Codex - Dark Eldar Angry Emo Edition

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Introduction

Angry codexes are an attempt to improve internal and external balance. Check out the Angry Codex hub for the other angry codexes.

This codex will aim to lower the army´s number of poison and lance weaponry, this will be done to decrease the Deldars inborn proffeciency against monsters and Armour 14. This codex will feature a general buff to the codex.

Before you read any further, if you are a masochist and you just love your stuff getting killed/destroyed en masse. These changes will dissapoint you.

Disclaimer

Games Workshop in no way endorses this codex nor any of the other Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.

Editing

Feel free to edit wordings to improve readability. Before adding anything to an angry codex, first write in the discussion page of the page in question and say what you want to change. If no one responds within 7 standard days, feel free to change it. If someone objects you civilly discuss and prove your point. AngryPirate holds the right to edit anything at any time, she is however not a douchebag and will usually follow the rules above as well, if she does not, just write in the discussion page that something you wrote was edited out.

Scew deepstriking D flamers

Dark Eldar are Desperate Allies with Eldar. Note that this means Eldar do not benefit from flickerfields and night shields. They are still Battle Brothers with Harlequins. Note that if you are using the Angry Muchking Eldar then they will count as Battle Brothers as normal.

Dark Eldar Wargear

Vehicle Equipment

Flickerfield

A model with a flickerfield has a 5+ invulnerable save. All friendly infantry, jump infantry, jetbike, monster and beast units within 6" gains a 5+ invulnerable save.

Night Shields

A model with night shields has the Stealth special rule. All friendly infantry, jump infantry, jetbike, monster and beast units within 6" counts as obscured and gain a 5+ cover save.

Changed/New Weapons

Blast Weapons

Range S AP Type
Blast Pistol 6 D 3 Pistol, Destroyer, Darklight
Blaster 12 D 3 Assault 1, Destroyer, Darklight

Darklight: When rolling on the strength D table, subtract 2 from the D6 result. Treat any roll below 2 as 1.

Shard Weapons

Range S AP Type
Shard Pistol 12 3 5 Pistol, Splinterstorm
Shard Rifle 24 3 5 Rapid-fire, Splinterstorm
Shard Carbine 18 3 5 Assault 3, Splinterstorm
Shard Cannon 36 4 4 Heavy 1, Large Blast, Splinterstorm, Pinning
Shredder Template 6 - Assault 1, Splinterstorm, Shred

Splinterstorm: Splinterstorm weapons unleash a hail of deadly spikes, those not immediately killed make even better targets for other Dark Eldar who will aim for already bleeding wounds, and in the process bypass armor and amplifying the pain their victims are experiencing. When a unit suffers one or more wounds, saved or otherwise, from a weapon with this rule, place a splinterstorm counter next to the unit. When a Dark Eldar Unit is shooting a unit with one or more splinterstorm counters you may remove all of them to gain one of the following special rules for this attack:
  • Shred
  • Pinning

Dark Laser

Range S AP Type
Scattershot 36 7 2 Heavy 1, Twin-linked
Focushot 36 7 1 Heavy 1, Lance, Fleshbane

Twillight Annihilator

Range S AP Type
48 8 1 Heavy 1

Implosion Missile

Range S AP Type
48 7 2 Assault 1, One Use Only

Necrotoxin Missile

Range S AP Type
48 1 5 Assault 1, Fleshbane, Ignores Cover, Large Blast, One Use Only

Monoscythe Missile

Range S AP Type
48 8 2 Assault 1, Blast, One Use Only

Void Mine

Range S AP Type
- D 1 Bomb 1, Blast, One Use Only

Void Lance

Range S AP Type
36 8 2 Heavy 1, Blast, Lance

Changed units

HQ

Lelith Hesperax

  • Quicksilver dodge invulnerable save is increased by 1 point if within 6" of one or more models with a flickerfield.

Court of the Archon

A court of the archon cannot fill the minimum requirement of HQ choices in a detachment/formation.

Lhamaean

  • WS 5
  • A 2

Now have the Precision Strikes and Preffered Enemy special rules.

Medusae

  • Sv 4+.

Sslyth

  • Now have Rending close combat attacks.

Troops

Kabalite Warriors

  • Replace Splinter Rifle with Shard Rifle
  • Change point cost to 35 base and 7 per additional warrior.

Wyches

  • WS 5
  • Replace splinter pistol with shard pistol.
  • Now have the Crusader, Bloodthirst and Swiftstride Special Rules.
  • Bloodthirst When causing unsaved wounds in an assault, a model with this special rule may immediately make additional attacks equal to the number of wounds it inflicted this turn at the same initiative step.
  • Swiftstride Units with one or more models with this rule may run twice during the shooting phase.

Dodge rule is changed.

  • Dodge A model with this rule has a 4+ invulnerable in the fight sub-phase. While within 6" of a model with a flickerfield, this save is changed to 4+ invulnerable save against shooting attacks and 3+ invulnerable save against close combat attacks.

Elites

Kabalite Trueborn

  • Are equipped with ghostplate armor, splinter rifles, shard pistols, power swords and plasma grenades
  • Increase point cost to 14
  • May exchange Splinter Rifles for Shard Carbines for 3 pts/model
  • May get Haywire Grenades at 2 pts/model
  • May get combat drugs at 2 pts/model

Dracon

  • has WS/BS 5
  • may choose one of the following 3 upgrades:
  • master of poison - The Dracon and his squads poison weapons increase their poison by one (e.g. poison(4+) becomes poison(3+)) - 15 pts
  • advanced targeting devices - The Dracon and his squad fire snapshots at BS 2 - 20 pts
  • shadowfield - The Dracon is now equipped with a shadow field - 30 pts

Bloodbrides

WS 6, Initiative 8. Replace splinter pistol with shard pistol. Now have the Crusader, Rampage, Monomolecular Blades and Swiftstride rules.

  • Monomolecular Blades In the fight sub-phase, units with this special Rule treat successful to wound rolls of 6 as AP2.
  • Swiftstride Units with one or more models with this rule may run twice during the Shooting phase.

Dodge rule is changed.

  • Dodge A model with this rule has a 4+ invulnerable in the fight sub-phase. While within 6" of a model with a flickerfield, this save is changed to 4+ invulnerable save against shooting attacks and 3+ invulnerable save against close combat attacks.

The entire squad may take haywire grenades - 2 pts/model

Incubi

WS 7. Now have the masters of melee rule.

  • Masters of Melee Models with this rule cannot be hit easier than on a 4+. Models with this rule hit all modes, except other Incubi and models with WS 10, on 3+.

Fast Attack=

Beastmasters

Khymera

  • Khymera now have the Flicker Attacks rule.
  • Flicker Attacks A model with this rule gains rending while within 6" of a model with a flickerfield.

Reaver Jetbikes

  • 4+ Sv.
  • Now costs 17 points per model.

Raider

  • 80 pts.
  • FA 11
  • Armed with night shields.
  • May not replace disingtegrator cannon with dark lance.
  • May instead replace disintegrator cannon with dark laser - 5 pts.

Venom

70 pts.

  • FA 11.
  • Armed with flickerfield base
  • Replace splinter cannon with shard cannon.

Hellions

  • Now have the Skilled Rider, Jink, Precision Shots and Precision Strikes rules.
  • Hellions and Helliarchs now have the Dodge rule.
  • Dodge A model with this rule has a 4+ invulnerable in the fight sub-phase. While within 6" of a model with a flickerfield, this save is changed to 4+ invulnerable save against shooting attacks and 3+ invulnerable save against close combat attacks.

Razorwing Jetfighter

  • FA 11, SA 11.
  • Armed with Flickerfield.
  • Armed with four implosion missiles instead of four monoscythe missiles.
  • May exchange all implosion missiles for necrotoxin missiles - 30 pts
  • May no longer take shatterfield missiles nor monoscythe missiles.

Heavy Support

Talos

  • Replace twin-linked splinter cannon with twin-linked shard cannon.

Ravager

  • May not replace any disintergrator cannons with with any dark lances.
  • May instead replace any disintegrator cannon with a Twillight Annihilator - 0 pts each.

Voidraven Bomber

  • FA 12, SA 11.
  • Armed with Nightshield
  • Ignore missile options
  • May take four necrotoxin missiles - 40 points