Codex - Genestealer Cults Angry Cultist Edition
Introduction
This is an initiative to improve internal and external balancing of codices.
Every Angry Codex should be able to make the game more fun on its own. While ideally two angry codices will face each other, an angry codex should be able to play against both a normal codex and an angry codex.
The two most important rules are that angry codices should be fun to play with, which is obvious, but just as important, it must be fun to play against.
This dex is going to undergo heavy revisions over the next couple of weeks, please bear with me.
Disclaimer
Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.
Editing
Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)
Allies
Sworn Enemies: Units with Sworn Enemies are treated exactly like Come the Apocalypse but the One Eye Open special rule has a range of 12" and is failed on a roll of 1,2 or 3.
Army Level of Alliance Genestealer Cults Battle Brothers Tyranids Allies of Convenience Armies of the Imperium Sworn Enemies Armies of the Eldar Sworn Enemies Forces of Chaos Sworn Enemies Necrons Sworn Enemies Orks Sworn Enemies
- Armies of the Imperium include: Imperial Knights, Space Wolves, Space Marines, Legion of the Damned, Ordo Xenos, Ordo Malleus, Ordo Hereticus, Grey Knights, Officio Assasinarum and Adepta Sororitas.
- Armies of the Eldar include: Eldar Craftworlds, Harlequins and Dark Eldar.
Detachments and Formations
Formations
Planetary Uprising
Formation:
- 1 HQ choice
- 4-12 Troops choices
- 0-6 Elites choices
- 0-6 Fast Attack choices
- 0-6 Heavy Support choices
- 0-6 Lords of War choices
Restrictions:
- All units must be chosen from Codex - Genestealer Cults.
Special Rules:
- Objective Secured: All Troops units from this Detachment have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.
Cult Members
HQ
Magus
Zealot, Hit and Run
Options:
- May take Psyker (Mastery Level 1) - 25 pts
Troops
Cult Brotherhood
WS BS 3 Infiltrate, Scout 5+ Sv
- May select a Truck or Car as a Dedicated Transport.
Cult Mob
WS BS 2 Infiltrate Sv -
Elites
Genestealer Brood
Standard Genesneaker Brood w. Stealth and Bulky
Hyprid Brotherhood
W4 BS 3 S 4 I 4 Sv 5+ Infiltrate, Scout, Stealth, Bulky
Fast Attack
Truck
Car
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Car | 10 pts | 3 | 9 | 9 | 9 | 2 | Vehicle (Transport) | 1 Car |
Special Rules:
- Wheeled Vehicle: Models with this special rule fail Dangerous Terrain tests on a 1 or 2.
- Cough, Rattle, Rattle: Models with this special rule must roll 2D6 at the start of each friendly turn, on a roll of a double 1, the vehicle immediately suffers an Immobilised result on the vehicle damage table, this does not affect the vehicle´s number of Hull Points.
Transport:
- Transport Capacity: Five models.
- Access Points: The Car has one Access Point on each side of the hull and one at the rear.
Limousine
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Limousine | 20 pts | 3 | 10 | 9 | 9 | 3 | Vehicle (Transport) | 1 Limousine |
Special Rules:
- Wheeled Vehicle: Models with this special rule fail Dangerous Terrain tests on a 1 or 2.
Transport:
- Transport Capacity: Eleven models.
- Access Points: The Limousine has one Access Point on each side of the hull and one at the rear.