Codex - Genestealer Cults Angry Cultist Edition

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Revision as of 20:15, 14 February 2016 by 1d4chan>Angry Pirate (Car)
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Introduction

This is an initiative to improve internal and external balancing of codices.

Every Angry Codex should be able to make the game more fun on its own. While ideally two angry codices will face each other, an angry codex should be able to play against both a normal codex and an angry codex.

The two most important rules are that angry codices should be fun to play with, which is obvious, but just as important, it must be fun to play against.

This dex is going to undergo heavy revisions over the next couple of weeks, please bear with me.

Disclaimer

Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.

Editing

Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)

Allies

Sworn Enemies: Units with Sworn Enemies are treated exactly like Come the Apocalypse but the One Eye Open special rule has a range of 12" and is failed on a roll of 1,2 or 3.

Army Level of Alliance
Genestealer Cults Battle Brothers
Tyranids Allies of Convenience
Armies of the Imperium Sworn Enemies
Armies of the Eldar Sworn Enemies
Forces of Chaos Sworn Enemies
Necrons Sworn Enemies
Orks Sworn Enemies

  • Armies of the Imperium include: Imperial Knights, Space Wolves, Space Marines, Legion of the Damned, Ordo Xenos, Ordo Malleus, Ordo Hereticus, Grey Knights, Officio Assasinarum and Adepta Sororitas.
  • Armies of the Eldar include: Eldar Craftworlds, Harlequins and Dark Eldar.

Detachments and Formations

Formations

Planetary Uprising

Formation:

  • 1 HQ choice
  • 4-12 Troops choices
  • 0-6 Elites choices
  • 0-6 Fast Attack choices
  • 0-6 Heavy Support choices
  • 0-6 Lords of War choices

Restrictions:

  • All units must be chosen from Codex - Genestealer Cults.

Special Rules:

  • Objective Secured: All Troops units from this Detachment have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.

Cult Members

HQ

Magus

Zealot, Hit and Run

Options:

  • May take Psyker (Mastery Level 1) - 25 pts

Troops

Cult Brotherhood

WS BS 3 Infiltrate, Scout 5+ Sv

  • May select a Truck or Car as a Dedicated Transport.

Cult Mob

WS BS 2 Infiltrate Sv -

Elites

Genestealer Brood

Standard Genesneaker Brood w. Stealth and Bulky

Hyprid Brotherhood

W4 BS 3 S 4 I 4 Sv 5+ Infiltrate, Scout, Stealth, Bulky

Fast Attack

Truck

Car

BS FA SA RA HP Unit Type Composition
Car 10 pts 3 9 9 9 2 Vehicle (Transport) 1 Car


Special Rules:

  • Wheeled Vehicle: Models with this special rule fail Dangerous Terrain tests on a 1 or 2.
  • Cough, Rattle, Rattle: Models with this special rule must roll 2D6 at the start of each friendly turn, on a roll of a double 1, the vehicle immediately suffers an Immobilised result on the vehicle damage table, this does not affect the vehicle´s number of Hull Points.

Transport:

  • Transport Capacity: Five models.
  • Access Points: The Car has one Access Point on each side of the hull and one at the rear.

Limousine

BS FA SA RA HP Unit Type Composition
Limousine 20 pts 3 10 9 9 3 Vehicle (Transport) 1 Limousine


Special Rules:

  • Wheeled Vehicle: Models with this special rule fail Dangerous Terrain tests on a 1 or 2.

Transport:

  • Transport Capacity: Eleven models.
  • Access Points: The Limousine has one Access Point on each side of the hull and one at the rear.

Biker Gang

Sentinel

Armoured Sentinel

Heavy Support

Rhino

Razorback

Chimera

Lords of War

Leman Russ

Predator

Hunter

Stalker

Hydra

Wyvern

Ordnance Platform

Manticore Rocket Launcher

Deathstrike Missile Launcher

Hellhound

Valkyrie

Vindicator

Whirlwind

Vendetta