Codex - Chaos Daemons Angry Initiative Edition

From 2d4chan
Revision as of 07:48, 7 October 2016 by 1d4chan>Angry Pirate
Jump to navigation Jump to search
File:DoC fandex.pdf
PDF version of the July version of the codex - Click to download.

Introdoction

Angry codices are an attempt to improve internal and external balance. Check out the Angry Codex hub for the other angry codices.

Random is fine, that is what chaos is all about. However. When you put in 5+ different tables with more than 30 different results, it will require a lot of looking up charts and rules. This codex will attempt to get rid of the time gobbling monster, which is the endless number of charts and tables. While this reduces the random, I believe it will create a more smooth game experience.

Disclaimer

Games Workshop in no way endorses this codex nor any of the other Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.

Editing

Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)

List of Changes and reasoning:

  • Removed random rewards. - Too time consuming, they brought very little tactics and fun for the time they took to generate and keep track of.
  • Added the three bloodthirster types from the Khorne Daemonkin book and made 2 new greater daemons for each of the other gods. - While they are not individually customizable the fact that there is 3 for each god should provide a fair bit of customizability. This is to make up for the loss of rewards.
  • Heralds can be bought as unit upgrades, allows you to take heralds without using up the slots for greater daemons.
  • Skarbrand +100 points + stat increase. - Skarbrand should be the king of bloodthirsters, now he is.
  • Removed the 2+ re-roll-able Tzeentch exploit. - Broken, fixed it.
  • Daemons of opposite alignment don´t like each other. - Fluff, immersion, fun.
  • Heavily buffed all the daemonic disciplines. - Don´t even remember what they did, nobody took them, they were not fun, fixed it.
  • Horrors are a ranged unit. - too many psychic dice to handle. You can get almost as many dice, you just have to work for each dice. Horrors were basically power dice generators which is fairly boring. Their role was inactive, Tzeentch should be active, always seeking to change the battlefield.
  • Blood Letters are anti light-medium infantry. - It fits that blood letters shed a lot of blood. This also further fleshes out the Daemonettes as an anti-armour unit.
  • Screamers of Tzeentch are not as good against infantry, Initiative 1. - They were a bit too good, was not sure if the removal of 2+ re-roll-able was enough.
  • Nerfed Soul Grinder.
  • Skull cannon of khorne has shorter range. - It should not be hiding in the back, blood for the blood god!

Allie Matrixes:

  • Note this has a major game impact.
  • Daemons of Slaanesh count as having the mark of Slaanesh, this works the same way for the three other Daemon archetypes.
  • For the purpose of allies treat heretic armies such as the one presented in Forge World as chaos space marines without marks.

Unaligned Daemons:

Battle Brothers:

  • Chaos Daemons of any kind
  • Chaos Space Marines

Allies of Convenience:

  • None.

Desperate Allies:

  • Orks

Come the Apocalypse

  • Everyone else

Daemons of Khorne:

Battle Brothers:

  • Models with the mark of Khorne and unaligned daemons
  • Chaos Space Marines without marks

Allies of Convenience:

  • Models with mark of Nurgle and mark of Tzeentch
  • Orks

Desperate Allies:

  • Models with the mark of Slaanesh

Come the Apocalypse

  • Everyone else

Daemons of Slaanesh:

Battle Brothers:

  • Chaos Daemons with mark of Slaanesh and unaligned daemons
  • Chaos Space Marines without Marks or with mark of Slaanesh

Allies of Convenience:

  • Chaos Daemons and Chaos Space Marines with mark of Nurgle and mark of Tzeentch

Desperate Allies:

  • Models with the mark of Khorne
  • Orks

Come the Apocalypse:

  • Everyone else

Daemons of Nurgle:

Battle Brothers:

  • Models with the mark of Nurgle and unaligned daemons
  • Chaos Space Marines without marks or with mark of Nurgle

Allies of Convenience:

  • Chaos Daemons and Chaos Space Marines with mark of Khorne and mark of Slaanesh

Desperate Allies:

  • Models with the mark of Tzeentch
  • Orks

Come the Apocalypse:

  • Everyone else

Daemons of Tzeentch:

Battle Brothers:

  • Models with the mark of Tzeentch and unaligned daemons
  • Chaos Space Marines without marks or with mark of Tzeentch

Allies of Convenience:

  • Chaos Daemons and Chaos Space Marines with mark of Khorne and mark of Slaanesh

Desperate Allies:

  • Models with the mark of Nurgle
  • Orks

Come the Apocalypse:

  • Everyone else

MINIONS OF CHAOS

HQ

DAEMON PRINCE

WS BS S T W I A Ld Sv
Daemon Prince 9 5 6 5 4 8 5 9 -


UNIT TYPE

Monstrous Creature (Character)

UNIT COMPOSITION

1 Daemon Prince ...70 pts

SPECIAL RULES:

  • Fearless

OPTIONS:

  • Must take one of the following special rules:
- Daemon of Khorne ...10 pts
- Daemon of Tzeentch ...5 pts
- Daemon of Nurgle ...free
- Daemon of Slaanesh ...5 pts
  • May take items from the Relics of Blood, Relics of Sorcery, Relics of Plague, Relics of Debauchery and/or Gifts of Mutation lists.
  • Unless the model has the Daemon of Khorne special rules, it may take one of the following
- Mastery Level 1 Psyker ...25 pts
- Mastery Level 2 Psyker ...50 pts
- Mastery Level 3 Psyker ...75 pts
  • A model with the Daemon of Tzeentch special rule may take one additional Mastery Level ...25 pts
  • A model with the Daemon of Khorne, Daemon of Tzeentch or Daemon of Slaanesh special rule may be upgraded to a Flying Monstrous Creature (Character) ...40 pts
  • A model with the Daemon of Nurgle special rule may be upgraded to a Flying Monstrous Creature (Character) ..60 pts
  • A model with the Daemon of Khorne, Daemon of Nurgle or Daemon of Slaanesh special rule may take a 3+ Armour Save ..35 pts
  • A model with the Daemon of Tzeentch special rule may take a 3+ Armour Save ..60 pts

PSYKER:

A Daemon Prince with the Daemon of Tzeentch special rule generate powers from Divination, Daemonology (Malefic) and Change disciplines.

A Daemon Prince with the Daemon of Nurgle special rule generate powers from Biomancy, Daemonology (Malefic) and Plague disciplines.

A Daemon Prince with the Daemon of Slaanesh special rule generate powers from Telepathy, Daemonology (Malefic) and Decadence disciplines.

SKARBRAND

WS BS S T W I A Ld Sv
Skarbrand 10 10 8 6 8 10 8 9 3+


UNIT TYPE

Monstrous Creature (Character)

UNIT COMPOSITION

1 (Unique) ...325 pts

WARGEAR:

  • Carnage
Range S AP Type
- User 2 Melee, Armourbane, Master-crafted

  • Slaughter
Range S AP Type
- User 2 Melee, Fleshbane, Master-crafted, Specialist Weapon

  • Bellow of endless fury (Heavy Flamer)

SPECIAL RULES:

  • Adamantium Will
  • Daemon of Khorne
  • Hatred Embodied: Skarbrand, and all units (friend or foe) within 12" of Skarbrand have the Furious Charge and Hatred special rules.

GREATER DAEMON OF KHORNE

WS BS S T W I A Ld Sv
Wrathspawn 10 10 6 6 5 9 6 9 2+
Lord of Insensate Rage 10 10 6 8 4 1 6 9 3+
Bloodthirster 10 10 6 6 5 9 6 9 3+


UNIT TYPE

Flying Monstrous Creature (Character)

UNIT COMPOSITION

1 Bloodthirster ...250 pts

WARGEAR:

  • Axe of Khorne (Bloodthirster and Wrathspawn only)
  • Bloodflail of Khorne (Wrathspawn only)
  • Great axe of Khorne (Lord of Insensate Rage only)
  • Lash of Khorne (Bloodthirster only)

SPECIAL RULES:

  • Adamantium Will
  • Daemon of Khorne

KAIROS FATEWEAVER

325 pts

WS BS S T W I A Ld Sv
Kairos 1 6 5 5 5 2 1 9 -


UNIT TYPE

Flying Monstrous Creature (Character)

UNIT COMPOSITION

1 (Unique) ...325 pts

SPECIAL RULES:

  • 4+ Invulnerable Save
  • Daemon of Tzeentch
  • Oracle of Fate: Models with this special rule may re-roll failed Invulnerable saves.
  • Staff of Tomorrow

Once per game you may re-roll a single D6 of your choice - declare you wish to re-roll before doing so. You can re-roll a single dice from among a batch of 2D6, 3D6 etc, however the other dice are not re-rolled. Remember that a re-rolled dice cannot be re-rolled.

  • The Two Heads of Fate: Kairos is a mastery level 5 psyker. At the start of each of your psychic phases roll a D6. On a 4+ Kairos knows all the psychic powers from the disciplines of Change, Pyromancy and Divination. On a roll of 3 or less Kairos knows all psychic powers from the disciplines of Change, Telepathy and Biomancy. He knows all the powers listed untill the start of your next magic phase.

Psyker:

Kairos generates its power as per The Two Heads of Fate special rule.

GREATER DAEMON OF TZEENTCH

WS BS S T W I A Ld Sv
Master Summoner 6 6 6 6 5 6 5 9 -
Lord of Change 4 6 6 6 5 4 4 9 -
Supreme Mutator 6 6 6 6 5 6 5 9 3+


UNIT TYPE

Flying Monstrous Creature (Character)

UNIT COMPOSITION

1 Supreme Mutator ...250 pts

WARGEAR:

  • Staff of change (Supreme Mutator only)
Range S AP Type
8 D6 - Assault 2d6, Essence of Mutation
- 2D6 1 Melee, Lance, Warpdoom

Essence of Mutation: If a unit suffers one or more unsaved wounds from a weapon with this rule roll 2d6, the unit´s Toughness is the lowest of the two rolls while it´s armour save is the higher of the two rolls this effect lasts until the end of the shooting phase.
Warpdoom: If you roll 11 or 12 for the Strength of this weapon the Strength for this attack is D.

SPECIAL RULES:

  • Daemon of Tzeentch
  • Psyker (Mastery Level 3) (Lord of Change only)
  • Cloak of Change: (Lord of Change only) Whenever an enemy units targets this model for a shooting attack or melee attack roll 2d6, for the purposes of to wound rolls treat this model´s Toughness as the result.
  • Grimoire of True Names (Lord of Change only)

At the start of each of your turns nominate one unit within 12" of the Lord of Change. Roll a D6 on a 3+ the unit´s Invulnerable save is improved by two points, if a 1 or a 2 is rolled their Invulnerable save is decreased by one point instead.

  • Psyker (Mastery Level 2) (Supreme Mutator only)
  • Uncontrollable Mutations: (Supreme Mutator only) Once per turn during your shooting phase you may choose a single friendly unit, roll a d6 the unit´s Toughness is changed to the result of the roll.

Psyker:

A Master Summoner knows all powers from the Daemonology Malefic discipline.

A Supreme Mutator generates its power from the Divination discipline. Note that Supreme Mutators do not have access to the Daemonology discipline.

A Lord of Change generates its power from the Change discipline. Note that Lords of Change do not have access to the Daemonology discipline.

KU´GATH PLAGUEFATHER

325 pts

WS BS S T W I A Ld Sv
Ku'Gath Plaguefather 6 3 6 7 7 4 5 9 3+


UNIT TYPE

Monstrous Creature (Character)

UNIT COMPOSITION

1 (Unique) ...325 pts

Equipment:

  • Necrotic Cannon
Range S AP Type
24" - 3 Assault 1, Large Blast, Poisoned

SPECIAL RULES:

  • Daemon of Nurgle
  • Fleshbane
  • Nurgling Infestation: Whenever a model with this rule suffers an unsaved wound, even if it is negated by Feel No Pain, you may summon a new unit of D3 Plaguelings, the new unit must remain entirely within 6" of this model and may not be within 1" of enemy models.
  • Psyker (Mastery Level 4)

Psyker: Ku´gath Plaguefather generates its power from the Plague discipline. Note that Ku'Gath Plaguefather does not have access to the Daemonology discipline.

GREATER DAEMONS OF NURGLE

WS BS S T W I A Ld Sv
Grand Maledictor 7 7 7 7 7 7 7 9 3+
Great Unclean One 6 3 6 8 5 4 5 9 2+
Maggot Lord 6 3 6 6 10 4 5 9 3+


UNIT TYPE

Monstrous Creature (Character)

UNIT COMPOSITION

1 Maggot Lord ...250 pts

  • Acidic Missile (Grand Maledictor only)
Range S AP Type
24" 6 1 Assault 1, Poisoned (2+), Armourbane

  • Toxic puke (Great Unclean One only)
Range S AP Type
- - 4 Assault 1, Template, Poisoned

SPECIAL RULES:

  • Armourbane (Grand Maledictor only)
  • Daemon of Nurgle
  • Fleshbane (Grand Maledictor only)
  • Feel No Pain
  • Let the Infliction Spread: (Grand Maledictor only) Models with the Daemon of Nurgle special rule within 12" of this model add 1 to the Poison value of all their weapons with Poison and to their own special rule if they have it. Poison D6 becomes Poison D6+1. Poisoned becomes Poison (3+).
  • Psyker (Mastery Level 3) (Grand Maledictor only)
  • Poisoned (4+) (Great Unclean One and Maggot Lord only)
  • Psyker (Mastery Level 2) (Great Unclean One only)
  • Toxic Ooze: (Great Unclean One only) At the start of each round of close combat all models in base contact with a model with this rule must take a toughness test or suffer a wound with AP 2. When an enemy unit charges a model with this special rule each model in the unit must take a dangerous terrain test.
  • Psyker (Mastery Level 1) (Maggot Lord only)
  • Lord of Maggots: (Maggot Lord only) During each of your movement phases you may nominate a unit of Plaguelings within 3" of this model, then this model suffers a wound with no saves of any kind allowed. Roll a D3 and add that many Plaguelings to the chosen unit, all plaguelings must be within unit coherency of the chosen unit and entirely within 3" of this model.
  • Nurgling Catapult: (Maggot Lord only) During the shooting phase you may nominate a friendly unit of nurglings in base contact with this model, immediately remove the plagueling unit and Deepstrike anywhere within 24" of this model.
  • Psyker (Mastery Level 1) (Maggot Lord only)

Psyker: A Grand Maledictor generates its power from the Plague discipline. Note that Grand Maledictors do not have access to the Daemonology discipline.

A Great Unclean One knows all powers from the Daemonology Malefic discipline.

A Maggot Lord generates its power from the Biomancy discipline. Note that Maggot Lords do not have access to the Daemonology discipline.

GREATER DAEMONS OF SLAANESH

WS BS S T W I A Ld Sv
Bringer of Temptation 9 6 6 6 6 10 6 9 -
Queen of Excess 9 6 6 6 6 11 6 9 -
Keeper of Secrets 9 6 6 6 6 10 10 9 -


UNIT TYPE

Monstrous Creature (Character)

UNIT COMPOSITION

1 Keeper of Secrets ...250 pts

SPECIAL RULES:

  • Daemon of Slaanesh
  • Malevolent Charge: (Bringer of Temptation only) All friendly units with the Daemon of Slaanesh special rule within 6" may run and charge in the same turn, although they may not run more than once and charge in the same turn.
  • Skilled Rider (Bringer of Temptation only)
  • Psyker (Mastery Level 3) (Bringer of Temptation only)
  • Assault Summon: (Queen of Excess only) Units, with Daemon of Slaanesh special rule, summoned by this model may charge the turn they are summoned. If the Queen of Excess arrived from deep strike herself this turn, this rule does not apply.
  • Unnatural Speed: (Queen of Excess only) All friendly models within 12" may run once more than normal each shooting phase.
  • Initiative 11: (Queen of Excess only) Initiative 11 happens just before Initiative 10. Initiative 11 is what Initiative 10 is to Initiative 9.
  • Psyker (Mastery Level 2) (Queen of Excess only)
  • Daemonic Surge: (Keeper of Secrets only) During the first game turn all friendly Daemons of Slaanesh automatically run 6" each time they run.
  • Forbidden Secrets: (Keeper of Secrets only) Once per turn during your shooting phase you may nominate an enemy unit within 12" the chosen unit must take a Morale test.
  • Telepathic Overlord: (Keeper of Secrets only) Fear tests taken against a model with this rule must be taken at 3D6.
  • Psyker (Mastery Level 1) (Keeper of Secrets only)

Psyker:

Bringers of Temptation generate their powers from the Decadence discipline. Note that Bringers of Temptation do not have access to the Daemonology discipline.

A Queen of Excess knows all powers from the Daemonology Malefic discipline.

A Keeper of Secrets generates its power from the Telepathy discipline. Note that Keepers of Secrets do not have access to the Daemonology discipline.

SKULLTAKER

WS BS S T W I A Ld Sv
Skulltaker 9 9 5 4 3 9 4 8 2+
Skulltaker on Juggernaut 9 9 5 5 4 9 5 8 2+


UNIT TYPE

Infantry. Skulltaker on Juggernaut is Cavalry (Character)

UNIT COMPOSITION

1 (Unique) ...160 pts

WARGEAR:

  • Flaming Fury
Range S AP Type
- User 2 Melee, Concussive, Soul Blaze

SPECIAL RULES:

  • Adamantium Will
  • Daemon of Khorne
  • Independent Character
  • Eternal Warrior
  • Cruel Duelist: At the end of each round of close combat in which Skulltaker has been in a challenge he generates a single Blood Tithe Counter.
  • Blooddrinker: During your movement phase you may spend one Blood Tithe Counter to restore a wound Skulltaker lost earlier in the battle.

OPTIONS:

  • May be upgraded to Skulltaker on Juggernaut - 80 pts

EPEDIMUS

WS BS S T W I A Ld Sv
Epidemius 5 5 5 4 4 4 4 8 3+


UNIT TYPE

Infantry (Character)

UNIT COMPOSITION

1 (Unique) ...150 pts

WARGEAR:

  • Plaguesword
Range S AP Type
- User - Melee, Poison (D6)

SPECIAL RULES:

  • Daemon of Nurgle
  • Locus of Infection: Friendly models with the Daemon of Nurgle special rule attempting to Deep Strike within 12" of this model do not scatter.
  • Psyker (Mastery Level 1)
  • Tally of Pestilence: Each time you inflict an unsaved wound with a model with the Daemon of Nurgle special rule you get a plague counter. You may expend a plague counter to re-roll any single to wound roll with a model with the Daemon of Nurgle special rule.

Psyker: Epidemius generate its power from the Biomancy, Plague and Daemonology Malefic disciplines.

THE MASQUE

WS BS S T W I A Ld Sv
The Masque 7 5 4 3 3 9 6 7 -


UNIT TYPE

Infantry (Character)

UNIT COMPOSITION

1 (Unique) ...100 pts

SPECIAL RULES:

  • Daemon of Slaanesh
  • Smash
  • Skilled Rider
  • Hit and Run
  • Forbidden Dances: Once per turn during your shooting phase choose one enemy unit within 12" and line of sight of The Masque then choose one of the following dances:
- Dance of Petrification: Target unit suffers a -5 penalty to WS (to a minimum of 1) and can only move,run, charge and fall back D3, the effects last until the start of your next shooting phase. 
- Dance of Death: Target unit suffers 1 strength 3 AP2 hit per model in the unit, no roll to hit is made, hits are distributed as for a shooting attack. 
- Dance of Dreaming: Target unit suffers a -5 penalty to BS and cannot fire Overwatch, the effects last until the start of your next shooting phase.

TROOPS

BLOODLETTER PACK

WS BS S T W I A Ld Sv
Bloodletter 5 4 4 3 1 4 1 7 -
Bloodreaper 5 4 4 3 1 4 2 7 -
Herald of Khorne 7 5 4 4 2 6 3 8 -


UNIT TYPE

Infantry. The Bloodreaper and the Herald of Khorne are Infantry (Character)

UNIT COMPOSITION

4 Bloodletters, 1 Bloodreaper ...40 pts

WARGEAR:

  • Infernal blade (Bloodletters and Bloodreaper only)
Range S AP Type
- User 4 Melee

  • Bloodfire blade (Power Sword) (Herald of Khorne only)

SPECIAL RULES:

  • Daemon of Khorne
  • Rampage (Herald of Khorne only)
  • Bloodshield of Khorne: Whenever a model with this special rule saves a wound caused by a ranged attack, the unit which fired the weapon immediately suffers a singe wound with AP - distributed as a shooting attack coming from this unit.
  • Favour of Khorne: If the number of Bloodletters (not including characters) in this squad is 7 then you may re-roll the scatter dice when this unit Deep Strikes.

OPTIONS:

  • The Bloodreaper may be upgraded to a Herald of Khorne - 50 pts
  • May add up to 10 additional Bloodletters - 8 pts/model
  • One Bloodletter may take an Instrument of Chaos - 15 pts
  • A different Bloodletter may take an Icon of Chaos - 15 pts

PINK HORROR PACK

WS BS S T W I A Ld Sv
Pink Horror 1 2 3 3 1 3 1 7 -
Purple Horror 1 2 3 3 1 3 1 7 -
Herald of Tzeentch 3 3 3 3 2 3 1 8 -
The Changeling 3 4 3 3 2 3 1 8 -


UNIT TYPE

Infantry. The Purple and the Herald of Tzeentch are Infantry (Character)

UNIT COMPOSITION

4 Pink Horros, 1 Purple Horror ...40 pts

WARGEAR:

  • Pink warpflame
  • Blue warpflame

SPECIAL RULES:

  • Daemon of Tzeentch
  • Formless Horror: (The Changeling only) At the start of any round of close combat The Changeling may increase its S, T and A to be equal to that of an enemy model in base contact with The Changeling.
  • Psyker (Mastery Level 1) (The Changeling only)
  • Psyker (Mastery Level 2) (Herald of Tzeentch only)
  • Favour of Tzeentch: If the number of Pink Horrors (not including characters) in this squad is 8 then you may re-roll the scatter dice when this unit Deep Strikes.

Psyker: Heralds of Tzeentch and The Changeling generate their power from the Change discipline.

OPTIONS:

  • The Purple Horror may be upgraded to a Herald of Tzeentch - 50 pts
  • One Purpole Horror in your army may be upgraded to The Changeling - 50 pts
  • May add up to 10 additional Horrors - 8 pts/model
  • One Pink Horror may take an Instrument of Chaos - 15 pts
  • A different Pink Horror may take an Icon of Chaos - 15 pts

PLAGUEBEARER PACK

40 pts.

WS BS S T W I A Ld Sv
Plaguebearer 2 3 3 3 1 2 1 7 3+
Plagueridden 2 3 3 3 1 2 2 7 3+
Herald of Nurgle 3 3 5 4 2 3 3 8 2+


UNIT TYPE

Infantry. The Plagueridden and the Herald of Nurgle are Infantry (Character)

UNIT COMPOSITION

4 Plaguebearers, 1 Plagueridden ...40 pts

WARGEAR:

  • Plaguesword
Range S AP Type
- User - Melee, Poison (D6)

SPECIAL RULES:

  • Daemon of Nurgle
  • Psyker (Mastery Level 1) (Herald of Nurgle only)
  • Favour of Nurgle: If the number of Plaguebearers (not including characters) in this squad is 6 then you may re-roll the scatter dice when this unit Deep Strikes.

Psyker: Heralds of Nurgle generate their power from the Plague discipline.

OPTIONS:

  • The Plagueridden may be upgraded to a Herald of Nurgle - 60 pts
  • May add up to 10 additional Plaguebearers - 8 pts/model
  • One Plaguebearer may take an Instrument of Chaos - 15 pts
  • A different Plaguebearer may take an Icon of Chaos - 15 pts

DAEMONETTE PACK

40 pts.

WS BS S T W I A Ld Sv
Daemonette 5 4 3 3 1 6 2 7 -
Alluress 5 4 3 3 1 6 3 7 -
Herald of Slaanesh 7 5 4 3 2 9 4 7 -


UNIT TYPE

Infantry. The Alluress and the Herald of Slaanesh are Infantry (Character)

UNIT COMPOSITION

4 Daemonettes, 1 Alluress ...40 pts

SPECIAL RULES:

  • Daemon of Slaanesh
  • Psyker (Mastery Level 1) (Herald of Slaanesh only)
  • Smash (Herald of Slaanesh only)
  • Favour of Slaanesh: If the number of Daemonettes (not including characters) in this squad is 5 then you may re-roll the scatter dice when this unit Deep Strikes.

Psyker: Heralds of Slaanesh generate their power from the Decadence discipline.

OPTIONS:

  • The Alluress may be upgraded to a Herald of Slaanesh - 60 pts
  • May add up to ten additional Daemonettes - 8 pts/model
  • One Daemonette may take an Instrument of Chaos - 15 pts
  • A different Daemonette may take an Icon of Chaos - 15 pts

NURGLING PACK

WS BS S T W I A Ld Sv
Nurgling swarm 2 1 2 3 4 3 4 7 -


UNIT TYPE

Infantry.

UNIT COMPOSITION

3 Nurgling Swarms ...30 pts

WARGEAR:

  • Pestilent claws (plaguesword)

SPECIAL RULES:

  • Daemon of Nurgle
  • Infiltrate
  • Scout
  • Swarms
  • Eternal Warrior

OPTIONS:

  • May add up to 7 additional Plaguelings - 10 pts/model

ELITES

BLOOD THRONE

WS BS S T W I A Ld Sv
Herald of Khorne 9 7 5 - - 4 3 8 -


BS FA SA RA HP
Skull Throne 0 12 12 10 3


UNIT TYPE

Vehicle (Chariot, Open-topped, Character)

UNIT COMPOSITION

1 Skull Throne ...120 pts

WARGEAR:

  • Power weapon (Herald of Khorne only)

SPECIAL RULES:

  • Daemon of Khorne
  • Horsepowered: When a vehicle with this special rule suffers an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
  • Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.
  • Blood Armour When this models Hammer of Wrath causes an unsaved wound(s) , this model regains a number of HP lost earlier in the battle equal to the number of unsaved wounds caused.
  • Aura of Hate All friendly units within 6” gain Hatred.

SKULLCRUSHER PACK

135 pts.

WS BS S T W I A Ld Sv
Skullcrusher 7 5 5 4 3 4 3 7 4+
Skullhunter 7 5 5 4 3 4 4 7 4+
Herald of Khorne 9 7 5 5 4 4 5 8 4+


UNIT TYPE

Cavalry. The Skullhunter and The Herald of Khorne are Cavalry (Character)

UNIT COMPOSITION

2 Skullcrushers, 1 Skullhunter ...135 pts

WARGEAR:

  • Bloodfire blade (Power Sword)

SPECIAL RULES:

  • Daemon of Khorne
  • Rampage (Herald of Khorne only)

OPTIONS:

  • You may include up to two additional Skull Crushers - 45 pts/model
  • The Bloodreaper may be upgraded to a Herald of Khorne - 35 pts
  • One Skull Crusher may take an Instrument of Chaos - 15 pts
  • A different Skull Crusher may take an Icon of Chaos - 15 pts

FLAMING HORROR PACK

72 pts.

WS BS S T W I A Ld Sv
Flaming Horror 2 4 4 4 2 4 2 7 -
Exalted Flamer 2 4 4 4 3 4 2 7 -


UNIT TYPE

Flamer

UNIT COMPOSITION

3 Flaming Horrors ...120 pts

WARGEAR:

  • Blue warpflame
  • Green warpflame
  • Purple warpflame (Exalted Horror only)

SPECIAL RULES:

  • Daemon of Tzeentch
  • Split Fire (Exalted Horror only)

OPTIONS:

  • May add up to six additional Flaming Horrors - 24 pts/model
  • May upgreade one Flaming Horror to an Exalted Flamer - 25 pts

PLAGUE BEAST PACK

WS BS S T W I A Ld Sv
Plague Beast 3 0 4 6 2 2 D6+1 7 3+


UNIT TYPE

Beast

UNIT COMPOSITION

1 Plague Beast ...52 pts

SPECIAL RULES:

  • Daemon of Nurgle
  • Fleshbane
  • Feel No Pain

OPTIONS:

  • May add up to six additional Plague Beasts - 52 pts/model

NARCOTIC FIEND PACK

105 pts.

WS BS S T W I A Ld Sv
Narcotic Fiend 4 0 4 4 3 6 3 7 -


UNIT TYPE

Beast

UNIT COMPOSITION

3 Narcotic Fiends of Slaanesh ...120 pts

SPECIAL RULES:

  • Daemon of Slaanesh
  • Soporific Musk: Enemy units assaulted by Fiends of Slaanesh are not allowed to make an Overwatch reaction during the turn in which they are assaulted by Fiends of Slaanesh.
  • Daemonic Hooves: Fiends of Slaanesh may assault during a turn in which they made a run move, however they cannot assault during a turn in which they made two run moves.

OPTIONS:

  • May add up to five additional Narcotic Fiends - 35 pts/model

FAST ATTACL

FURIE PACK

WS BS S T W I A Ld Sv
Chaos Fury 3 0 4 3 1 4 1 2 -


UNIT TYPE

Jump Infantry

UNIT COMPOSITION

5 Chaos Furies ...25 pts

SPECIAL RULES:

  • Daemon
  • Daemonic Instability

OPTIONS:

  • May add up to five additional Chaos Furies - 5 pts/model

FLESH HOUND PACK

WS BS S T W I A Ld Sv
Flesh Hound 5 0 4 4 2 4 2 7 -
Karanak 5 0 5 5 3 8 4 8 -


UNIT TYPE

Beast

UNIT COMPOSITION

5 Flesh Hounds ...120 pts

SPECIAL RULES:

  • Adamantium Will
  • Daemon of Khorne
  • Scout
  • Precision Strikes
  • Brass Collar of Bloody Vengeance: (Karanak only) Psychic tests taken within 12" of Karanak suffers a Perils of the Warp on any roll that includes a double.
  • Prey of the Blood God: (Karanak only) Before the roll to seize the initiative is made, nominate one enemy character, Karanak´s unit has Preffered Enemy (chosen character and any unit the character is inside).
  • Unrelenting Jaws: (Karanak only) Karanak´s challenges must be accepted if possible and Karanak´s player decides which applicable character accepts the challenge. While Karanak is in a challenge with the character chosen for its Prey of the Blood God special rule its WS and S are increased to 8.

OPTIONS:

  • May add up to three additional Flesh Hounds - 16 pts/model
  • One unit may upgrade one Flesh Hound to Karanak - 100 pts

SCREAMER PACK

75 pts.

WS BS S T W I A Ld Sv
Screamer 3 4 4 4 2 4 2 7 -
Herald of Tzeentch on Disc 3 3 4 4 2 4 2 8 -
The Blue Scribes 3 3 4 4 2 4 2 7 -


UNIT TYPE

Jetbike. Herald of Tzeentch on Disc and The Blue Scribes are Jetbike (Character)

UNIT COMPOSITION

3 Screamers ...120 pts

WARGEAR:

  • Scrolls of Sorcery (The Blue Scribes only)

At the start of each of your psychic phases choose one of the following Psychic Disciplines

- Biomancy
- Divination
- Pyromancy
- Telekinesis
- Telepathy

and roll a d6 - this turn The Blue Scribes may cast the either the Psychic power corresponding to the d6 roll, the primaris power of the chosen discipline or any of the powers your opponent succesfully manifested during the course of the game, the power is automatically manifested with the minimum required number of warp charges, no roll required, the power can be denied as per the normal rules for Deny the Witch.

  • Lampreys bite
Range S AP Type
- User 1 Melee, Armourbane, Lance, Unwieldy

SPECIAL RULES:

  • Daemon of Tzeentch
  • Psyker (Mastery Level 2) (Herald of Tzeentch on Disc only)
  • Spell Syphon: (The Blue Scribes only) Whenever your opponent succesfully manifests a psychic power gain 1 spell token. During your turn you may expend any number of spell tokens in order to roll a d6 per token expended and gain a single warp charge for each 6 rolled.

Psyker: Heralds of Tzeentch generate their power from the Change discipline.

OPTIONS:

  • May add up to six additional Screamers - 25 pts/model
  • One Screamer may be upgraded to a Herald of Tzeentch on a disc of Tzeentch - 50 pts
  • One Screamer per army may be upgraded to The Blue Scribes - 81 pts

PLAGUE DRONE PACK

WS BS S T W I A Ld Sv
Plague Drone 3 3 4 5 2 2 3 7 3+
Plaguebringer 3 3 4 5 2 2 3 7 3+


UNIT TYPE

Jet Pack Cavalry. The Plaguebringer is Jet Pack Cavalry (Character)

UNIT COMPOSITION

2 Plague Drones, 1 Plaguebringer ...126 pts

WARGEAR:

  • Death´s heads (frag grenades)
  • Venom sting
Range S AP Type
- User - Melee, Poison (2+)

SPECIAL RULES:

  • Daemon of Nurgle
  • Attention Seekers: When an enemy unit attempts to assault a friendly unit with the Daemons of Nurgle or Mark of Nurgle special rule, a unit with this rule may attempt to assault the unit if the enemy´s unit succeeds its assault. This is done exactly as if it were your assault phase.

Rot Proboscis: If a unit is assaulted by a unit of Plague Drones, it loses any charge bonusses it might have had.

OPTIONS:

  • May add up to six Plague Drones - 42 pts/model
  • One Plague Drone may take an Instrument of Chaos - 15 pts
  • A different Plague Drone may take an Icon of Chaos - 15 pts

SEEKER PACK

WS BS S T W I A Ld Sv
Seeker 5 4 3 3 1 6 3 7 -
Heartseeker 5 4 3 3 1 6 4 7 -
Herald of Slaanesh on Steed 7 5 4 3 2 9 5 7 -


UNIT TYPE

Cavalry. The Heartseeker and the Herald of Slaanesh on Steed are Cavalry (Character)

UNIT COMPOSITION

4 Seekers, 1 Heartseeker ...70 pts

SPECIAL RULES:

  • Daemon of Slaanesh
  • Skilled Rider
  • Psyker (Mastery Level 1) (Herald of Slaanesh on Steed only)
  • Smash (Herald of Slaanesh on Steed only)
  • Taste of Fear: Models with this rule have the Outflank rule, when a unit with this rule arrives from reserves, you may choose whether they come in from the left hand side or the right hand side, no dice roll is necessary.

Psyker: Heralds of Slaanesh generate their power from the Decadence discipline.

OPTIONS:

  • You may include up to 5 additional Seekers - 14 pts/model
  • The Alluress may be upgraded to a Herald of Slaanesh on a Steed of Slaanesh - 60 pts
  • One Seeker may take an Instrument of Chaos - 15 pts
  • A different Seeker may take an Icon of Chaos - 15 pts

HELLFLAYER SQUADRON

WS BS S T W I A Ld Sv
Exalted Alluress 5 4 3 - - 6 4 7 -


BS FA SA RA HP
Hellflayer Chariot 4 11 11 10 2


UNIT TYPE

Vehicle (Chariot, Fast, Open-topped)

UNIT COMPOSITION

1 Hellflayer Chariot ...80 pts

SPECIAL RULES:

  • Daemon of Slaanesh
  • Horsepowered: When a vehicle with this special rule suffers an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
  • Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.
  • Fleshshredder: (Chariot only) This model causes D6 S 4 AP - Rending Hammer of Wrath hits for each remaining HP it has, rather than the normal Hammer of Wrath attack.
  • Soul Scent: (Alluress only) The rider of this chariot gains 1 additional attack for each unsaved wound inflicted by the Hammer of Wrath hits made by this model.

HEAVY SUPPORT

SOUL GRINDER

WS BS S FA SA RA I A HP
Soul Grinder 3 3 10 13 13 11 3 4 4


UNIT TYPE

Vehicle (Walker)

UNIT COMPOSITION

1 Soul Grinder ...180 pts

Equipment:

  • Close combat weapon
  • Harvester Cannon

SPECIAL RULES:

  • Smash

Rampant Destruction: This model may target a different unit with each of it´s ranged weapons. This model may not assault a unit which it has not fired upon during a turn in which it has fired a weapon.

OPTIONS:

  • Must take one of the following special rules:
- Daemon of Khorne - 0 pts
- Daemon of Tzeentch - 5 pts
- Daemon of Slaanesh - 10 pts
- Daemon of Nurgle - 0 pts
  • May take one of the following:
- Baleful torrent - 25 pts
- Warp gaze - 30 pts
- Phlegm bombardment - 30 pts
  • May take a warpsword - 25 pts


PLAGUE HULK

WS BS S FA SA RA I A HP
Plague Hulk 3 2 6 13 13 11 2 4 4


UNIT TYPE

Vehicle (Walker)

UNIT COMPOSITION

1 Plague Hulk ...170 pts

WARGEAR:

  • Rancid vomit
  • Rot cannon
  • Power fist

SPECIAL RULES:

  • Daemon
  • Daemon of Nurgle: Models with this special rule have the Shrouded, Slow and Purposeful and Preferred Enemy (Daemons of Tzeentch)
  • Rampant Destruction: This model may target a different unit with each of it´s ranged weapons. This model may not assault a unit which it has not fired upon during a turn in which it has fired a weapon.

SKULL CANNON

BS FA SA RA HP
Skull Throne 5 12 12 10 3


UNIT TYPE

Vehicle (Chariot, Open-topped)

UNIT COMPOSITION

1 Blood Throne ...115 pts

WARGEAR:

  • Skull cannon
Range S AP Type
18 8 5 Assault 1, Large Blast, Ignores Cover, Dreadskulls

Dreadskulls If a unit with the Daemon rule assaults a unit that has been hit by a weapon with this type this round, it does not suffer penalties for assaulting through terrain, although it must still deduct 2 from its charging distance as normal.

SPECIAL RULES:

  • Daemon of Khorne
  • Horsepowered: When a vehicle with this special rule suffers an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
  • Riderless: This chariot has no rider.
  • Blood Armour When this models Hammer of Wrath causes an unsaved wound(s) , this model regains a number of HP lost earlier in the battle equal to the number of unsaved wounds caused.

BURNING CHARIOT

WS BS S T W I A Ld Sv
Exalted Flamer 4 4 4 - - 4 3 7 -


BS FA SA RA HP
Burning Chariot 3 10 10 10 3


UNIT TYPE

Vehicle (Chariot, Fast, Open-topped, Skimmer)

UNIT COMPOSITION

1 Burning Chariot ...100 pts

WARGEAR:

  • Purple warpflame
  • Blue warpflame

SPECIAL RULES:

  • Daemon of Tzeentch
  • Horsepowered: When a vehicle with this special rule suffers an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
  • Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.
  • Aura of Change: When a unit with a Toughness value is assaulted by a Burning Chariot of Tzeentch roll a D6, the enemy unit charged by the chariot has its Toughness changed to the result.

EXALTED SEEKER CHARIOT

WS BS S T W I A Ld Sv
Exalted Alluress 5 4 3 - - 6 4 7 -


BS FA SA RA HP
Hellflayer Chariot 4 11 11 10 4


UNIT TYPE

Vehicle (Chariot, Fast, Open-topped)

UNIT COMPOSITION

1 Hellflayer Chariot ...75 pts

SPECIAL RULES:

  • Daemon of Slaanesh
  • Horsepowered: When a vehicle with this special rule suffers an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
  • Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.
  • Fleshshredder: (Chariot only) This model causes D6 S 4 AP - Rending Hammer of Wrath hits for each remaining HP it has, rather than the normal Hammer of Wrath attack.

LORDS OF WAR

LORD OF SKULLS

DAEMON LORD OF KHORNE

DAEMON LORD OF TZEENTCH

DAEMON LORD OF NURGLE

DAEMON LORD OF SLAANESH

DETACHMENTS AND FORMATIONS

DETACHMENTS

DAEMONIC INCURSION

RESTRICTIONS:

This Detachment must include 0-3 Command, 1+ Core and 1+ Auxiliary and all units in this Detachment must start the game in Deep Strike reserves.

Command Benefits:

  • Daemonic Incursion: Split all units in this Detachment into two each with the same number of units and put all Monstrous Creatures into a third pile. Roll a D6 at the start of your first turn; on a 1-3 all units in your first and third piles enter the game on your first turn, on a 4-6 all units in your second and third piles entire the game on your first turn. Roll for the remaining reserves normally starting turn 2.

COMMAND

DAEMON LORD
  • 1 HQ choice with the Daemons of Chaos faction
INFERNAL NEXUS
  • 4 Daemon Princes

CORE

BLOODSTORM
  • 2+ units of Bloodletters
  • 0+ Skull Cannons and Soul Grinders
WARPFLAME HOST
  • 2+ units of Pink Horrors
  • 0+ Soul Grinders
TALLYBAND
  • 2+ units of Plaguebearers and/or Plaguelings (in any combination)
  • 0+ Soul Grinders and/or Plague Hulks
PLEASUREBRINGERS
  • 2+ units of Daemonettes
  • 0+ Soul Grinders

AUXILIARY

CRIMSON HUNTERS
  • 2+ units of Flesh Hounds and/or Bloodcrushers (in any combination)
  • 0+ Blood Thrones
BURNING SKYHOST
  • 2+ units of Flamers, Burning Chariots and/or Screamers (in any combination)
ROTSWARM
  • 2+ units of Beasts of Nurgle and/or Plague Drones (in any combination)
GRAND CAVALCADE
  • 2+ units of Seekers, Seeker Chariots and/or Hellflayers (in any combination.)
DAEMONIC OUTCASTS
  • 1 unit of Chaos Furies

FORMATIONS

INFERNAL NEXUS

FORMATION:

  • 4 Daemon Princes

RESTRICTIONS:

One model in this Formation must have the Daemon of Khorne special rule, One model in this Formation must have the Daemon of Tzeentch special rule, One model in this Formation must have the Daemon of Nurgle special rule, One model in this Formation must have the Daemon of Slaanesh special rule.

SPECIAL RULES:

  • Infernal Alliance: You may nominate the entire Infernal Nexus to be your Warlord, if you do; all units in this Formation share the same Warlord Trait, your Warlord only counts has having been slain once all models in this Formation have been destroyed.

BLOODSTORM

FORMATION:

  • 2+ units of Bloodletters
  • 0+ Skull Cannons and Soul Grinders

RESTRICTIONS:

  • All units in this formation must have the Daemon of Khorne special rule. You may not include more Heavy Support choices in this Formation than you do Troops choices. This Formation must include exactly 1 Herald.

SPECIAL RULES:

  • Chosen of Khorne: If this Formation includes 8 units and your Warlord has the Daemon of Khorne special rule; your Warlord may re-roll results when rolling on any Warlord Traits table.
  • Boon of Khorne: Each time you expend two or more Blood Tithe points, choose a second result from the Blood Tithe table that has a value up to half of the first (rounding down). This second result only applies to units in this Formation. These effects last until the beginning of your next turn.

CRIMSON HUNTERS

FORMATION:

  • 2+ units of Flesh Hounds and/or Bloodcrushers (in any combination)
  • 0+ Blood Thrones

RESTRICTIONS:

  • You may not include more Blood Thrones than you do non-Independent Character units. This Formation must include exactly 1 Herald.

SPECIAL RULES:

  • Exalted of Khorne: If this Formation includes 8 units and your Warlord has the Daemon of Khorne special rule; your Warlord may generate an additional Warlord Trait from any Warlord Trait available to him (re-roll dublicates).

WARPFLAME HOST

FORMATION:

  • 2+ units of Pink Horrors
  • 0+ Soul Grinders

Restrictions:

  • All units in this formation must have the Daemon of Tzeentch special rule. You may not include more Heavy Support choices in this Formation than you do Troops choices. This Formation must include exactly 1 Herald.

SPECIAL RULES:

  • Chosen of Tzeentch: If this Formation includes 9 units and your Warlord has the Daemon of Tzeentch special rule; your Warlord may re-roll results when rolling on any Warlord Traits table.
  • Arcane Conduits: Roll a D6 at the start of each Psychic phase, add +1 for each unit in this Formation and subtract 6. If the final result is above 0 add that many dice to your Warp Charge pool.

BURNING SKYHOST

FORMATION:

  • 2+ units of Flamers, Burning Chariots and/or Screamers (in any combination)

RESTRICTIONS:

  • You may not include more Heavy Support choices in this Formation than you do other choices. This Formation must include exactly 1 Herald.

SPECIAL RULES:

  • Exalted of Tzeentch: If this Formation includes 9 units and your Warlord has the Daemon of Tzeentch special rule; your Warlord may generate an additional Warlord Trait from any Warlord Trait available to him (re-roll dublicates).

TALLYBAND

FORMATION:

  • 2+ units of Plaguebearers and/or Plaguelings (in any combination)
  • 0+ Soul Grinders and/or Plague Hulks (in any combination)

RESTRICTIONS:

  • All units in this formation must have the Daemon of Nurgle special rule. You may not include more Heavy Support choices in this Formation than you do Troops choices. This Formation must include exactly 1 Herald.

SPECIAL RULES:

  • Chosen of Nurgle: If this Formation includes 7 units and your Warlord has the Daemon of Nurgle special rule; your Warlord may re-roll results when rolling on any Warlord Traits table.
  • Infectious Touch: Once a unit with this special rule has controlled an objective it will count as controlling that objective until an enemy unit moves within 3" of the objective.

ROTSWARM

FORMATION:

  • 2+ units of Beasts of Nurgle and/or Plague Drones (in any combination)

RESTRICTIONS:

  • This Formation must include exactly 1 Herald.

SPECIAL RULES:

  • Exalted of Nurgle: If this Formation includes 7 units and your Warlord has the Daemon of Nurgle special rule; your Warlord may generate an additional Warlord Trait from any Warlord Trait available to him (re-roll dublicates).

PLEASUREBRINGERS

FORMATION:

  • 2+ units of Daemonettes
  • 0+ Soul Grinders

RESTRICTIONS:

  • All units in this formation must have the Daemon of Slaanesh special rule. You may not include more Heavy Support choices in this Formation than you do Troops choices. This Formation must include exactly 1 Herald.

SPECIAL RULES:

  • Chosen of Slaanesh: If this Formation includes 6 units and your Warlord has the Daemon of Slaanesh special rule; your Warlord may re-roll results when rolling on any Warlord Traits table.
  • Intoxicating Aura: Enemy units in base contact with one or more units with this special rule reduce their Weapon Skill and Initiative by 1.

GRAND CAVALCADE

FORMATION:

  • 2+ units of Seekers, Seeker Chariots and/or Hellflayers (in any combination.)

RESTRICTIONS:

  • This Formation must include exactly 1 Herald.

SPECIAL RULES:

  • Exalted of Slaanesh: If this Formation includes 6 units and your Warlord has the Daemon of Slaanesh special rule; your Warlord may generate an additional Warlord Trait from any Warlord Trait available to him (re-roll dublicates).

APPENDIX

This section of the book details many of the rules for using an army of Daemons of Chaos in your games of Warhammer 40,000.

ARMY SPECIAL RULES

A Daemons of Chaos army uses a number of special rules that are common to several of its units, which are collected here for your convenience. Special rules that are unique to particular units are presented in the relevant unit entry instead. Other, more common rules are simply listed by name – these are all described in full in the Special Rules section of Warhammer 40,000: The Rules.

BLOOD TITHE

Each time a unit with the Daemon of Khorne special rule is destroyed or destroys an enemy unit you gain one Blood Tithe. You may expend Blood Tithes once per turn during your psychic phase on one of the following rewards.

Blood Tithe Cost Reward
1 Infernal Contempt: All friendly units with the Daemon of Khorne special rule have the Adamantium Will and Stubborn special rules until the start of your next turn. Note that Stubborn Daemon units do not subtract from their leadership when taking instability tests.
2 Insatiable Bloodlust: All friendly units with the Daemon of Khorne special rule have the Crusader and Furious Charge special rules until the start of your next turn.
3 Unstoppable Ferocity: All friendly units with the Daemon of Khorne special rule have the Feel No Pain special rule, but can only use this special rule against ranged attacks.
4 Apocalyptic Fury: All friendly units with the Daemon of Khorne special rule add 1 to their Attacks characteristic until the start of your next turn.
5 Daemontide: A unit consisting of either 7 Bloodletters, with a Blood Fiend, or 5 Flesh Hounds (controlling player’s choice) is summoned (see below) within 12” of any friendly unit with the Daemon of Khorne special rule.
6 Harbingers of Blood and Brass: A unit consisting of either 3 or a Skull Cannon (controlling player’s choice) is summoned (see below) within 12” of any friendly unit with the Daemon of Khorne special rule.
7 Dark Apotheosis: Choose a friendly Chaos Space Marine character with the Mark of Khorne special rule, the chosen character must take a leadership test, if failed, replace the model with a spawn, if passed, replace the model with a Daemon Prince of Khorne with a 3+ Sv. Either way the model must be placed at least 1" away from enemy models and within 6" of the where the chosen Chaos Space Marine character was standing. The model counts as having been summoned using the Daemonology (Malefic) discipline. The chosen character counts as having been destroyed for all intents and purposes, if an independent character was chosen, you gain 1 Blood Tithe. If the chosen character was your warlord, the Daemon Prince now counts as having been your Warlord all along and has the same warlord trait.
8 Unbound Fury: Choose a single Exalted Herald of Khorne remove the model from play and replace it with a Blood Thirster. The Blood Thirster must be placed anywhere within 6" of the Exalted Herald which is being removed and at least 1" away from enemy models. If the chosen character was your warlord, the Blood Thirster now counts as having been your Warlord all along and has the same warlord trait.


  • Note Models are summoned following the rules for the summoning powers in the Daemonology (Malefic) discipline.

DAEMON OF KHORNE

Daemons of Khorne have the Fearless, Daemon, Daemonic Instability, Deep Strike, Counter-attack, Rage, Preferred Enemy (Daemons of Slaanesh) and Blood Tithe special rules. Chariots with this rule inflict S 7 Hammer of Wrath hits.

DAEMON OF TZEENTCH

Daemons of Tzeentch have the Fearless, Daemon, Daemonic Instability, Deep Strike and Preferred Enemy (Daemons of Nurgle) rules and may never summon units with the Daemon of Nurgle special rule. Unless they are using a 2+ Save, models with this special rule may re-roll failed saving throws of 1.

DAEMON OF NURGLE

Daemons of Nurgle have the Fearless, Daemon, Daemonic Instability, Deep Strike, Shrouded, Slow and Purposeful and Preferred Enemy (Daemons of Tzeentch) rules and may never summon units with the Daemon of Tzeentch special rule. Models with the mark of Nurgle are armed with defensive grenades.

DAEMON OF SLAANESH

Daemons of Slaanesh have the Fearless, Daemon, Daemonic Instability, Deep Strike, Jink, Rending, Fleet, Swiftstride and Preferred Enemy (Daemons of Khorne) rules and may never summon units with the Daemon of Khorne special rule.

SWIFTSTRIDE

Units with one or more models with this rule may run twice during the shooting phase. Vehicles with this special rule, which are not walkers, gain the Fast vehicle type.

DAEMONIC INSTABILITY

Roll 2D6 when this unit loses combat. Subtract the units Leadership value and add the number by which the unit lost combat, the unit loses this many wounds with no saves of any kind allowed. If you roll a double 1 the unit is immediately returned to its starting number of models, place all returned models into unit coherency with a model which was there at the before you rolled the double 1. The returned models must be 1” away from enemy models which their unit is not in close combat with. If you roll a double 6, all models in the unit are removed from the game.

DAEMONIC GIFTS

ICONS & INSTRUMENTS

Icon of Chaos

  • Models in a unit including a model armed with an icon of chaos add +1 to their Leadership characteristic.
  • Friendly daemons of the same archetype as the model with the icon attempting to Deep Strike within 12" do not scatter. This has no effect on the turn the model armed with the Icon arrived from reserves.
  • Daemons of any archetype scatter 1d6 less while attempting to Deep Strike within 12" of a model armed with an icon of chaos. This has no effect on the turn the model armed with the Icon arrived from reserves.

INSTRUMENT OF CHAOS

  • When a unit with an Instrument of Chaos in Deep Strike reserve successfully passes its Reserve Roll, you can also choose another unit that is still in Deep Strike reserve and has yet to make its reserve roll this turn. The chosen unit may immediately arrive from Deep Strike reserve.
  • If you control one or more daemons of Khorne armed with an Instrument of chaos you may choose both targets for the Khorne´s Wrath result on the Warpstorm table, meaning one of your units, Slaanesh if possible, and one of your enemy´s units.
  • If you control one or more daemons of Tzeentch armed with an Instrument of chaos you may choose both targets for the Storm of Fire result on the Warpstorm table, meaning one of your units, Nurgle if possible, and one of your enemy´s units.
  • If you control one or more daemons of Nurgle armed with an Instrument of chaos you may choose both targets for the Rot Glorious Rot result on the Warpstorm table, meaning one of your units, Tzeentch if possible, and one of your enemy´s units.
  • If you control one or more daemons of Slaanesh armed with an Instrument of chaos you may choose both targets for the The Dark Prince Thirsts result on the Warpstorm table, meaning one of your units, Khorne if possible, and one of your enemy´s units.

RELICS OF KHORNE

THE BLOOD-FORGED ARMOUR

The Blood-forged Armour confers the Feel No Pain special rule. The Blood-forged Armour also confers the It Will Not Die special rule in any turn in which the model carrying it has caused an unsaved wound.

THE BRAZEN RUNE

The bearer of the Brazen Rune has the Adamantium Will special rule. Furthermore, once per game at the start of your opponent’s Psychic phase, you can declare that the bearer is unleashing the power bound within the Brazen Rune. For the rest of the phase, any enemy Psyker unit within 24" of the bearer that attempts to manifest a psychic power and rolls any double will suffer Perils of the Warp. At the end of the phase in which the Brazen Rune’s power was unleashed, the bearer loses the Adamantium Will special rule.

THE ARMOUR OF SCORN

All Strength D hits that hit a model wearing The Armour of Scorn counts as Strength 10 hits. The Armour of Scorn confers the Eternal Warrior special rule.

RELICS OF TZEENTCH

RELICS OF NURGLE

RELICS OF SLAANESH

MELEE WEAPONS

WEAPONS OF KHORNE

Range S AP Type
Axe of Khorne - User 2 Melee, Fleshbane, Specialist Weapon
Bloodflail
12" 7 2 Assault D3
- +1 2 Melee, Concussive, Specialist Weapon
Great axe of Khorne - D 2 Melee, Two-handed
Lash of Khorne 12" 6 - Assault 6

WARPSWORD

Range S AP Type
- User 1 Melee, Armourbane

RANGED WEAPONS

BALEFUL TORRENT

Range S AP Type
Template 6 4 Assault 1, Torrent

PHLEGM BOMBARDMENT

Range S AP Type
36 8 3 Assault 3, Blast, Barrage

HARVESTER CANNON

Range S AP Type
48" 7 4 Assault 3
48" 7 4 Assault 3, Skyfire

RANCID VOMIT

Range S AP Type
Template 5 3 Assault 1, Poisoned (3+)

ROT CANNON

Range S AP Type
36" 6 3 Ordnance 1, Rending, Large Blast

WARP GAZE

Range S AP Type
12 D 1 Assault 1, Destroyer

WARPFLAME WEAPONS

Range S AP Type
Blue warpflame - User D6 Melee, Warpflame, Specialist Weapon
Pink warpflame 18" 2+D3 3+D3 Assault 2, Warpflame
Purple warpflame 18" 9 2 Heavy D3, Warpflame
Green warpflame Template D6 4 Heavy 1, Torrent, Warpflame

Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.

Daemonic Psychic Powers

DISCIPLINE OF TZEENTCH

0. Flickering Fire of Tzeeentch - Warp Charge 1-3

Flickering Fire of Tzeentch is a Witchfire power with the profile given below. Choose the Warp Charge level before rolling.

Range S AP Type
Warp Charge 1 18" D6 D6 Assault 2D6, Soul Blaze, Warpflame
Warp Charge 2 18" D6 D6 Assault 5D6, Soul Blaze, Warpflame
Warp Charge 3 18" D6 D6 Assault 9D6, Soul Blaze, Warpflame

Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.

1-2. Arcane Transmutation - Warp Charge 1

Arcane Transmutation is a Blessing that targets a single friendly unit within 12” roll a D6 and apply the result below.

1-2 Daemonic Strength: Roll 2D6 to determine the unit´s strength, if an 11 or 12 is rolled the unit becomes Strength 1.
3-4 Daemonic Durability: Roll 1D6+1 to determine the unit´s toughness.
5-6 Daemonic Speed: The unit gains Fleet and can run twice in your movement phase or run once and then shoot.

3-4. Bolt of Change - Warp Charge 2

Bolt of Change is a Focussed Witchfire power with the profile given below

Range S AP Type
Bolt of Change 18 D6+4 1 Assault 1, Soul Blaze, Warp Touch, Armour Bane

Warp Touch: If a model is hit by this power and survives roll a D6; If the model is a vehicle it´s new armour value is equal to 9+ the D6 roll, otherwise the models toughness becomes equal to the D6 roll.

5-6. Infernal Gateway - Warp Charge 3

Infernal Gateway is a Witchfire power with the profile given below

Range S AP Type
24 2D6 1 Assault 1, Soul Blaze, Raging Warpflame, Pinning, No Cover Saves Allowed, Large Blast, Infernal Drag

Infernal Drag: Roll 2d6, after rolling to hit, to determine the strength of this weapon, if 11 or 12 is rolled then the strength is D.
Raging Warpflame: After removing casualties, roll a number of D6 equal to the result of the 2D6 rolled for the strength of this weapon. For each a 5+ the target unit loses one point of toughness for the rest of the battle, for each 1 and 2 rolled the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.

DISCIPLINE OF PLAGUE

0. Stream of Corruption - Warp Charge 1

Stream of Corruption is a Witchfire power with the profile given below

Range S AP Type
Stream of Corruption Template - 3 Assault 1, Fleshbane

1-2. Plague Wind - Warp Charge 1

Plague Wind is a Witchfire power with the profile given below

Range S AP Type
Plague Wind 36" 1 - Assault 20, Poisoned (4+)

3-4. Gift of Contagion - Warp Charge 1

Gift of Contagion is a Malediction, ehh I mean Gift, that affects a single enemy non-vehicle unit within 12”. Roll on the table below to see what effect it has on every model in the unit whilst the power is in effect.

1-2 Flyblown Palsy: The units attack characteristic is reduced to 1 per model, the unit can only fire Snap Shots and gains the Shrouded special rule.
3-4 Muscular Atrophy: The unit becomes WS and S 1 and gains Feel No Pain (5+).
5-6 Liquifying Ooze: The unit´s close combat attacks become Poison (4+) and the unit has -D3 Toughness, roll when the power takes effect. Any model whose Toughness would be reduced to 0 or less by this power is removed from play.

5-6. Nurgle´s Rot - Warp Charge 3

Nurgle´s Rot is a Nova with the profile below.

Range S AP Type
Nurgle´s Rot 18” 2 2 Assault 2D6, Ignores Cover

DISCIPLINE OF DECADENCE

0. Lash of Slaanesh - Warp Charge 1

Lash of Slaanesh is a Focussed Witchfire with the profile below.

Range S AP Type
Lash of Slaanesh 18” 6 1 Assault 1, Rending, Unrefusable Offer

Unrefusable Offer: If a unit is hit by this weapon it is immediately moved 2D6 toward the psyker, moving as if it were running toward the psyker. This cannot take the models closer than 1” away from enemy models (your models).

1-2. Hysterical Frenzy - Warp Charge 1

Hysterical Frenzy is a Blessing that targets all friendly non-vehicle units with the mark of Slaanesh within 12”. Roll once on the table below for each unit to see what effect it has on every model in the unit whilst the power is in effect.

1-2 Swollen Sensorium: Iniative 10.
3-4 Lunatic Strength: +1 Strength
5-6 Hysterical Fit: +1 Attack

3-4. Pandemonium - Warp Charge 2

Pandemonium is a Malediction that targets a single enemy unit within 18”. The target unit´s leadership becomes seven, unless it would normally be lower, this cannot increased in any way. The unit loses the following rules (if it has them): Fearless, Stubborn, And They Shall Know No Fear, Daemonic Instability.

5-6. Cacaphonic Choir - Warp Charge 3

Cacaphonic Choir is a Nova with the profile below.

Range S AP Type
Cacaphonic Choir 12 1 5 Assault 6D6, Shred, Ignores Cover

DAEMONOLOGY (MALEFIC)

0. SUMMONING - Warp Charge 3

Summoning is a conjuration with a range of 12" that creates one of the following units (your choice): Bloodletter Pack, Pink Horror Pack, Plaguebearer Pack, Daemonette Pack, Flesh Hound Pack, Flaming Horror Pack, Nurgling Pack, Seeker Pack or Chaos Furie Pack. The unit in question may be worth a total of up to 80 pts including any options available to the unit.

1-2. SACRIFICE/INFERNAL GAZE - Warp Charge 2/2

Sacrifice is a blessing or a malediction with a range of 6" that targets one Bloodletter, Pink Horror, Plaguebearer, Skullcrusher, Screamer or Seeker under your control. If succesful this power replaces the model with a Herald from the relevant unit's datasheet. The Herald may take options worth up to 30 pts.

Infernal Gaze is a beam with the following profile:

Range S AP Type
Infernal Gaze 18" 3 4 Assault 4, Armourbane, Fleshbane

3-4. CURSED EARTH/INCURSION - Warp Charge 2/5

Cursed Earth is a blessingthat targets the Psyker. Whilst the power is in effect, all models with the Daemon special rule (friend or foe) within 12" of the Psyker have a +1 bonus to their invulnerable save (normally increasing it to 4+). This is cumulative with any other modifiers to a Daemon’s invulnerable save. In addition, whilst the power is in effect, friendly units with the Daemon special rule will not scatter when arriving from Deep Strike Reserve so long as the first model is placed within 12" of the Psyker.

Incursion is a conjuration with a range of 12" that creates one of the following units (your choice): Bloodcrusher Pack, Screamer Pack, Plague Drone Pack, Narcotic Fiend Pack. The unit in question may be worth a total of up to 160 pts including any options available to the unit.

5-6. DARK FLAME/POSSESSION - Warp Charge 1/6

Dark Flame is a witchfire with the following profile:

Range S AP Type
Dark Flame Template 4 5 Assault D6, Soulblaze

Possession is a conjuration with a range of 6" that creates one of the following new units (your choice): 1 Bloodthirster, 1 Supreme Mutator, 1 Maggot Lord or 1 Keeper of Secrets. If this power is successfully manifested, the Psyker is immediately removed as a casualty (if the Psyker was part of a unit with the Brotherhood of Psykers/Sorcerers special rule, remove the entire unit as casualties). If, when using this power, the Psyker fails his Psychic test, he automatically suffers Perils of the Warp.

WARPSTORM TABLE

If your primary detachment is chosen from this codex, roll 1D6 at the start of each of your Psychic phases. Compare the result to the Warp Storm Table Below, and resolve the effect immediately.

  • 1 Warp Ebb

Your opponent must choose one of your Daemon units reduce the unit´s invulnerable saves by 1 point until the start of your next Psychic phase.

  • 2 Khorne´s Wrath

Both players must choose one unit on the battlefield, each unit chosen is targeted with a S 8 AP 2 Blast, Barrage, which may be placed anywhere directly on top of a model from the chosen unit. Your opponent must choose one of your units with the Daemon of Slaanesh special rule if possible.

  • 3 Storm of Fire

Both players must choose one unit on the battlefield, each unit chosen suffers 2D6 S D6 AP D6 hits with the Ignores Cover rule. Your opponent must choose one of your units with the Daemon of Nurgle special rule if possible.

  • 4 Rot, Glorious Rot

Both players must choose one non-vehicle unit on the battlefield, each unit loses one point of toughness until the start of your next psychic phase. Your opponent must choose one of your units with the Daemon of Tzeentch special rule if possible.

  • 5 The Dark Prince Thirsts

Both players must choose one unit on the battlefield, each unit chosen suffers D6 S 6 AP 6 hits with the Ignores Cover and Rending rules. If a vehicle is hit, it is hit on its side armour. Your opponent must choose one of your units with the Daemon of Khorne special rule if possible.

  • 6 Warp Surge

You must choose one friendly Daemon unit, increase the unit´s invulnerable saves by 1 point until the start of your next Psychic phase.