 | 4 | 2 | 7 | -/5+ | Jump Infantry | 3 Flamers of Tzeentch |
Wargear:
- Blue Warpfire
Range S AP Type Template D6 5 Heavy 1, Torrent, Warpflame Template D6 5 Assault 1, Warpflame
- Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.
- Blue Fire
Range S AP Type - D6 D6 Melee, Warpflame
- Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.
Special Rules:
- Daemon of Tzeentch
- Deep Strike
Options:
- May add up to six additional Flamers of Tzeentch - 24 pts/model.
Beasts of Nurgle
52 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Beast of Nurgle | 3 | 0 | 4 | 6 | 2 | 2 | D6+1 | 7 | 3+/5+ | Beast | 1 Beast of Nurgle |
Special Rules:
- Daemon of Nurgle
- Deep Strike
- Fleshbane
- Feel No Pain
Options:
- May add up to six additional Beasts of Nurgle - 52 pts/model.
Fiends of Slaanesh
105 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Fiend of Slaanesh | 4 | 0 | 4 | 4 | 3 | 6 | 3 | 7 | -/5+ | Beast | 3 Fiends of Slaanesh |
Special Rules:
- Daemon of Slaanesh
- Deep Strike
- Soporific Musk: Enemy units assaulted by Fiends of Slaanesh are not allowed to make an Overwatch reaction.
- Daemonic Hooves: Fiends of Slaanesh may assault during a turn in which they made a run move, however they cannot assault during a turn in which they made two run moves.
Options:
- May add up to five additional Fiends of Slaanesh - 35 pts/model.
Fast Attack
Chaos Furies
25 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Chaos Fury | 3 | 0 | 4 | 3 | 1 | 4 | 1 | 2 | -/5+ | Jump Infantry | 5 Chaos Furies |
Special Rules:
- Daemon
- Daemonic Instability
- Deep Strike
Options:
- May add up to five additional Chaos Furies - 5 pts/model.
Flesh Hounds of Khorne
80 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Flesh Hound | 5 | 0 | 4 | 4 | 2 | 4 | 2 | 7 | -/5+ | Beast | 5 Flesh Hounds |
Karanak | 5 | 0 | 5 | 5 | 3 | 8 | 4 | 8 | -/5+ | Beast (C) |
Special Rules:
- Adamantium Will
- Daemon of Khorne
- Deep Strike
- Scout
- Precision Strikes
- Brass Collar of Bloody Vengeance: (Karanak only) Psychic tests taken within 12" of Karanak suffers a Perils of the Warp on any roll that includes a double.
- Prey of the Blood God: (Karanak only) Before the roll to seize the initiative is made, nominate one enemy character, Karanak´s unit has Preffered Enemy (chosen character and any unit the character is inside).
- Unrelenting Jaws: (Karanak only) Karanak´s challenges must be accepted if possible and Karanak´s player decides which applicable character accepts the challenge. While Karanak is in a challenge with the character chosen for his Prey of the Blood God special rule his WS and S are increased to 8.
Options:
- May add up to three additional Flesh Hounds - 16 pts/model.
- One unit may upgrade one Flesh Hound to Karanak, Hound of Vengeance, Talon of the Skull Throne - 100 pts.
Screamers of Tzeentch
75 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Screamer | 3 | 0 | 4 | 4 | 2 | 4 | 2 | 7 | -/5+ | Jetbike | 3 Screamers |
Herald of Tzeentch | 3 | 3 | 4 | 4 | 2 | 4 | 2 | 8 | -/5+ | Jetbike (C) | |
The Blue Scribes | 3 | 3 | 4 | 4 | 2 | 4 | 2 | 7 | -/5+ | Jetbike (C) |
Wargear:
- Scrolls of Sorcery (The Blue Scribes only)
At the start of each of your psychic phases choose a Psychic Discipline from the Warhammer 40,000 rulebook, and roll a d6 - this turn The Blue Scribes may cast the either the Psychic power corresponding to the d6 roll, the primaris power of the chosen discipline or any of the powers your opponent succesfully manifested during the course of the game, the power is automatically manifested with the minimum required number of warp charges, no roll required, the power can be denied as per the normal rules for Deny the Witch.
- Lampreys bite
Range S AP Type - User 1 Melee, Armourbane, Lance, Unwieldy
Special Rules:
- Daemon of Tzeentch
- Deep Strike
- Psyker (Mastery Level 2) (Herald only)
- Spell Syphon: (The Blue Scribes only) Whenever your opponent succesfully manifests a psychic power gain 1 spell token. During your turn you may expend any number of spell tokens in order to roll a d6 per token expended and gain a single warp charge for each 6 rolled.
Psyker: Heralds of Tzeentch generate their power from the Change discipline.
Options:
- May add up to six additional Screamers - 25 pts/model.
- One Screamer may be upgraded to a Herald of Tzeentch on a disc of Tzeentch - 50 pts.
- One Screamer per army may be upgraded to The Blue Scribes - 81 pts
Plague Drones of Nurgle
126 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Plague Drone | 3 | 3 | 4 | 5 | 2 | 2 | 3 | 7 | 3+/5+ | Jet Pack Cavalry (C) | 2 Plague Drones, 1 Plaguebringer |
Plaguebringer | 3 | 3 | 4 | 5 | 2 | 2 | 3 | 7 | 3+/5+ | Jet Pack Cavalry (C) |
Wargear:
- Death´s heads (frag grenades)
- Venom sting
Range S AP Type - User - Melee, Poison (2+)
Special Rules:
- Daemon of Nurgle
- Deep Strike
- Attention Seekers: When an enemy unit attempts to assault a friendly unit of Daemons of Nurgle or a friendly with the mark of Nurgle, a unit with this rule may attempt to assault the unit if the enemy´s unit succeeds its assault. This is done exactly as if it were your assault phase.
Rot Proboscis: If a unit is assaulted by a unit of Plague Drones, it loses any charge bonusses it might have had.
Options:
- May add up to six Plague Drones - 42 pts/model.
Seekers of Slaanesh
80 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Seeker | 5 | 4 | 3 | 3 | 1 | 6 | 3 | 7 | -/5+ | Cavalry | 4 Seekers of Slaanesh, 1 Heartseeker |
Heartseeker | 5 | 4 | 3 | 3 | 1 | 6 | 4 | 7 | -/5+ | Cavalry (C) | |
Herald of Slaanesh | 7 | 5 | 4 | 3 | 2 | 9 | 5 | 7 | -/5+ | Cavalry (C) |
Special Rules:
- Daemon of Slaanesh
- Deep Strike
- Psyker (Mastery Level 1) (Herald only)
- Smash (Herald only)
- Taste of Fear: Models with this rule have the Outflank rule, when a unit with this rule arrives from reserves, you may choose whether they come in from the left hand side or the right hand side, no dice roll is necessary.
Psyker: Heralds of Slaanesh generate their power from the Decadence discipline.
Options:
- The Alluress may be upgraded to a Herald of Slaanesh on a Steed of Slaanesh - 60 pts.
Hellflayer Chariot of Slaanesh
80 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Exalted Alluress | 5 | 4 | 3 | - | - | 6 | 4 | 7 | -/5+ | Infantry (C) |
BS | FA | SA | RA | HP | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Hellflayer Chariot | 4 | 11 | 11 | 10 | 2 | Vehicle (Chariot, Fast, Open-topped) | 1 Hellflayer Chariot |
Special Rules:
- Daemon of Slaanesh
- Deep Strike
- Horsepowered: When a vehicle with this special rule suffers an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
- Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.
- Fleshshredder: (Chariot only) This model causes D6 S 4 AP - Rending Hammer of Wrath hits for each remaining HP it has, rather than the normal Hammer of Wrath attack.
- Soul Scent: (Alluress only) The rider of this chariot gains 1 additional attack for each unsaved wound inflicted by the Hammer of Wrath hits made by this model.
Heavy Support
Daemon Prince
100 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Daemon Prince | 9 | 5 | 6 | 5 | 4 | 8 | 5 | 9 | -/5+ | Monstrous Creature (C) | 1 Daemon Prince |
Special Rules:
- Deep Strike
Options:
- Must take one of the following special rules:
- Daemon of Khorne - 15 pts. - Daemon of Tzeentch - 20 pts. - Daemon of Slaanesh - 30 pts. - Daemon of Nurgle - 0 pts.
- Unless Daemon of Khorne is picked may take one of the following
- Mastery Level 1 Psyker - 25 pts. - Mastery Level 2 Psyker - 50 pts. - Mastery Level 3 Psyker - 75 pts. - Mastery Level 4 Psyker (Daemon of Tzeentch only) - 100 pts.
- May be upgraded to a Flying Monstrous Creature (C) - 40 pts - 60 pts (if Daemon of Nurgle).
- May take a 3+ Armour Save - 35 pts - 60 pts (if Daemon of Tzeentch).
Psyker:
- A Daemon Prince of Tzeentch generate powers from Divination, Daemonology Malefic and Change disciplines. - A Daemon Prince of Nurgle generate powers from Biomancy, Daemonology Malefic and Plague disciplines. - A Daemon Prince of Slaanesh generate powers from Telepathy, Daemonology Malefic and Decadence disciplines.
Soul Grinder
190
WS | BS | S | FA | SA | RA | I | A | HP | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Soul Grinder | 3 | 3 | 10 | 13 | 13 | 11 | 3 | 4 | 4 | Vehicle (Walker) | 1 Soul Grinder |
Equipment:
- Close combat weapon
- Harvester Cannon
Range S AP Type 48 7 4 Assault 3 48 7 4 Assault 3, Skyfire
Special Rules:
- Deep Strike
- Smash
Rampant Destruction: This model may target a different unit with each of it´s ranged weapons. This model may not assault a unit which it has not fired upon during a turn in which it has fired a weapon.
Options:
- Must take one of the following special rules:
- Daemon of Khorne - 0 pts. - Daemon of Tzeentch - 5 pts. - Daemon of Slaanesh - 10 pts. - Daemon of Nurgle - 20 pts.
- May take one of the following:
- Baleful torrent - 25 pts
Range S AP Type Template 6 4 Assault 1, Torrent
- Warp gaze - 30 pts
Range S AP Type 12 D 1 Assault 1, Destroyer
- Phlegm bombardment - 30 pts
Range S AP Type 36 8 3 Assault 3, Blast, Barrage
- May take a warpsword - 25 pts
Range S AP Type - User 1 Melee, Armourbane
Skull Cannon of Khorne
115 pts
BS | FA | SA | RA | HP | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Skull Throne | 5 | 12 | 12 | 10 | 3 | Vehicle (Chariot, Open-topped) | 1 Blood Throne of Khorne |
Wargear:
- Skull cannon
Range S AP Type 18 8 5 Assault 1, Large Blast, Ignores Cover, Dreadskulls
- Dreadskulls If a unit with the Daemon rule assaults a unit that has been hit by a weapon with this type this round, it does not suffer penalties for assaulting through terrain, although it must still deduct 2 from its charging distance as normal.
Special Rules:
- Daemon of Khorne
- Deep Strike
- Horsepowered: When a vehicle with this special rule suffers an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
- Riderless: This chariot has no rider.
- Blood Armour When this models Hammer of Wrath causes an unsaved wound(s) , this model regains a number of HP lost earlier in the battle equal to the number of unsaved wounds caused.
Burning Chariot of Tzeentch
100 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Exalted Flamer | 4 | 4 | 4 | - | - | 4 | 3 | 7 | -/5+ | Infantry (C) |
BS | FA | SA | RA | HP | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Burning Chariot | 3 | 10 | 10 | 10 | 3 | Vehicle (Chariot, Fast, Open-topped, Skimmer) | 1 Burning Chariot |
Wargear:
- Purple Fire
Range S AP Type 12 D6 D6 Assault 1, Large Blast, Warpflame 18 9 D3 Assault 1, Blast, Warpflame
- Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.
- Blue Fire
Range S AP Type - D6 D6 Melee, Warpflame
- Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.
Special Rules:
- Daemon of Tzeentch
- Deep Strike
- Horsepowered: When a vehicle with this special rule suffers an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
- Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.
- Aura of Change: When a unit with a Toughness value is assaulted by a Burning Chariot of Tzeentch roll a D6, the enemy unit charged by the chariot has its Toughness changed to the result.
Exalted Seeker Chariot of Slaanesh
75 pts.
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Exalted Alluress | 5 | 4 | 3 | - | - | 6 | 4 | 7 | -/5+ | Infantry (C) |
BS | FA | SA | RA | HP | Unit Type | Composition | |
---|---|---|---|---|---|---|---|
Hellflayer Chariot | 4 | 11 | 11 | 10 | 4 | Vehicle (Chariot, Fast, Open-topped) | 1 Hellflayer Chariot |
Special Rules:
- Daemon of Slaanesh
- Deep Strike
- Horsepowered: When a vehicle with this special rule suffers an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
- Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.
- Fleshshredder: (Chariot only) This model causes D6 S 4 AP - Rending Hammer of Wrath hits for each remaining HP it has, rather than the normal Hammer of Wrath attack.